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Bioware, rushing, and lots and lots of bugs...


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#151
Templar_Avenger_1

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*sigh* now I have to say something after reading... about 6 pages of this thread... I couldn't be bothered with 7 lol. Everyone has to remember that games are going to be buggy! These developer's aren't perfect people, sorry guys, they're not going to be able to see EVERY single bug. There's always going to be more. That's why there's such things as updates/patches or whatever you want to call them. They use these to fix found bugs to make our games better and less buggy. They aren't Supermen able to zap every game bug with laser eyes before the game runs out. So yes there will probably be some bugs during game. I'm fine with that. I'll just make a thread saying what the bug is and hoping that they'll fix it.

And I don't think they're rushing it. The reason it took long for Origins to launch was because of the fact that they had to create EVERYTHING!!!! The god's, the weapons, the history, the characters, the counties, the cities, the towns, etc. This time everything's done already. They only have to focus on the story, weapons, armor, collectibles, and such other things. I don't think they're rushing. Sure if they postpone I'll be happy because I know they're making it better. But it's their choice let them do what they want. I'm sure it will be good. god my fingers hurt now.

Modifié par Templar_Avenger_1, 09 septembre 2010 - 09:51 .


#152
FedericoV

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In my experience, DA:O for PC was a polished game that worked mostly flawlessly (considering its lenght and scope). Most bugs people talked about at the times were small things that many player would not even notice... if not for the Paragon of her kind Bug.



On the other hand, DA:A felt rushed and not polished at release. First time for Bioware. That does not make a trend off course: but Bioware have made a reputation about the level of polish in its game while DA:A felt like an Obsidian game... I mean, a fun game, with great ideas and so on, that lacked the level of polish of DA:O or ME2. Maybe because of time and resources: I understand everything, but still I payed DA:A some good euros and I expected more.



So, considering DA2's short dev cycle, I understand some of the worries here. I only ask Bioware to do the best and if the dev time it's not enough, I ask them to be honest with the fans and patch the game as soon as possible after release.


#153
Lord_Valandil

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Templar_Avenger_1 wrote...

*sigh* now I have to say something after reading... about 6 pages of this thread... I couldn't be bothered with 7 lol. Everyone has to remember that games are going to be buggy! These developer's aren't perfect people, sorry guys, they're not going to be able to see EVERY single bug. There's always going to be more. That's why there's such things as updates/patches or whatever you want to call them. They use these to fix found bugs to make our games better and less buggy. They aren't Supermen able to zap every game bug with laser eyes before the game runs out. So yes there will probably be some bugs during game. I'm fine with that. I'll just make a thread saying what the bug is and hoping that they'll fix it. And I don't think they're rushing it. The reason it took long for Origins to launch was because of the fact that they had to create EVERYTHING!!!! The god's, the weapons, the history, the characters, the counties, the cities, the towns, etc. This time everything's done already. They only have to focus on the story, weapons, armor, collectibles, and such other things. I don't think they're rushing. Sure if they postpone I'll be happy because I know they're making it better. But it's their choice let them do what they want. I'm sure it will be good. god my fingers hurt now.


Well, I really know and understand that they're not Superman or some kind of god with superpowers to eliminate all the bugs in the games. While I agree that their intentions are good, the outcome is not always the best, as I said earlier, the patches broke Leliana's conversation (bugged), the Master Warden and Blight Queller achievements (bugged), and now, Witch Hunt, which is pretty sad, considering that it was bugged right from the start.
I know they're not perfect, they're humans after all, but I would like solutions for this problems. Mr. Woo already explained to me that patching is a hard and costly work, and I understand it and don't blame them for it, so I guess those bugs are going to stay where they are.

#154
Blastback

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Lord_Valandil wrote...

Templar_Avenger_1 wrote...

*sigh* now I have to say something after reading... about 6 pages of this thread... I couldn't be bothered with 7 lol. Everyone has to remember that games are going to be buggy! These developer's aren't perfect people, sorry guys, they're not going to be able to see EVERY single bug. There's always going to be more. That's why there's such things as updates/patches or whatever you want to call them. They use these to fix found bugs to make our games better and less buggy. They aren't Supermen able to zap every game bug with laser eyes before the game runs out. So yes there will probably be some bugs during game. I'm fine with that. I'll just make a thread saying what the bug is and hoping that they'll fix it. And I don't think they're rushing it. The reason it took long for Origins to launch was because of the fact that they had to create EVERYTHING!!!! The god's, the weapons, the history, the characters, the counties, the cities, the towns, etc. This time everything's done already. They only have to focus on the story, weapons, armor, collectibles, and such other things. I don't think they're rushing. Sure if they postpone I'll be happy because I know they're making it better. But it's their choice let them do what they want. I'm sure it will be good. god my fingers hurt now.


Well, I really know and understand that they're not Superman or some kind of god with superpowers to eliminate all the bugs in the games. While I agree that their intentions are good, the outcome is not always the best, as I said earlier, the patches broke Leliana's conversation (bugged), the Master Warden and Blight Queller achievements (bugged), and now, Witch Hunt, which is pretty sad, considering that it was bugged right from the start.
I know they're not perfect, they're humans after all, but I would like solutions for this problems. Mr. Woo already explained to me that patching is a hard and costly work, and I understand it and don't blame them for it, so I guess those bugs are going to stay where they are.

What's the deal with the bug for Leliana's dialoge?

#155
Lord_Valandil

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Blastback wrote...

Lord_Valandil wrote...

Templar_Avenger_1 wrote...

*sigh* now I have to say something after reading... about 6 pages of this thread... I couldn't be bothered with 7 lol. Everyone has to remember that games are going to be buggy! These developer's aren't perfect people, sorry guys, they're not going to be able to see EVERY single bug. There's always going to be more. That's why there's such things as updates/patches or whatever you want to call them. They use these to fix found bugs to make our games better and less buggy. They aren't Supermen able to zap every game bug with laser eyes before the game runs out. So yes there will probably be some bugs during game. I'm fine with that. I'll just make a thread saying what the bug is and hoping that they'll fix it. And I don't think they're rushing it. The reason it took long for Origins to launch was because of the fact that they had to create EVERYTHING!!!! The god's, the weapons, the history, the characters, the counties, the cities, the towns, etc. This time everything's done already. They only have to focus on the story, weapons, armor, collectibles, and such other things. I don't think they're rushing. Sure if they postpone I'll be happy because I know they're making it better. But it's their choice let them do what they want. I'm sure it will be good. god my fingers hurt now.


Well, I really know and understand that they're not Superman or some kind of god with superpowers to eliminate all the bugs in the games. While I agree that their intentions are good, the outcome is not always the best, as I said earlier, the patches broke Leliana's conversation (bugged), the Master Warden and Blight Queller achievements (bugged), and now, Witch Hunt, which is pretty sad, considering that it was bugged right from the start.
I know they're not perfect, they're humans after all, but I would like solutions for this problems. Mr. Woo already explained to me that patching is a hard and costly work, and I understand it and don't blame them for it, so I guess those bugs are going to stay where they are.

What's the deal with the bug for Leliana's dialoge?



If you give her a lot of gifts and her approval rises, her conversation dies, because the only option of dialogue is "Never Mind". Now I can't get Schmooples or start her personal quest.

Modifié par Lord_Valandil, 09 septembre 2010 - 10:00 .


#156
Saibh

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FedericoV wrote...

In my experience, DA:O for PC was a polished game that worked mostly flawlessly (considering its lenght and scope). Most bugs people talked about at the times were small things that many player would not even notice... if not for the Paragon of her kind Bug.

On the other hand, DA:A felt rushed and not polished at release. First time for Bioware. That does not make a trend off course: but Bioware have made a reputation about the level of polish in its game while DA:A felt like an Obsidian game... I mean, a fun game, with great ideas and so on, that lacked the level of polish of DA:O or ME2. Maybe because of time and resources: I understand everything, but still I payed DA:A some good euros and I expected more.

So, considering DA2's short dev cycle, I understand some of the worries here. I only ask Bioware to do the best and if the dev time it's not enough, I ask them to be honest with the fans and patch the game as soon as possible after release.


There are bugs, and then there are bugs. Okay kinds of story bugs are like Conrad always thinking Shepard took the Renegade route. Is it annoying? Yes. But it's a side-quest for a minor character and understandable.

However, all of the products the DA team has been releasing have been absolutely rife with bugs. I mean, seriously, did they never play a game with Anora as sole queen, or did they not care? What about Witch Hunt--the entire DLC revolved around the meeting with Morrigan, and, for the majority of players, it was bugged all to hell. They're not perfect gods, this is true, but these are gigantic, unmistakable bugs that are directly in the main plot and are unavoidable, have not been fixed, and don't look to have one, save perhaps Witch Hunt.

I generally fall squarely in the BioWare apologist arena, but this is something I have a hard time justifying.

#157
Lord_Valandil

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Saibh wrote...

FedericoV wrote...

In my experience, DA:O for PC was a polished game that worked mostly flawlessly (considering its lenght and scope). Most bugs people talked about at the times were small things that many player would not even notice... if not for the Paragon of her kind Bug.

On the other hand, DA:A felt rushed and not polished at release. First time for Bioware. That does not make a trend off course: but Bioware have made a reputation about the level of polish in its game while DA:A felt like an Obsidian game... I mean, a fun game, with great ideas and so on, that lacked the level of polish of DA:O or ME2. Maybe because of time and resources: I understand everything, but still I payed DA:A some good euros and I expected more.

So, considering DA2's short dev cycle, I understand some of the worries here. I only ask Bioware to do the best and if the dev time it's not enough, I ask them to be honest with the fans and patch the game as soon as possible after release.


There are bugs, and then there are bugs. Okay kinds of story bugs are like Conrad always thinking Shepard took the Renegade route. Is it annoying? Yes. But it's a side-quest for a minor character and understandable.

However, all of the products the DA team has been releasing have been absolutely rife with bugs. I mean, seriously, did they never play a game with Anora as sole queen, or did they not care? What about Witch Hunt--the entire DLC revolved around the meeting with Morrigan, and, for the majority of players, it was bugged all to hell. They're not perfect gods, this is true, but these are gigantic, unmistakable bugs that are directly in the main plot and are unavoidable, have not been fixed, and don't look to have one, save perhaps Witch Hunt.

I generally fall squarely in the BioWare apologist arena, but this is something I have a hard time justifying.


I agree Saibh.
It's hard to defend such evident mistakes, I mean...I haven't played Witch Hunt yet, because I'm waiting to get the patch, not in the mood to waste 1 or 2 hours only to get the bugged ending.
And as I said before, there are very ANNOYING bugs, I know I can live without Leliana and the achievements, but I like to hear all the dialogues and I want to have the game completed before DA2.
Is it a crime?

#158
Blastback

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Okay, I think that another source of bitterness over bugs for players starts kinda like this. When we buy a product, we do so in good faith expecting that product to be a complete and working whole. This does not just apply to games, it applies to virtually anything we purchase.



Hearing that Bioware knows that problems exist that ruin the game for some of their clients, but deam fixing these problems not worth their time and money hurts. From a buisness standpoint, yes it may very well be the only phesible course of action, but from a personal standpoint, it really burns those of us who's enjoyment of the product is disrupted by whatever bug we are experianceing.



Another aspect comes from conflicting points of view. Bioware has to focus on making a profit. We all know this. We want Bioware to be succesfull, so they will continue to make these great games. But as consumers, we posses a rather service oriented point of view. In my eyes, buisnesses should focus on serving the needs of their customers first, makeing a profit second. I recognize this is rather unrealistic, buisness need profit to continue to provide any services at all.



Did that make any sence to anyone besides me?

#159
saruman31

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Lord_Valandil wrote...

Saibh wrote...

FedericoV wrote...

In my experience, DA:O for PC was a polished game that worked mostly flawlessly (considering its lenght and scope). Most bugs people talked about at the times were small things that many player would not even notice... if not for the Paragon of her kind Bug.

On the other hand, DA:A felt rushed and not polished at release. First time for Bioware. That does not make a trend off course: but Bioware have made a reputation about the level of polish in its game while DA:A felt like an Obsidian game... I mean, a fun game, with great ideas and so on, that lacked the level of polish of DA:O or ME2. Maybe because of time and resources: I understand everything, but still I payed DA:A some good euros and I expected more.

So, considering DA2's short dev cycle, I understand some of the worries here. I only ask Bioware to do the best and if the dev time it's not enough, I ask them to be honest with the fans and patch the game as soon as possible after release.


There are bugs, and then there are bugs. Okay kinds of story bugs are like Conrad always thinking Shepard took the Renegade route. Is it annoying? Yes. But it's a side-quest for a minor character and understandable.

However, all of the products the DA team has been releasing have been absolutely rife with bugs. I mean, seriously, did they never play a game with Anora as sole queen, or did they not care? What about Witch Hunt--the entire DLC revolved around the meeting with Morrigan, and, for the majority of players, it was bugged all to hell. They're not perfect gods, this is true, but these are gigantic, unmistakable bugs that are directly in the main plot and are unavoidable, have not been fixed, and don't look to have one, save perhaps Witch Hunt.

I generally fall squarely in the BioWare apologist arena, but this is something I have a hard time justifying.


I agree Saibh.
It's hard to defend such evident mistakes, I mean...I haven't played Witch Hunt yet, because I'm waiting to get the patch, not in the mood to waste 1 or 2 hours only to get the bugged ending.
And as I said before, there are very ANNOYING bugs, I know I can live without Leliana and the achievements, but I like to hear all the dialogues and I want to have the game completed before DA2.
Is it a crime?


Wait...can Morrigan acknowledge you as her lover in some playthroughs? All that hinted me in that direction was only 1 short line in the opening dialogue and thats about it.

#160
Lord_Valandil

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saruman31 wrote...

Lord_Valandil wrote...

Saibh wrote...

FedericoV wrote...

In my experience, DA:O for PC was a polished game that worked mostly flawlessly (considering its lenght and scope). Most bugs people talked about at the times were small things that many player would not even notice... if not for the Paragon of her kind Bug.

On the other hand, DA:A felt rushed and not polished at release. First time for Bioware. That does not make a trend off course: but Bioware have made a reputation about the level of polish in its game while DA:A felt like an Obsidian game... I mean, a fun game, with great ideas and so on, that lacked the level of polish of DA:O or ME2. Maybe because of time and resources: I understand everything, but still I payed DA:A some good euros and I expected more.

So, considering DA2's short dev cycle, I understand some of the worries here. I only ask Bioware to do the best and if the dev time it's not enough, I ask them to be honest with the fans and patch the game as soon as possible after release.


There are bugs, and then there are bugs. Okay kinds of story bugs are like Conrad always thinking Shepard took the Renegade route. Is it annoying? Yes. But it's a side-quest for a minor character and understandable.

However, all of the products the DA team has been releasing have been absolutely rife with bugs. I mean, seriously, did they never play a game with Anora as sole queen, or did they not care? What about Witch Hunt--the entire DLC revolved around the meeting with Morrigan, and, for the majority of players, it was bugged all to hell. They're not perfect gods, this is true, but these are gigantic, unmistakable bugs that are directly in the main plot and are unavoidable, have not been fixed, and don't look to have one, save perhaps Witch Hunt.

I generally fall squarely in the BioWare apologist arena, but this is something I have a hard time justifying.


I agree Saibh.
It's hard to defend such evident mistakes, I mean...I haven't played Witch Hunt yet, because I'm waiting to get the patch, not in the mood to waste 1 or 2 hours only to get the bugged ending.
And as I said before, there are very ANNOYING bugs, I know I can live without Leliana and the achievements, but I like to hear all the dialogues and I want to have the game completed before DA2.
Is it a crime?


Wait...can Morrigan acknowledge you as her lover in some playthroughs? All that hinted me in that direction was only 1 short line in the opening dialogue and thats about it.


I really don't know, as I haven't played the DLC.
The day it was released (very late, by the way, almost five o' clock in the afternoon), it just didn't want to download, it stopped at 5% and never moved.
I downloaded it yesterday, but then people started to complain about the bug and Bioware quickly started to work to solve the problem, so I decided to wait.
But you can ask in the DA:O forum, I guess.

#161
Maverick827

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Blastback wrote...

Okay, I think that another source of bitterness over bugs for players starts kinda like this. When we buy a product, we do so in good faith expecting that product to be a complete and working whole. This does not just apply to games, it applies to virtually anything we purchase.

I never buy software and expect it to work.  The software industry has, historically, been given a great deal of leeway with released products.  Comparatively, there is very little allotted to the hardware industry.

The problem isn't poor released software, because - in many people's opinions - all software is poor upon release.  The industry is allowed this because of patching.  Poor patching is the culprit here, not a poor release.

#162
Blastback

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Maverick827 wrote...

Blastback wrote...

Okay, I think that another source of bitterness over bugs for players starts kinda like this. When we buy a product, we do so in good faith expecting that product to be a complete and working whole. This does not just apply to games, it applies to virtually anything we purchase.

I never buy software and expect it to work.  The software industry has, historically, been given a great deal of leeway with released products.  Comparatively, there is very little allotted to the hardware industry.

The problem isn't poor released software, because - in many people's opinions - all software is poor upon release.  The industry is allowed this because of patching.  Poor patching is the culprit here, not a poor release.

That was just sorta the starting place for my argument, perspective, whatever.  And a generalisation about consumer perspective.

Plus, 95% of the time, I've never personally experianced major software problems.  Maybe that's why the bugs in Awakening left such a bad taste in my mouth.  I had a real string of good luck with software that it broke.Posted Image
 

#163
Lord Gremlin

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Maverick827 wrote...

Blastback wrote...

Okay, I think that another source of bitterness over bugs for players starts kinda like this. When we buy a product, we do so in good faith expecting that product to be a complete and working whole. This does not just apply to games, it applies to virtually anything we purchase.

I never buy software and expect it to work.  The software industry has, historically, been given a great deal of leeway with released products.  Comparatively, there is very little allotted to the hardware industry.

The problem isn't poor released software, because - in many people's opinions - all software is poor upon release.  The industry is allowed this because of patching.  Poor patching is the culprit here, not a poor release.

This is not the case with consoles. You have one system, one configuration and release software is expect t be bug-free. Or maybe have some minor bugs.

#164
Lord_Valandil

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Lord Gremlin wrote...

Maverick827 wrote...

Blastback wrote...

Okay, I think that another source of bitterness over bugs for players starts kinda like this. When we buy a product, we do so in good faith expecting that product to be a complete and working whole. This does not just apply to games, it applies to virtually anything we purchase.

I never buy software and expect it to work.  The software industry has, historically, been given a great deal of leeway with released products.  Comparatively, there is very little allotted to the hardware industry.

The problem isn't poor released software, because - in many people's opinions - all software is poor upon release.  The industry is allowed this because of patching.  Poor patching is the culprit here, not a poor release.

This is not the case with consoles. You have one system, one configuration and release software is expect t be bug-free. Or maybe have some minor bugs.


I agree.
Like Shepard getting stucked somewhere, or starting to float in the air (it happened me once).
It's kinda annoying, but it's not at the level of the bugs of DA, which are far worse.

Modifié par Lord_Valandil, 09 septembre 2010 - 10:50 .


#165
Maverick827

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Lord Gremlin wrote...

Maverick827 wrote...

Blastback wrote...

Okay, I think that another source of bitterness over bugs for players starts kinda like this. When we buy a product, we do so in good faith expecting that product to be a complete and working whole. This does not just apply to games, it applies to virtually anything we purchase.

I never buy software and expect it to work.  The software industry has, historically, been given a great deal of leeway with released products.  Comparatively, there is very little allotted to the hardware industry.

The problem isn't poor released software, because - in many people's opinions - all software is poor upon release.  The industry is allowed this because of patching.  Poor patching is the culprit here, not a poor release.

This is not the case with consoles. You have one system, one configuration and release software is expect t be bug-free. Or maybe have some minor bugs.

That's likely because of the closed-off nature of consoles.  In coming generations, once consoles become more like PCs, expect released games to be more like Origins on the PC.  And, once again, it will all come down to patching.

#166
Firky

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I didn't experience a single bug in Origins. In Awakening I got this game crippling cursor thing - where the cursor looked like it had been exploded into a whole bunch of pieces and, well, didn't work. I didn't search for a solution (because I have heaps of other games I want to play too) and, consequently, am only just finishing Awakening now. (If you knew how much of a DA:O fan I am, you'd be gasping in shock.) Anyway, I don't think my "can't be bothered to fix it" attitude is that uncommon. Why would a publisher think that rushing through a buggy/inferior product is a good thing? That makes no sense. They already have my money? True. But what is my impetus for buying the next DLC etc if I haven't finished Awakening? Btw, when I reloaded back a few saves, the cursor was back to normal and when it happens again, I reload back a few saves. It's a workaround that will get me to the end of the game, anyway. That is the extent of how far I'll go to try and "fix" a bug these days.

#167
Anathemic

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Starcraft 2 is gonna get a patch soon for balance issues, DA:O still hasn't fixed Vigilance and that one sword on console versions yet if I recall, if they already did that that was long ass time.



I bring up Starcraft 2 because well, Blizzard's patching process is way faster than BioWare's... Blizzard... y'know the company that hold out games for usually 4+ years? And RTSs are more code-heavy than RPGs...



And CD Project really did a good job on The Witcher compared to DA:O, I mean come on it's like their first game and it has hit really high reviews.



And I see no bugs for Nintendo's Super Mario Galaxy...1 or 2...



Point is, that these game companies have put the time to make their games bug-free or enough so that the bugs aren't totally game breaking and are acknowledged and fixed/patched up. Not hating on BioWare, but still.



Honestly I would rather play a game that has been in the works for 4+ years and awesome rather than a game that's been in the works for 1-2 years and crappy and buggy

#168
UberDuber

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It's obvious that Bioware is rushing. I mean they promised us two years of DLC content, but then rushed into DA2.
Then they handed us Witch Hunt, and stuffed the Warden and Morrigan's story into a 2 hour DLC, which should of been way more. In a attempt to get us to accept Hawke?

Spoiler kind of...............!

My warden entered the mirror with Morrigan. So I expect that when Morrigan does turn up in the future my warden will be with her. And no Awakening type of exuses...saying that he is dead or gone back to the duties of a Grey warden.
THEY ARE JOINED AT THE HIP FROM HERE ON OUT. NO EXCUSES. Posted Image

Modifié par UberDuber, 09 septembre 2010 - 11:03 .


#169
Blastback

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Anathemic wrote...

Starcraft 2 is gonna get a patch soon for balance issues, DA:O still hasn't fixed Vigilance and that one sword on console versions yet if I recall, if they already did that that was long ass time.

I bring up Starcraft 2 because well, Blizzard's patching process is way faster than BioWare's... Blizzard... y'know the company that hold out games for usually 4+ years? And RTSs are more code-heavy than RPGs...

And CD Project really did a good job on The Witcher compared to DA:O, I mean come on it's like their first game and it has hit really high reviews.

And I see no bugs for Nintendo's Super Mario Galaxy...1 or 2...

Point is, that these game companies have put the time to make their games bug-free or enough so that the bugs aren't totally game breaking and are acknowledged and fixed/patched up. Not hating on BioWare, but still.

Honestly I would rather play a game that has been in the works for 4+ years and awesome rather than a game that's been in the works for 1-2 years and crappy and buggy


Well, we do have to be fair, Blizzard gets away with taking forever on games when other devs probably wouldn't.  Because they and everyone else know, that however long they take, whatever they make is going to sell.

#170
Lord_Valandil

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UberDuber wrote...

It's obvious that Bioware is rushing. I mean they promised us two years of DLC content, but then rushed into DA2.
Then they handed us Witch Hunt, and stuffed the Warden and Morrigan's story into a 2 hour DLC, which should of been way more. In a attempt to get us to accept Hawke?

Spoiler kind of...............!

My warden entered the mirror with Morrigan. So I expect that when Morrigan does turn up in the future my warden will be with her. And no Awakening type of exuses...saying that he is dead or gone back to the duties of a Grey warden.
THEY ARE JOINED AT THE HIP FROM HERE ON OUT. NO EXCUSES. Posted Image


Well, there's supposed to be an autosave after completing the DLC. So, I expect to see what happens with that situation.

#171
Anathemic

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Blastback wrote...

Anathemic wrote...

Starcraft 2 is gonna get a patch soon for balance issues, DA:O still hasn't fixed Vigilance and that one sword on console versions yet if I recall, if they already did that that was long ass time.

I bring up Starcraft 2 because well, Blizzard's patching process is way faster than BioWare's... Blizzard... y'know the company that hold out games for usually 4+ years? And RTSs are more code-heavy than RPGs...

And CD Project really did a good job on The Witcher compared to DA:O, I mean come on it's like their first game and it has hit really high reviews.

And I see no bugs for Nintendo's Super Mario Galaxy...1 or 2...

Point is, that these game companies have put the time to make their games bug-free or enough so that the bugs aren't totally game breaking and are acknowledged and fixed/patched up. Not hating on BioWare, but still.

Honestly I would rather play a game that has been in the works for 4+ years and awesome rather than a game that's been in the works for 1-2 years and crappy and buggy


Well, we do have to be fair, Blizzard gets away with taking forever on games when other devs probably wouldn't.  Because they and everyone else know, that however long they take, whatever they make is going to sell.


And how do we and they know that? Because there is quality in their games, and they are teamed up with Activision for christ's sake and still managed to pull out epic games.

Alright enough of Blizzard fan-boism (I admit, considering I've been playing Blizzard games since Diablo 1) but what about CD Projekt and Nintendo?

Nintendo isn't really a contender and still can pull out entertaining and bug-free games. And CD Projekt, The Witcher was buggy at first but they patched it up, not to mention they don't pull a Witcher 2 out from their ass in less than year when Witcher 1 came out.

#172
ErichHartmann

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The Witcher 2 is obviously not out yet so we have no idea how well it will run or what problems my arise. Don't speculate on the future.

#173
Merced256

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Does anyone in the BW PR department get pissed off with your tone towards forum users?

#174
Morroian

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Anathemic wrote...
not to mention they don't pull a Witcher 2 out from their ass in less than year when Witcher 1 came out.

Bioware isn't doing that either.

#175
Lord_Valandil

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Merced256 wrote...

Does anyone in the BW PR department get pissed off with your tone towards forum users?


Maybe.
I try to be nice with everyone, but I have to admit that sometimes it just pisses me off that the BW staff just plain ignores my questions. A "yes" or "no" would suffice. I never ask them for two pages of an answer.