I realize it's blasphemy but I officially hate the Revanant
#26
Posté 09 septembre 2010 - 08:58
#27
Posté 09 septembre 2010 - 11:33
#28
Posté 10 septembre 2010 - 02:16
bobobo878 wrote...
btw, whats the mattock?
A powerful semi-automatic only available by buying the Firepower downloadable content.
#29
Posté 10 septembre 2010 - 02:18
#30
Posté 10 septembre 2010 - 02:24
I can't deny the Mattock being the best gun in Adrenaline Rush
Modifié par jbblue05, 10 septembre 2010 - 02:24 .
#31
Posté 10 septembre 2010 - 04:43
#32
Posté 10 septembre 2010 - 10:18
bobobo878 wrote...
The revenant isn't so bad if you shoot in short controlled bursts.
btw, whats the mattock?
Revenant works best when you full auto like a crazy man. If you are having problems hitting such that you need to burst fire then you are probably too far away. Its jarring at first if you are used to playing classes that like to maintain distance but Adrenaline Rush gives Soldiers mad survivability so as long as you time it right, you can get very close without dying. With the huge ammo capacity you can just let rip with impunity and you can play super aggressive without having to conserve.
Modifié par Besetment, 10 septembre 2010 - 10:24 .
#33
Posté 10 septembre 2010 - 01:38
It depends how you do it. Trying to maintain some balance when altering player loadouts does not (in my opinion) break the game by making it a cakewalk.Killjoy Cutter wrote...
I love how so many people say something like "The Revenant is absolutely awesome if you mod the game!"
That's not really the point, is it?
ANY weapon is awesome if you mod the game to make that weapon awesome. You could mod the game to give the Predator (first pistol) the rate-of-fire of the Tempest, and the range, accuracy, and hitting power of the Widow, too.
I only tried rev on my adept because I got rid of smgs and heavy weapons; fair trade methinks. And the thing is, that weapon was all I needed to use in most cases.
#34
Posté 10 septembre 2010 - 02:39
#35
Posté 10 septembre 2010 - 03:37
The revenant is fun.. on easier difficulties.. but frankly it's actual kill speed is inferior to the other assault rifles on Insanity (except at close range... but again, you have to run close to the enemy in the first place.. whereas the other assault rifles can kill from long range easily).
#36
Posté 10 septembre 2010 - 09:51
Hathur wrote...
The revenant is fun.. on easier difficulties.. but frankly it's actual kill speed is inferior to the other assault rifles on Insanity (except at close range... but again, you have to run close to the enemy in the first place.. whereas the other assault rifles can kill from long range easily).
I play only on Insanity, and my experience is exactly the opposite.
The big change between Insanity and lower difficulties is that extra layer of protection added to everything. This means you have to peel away or punch through layers -- which the Revenant does better than any other assault rifle.
And if you're on Insanity and let the enemies get too close, you're in trouble quick. Most times, they won't, but sometimes they do.
Modifié par Thompson family, 10 septembre 2010 - 10:01 .
#37
Guest_kajtarp_*
Posté 10 septembre 2010 - 10:21
Guest_kajtarp_*
It shines less versus smaller opponents where you miss more ammo. But that should not be an issue becouse of its devestating ammo capacity. Accuracy could be an issue , but if you dont press your fire button constantly, you can shoot more accurate.. Or move to a closer range... With using adrenalin rush and the storm speed of the soldier, moving close to opponents should not be an issue either...
Im not saying its my favourite weapon in the game, but surely it deserves to have at least one revenant soldier profile in your savegame directory...
Modifié par kajtarp, 10 septembre 2010 - 10:25 .
#38
Posté 11 septembre 2010 - 02:27
I like to play more surgically, even as a soldier. That's just my preference though, the revenant undeniably an effective weapon.
#39
Posté 11 septembre 2010 - 04:19
It's a good thing those of us that prefer not to have an option
#40
Posté 11 septembre 2010 - 05:36
#41
Posté 11 septembre 2010 - 05:53
I also think people poo on the avenger too much. I actually like it better than vindicator although it is much improved with the three round burst instead of five
#42
Posté 11 septembre 2010 - 09:46
Thompson family wrote...
And the best option of all is to use a powerful gun skillfully -- which requires self-control and self-discipline instead of picking a weapon with a built-in handicap that forces you into good shooting.
Oh please, let's not try and claim one gun over the other is somehow the 'professional's' choice. Hell, the above statement is so vague you could apply it in favour of either the mattock or the revenant without changing a single word.
#43
Posté 11 septembre 2010 - 09:47
NYG1991 wrote...
I also think people poo on the avenger too much.
People poo on the Avenger because it fires spitballs. It may shoot them rapidly and accurately, but they're still spitballs.
#44
Guest_kajtarp_*
Posté 11 septembre 2010 - 10:06
Guest_kajtarp_*
wepeel_ wrote...
but can basically just close your eyes and spray until you run out of clips and still get a pretty good result - the shooter equivalent of button mashing.
i dont think so. if you dont move close enough with the Revenant theres a high chance that most of your shots will miss the target, even if your crosshair is on the enemy...
Modifié par kajtarp, 11 septembre 2010 - 10:08 .
#45
Posté 11 septembre 2010 - 10:15
kajtarp wrote...
wepeel_ wrote...
but can basically just close your eyes and spray until you run out of clips and still get a pretty good result - the shooter equivalent of button mashing.
i dont think so. if you dont move close enough with the Revenant theres a high chance that most of your shots will miss the target, even if your crosshair is on the enemy...
Yeah. To be honest, 'closing your eyes' and holding down the fire button is an excellent example of how not to use the revenant, in any case.
Unless wepeel's point was to demonstrate that the revenant isn't that great if it's not used properly (which is self-evident - the only gun in the game that can claim different is the Locust), I'm not really sure what point he was trying to prove.
#46
Posté 11 septembre 2010 - 10:32
And so it is with this game too. Revenant requires a rethink of how to play to get the most out of it if your gameplan is built around Vindicator or Mattock, both of which will happily hit a handkerchief from half a mile away. If you want to rock the Revenant you just need to find creative ways to get alot closer than that without dying because you ain't hitting a barndoor at range.
The huge ammo capacity lets you go balls out aggressive (get in there!) whilst the close range multipliers make you do monster damage compared to plinking away at long range and not just because more shots connect. You have to time Adrenaline Rush well and gauge distance to cover well because you can die if you don't pay attention, like when you get caught out of cover when AR wears off and theres 3 or 4 dudes gunning for you in close range. Like the other 2 guys said it is definitely not a 'close your eyes and mash fire butan' gun.
#47
Posté 11 septembre 2010 - 10:55
Anyway Bioware should have done one of two things with the Rev:
1. Soup it up further and make it a chaingun style heavy weapon (like a portable version of the one on the gunships ans Ymir mechs), not a LMG for the player.
2. If keeping it as LMG (or not since IMO squadmates should've been able to use heavy weapons under your orders), make it assignable to assault rifle qualified squad mates so as a non-sniper player class needing to get close to be effective, your squad mates (I'm thinking Zaaed and Grunt would like a machinegun) could give some proper suppresssing fire. Not much point trying to do that as the player, because Shep's team mates so often get stuck or refuse to budge and follow orders.
#48
Posté 11 septembre 2010 - 11:13
It's my go-to weapon for everything except long range, that's what the Sniper Rifle is for. Although I'd love to carry the Mattock and Revenant and ditch some other weapon.
Medium range I use very short bursts (~3 shots) aimed at the center mass and hit the target pretty much all the time. The recoil still hits the target in the face. Close range I use full-auto and it's just as devastating as a shotgun. In the intermediate range, I sometimes use full auto but I make a point of aiming lower than where I want to hit and trying to keep the barrell down. Once you're used to it, doing this is pretty easy.
Not to mention - huge ammo capacity. Though I don't waste it all like some people in this thread are implying - in some kind of wasteful "lead throwing" exercise. I almost never go below 300 extra rounds, save the more epic husk battles, it's the amount in the actual magazine that I find extremely useful on a consistent basis.
Modifié par Upsettingshorts, 11 septembre 2010 - 11:28 .
#49
Posté 11 septembre 2010 - 11:26
#50
Posté 11 septembre 2010 - 01:31
Upsettingshorts wrote...
Not to mention - huge ammo capacity. Though I don't waste it all like some people in this thread are implying - in some kind of wasteful "lead throwing" exercise. I almost never go below 300 extra rounds, save the more epic husk battles, it's the amount in the actual magazine that I find extremely useful on a consistent basis.
Exactly. For some reason a lot of people seem to ignore the Rev's ammo capacity in comparisons with the Mattock and others. 80 shots in the clip with a further 400+ in reserve translate into being able to effectively ignore ammo considerations in any given firefight. Given the number of scenarios in the game where messing around looking for ammo carries with it big penalties (including everything from the husk mine mission to the final boss fight of the game), this clearly has a lot more impact than some people are giving it credit for.
The fact that the weapon can effectively do the job of an AR and a shotgun simultaneously is not it's only advantage.





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