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Bioware, rushing, and lots and lots of bugs...


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#51
Saibh

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Bryy_Miller wrote...

Saibh wrote...

Pretty much. Some of the bugs are pretty sickening, and seem outright silly, as if they never even bothered to play. What, no one in your company bothered to not make Alistair king?


To be fair, the "Decision Reset" bug is pretty easy to get around. Just don't import saves that are post post-epilogue. But also to be fairer, for a game that lets you play after the campaign, this is a huge bug.


I am referring to the bug in vanilla game, both console and PC, that has Alistair and NPCs referring to Alistair as king when he isn't. This is a universal bug that effects everyone. It's especially irritating at the top of Fort Drakon during US, when he insists he should be the one to die because he wants to be a good king.

Really, now?

#52
Altima Darkspells

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Wasn't one of the reasons for all the DLC would be that those funds would be used to help with patches, expansions, and sequels?



So far, we've had, what, four patches? One of those patches actually broke the game further (messing up steal and creating random crashes). Awakening was clearly rushed and unpolished, and it seems to me that DA2 is being rushed as well, given the timeline of its release. Plus a lot of reasonings given in the Gameplay thread have to do with funds and resources.



We know without a doubt that Warden's Keep sold at least a million copies (so that's, what, seven million dollars?), so the DLC can't be doing that bad, considering how cheaply they seem to be made.

#53
Dave of Canada

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Altima Darkspells wrote...

We know without a doubt that Warden's Keep sold at least a million copies (so that's, what, seven million dollars?), so the DLC can't be doing that bad, considering how cheaply they seem to be made.


Does that include Digital Deluxe? :P

#54
Stanley Woo

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LucianTansey wrote...

"they have no choice but to rush, EA is keeping bioware on a tight leash"

Thats Bioware's fault, not ours, why should the gameplay for the gamer suffer as a result? If it wasnt for us there would be no Grey Wardens!

Actually, you've got it a little backwards. If it wasn't for us, there'd be no Grey Wardens. And I'd think twice about spouting off on what you think you know about the internal business decisions of companies you're not a part of. Speculation is all well and good, but far too many people think they know how businesses work when they've only been on the consumer side of things. ;)

Modifié par Stanley Woo, 09 septembre 2010 - 12:54 .


#55
Saibh

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Altima Darkspells wrote...

Wasn't one of the reasons for all the DLC would be that those funds would be used to help with patches, expansions, and sequels?

So far, we've had, what, four patches? One of those patches actually broke the game further (messing up steal and creating random crashes). Awakening was clearly rushed and unpolished, and it seems to me that DA2 is being rushed as well, given the timeline of its release. Plus a lot of reasonings given in the Gameplay thread have to do with funds and resources.

We know without a doubt that Warden's Keep sold at least a million copies (so that's, what, seven million dollars?), so the DLC can't be doing that bad, considering how cheaply they seem to be made.


Considering that fans make these fixes in a timely fashion for free without any cost, I fail to see why they can't fix the games as well.

Modifié par Saibh, 09 septembre 2010 - 12:56 .


#56
Dave of Canada

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Stanley Woo wrote...

Actually, you've got it a little backwards. If it wasn't for us, there'd be no Grey Wardens. And I'd think twice about spouting off on what you think you know about the internal business decisions of companies you're not a part of. Speculation is all well and good, but far too many people think they know how businesses work when they've only been on the consumer side of things. ;)


Excuse me
, sir! I make flash games such as tic-tac-toe or count the numbers!

#57
Khayness

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Currently looking for a script that will spawn Raelnor in Denerim because a bug makes a quest unfinishable...

So yes, please polish it as much as you can! Awakening was a huge letdown.

#58
Mecha Tengu

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Dave of Canada wrote...

Stanley Woo wrote...

Actually, you've got it a little backwards. If it wasn't for us, there'd be no Grey Wardens. And I'd think twice about spouting off on what you think you know about the internal business decisions of companies you're not a part of. Speculation is all well and good, but far too many people think they know how businesses work when they've only been on the consumer side of things. ;)


Excuse me
, sir! I make flash games such as tic-tac-toe or count the numbers!


hmph

I made age of empires with 2D sprites using C++ and with a torrented chinese graphics and game engines

#59
Saibh

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Khayness wrote...

Currently looking for a script that will spawn Raelnor in Denerim because a bug makes a quest unfinishable...
So yes, please polish it as much as you can! Awakening was a huge letdown.


I couldn't tell you why, but occasionally I do get him there.

#60
Faz432

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If start testing now that 6 months, anyone with good knowledge know if that's a good amount of time to test for bugs in a game the size of DA?

Modifié par Faz432, 09 septembre 2010 - 01:05 .


#61
Guest_distinguetraces_*

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Stanley Woo wrote...
I'd think twice about spouting off [...] far too many people think they know how businesses work [...]


Interesting choice of tone.

#62
Stanley Woo

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Dave of Canada wrote...
Excuse me, sir! I make flash games such as tic-tac-toe or count the numbers!

You're funny. i like you! :)

#63
Maverick827

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distinguetraces wrote...

Stanley Woo wrote...
I'd think twice about spouting off [...] far too many people think they know how businesses work [...]


Interesting choice of tone.

Interesting choice of nose.

#64
Guest_distinguetraces_*

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Maverick827 wrote...
Interesting choice of nose.


Hurtful.

#65
Saibh

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Faz432 wrote...

If start testing now that 6 months, anyone with good knowledge know if that's a good amount of time to test for bugs in a game the size of DA?


I'm not very knowledgable at all, but look at Altima's post and mine. Some of these weren't some crazy bugs no one thought they'd experience, but gigantic unavoidable ones.

Seriously. One. Anora. Playthrough. Just one. That would have told them there was a problem. But they didn't bother, or just didn't care.

#66
Saibh

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distinguetraces wrote...

Maverick827 wrote...
Interesting choice of nose.


Hurtful.


:lol::lol::lol::lol::lol:

I literally cackled.

#67
Dave of Canada

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Stanley Woo wrote...

Dave of Canada wrote...
Excuse me, sir! I make flash games such as tic-tac-toe or count the numbers!

You're funny. i like you! :)


I like you too. :D

#68
Stanley Woo

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distinguetraces wrote...

Stanley Woo wrote...
I'd think twice about spouting off [...] far too many people think they know how businesses work [...]


Interesting choice of tone.

it's true nonetheless. Armchair developers, armchair quarterbacks, backseat drivers--we all want to think that we know how things work, and where others are going wrong. Generalizing and assuming helps us to deal with our frustrations and our inability to know everything about every subject all the time. for instance, I'm "generalizing and assuming" that there aren't any small business owners or employees of large corporations in this discussion, even though, logically and statistically, there must be one or two.

But I'm not afraid to be called out on my shenanigans or outright pedantic douchebaggery. i just want to discourage the general forum trends of "if I believe it and say it often enough and loudly enough, it's going to be true" and "the customer is always right." :)

EDIT: I just wanted to edit this to say that I don't think anyone in this thread is outright WRONG or that they HAVEN'T experienced severe bugs or that it's NOT important to fix them. That kinda stuff, i think, we all agree on. I'm just disagreeing on some of the other points being discussed such as a PATTERN of buggy games or a TREND towards buggier games or bugs being GAME-BREAKING.

Modifié par Stanley Woo, 09 septembre 2010 - 01:19 .


#69
Khayness

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Saibh wrote...

Khayness wrote...

Currently looking for a script that will spawn Raelnor in Denerim because a bug makes a quest unfinishable...
So yes, please polish it as much as you can! Awakening was a huge letdown.


I couldn't tell you why, but occasionally I do get him there.


If you take the quest in Redcliffe and head from there to Denerim you will run into his son and making him not spawning. Ever.

The only solution is 1.) Find a script that will spawn him 2.) Reload and waste 6 hours of my life.

Edit: Or 3.) Just **** it.

Seriously, these kind of bugs are ruining my enthusiasm. Like a giant ****blocker.

Off to finish my current playthrough...

Modifié par Khayness, 09 septembre 2010 - 01:25 .


#70
zahra

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Saibh wrote...

Altima Darkspells wrote...

Wasn't one of the reasons for all the DLC would be that those funds would be used to help with patches, expansions, and sequels?

So far, we've had, what, four patches? One of those patches actually broke the game further (messing up steal and creating random crashes). Awakening was clearly rushed and unpolished, and it seems to me that DA2 is being rushed as well, given the timeline of its release. Plus a lot of reasonings given in the Gameplay thread have to do with funds and resources.

We know without a doubt that Warden's Keep sold at least a million copies (so that's, what, seven million dollars?), so the DLC can't be doing that bad, considering how cheaply they seem to be made.


Considering that fans make these fixes in a timely fashion for free without any cost, I fail to see why they can't fix the games as well.


This is what I don't get. 

If modders can do it in a couple of days, why can't Bioware assign one dude to deal with the bugs? In fact for Origins SEVERAL bugs have never been addressed and can only be fixed if you turn to the modding community. Quick examples: Jowans Intentions, Reporting Lyrium trade to Gregoir, Alistair forgetting he isn't the king, Anora not giving the rallying speech, Major epilogue slide errors. (All these bugs were fixed by modders working solo, I can't imagine why a team of devs can't replicate the same results.)

The advantage of Bioware games over all other companies happens to be the story, and when the storyline encounters problems like this its like gimping the only reason we are playing it in the first place.

I mean, Bioware, I love you guys and all, but in the bug department you guys have a pretty awful track record (when it comes to Team Dragon Age). Witch Hunt is a pretty tiny DLC and even this one had major issues. I am afraid to think of the bug-fest that might erupt in a massive game like DA 2. I'd like to believe that since DA 2 is Bioware's new toy, more love and care will be put into the process, but honestly I am not all that optimistic about it.

#71
Dave of Canada

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zahra wrote...

Anora not giving the rallying speech


You want to listen to this?

#72
Stanley Woo

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I don't want to denigrate the awesome work that modders do, but since I hear it all the time, here are some reasons why: modders aren't restricted in many of the ways professional developers are. Modders don't get paid, so they can work on what they want, when they want, with no expectation of quality or completeness. They also aren't expected to ensure their fixes are compatible with all versions on every platform in every language. They answer to no one, and are accountable to no one.



To put it simply, expectations are different when dealing with modders as compared to professional developers with presumably the backing of a major multinational corporation. :)

#73
AndrahilAdrian

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Dave of Canada wrote...

zahra wrote...

Anora not giving the rallying speech


You want to listen to this?


My GOD that sucked. The BUG is better than listening to that fail of a motivational speech.

#74
zahra

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Dave of Canada wrote...

zahra wrote...

Anora not giving the rallying speech


You want to listen to this?


Its pretty horrible, but I am RP-ing OKAY. 


Plus I totes hate Anora, so watching her make a fool of herself is pretty awesome.
Soldiers in ur army, laughin at u, watchin' ur speech.

#75
Dave of Canada

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Stanley Woo wrote...

They answer to no one, and are accountable to no one.


Modders are Renegades.