FedericoV wrote...
In my experience, DA:O for PC was a polished game that worked mostly flawlessly (considering its lenght and scope). Most bugs people talked about at the times were small things that many player would not even notice... if not for the Paragon of her kind Bug.
On the other hand, DA:A felt rushed and not polished at release. First time for Bioware. That does not make a trend off course: but Bioware have made a reputation about the level of polish in its game while DA:A felt like an Obsidian game... I mean, a fun game, with great ideas and so on, that lacked the level of polish of DA:O or ME2. Maybe because of time and resources: I understand everything, but still I payed DA:A some good euros and I expected more.
So, considering DA2's short dev cycle, I understand some of the worries here. I only ask Bioware to do the best and if the dev time it's not enough, I ask them to be honest with the fans and patch the game as soon as possible after release.
There are bugs, and then there are bugs. Okay kinds of story bugs are like Conrad always thinking Shepard took the Renegade route. Is it annoying? Yes. But it's a side-quest for a minor character and understandable.
However,
all of the products the DA team has been releasing have been absolutely rife with bugs. I mean, seriously, did they
never play a game with Anora as sole queen, or did they not care? What about Witch Hunt--
the entire DLC revolved around the meeting with Morrigan, and, for the majority of players, it was bugged all to
hell. They're not perfect gods, this is true, but these are gigantic, unmistakable bugs that are directly in the main plot and are unavoidable, have not been fixed, and don't look to have one, save perhaps Witch Hunt.
I generally fall squarely in the BioWare apologist arena, but this is something I have a hard time justifying.