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#201
Lord_Valandil

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Anathemic wrote...

Lord_Valandil wrote...

Anathemic wrote...

Pritos wrote...

Of course DA2 has a short development cycle. Everything that takes time to develop in a game was already done for DA2. The engine they already said it's the same as DAO, the updated graphics have already been done to ME2, and the voice actors seems to have been already chosen. There are still 6 months to the release, which is more than enough time to finish what is left to be finished.

You guys worry too much, DA2 doens not seems to be taking a path much different of DAO.


Mass Effect 1 released November 2007
Mass Efffect 2 released January 2010

Look at that Mass Effect 2 development is even greater than DA2 development! And we all know how that game was :bandit:


Yes. It was wonderful.
I loved ME2, more than the first one. And I'm dead serious.


Even so, you can't deny there have been heated debates/issues regarding ME2 on gameplay, storline, and whatnot.

Even if ME2 were in fact a great game, then why is DA2 recieving less time of development than ME2?


Many complain that their decisions didn't have consequences in ME2, but they're overlooking ME3. I'm sure that the choices you made in ME1 will have more effect in the third game. I could be wrong, however.
The gameplay was great, no more overheat, no more Mako, etc.
And the storyline was awesome.
My opinion only.

#202
Anathemic

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Lord_Valandil wrote...

Anathemic wrote...

Lord_Valandil wrote...

Anathemic wrote...

Pritos wrote...

Of course DA2 has a short development cycle. Everything that takes time to develop in a game was already done for DA2. The engine they already said it's the same as DAO, the updated graphics have already been done to ME2, and the voice actors seems to have been already chosen. There are still 6 months to the release, which is more than enough time to finish what is left to be finished.

You guys worry too much, DA2 doens not seems to be taking a path much different of DAO.


Mass Effect 1 released November 2007
Mass Efffect 2 released January 2010

Look at that Mass Effect 2 development is even greater than DA2 development! And we all know how that game was :bandit:


Yes. It was wonderful.
I loved ME2, more than the first one. And I'm dead serious.


Even so, you can't deny there have been heated debates/issues regarding ME2 on gameplay, storline, and whatnot.

Even if ME2 were in fact a great game, then why is DA2 recieving less time of development than ME2?


Many complain that their decisions didn't have consequences in ME2, but they're overlooking ME3. I'm sure that the choices you made in ME1 will have more effect in the third game. I could be wrong, however.
The gameplay was great, no more overheat, no more Mako, etc.
And the storyline was awesome.
My opinion only.


You still haven't adressed the point in the post you quoted:

Why is DA2 having far less development time than ME2 did?

#203
LittleDiegito

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Anathemic wrote...

tishyw wrote...

Faz432 wrote...

Something from the stream keeps echoing in my mind, and that's when David Gaider said that they pretty much started work on DA2 just after DA:O was released. It's easy to forget that it's not even been 1 year since DA:O was released, which kinda just boggles my mind. How they've managed to concept, write, design and develop, plus whatever else they need to do in such a short amount of time?


As has been mentioned in other threads, Dragon Age was finished and ready for PC realease at the beginning of 2009, EA got them to hold the release so it could be ported to consoles and released on those at the same time as the PC.

Keeping that in mind, it's about a 2yr turn around, so not as short as it seems.


Correction: 1 year and 4 months... not even 2 years :whistle:


No. DAO was done in early 2009. But was held back from release for the console port. Thats just about 2 years from DAO completion, not its release. With the numbers you provided your math was wrong, thats what you were being corrected on. Also keep in mind that The Witcher 2 is going to spend probably around 3 of those dev years on their engine

#204
Lord_Valandil

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Anathemic wrote...

Lord_Valandil wrote...

Anathemic wrote...

Lord_Valandil wrote...

Anathemic wrote...

Pritos wrote...

Of course DA2 has a short development cycle. Everything that takes time to develop in a game was already done for DA2. The engine they already said it's the same as DAO, the updated graphics have already been done to ME2, and the voice actors seems to have been already chosen. There are still 6 months to the release, which is more than enough time to finish what is left to be finished.

You guys worry too much, DA2 doens not seems to be taking a path much different of DAO.


Mass Effect 1 released November 2007
Mass Efffect 2 released January 2010

Look at that Mass Effect 2 development is even greater than DA2 development! And we all know how that game was :bandit:


Yes. It was wonderful.
I loved ME2, more than the first one. And I'm dead serious.


Even so, you can't deny there have been heated debates/issues regarding ME2 on gameplay, storline, and whatnot.

Even if ME2 were in fact a great game, then why is DA2 recieving less time of development than ME2?


Many complain that their decisions didn't have consequences in ME2, but they're overlooking ME3. I'm sure that the choices you made in ME1 will have more effect in the third game. I could be wrong, however.
The gameplay was great, no more overheat, no more Mako, etc.
And the storyline was awesome.
My opinion only.


You still haven't adressed the point in the post you quoted:

Why is DA2 having far less development time than ME2 did?


Well, I cannot answer for Bioware.
I guess that's because the engine is already built, the models of some characters, thus making development easier. They don't have to start from scratch.

#205
Morroian

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LittleDiegito wrote...
No. DAO was done in early 2009. But was held back from release for the console port. Thats just about 2 years from DAO completion, not its release. With the numbers you provided your math was wrong, thats what you were being corrected on. Also keep in mind that The Witcher 2 is going to spend probably around 3 of those dev years on their engine


Yep whereas DA2 is using the same engine as DAO. DA2's development time is around the same as ME2, mind you I'd rather they take longer if it will ensure the game is better.

Modifié par Morroian, 10 septembre 2010 - 12:05 .


#206
Pritos

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Anathemic wrote...

Lord_Valandil wrote...

Anathemic wrote...

Lord_Valandil wrote...

Anathemic wrote...

Pritos wrote...

Of course DA2 has a short development cycle. Everything that takes time to develop in a game was already done for DA2. The engine they already said it's the same as DAO, the updated graphics have already been done to ME2, and the voice actors seems to have been already chosen. There are still 6 months to the release, which is more than enough time to finish what is left to be finished.

You guys worry too much, DA2 doens not seems to be taking a path much different of DAO.


Mass Effect 1 released November 2007
Mass Efffect 2 released January 2010

Look at that Mass Effect 2 development is even greater than DA2 development! And we all know how that game was :bandit:


Yes. It was wonderful.
I loved ME2, more than the first one. And I'm dead serious.


Even so, you can't deny there have been heated debates/issues regarding ME2 on gameplay, storline, and whatnot.

Even if ME2 were in fact a great game, then why is DA2 recieving less time of development than ME2?


Many complain that their decisions didn't have consequences in ME2, but they're overlooking ME3. I'm sure that the choices you made in ME1 will have more effect in the third game. I could be wrong, however.
The gameplay was great, no more overheat, no more Mako, etc.
And the storyline was awesome.
My opinion only.


You still haven't adressed the point in the post you quoted:

Why is DA2 having far less development time than ME2 did?

I guess you didn't read my post then... The time they should have spent on DA2, was already spent on ME2. Why? Because they are using what they learnt and prepared for these previous games on these that follows.

#207
Lord_Valandil

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Pritos wrote...

Anathemic wrote...

Lord_Valandil wrote...

Anathemic wrote...

Lord_Valandil wrote...

Anathemic wrote...

Pritos wrote...

Of course DA2 has a short development cycle. Everything that takes time to develop in a game was already done for DA2. The engine they already said it's the same as DAO, the updated graphics have already been done to ME2, and the voice actors seems to have been already chosen. There are still 6 months to the release, which is more than enough time to finish what is left to be finished.

You guys worry too much, DA2 doens not seems to be taking a path much different of DAO.


Mass Effect 1 released November 2007
Mass Efffect 2 released January 2010

Look at that Mass Effect 2 development is even greater than DA2 development! And we all know how that game was :bandit:


Yes. It was wonderful.
I loved ME2, more than the first one. And I'm dead serious.


Even so, you can't deny there have been heated debates/issues regarding ME2 on gameplay, storline, and whatnot.

Even if ME2 were in fact a great game, then why is DA2 recieving less time of development than ME2?


Many complain that their decisions didn't have consequences in ME2, but they're overlooking ME3. I'm sure that the choices you made in ME1 will have more effect in the third game. I could be wrong, however.
The gameplay was great, no more overheat, no more Mako, etc.
And the storyline was awesome.
My opinion only.


You still haven't adressed the point in the post you quoted:

Why is DA2 having far less development time than ME2 did?

I guess you didn't read my post then... The time they should have spent on DA2, was already spent on ME2. Why? Because they are using what they learnt and prepared for these previous games on these that follows.


Exactly.

#208
Guest_slimgrin_*

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TW2's actual game development time will be about 2.5 years ( post engine creation)



This is less time than TW1. DA2 follows the same pattern.

#209
Anathemic

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LittleDiegito wrote...

Anathemic wrote...

tishyw wrote...

Faz432 wrote...

Something from the stream keeps echoing in my mind, and that's when David Gaider said that they pretty much started work on DA2 just after DA:O was released. It's easy to forget that it's not even been 1 year since DA:O was released, which kinda just boggles my mind. How they've managed to concept, write, design and develop, plus whatever else they need to do in such a short amount of time?


As has been mentioned in other threads, Dragon Age was finished and ready for PC realease at the beginning of 2009, EA got them to hold the release so it could be ported to consoles and released on those at the same time as the PC.

Keeping that in mind, it's about a 2yr turn around, so not as short as it seems.


Correction: 1 year and 4 months... not even 2 years :whistle:


No. DAO was done in early 2009. But was held back from release for the console port. Thats just about 2 years from DAO completion, not its release. With the numbers you provided your math was wrong, thats what you were being corrected on. Also keep in mind that The Witcher 2 is going to spend probably around 3 of those dev years on their engine



I originally stated 2 years but this psot corrected me, am I wrong?

Faz432 wrote...

@ Anathemic - Nov 2009 - March 2011 = 16 months = 1 year 4 months


[smilie]../../../images/forum/emoticons/wink.png[/smilie]


And I hardly see the point, your telling me DA2 was already in the works whilst they were still tinkering with DA:O to be available for consoles? :blink:

#210
LittleDiegito

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Anathemic wrote...

LittleDiegito wrote...

Anathemic wrote...

tishyw wrote...

Faz432 wrote...

Something from the stream keeps echoing in my mind, and that's when David Gaider said that they pretty much started work on DA2 just after DA:O was released. It's easy to forget that it's not even been 1 year since DA:O was released, which kinda just boggles my mind. How they've managed to concept, write, design and develop, plus whatever else they need to do in such a short amount of time?


As has been mentioned in other threads, Dragon Age was finished and ready for PC realease at the beginning of 2009, EA got them to hold the release so it could be ported to consoles and released on those at the same time as the PC.

Keeping that in mind, it's about a 2yr turn around, so not as short as it seems.


Correction: 1 year and 4 months... not even 2 years :whistle:


No. DAO was done in early 2009. But was held back from release for the console port. Thats just about 2 years from DAO completion, not its release. With the numbers you provided your math was wrong, thats what you were being corrected on. Also keep in mind that The Witcher 2 is going to spend probably around 3 of those dev years on their engine



I originally stated 2 years but this psot corrected me, am I wrong?

Faz432 wrote...

@ Anathemic - Nov 2009 - March 2011 = 16 months = 1 year 4 months


[smilie]../../../images/forum/emoticons/wink.png[/smilie]


And I hardly see the point, your telling me DA2 was already in the works whilst they were still tinkering with DA:O to be available for consoles? :blink:



He was correcting your math. The numbers you posted worked out to 1.4 years. Thats what he was correcting you on. DOA was finished in early 2009 though, not in Sept 2009, thats where youre off. Another company did the console port. Bio likely had people on DAO 2 in some capacity when DOA was done.

#211
Anathemic

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Pritos wrote...

Anathemic wrote...

Lord_Valandil wrote...

Anathemic wrote...

Lord_Valandil wrote...

Anathemic wrote...

Pritos wrote...

Of course DA2 has a short development cycle. Everything that takes time to develop in a game was already done for DA2. The engine they already said it's the same as DAO, the updated graphics have already been done to ME2, and the voice actors seems to have been already chosen. There are still 6 months to the release, which is more than enough time to finish what is left to be finished.

You guys worry too much, DA2 doens not seems to be taking a path much different of DAO.


Mass Effect 1 released November 2007
Mass Efffect 2 released January 2010

Look at that Mass Effect 2 development is even greater than DA2 development! And we all know how that game was :bandit:


Yes. It was wonderful.
I loved ME2, more than the first one. And I'm dead serious.


Even so, you can't deny there have been heated debates/issues regarding ME2 on gameplay, storline, and whatnot.

Even if ME2 were in fact a great game, then why is DA2 recieving less time of development than ME2?


Many complain that their decisions didn't have consequences in ME2, but they're overlooking ME3. I'm sure that the choices you made in ME1 will have more effect in the third game. I could be wrong, however.
The gameplay was great, no more overheat, no more Mako, etc.
And the storyline was awesome.
My opinion only.


You still haven't adressed the point in the post you quoted:

Why is DA2 having far less development time than ME2 did?

I guess you didn't read my post then... The time they should have spent on DA2, was already spent on ME2. Why? Because they are using what they learnt and prepared for these previous games on these that follows.


What? ME2 and DA2 are two different games, yes they are in the RPG genre but the only real relation they have is a slight story relation, not even gameplay or graphics.

Starcraft 2 has its own development cycle and so does Diablo 3, doesn't mean they share it

#212
Altima Darkspells

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Keep in mind that the two quarters between DAO being completed and DAO being released wasn't entirely BioWare just twiddling their thumbs. They finished The Stone Prisoner content and included over sixty new quests in DAO.



Plus BioWare had to have time for Awakening in there somewhere, too, didn't they?

#213
Aggie Punbot

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zahra wrote...

If modders can do it in a couple of days, why can't Bioware assign one dude to deal with the bugs? In fact for Origins SEVERAL bugs have never been addressed and can only be fixed if you turn to the modding community. Quick examples: Jowans Intentions, Reporting Lyrium trade to Gregoir, Alistair forgetting he isn't the king, Anora not giving the rallying speech, Major epilogue slide errors. (All these bugs were fixed by modders working solo, I can't imagine why a team of devs can't replicate the same results.)


Wait, that was fixed?! Why wasn't I informed?! *goes on a frantic hunt to find the fix*

#214
Anathemic

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LittleDiegito wrote...

Anathemic wrote...

LittleDiegito wrote...

Anathemic wrote...

tishyw wrote...

Faz432 wrote...

Something from the stream keeps echoing in my mind, and that's when David Gaider said that they pretty much started work on DA2 just after DA:O was released. It's easy to forget that it's not even been 1 year since DA:O was released, which kinda just boggles my mind. How they've managed to concept, write, design and develop, plus whatever else they need to do in such a short amount of time?


As has been mentioned in other threads, Dragon Age was finished and ready for PC realease at the beginning of 2009, EA got them to hold the release so it could be ported to consoles and released on those at the same time as the PC.

Keeping that in mind, it's about a 2yr turn around, so not as short as it seems.


Correction: 1 year and 4 months... not even 2 years :whistle:


No. DAO was done in early 2009. But was held back from release for the console port. Thats just about 2 years from DAO completion, not its release. With the numbers you provided your math was wrong, thats what you were being corrected on. Also keep in mind that The Witcher 2 is going to spend probably around 3 of those dev years on their engine



I originally stated 2 years but this psot corrected me, am I wrong?

Faz432 wrote...

@ Anathemic - Nov 2009 - March 2011 = 16 months = 1 year 4 months


[smilie]../../../images/forum/emoticons/wink.png[/smilie]


And I hardly see the point, your telling me DA2 was already in the works whilst they were still tinkering with DA:O to be available for consoles? :blink:



He was correcting your math. The numbers you posted worked out to 1.4 years. Thats what he was correcting you on. DOA was finished in early 2009 though, not in Sept 2009, thats where youre off. Another company did the console port. Bio likely had people on DAO 2 in some capacity when DOA was done.


How, when BioWare (correct me if I am wrong) stated that the creators of DA:O are the ones working on DA2? I assume that the creators of DA:O were still in fact working on DA:O until it's actual release date. If there was a team on DA2 it was probally a miniscule amount to the actual current team and I doubt they got much done beside from basic/simalar coding to that of DA:O

#215
MonkeyChief117

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Anathemic wrote...

Lord_Valandil wrote...

Anathemic wrote...

Lord_Valandil wrote...

Anathemic wrote...

Pritos wrote...

Of course DA2 has a short development cycle. Everything that takes time to develop in a game was already done for DA2. The engine they already said it's the same as DAO, the updated graphics have already been done to ME2, and the voice actors seems to have been already chosen. There are still 6 months to the release, which is more than enough time to finish what is left to be finished.

You guys worry too much, DA2 doens not seems to be taking a path much different of DAO.


Mass Effect 1 released November 2007
Mass Efffect 2 released January 2010

Look at that Mass Effect 2 development is even greater than DA2 development! And we all know how that game was :bandit:


Yes. It was wonderful.
I loved ME2, more than the first one. And I'm dead serious.


Even so, you can't deny there have been heated debates/issues regarding ME2 on gameplay, storline, and whatnot.

Even if ME2 were in fact a great game, then why is DA2 recieving less time of development than ME2?


Many complain that their decisions didn't have consequences in ME2, but they're overlooking ME3. I'm sure that the choices you made in ME1 will have more effect in the third game. I could be wrong, however.
The gameplay was great, no more overheat, no more Mako, etc.
And the storyline was awesome.
My opinion only.


You still haven't adressed the point in the post you quoted:

Why is DA2 having far less development time than ME2 did?


Well it seems to me that BW favours ME over DA.
-ME is far less buggy and its DLCs actually work (unlike DA).
-And cosmetically, ME is leaps and bounds better than DA.
-ME has famous voice actors (Battlestar Galactica cast, Seth Green) while i did't recognize anyone in DA.
-ME has longer development time.
-ME appeals to a wider audience with shooting, sci-fi and rpg elements, while DA has fantasy rpg which is never gnig to have as wide appeal as ME.
-ME movie in production - not so with DA.

Feel free to add further points people...

#216
LittleDiegito

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How, when BioWare (correct me if I am wrong) stated that the creators of DA:O are the ones working on DA2? I assume that the creators of DA:O were still in fact working on DA:O until it's actual release date. If there was a team on DA2 it was probally a miniscule amount to the actual current team and I doubt they got much done beside from basic/simalar coding to that of DA:O


The same way they were able to work on DLC and Awakening at the same time. They, like most developers, have more than one team to work on projects (they themselves have stated this over and over on these very boards)

#217
Anathemic

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LittleDiegito wrote...



How, when BioWare (correct me if I am wrong) stated that the creators of DA:O are the ones working on DA2? I assume that the creators of DA:O were still in fact working on DA:O until it's actual release date. If there was a team on DA2 it was probally a miniscule amount to the actual current team and I doubt they got much done beside from basic/simalar coding to that of DA:O


The same way they were able to work on DLC and Awakening at the same time. They, like most developers, have more than one team to work on projects (they themselves have stated this over and over on these very boards)


And the DLC were good? Take that back the DLC were worth the money?

Dividing a team is not the best way to get a good game, DA2 :unsure:

#218
Anathemic

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MonkeyChief117 wrote...

Well it seems to me that BW favours ME over DA.
-ME is far less buggy and its DLCs actually work (unlike DA).
-And cosmetically, ME is leaps and bounds better than DA.
-ME has famous voice actors (Battlestar Galactica cast, Seth Green) while i did't recognize anyone in DA.
-ME has longer development time.
-ME appeals to a wider audience with shooting, sci-fi and rpg elements, while DA has fantasy rpg which is never gnig to have as wide appeal as ME.
-ME movie in production - not so with DA.

Feel free to add further points people...


WoW has more players that console community

But anyways, that's a real letdown to the community not to mention the production value of DA2

#219
Pritos

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Anathemic wrote...

Pritos wrote...

Anathemic wrote...

Lord_Valandil wrote...

Anathemic wrote...

Lord_Valandil wrote...

Anathemic wrote...

Pritos wrote...

Of course DA2 has a short development cycle. Everything that takes time to develop in a game was already done for DA2. The engine they already said it's the same as DAO, the updated graphics have already been done to ME2, and the voice actors seems to have been already chosen. There are still 6 months to the release, which is more than enough time to finish what is left to be finished.

You guys worry too much, DA2 doens not seems to be taking a path much different of DAO.


Mass Effect 1 released November 2007
Mass Efffect 2 released January 2010

Look at that Mass Effect 2 development is even greater than DA2 development! And we all know how that game was :bandit:


Yes. It was wonderful.
I loved ME2, more than the first one. And I'm dead serious.


Even so, you can't deny there have been heated debates/issues regarding ME2 on gameplay, storline, and whatnot.

Even if ME2 were in fact a great game, then why is DA2 recieving less time of development than ME2?


Many complain that their decisions didn't have consequences in ME2, but they're overlooking ME3. I'm sure that the choices you made in ME1 will have more effect in the third game. I could be wrong, however.
The gameplay was great, no more overheat, no more Mako, etc.
And the storyline was awesome.
My opinion only.


You still haven't adressed the point in the post you quoted:

Why is DA2 having far less development time than ME2 did?

I guess you didn't read my post then... The time they should have spent on DA2, was already spent on ME2. Why? Because they are using what they learnt and prepared for these previous games on these that follows.


What? ME2 and DA2 are two different games, yes they are in the RPG genre but the only real relation they have is a slight story relation, not even gameplay or graphics.

Starcraft 2 has its own development cycle and so does Diablo 3, doesn't mean they share it

2 different game from the same developer... They are reusing what they learned from ME2 on DA2. For an example: The graphics. The improvement made from ME1 to ME2 was big, and you suggest that they discard this improvement on future games? That would be dumb unless there was a negative feedback about such which wasn't the case of ME2. If what they used on previous games can be used on the followings, then it's more than correct to use them.

#220
Faz432

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tishyw wrote...

Faz432 wrote...

Something from the stream keeps echoing in my mind, and that's when
David Gaider said that they pretty much started work on DA2 just after
DA:O was released. It's easy to forget that it's not even been 1 year
since DA:O was released, which kinda just boggles my mind. How they've
managed to concept, write, design and develop, plus whatever else they
need to do in such a short amount of time?

I know they've pretty
much used the same tools as DA:O and what have you, but still, I wasn't
expecting it this fast and it's kind of thrown me off balance. I thought
they might just let it simmer for a while and get a real calling for
it. When it was announced was like 'what really?' rather than 'finally
at last', the latter being the response I'd expect a studio would want
for a sequel.

Seems very 'strike while the iron's hot' tactics to me, but maybe I'm looking too much into it.


As has been mentioned in other threads, Dragon Age was finished and ready for PC realease at the beginning of 2009, EA got them to hold the release so it could be ported to consoles and released on those at the same time as the PC.

Keeping that in mind, it's about a 2yr turn around, so not as short as it seems.


Well as I said in my post, DG said they started work on DA2 just after DA:O was released. That would make it 16 months.

Modifié par Faz432, 10 septembre 2010 - 12:19 .


#221
LittleDiegito

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Anathemic wrote...

LittleDiegito wrote...



How, when BioWare (correct me if I am wrong) stated that the creators of DA:O are the ones working on DA2? I assume that the creators of DA:O were still in fact working on DA:O until it's actual release date. If there was a team on DA2 it was probally a miniscule amount to the actual current team and I doubt they got much done beside from basic/simalar coding to that of DA:O


The same way they were able to work on DLC and Awakening at the same time. They, like most developers, have more than one team to work on projects (they themselves have stated this over and over on these very boards)


And the DLC were good? Take that back the DLC were worth the money?

Dividing a team is not the best way to get a good game, DA2 :unsure:


Its not dividing a team. There is more than one team. Too many people working on a single project can cause problems. A developer decides how many people a dev team for a specific project needs. The other employees of that company work on other project. I suspect when DOA was complete they moved the various people from that project on to others, pne of which was likely DOA 2

#222
Lord_Valandil

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MonkeyChief117 wrote...

Anathemic wrote...

Lord_Valandil wrote...

Anathemic wrote...

Lord_Valandil wrote...

Anathemic wrote...

Pritos wrote...

Of course DA2 has a short development cycle. Everything that takes time to develop in a game was already done for DA2. The engine they already said it's the same as DAO, the updated graphics have already been done to ME2, and the voice actors seems to have been already chosen. There are still 6 months to the release, which is more than enough time to finish what is left to be finished.

You guys worry too much, DA2 doens not seems to be taking a path much different of DAO.


Mass Effect 1 released November 2007
Mass Efffect 2 released January 2010

Look at that Mass Effect 2 development is even greater than DA2 development! And we all know how that game was :bandit:


Yes. It was wonderful.
I loved ME2, more than the first one. And I'm dead serious.


Even so, you can't deny there have been heated debates/issues regarding ME2 on gameplay, storline, and whatnot.

Even if ME2 were in fact a great game, then why is DA2 recieving less time of development than ME2?


Many complain that their decisions didn't have consequences in ME2, but they're overlooking ME3. I'm sure that the choices you made in ME1 will have more effect in the third game. I could be wrong, however.
The gameplay was great, no more overheat, no more Mako, etc.
And the storyline was awesome.
My opinion only.


You still haven't adressed the point in the post you quoted:

Why is DA2 having far less development time than ME2 did?


Well it seems to me that BW favours ME over DA.
-ME is far less buggy and its DLCs actually work (unlike DA).
-And cosmetically, ME is leaps and bounds better than DA.
-ME has famous voice actors (Battlestar Galactica cast, Seth Green) while i did't recognize anyone in DA.
-ME has longer development time.
-ME appeals to a wider audience with shooting, sci-fi and rpg elements, while DA has fantasy rpg which is never gnig to have as wide appeal as ME.
-ME movie in production - not so with DA.

Feel free to add further points people...


-Has better DLC.

#223
Anathemic

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Pritos wrote...
2 different game from the same developer... They are reusing what they learned from ME2 on DA2. For an example: The graphics. The improvement made from ME1 to ME2 was big, and you suggest that they discard this improvement on future games? That would be dumb unless there was a negative feedback about such which wasn't the case of ME2. If what they used on previous games can be used on the followings, then it's more than correct to use them.


Well they kinda did when they released ME2 *cough* inventory *cough*

But still, DA2 take graphics from ME2.

Diablo 3 and Starcraft 2 take graphics from WoW. And still have there different development times.

Sure you can re use stuff from previous games, but just using a previous game as an excuse/alibi for the poor development production time is just plain bad marketing.

#224
MonkeyChief117

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Anathemic wrote...

MonkeyChief117 wrote...

Well it seems to me that BW favours ME over DA.
-ME is far less buggy and its DLCs actually work (unlike DA).
-And cosmetically, ME is leaps and bounds better than DA.
-ME has famous voice actors (Battlestar Galactica cast, Seth Green) while i did't recognize anyone in DA.
-ME has longer development time.
-ME appeals to a wider audience with shooting, sci-fi and rpg elements, while DA has fantasy rpg which is never gnig to have as wide appeal as ME.
-ME movie in production - not so with DA.

Feel free to add further points people...


WoW has more players that console community

But anyways, that's a real letdown to the community not to mention the production value of DA2


WOW is not successful because its a fantasy rpgy - its because its an MMO. You can't compare DA and WOW, they are too different.

#225
LittleDiegito

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Anathemic wrote...

Sure you can re use stuff from previous games, but just using a previous game as an excuse/alibi for the poor development production time is just plain bad marketing.


Using things from previous games (like the engine and graphics being used in DOA 2) cuts down the development time (those are two very big things and so they cut down DAO 2s development time by a large chunk)