All-a-Mort wrote...
The Revs only real virtues is that up close (as a soldier you'd be using the Mantis or Viper for any distance) unlike a shotty it's not going to run out of ammo when you're surrounded. At least that's my experience of shotguns.
Anyway Bioware should have done one of two things with the Rev:
1. Soup it up further and make it a chaingun style heavy weapon (like a portable version of the one on the gunships ans Ymir mechs), not a LMG for the player.
2. If keeping it as LMG (or not since IMO squadmates should've been able to use heavy weapons under your orders), make it assignable to assault rifle qualified squad mates so as a non-sniper player class needing to get close to be effective, your squad mates (I'm thinking Zaaed and Grunt would like a machinegun) could give some proper suppresssing fire. Not much point trying to do that as the player, because Shep's team mates so often get stuck or refuse to budge and follow orders.
There is a reason LMGs were developed: to fit the perfect gunner role in a squad. This idea was first tried heavily with the BAR (Browning Automatic Rifle), but it was heavy, and had a low ammo capacity. Then after WWII, the M60 was another shot at a squad-integral LMG, but like the BAR, was missing something. Many more ideas floated around, but one gun game back as the supreme LMG for the last 20+ years: The SAW (Squad Automatic Weapon). That weapon is a little wonder gun, and has served in the US Armed Services since its introduction. It has all of the benefits of a machine gun (fire rate, belt-fed, etc.), with the benefits of an AR (Uses the same ammunition that an M16 uses, lightweight, can take the magazines in an emergency, etc.). There is a reason why squads don't lug around heavy MGs anymore. Sorry, I just love LMGs. :happy:
Now I think Zaeed should have been able to unlock the Revenant (like Grunt can get the Claymore, and Legion can get the Widow). Also, I think they should have made the Revenant more accurate, but a lttle less powerful.





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