Shadow_broker wrote...
Gameplay use of biotics and Story use of biotics are not the same thing, To imply Cooldowns are a factor of a characters biotic skill story wise is just not plausible
You continue to point out that gameplay and story are not the same thing, but what you should realise is that the story in ME isn't all-encompassing since it rarely takes any stand at all regardless of Shepard's personal abilities. There's a lot of compromise and untold information there. Also, the gameplay IS the story, as far as our experiences go. You can't just rule it out as completely irrelevant. There are numerous inconsistencies that prove it's not as simple as just slapping Jack as the most powerful biotic, or doing the same to anyone else for that matter.
In the suicide mission, Jack and Samara are both equally viable biotic specialists, both wearing out by the same amount. Legion and Tali are equally capable tech experts, when it seems pretty obvious Legion should be aeons ahead of Tali story-wise. The suicide mission events where Shepard lifts heavy objects (extremely heavy tbh, those heavy irony clangs and sounds are there for a reason) even Grunt can't get out from under, or the LotSB where even an adept Shepard can beat the crap out of the Shadow Broker with her bare hands, are all compromises that still have some significance. Shepard is cybernetically enhanced, obviously implied to be considerably more powerful than a normal human being, yet still there are inconsistencies considering Grunt's insanely superior genes and battle-knowledge and how that still plays out in the story.
The point I'm getting at here is that there is no one truth here which would enable anyone to set a definite and perfect order to the powers of these characters. This all is ultimately just a matter of opinion, some of those opinions are based on more information than others, but they are only opinions nonetheless. You cannot take one part of the story as fact, and outrule another one as "balance for the sake of gameplay" or "not enough time to make two different scenes for soldier & adept Shepards who may or may not have upgraded". Even if you were right, you've no idea and more importantly no authority to decide where the line is drawn between compromises in budget, and actual story-related fact.
In my eyes, I would place Jack, Samara and Liara as the top 3, in that order. Shepard would be somewhere in the shared 3:rd or 4:th place, but replace with skill, versatility and tactical awareness what the others possess in pure power. Also her military training even as an adept grants her better overall combat abilities which complement her biotics. But even though I agree that story-wise Shepard isn't among the most formidable biotics in the galaxy, gameplay-wise she most certainly does belong there. And if someone wants to play their Shepard as a biotic God, none of us have any right or any proof of any kind to deny them that. The point being that the story simply does NOT limit this possibility. It never has any opinions on Shepard's own powers, whatever they may be.
There's ultimately nothing to outrule the possibility that Shepard could be among the strongest in the galaxy in whatever profession he or she has taken. She has N7 training, Spectre training, training from the very best specialists the galaxy has to offer (the Advanced abilities from loyal teammates), all the knowledge and experience from the Prothean beacons and mind melding with a Thorian-bound Asari, and the best implants and upgrades even money can't buy from Cerberus and beyond. She is a truly, TRULY exceptional individual. A one of a kind. Something many people seem to forget by ruling her out as a simple playable leader type character with your basic protagonist's extra arsenal. It's just that her abilities, reputation and influence as a leader are more important than her power as an individual combatant. Which may blind people to her personal combat power, even story-wise.
Modifié par Zan Mura, 14 septembre 2010 - 09:40 .