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What's next for DLC?


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#526
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I'm pretty tired of hearing the "Shep back story" suggestion. Keep it moving! No flashbacks to how Shep got started, no First Contact War, no how Garrus got his squad.

I'd rather see DLC or preferably expansions that open up new areas on our maps (citadel, omega, etc) that can be revisited instead of doing a couple of missions in new areas and not being able to return to them.

At the center of said DLC/expansion should be a story or events that move the trilogy forward. For those of us that told TIM to eat a dick, new missions should come from Liara or even EDI; from TIM for the pro Cerberus people. The squad mates should have new dialogue, new things to do. I'm sure everybody is sick of calling them up to their room for snuggles. Ultimately this content would be best if it could only be triggered after the suicide mission and LotSB

Here's an example: You travel to the citadel to take evidence to Anderson about the Reapers. Shep and Jacob get schlitzed at Flux. If Jacob and Sheppard are romancing then maybe they get really loud on the citadel. Shep, Garrus go and visit Dr. Michel. This then sparks conversation about Garrus’s mother and Sheppard offers to help. Upon meeting Anderson, you learn of his resignation from the council and other some of what happened in Retribution. He suggests that you gather more evidence. You track down Chorban for the Keeper data. Anderson drops a line to you later about some project or mission related that Kaiden/Ashley are on involving the Geth and that it's gone silent. Intel is limited so you need another source. Shep get's in contact with Emily Wong who steers you toward a source on Omega.

En route to Omega, Liara pings you about the events of Retribution and gets you a secret place to dock (remember that Aria will be pissed at all things Cerberus). You track down Wong's source who then tells you that Aria's forces have been acting strangely lately, above normal shakedowns and something about an Alliance prisoner. That being all the info they have, Shep is going to need more intel. Time to lean on Anto (regardless of how the Ish mission is handled, he is still exploitable) after some paragon or renegade persuasion, Anto tells you the location of Kaiden/Ashley and why Aria is holding them. Turns out, Aria wants to get to get a hold of you, being affiliated with the Cerbs and all.

The player has a choice here: bust Ashley/Kaiden out or go deal with Aria. Doing the former is a more pro-cerberus thing; it results in a gun battle and will ultimately make for a potential new enemy in Aria for ME3. The second choice results in talking to Aria and EDI giving her a ton of Cerberus intel thus assuring Aria is on your side and maybe opens up a one nighter (if the player wants).

Back onboard the Normandy. Shep talks to Kaiden/Ashley. If they were a LI and you've moved on this may become heated and there should be some friction between them and new LI depending on paragon or renegade choices during this convo. If Shep has stayed “true" then all out whoopee should ensue. Now if Shep has moved on, but wants to get back with K/A then there should be an option to go and break it off with current LI but K/A will need time to think about things, until then let's focus on the mission. Also if Shep pro Cerberus, I think it's definitely over.

The mission is about the Geth (stupid Alliance). On the way to their mission they were attacked by pirates, their squad killed and they needed to resupply on Omega when Aria grabbed them. If you were a tool and gave Legion to Cerberus, then there’s a good chance that there could be Geth on the move. If Legion was recruited, then introductions are in order and Legions story about the heretics and the loyalty mission is shared. However, this should be investigated. Go to the galaxy map and head to the co-ordinates.

Once you arrive in this new system, you scan the planets and an anomaly is revealed. EDI warns of ships matching Geth signatures are indeed on the planet’s surface as well as several other life forms. K/A joins you in the shuttle along with another squad mate and then everybody heads to the surface. There are 2 Geth ships on the ground outside of what appear to be some ruins. Your team heads inside, there are no Geth to be seen. Upon further exploration, EDI pipes up that these ruins are in fact Prothean and there’s strange readings coming from deeper inside. You begin to encounter the bodies of destroyed Geth, everybody is getting bad feelings. Suddenly Shep comes upon a chamber with what looks like a Prothean beacon the centre. There’s a problem though: the Yahg. A fierce battle ensues, the Yahg always hunt in small groups. After the fight, K/A asks what the hell those things were and you share the details about how the Yahg are supposed to be pre-space flight. The Geth that follow the Reapers (or the heretics before rewrite/destruction) must’ve been sent to uplift the Yahg in order to aid the Reapers with their plans. Due to their fierce nature they killed the Geth that brought them there. This bad news because now there’s a very good chance of Yahg (in various phases of indoctrination) loose on the galaxy with Geth tech.

But why?

As Sheppard nears the beacon, images begin to flash through your mind. Reapers, Collectors, Protheans and lastly a series of buildings.

“Oh, not this again.” K/A will say as they help you to your feet. We need this info deciphered. Time to go and visit our favorite blue friend.

Shep then radios Joker to tell him to have the Shadow Broker base punched in and ready to go by the time you take the shuttle back. If you chose to encourage the Quarians to go to war with the Geth and Legion was recruited, Joker will then inform you of a little problem. Legion has boarded one of the Geth ships on the planet surface and is making a getaway (presumably to warn his peeps of the upcoming war with the Quarians). He gets away but there are other things to worry about for now. You get back onboard the Normandy.

While en route to visit with Liara, you can continue with working on your relationship with K/A or be pleasantly surprised to see them blending in with the crew. Ash could be sharing jarhead jargon with Jacob in the armory and Kaiden could be found chillin’ with Chakwas in the med bay. During this time Miranda could express some major concerns about her sister (if you told TIM to go fark a hat) this could lead to fighting some of Cerberus’s military division (and new weapons), Tali could be in disbelieve and maybe a little I told you so concerning Legion, you could talk dinosaurs with Grunt, poetry with Jack, sushi with Kasumi, etc. It’d be nice to see the crew and squad interacting with each other. Thane leaves life support and hangs with Garrus. That kind of stuff.

Once at the SB base, K/A is a little shocked to find out that Liara is the new Shadow Broker but the real reason for the visit is the Prothean beacon vision. Liara and Shep embrace eternity and it’s revealed that the data from beacon leads to another site that has the records of how the Protheans built the conduit. The Reapers must be trying to build another mass relay to get them from dark space. Luck is on our side because without the cipher, there’s no way for anybody else to decode the message as to this new sites whereabouts. Or is that maybe why Harbinger is so interested in Sheppard? Needs it. Wants it. Wants the cipher my precious.

Before leaving, you can arrange another dinner date with Liara (if she’s a LI), ask to her to do something to help Miranda’s sis (if applicable) and to help with any other things that will benefit your crew.

Next up, the location of the mass relay data.

Sheppard and company arrive at this only to be attacked by Yahg operated Geth ships as soon as they arrive at the relay. We get treated to some serious coolness as we play once again as Joker, this time at the helm of the Normandy. Once the battle is over, we land, fight some more Yahg on the ground and grab the intel. Shep can then choose to keep the data for Cerberus or hand it over to the Alliance or even the council.

Once back aboard the Normandy. It will be resolution time with K/A and you converse with your squaddies about the stuff that happened with respects to the mission or more personal matters... Relationships with your LI can be continued. The end of the DLC will happen with K/A leaving on good, bad or neutral terms.

I apologize for the rambling wall of text; I just pulled this out of my butt.


#527
kalle90

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Bennyjammin79 wrote...
I'm pretty tired of hearing the "Shep back story" suggestion. Keep it moving! No flashbacks to how Shep got started, no First Contact War, no how Garrus got his squad.
I'd rather see DLC or preferably expansions that open up new areas on our maps (citadel, omega, etc) that can be revisited instead of doing a couple of missions in new areas and not being able to return to them.


Agreed. Especially that Kasumi and Overlord were dull because after the around 2 hour mission there was nothing else. LOTSB isn't perfect either because the base runs out of interesting stuff too

I'd say it's fairly obvious next one will be about Virmire survivor. After that do something about our squad ("I'm calibrating yo") and new pinnacle station

#528
Kurt Cobain

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READ THIS!!



An full expansion pack, including



Aria DLC, Virmire survivor DLC, Gathering allies for ME3 missions, and more returning character missions *cough*WREX*cough*

And of course, more awesomeness

#529
KendallX23

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Kurt Cobain wrote...

READ THIS!!

An full expansion pack, including

Aria DLC, Virmire survivor DLC, Gathering allies for ME3 missions, and more returning character missions *cough*WREX*cough*
And of course, more awesomeness


          i agree with the first two....the third one is something that should be left for ME3...though i do not want Dragon Age all over again...and the last one..well would like if Shepard gets some missions from Wrex...like getting ships for krogan...but he will not return as a squadmate and shouldn't....he is the leader of the krogans..he should be that in ME3 too...well one mission with him again won't hurt...:D
      and of course we can always have more awesomeness...

      well the Virmire DLC is the most obvious one out of them all

#530
mineralica

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Please, if it would be about Virmire Survivor, don't make me save his (her) poor ass again. May Shepard be saved once?

#531
PARAGON87

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Kurt Cobain wrote...

READ THIS!!

An full expansion pack, including

Aria DLC, Virmire survivor DLC, Gathering allies for ME3 missions, and more returning character missions *cough*WREX*cough*
And of course, more awesomeness


If only that would be true... :(

#532
KendallX23

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how about no saving at all...must we allways be saved or save someone to have a good story....:P...i say we meet Ash/Kaidan on the Citadel and go together...or we meet them on the mission and they are fine just after killing some baddies.

#533
kalle90

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I'd also hope for a full expansion.
16 new "loyalty" missions. 1 for each ME1 and ME2 squadmate. Some of them are about to leave you, some just want to talk with you, some have something urgent they need help with (Even Liara can do this). All of them lead into a real mission, which are set all around the galaxy, with you meeting new and familiar faces. All the missions end with a decision: Ask the person to stay/rejoin your squad or let them leave (they might leave anyway if they don't like you and you aren't persuasive enough)
The catch is that if the person leaves s/he will still work in the background. Tali goes to help quarians, Mordin joins a science team, Liara keeps getting infinite information etc. so they increase the chances of succeeding in ME3. This promotes recruiting smaller teams - only the ones you really want, need and use.
Pros:
1. Make the squad and world fresh (It's like time stopped after suicide mission)
2. Building the team isn't a main point again in ME3
3. Allow us to build the original dream team for ME3 (still possible in ME3, this is more like backstory with options)
4. Things don't feel as rushed

Though I know just the squad selection screen makes this extremely impossible.

#534
ZombifiedJake

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They'd be crazy not to an expansion since the demand is so high. I'm expecting to hear something early next year.

#535
Fortlowe

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kalle90 wrote...

I'd also hope for a full expansion.
16 new "loyalty" missions. 1 for each ME1 and ME2 squadmate. Some of them are about to leave you, some just want to talk with you, some have something urgent they need help with (Even Liara can do this). All of them lead into a real mission, which are set all around the galaxy, with you meeting new and familiar faces. All the missions end with a decision: Ask the person to stay/rejoin your squad or let them leave (they might leave anyway if they don't like you and you aren't persuasive enough)
The catch is that if the person leaves s/he will still work in the background. Tali goes to help quarians, Mordin joins a science team, Liara keeps getting infinite information etc. so they increase the chances of succeeding in ME3. This promotes recruiting smaller teams - only the ones you really want, need and use.
Pros:
1. Make the squad and world fresh (It's like time stopped after suicide mission)
2. Building the team isn't a main point again in ME3
3. Allow us to build the original dream team for ME3 (still possible in ME3, this is more like backstory with options)
4. Things don't feel as rushed

Though I know just the squad selection screen makes this extremely impossible.


This is a brlliant approach to the expansion idea, I think. Very likely, some, if not all of the crew from ME3 will not be a part of ME3. All of them, except for Garrus, Tali, and Legion, were only along for Suicide Mission. An expansion would be an excellent way to send them off without a bunch of exposition. The possibilty to keep some of them on could be compelling, but I'm thinking team building will still be the major motivator for ME:3 storyline, and there is only so much room on the Normandy.

Of course, the expansion would also need a compelling story in and of itself aside from the crew members send offs, an somehow manage not to be absolutly vital to the storyline of ME:3 to playthrough.

#536
DLT

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I'm hoping for some new DLC and soon. Man, this has been such a disappointing holiday season for games. Good games but nothing great. And more than a few bombs (*Arcane Gothic IV*). I'm really hoping for some fun, new Mass Effect dlc to go along with my Halo:Reach madness.



I'm thinking a story involving the kidnapping of David Anderson. You could include the alliance, forcing the player to decide whether to rejoin them, go it alone, or stay with Cerberus. You can also resolve the romance/issues with Kaiden or Ashley. Possibly get a sneak peek into what the Illusive Man is prepping for Mass Effect 3. Open up more areas in Omega and the Citidel. And don't be afraid to introduce a new alien or two.

#537
PARAGON87

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ZombifiedJake wrote...

They'd be crazy not to an expansion since the demand is so high. I'm expecting to hear something early next year.


Well, they have said that they will use DLC to bridge the gap between ME2 and ME3, though I wouldn't discount an expansion because there is simply too much that is left to question that can be solved through DLC.

Frankly, I really hope we get one, DLC isn't enough of a mechanism to bridge the two games.  They should go DA:O style and release DLC and an expansion.

(More higher quality, of course.  :D)

Modifié par PARAGON87, 20 octobre 2010 - 01:21 .


#538
kalle90

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Fortlowe wrote...
The possibilty to keep some of them on could be compelling, but I'm thinking team building will still be the major motivator for ME:3 storyline, and there is only so much room on the Normandy.

Of course, the expansion would also need a compelling story in and of itself aside from the crew members send offs, an somehow manage not to be absolutly vital to the storyline of ME:3 to playthrough.


I think so too. It was a good 10-20 hour timesink in ME2. I'm just worried ME3 will feel too similiar. And I hope this time I actually get to choose my team instead of having someone else choose it for me. I could accept that in ME2 because me and my squad were seperated for so long and I only knew a few, but again, I hope ME3 doesn't repeat what ME2 did. It will be weird if 90% of my squad just says kthanxbye without me being able to do anything.

ME2 had 12 people so I don't think 3 more (Ash/Kaidan, Wrex, Liara) would overcrowd the ship even if some player decided they want them all by their side (which isn't recommended * ). And I certainly hope ME3 will have 6ish new squadmates instead of 12ish (Atleast Liara and Ash/Kaidan are alive, plus 2 must survive ME2 so that's 4 options already)

* An example about the final decision: You and Tali are at the Migrant Fleet after the mission. There she says that she should probably stay and help the quarians prepare. Then you get to answer "Ok" or "I need you", and then she tries to convince you by saying that you can survive without her but quarians really need her help. After that you make the final decision "Ok stay here then" or "No I can't do this without you" which mean she stays with you (If she is loyal to you or you are persuasive enough)
Every choice should be a bit like that so you only choose the people you really feel you need and like. Others do more good by being elsewhere

The main thing why this sounds better as DLC/expansion is that things don't feel as rushed. It's as if the people actually have time to help others and prepare. Then the final game can focus more on the real threat. You meet your former squadmates after a long time, you have to choose which ones you go to help when they're attacked, you use your dream team to fight enemies etc.

Personally I wouldn't ask for a bigger main story behind this, but I guess there could always be something. I'd be fine if this gave a conclusion to my crew and make the galaxy feel like suicide mission happened though

#539
sotolam

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They could make a dlc adding mercenary (eclipse/blue suns) armours. I'd love that and should be fairly easy...

#540
Foolsfolly

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Anderson DLC.



I haven't read the books but I seem to recall from this forum somewhere that the last book (oh I'm in the no spoilers forum...hmm).



....well apparently the last book left Anderson in an interesting position and I'm sure he could use Shepard's help for something.



For bonus points a cameo or even squad member Virmire Survivor can be mixed in with this.

#541
Guest_Guest12345_*

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I want to work with Admiral Hackett again. I really hope there is DLC for October.

#542
N0touchi

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Since I personally hate Cerberus, I would like to see some DLC that can allow you to either rejoin the Alliance or stay with Cerberus.....along with Virmire Survivor dlc.

#543
Milana_Saros

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Bennyjammin79 wrote...

I apologize for the rambling wall of text; I just pulled this out of my butt.


You have a rather brilliant butt I must say :lol:

Hope more people actually read that wall of text. I don't need any more weapons or armors or appearances blah blah blah...no more short, unmeaningful DLCs that are totally dislodged from the story.

A new bridge with the other ME1 LI's and I get what I ask for. I don't even need a devoted romancing DLC just...I don't know...something??

#544
Guest_TerminatorGuy22_*

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Is it just me or does it look like that Shiala is going to be a Romance Interest in Mass Effect 3.

#545
N0touchi

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TerminatorGuy22 wrote...

Is it just me or does it look like that Shiala is going to be a Romance Interest in Mass Effect 3.


Personally, I hope so. Her and Gianna Parasini.

#546
PARAGON87

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Foolsfolly wrote...

Anderson DLC.


While that would be awesome in its own right, I think the man deserves a break.   He's had leading roles in two stories already, and a guy his age doing the stuff he was doing in Retribution, he would need a break.

I hope he makes an appearance in an Ashley/Kaidan DLC. though.  Also I hope he talks about the stuff from Retribution, because I would assume the events of that would occur before any bridging DLC (after LotSB).

(And, he talked about the stuff that occurred in Revelation in ME1, why not Retribution? :D)

Modifié par PARAGON87, 21 octobre 2010 - 01:14 .


#547
casedawgz

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kalle90 wrote...

Fortlowe wrote...
The possibilty to keep some of them on could be compelling, but I'm thinking team building will still be the major motivator for ME:3 storyline, and there is only so much room on the Normandy.

Of course, the expansion would also need a compelling story in and of itself aside from the crew members send offs, an somehow manage not to be absolutly vital to the storyline of ME:3 to playthrough.


I think so too. It was a good 10-20 hour timesink in ME2. I'm just worried ME3 will feel too similiar. And I hope this time I actually get to choose my team instead of having someone else choose it for me. I could accept that in ME2 because me and my squad were seperated for so long and I only knew a few, but again, I hope ME3 doesn't repeat what ME2 did. It will be weird if 90% of my squad just says kthanxbye without me being able to do anything.

ME2 had 12 people so I don't think 3 more (Ash/Kaidan, Wrex, Liara) would overcrowd the ship even if some player decided they want them all by their side (which isn't recommended * ). And I certainly hope ME3 will have 6ish new squadmates instead of 12ish (Atleast Liara and Ash/Kaidan are alive, plus 2 must survive ME2 so that's 4 options already)

* An example about the final decision: You and Tali are at the Migrant Fleet after the mission. There she says that she should probably stay and help the quarians prepare. Then you get to answer "Ok" or "I need you", and then she tries to convince you by saying that you can survive without her but quarians really need her help. After that you make the final decision "Ok stay here then" or "No I can't do this without you" which mean she stays with you (If she is loyal to you or you are persuasive enough)
Every choice should be a bit like that so you only choose the people you really feel you need and like. Others do more good by being elsewhere

The main thing why this sounds better as DLC/expansion is that things don't feel as rushed. It's as if the people actually have time to help others and prepare. Then the final game can focus more on the real threat. You meet your former squadmates after a long time, you have to choose which ones you go to help when they're attacked, you use your dream team to fight enemies etc.

Personally I wouldn't ask for a bigger main story behind this, but I guess there could always be something. I'd be fine if this gave a conclusion to my crew and make the galaxy feel like suicide mission happened though


Someone is always going to choose your team for you. It's the nature of the medium. There's a point where choice ends and alternatives just aren't in the game.

#548
Erlex

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Foolsfolly wrote...

Anderson DLC.

I haven't read the books but I seem to recall from this forum somewhere that the last book (oh I'm in the no spoilers forum...hmm).

....well apparently the last book left Anderson in an interesting position and I'm sure he could use Shepard's help for something.

For bonus points a cameo or even squad member Virmire Survivor can be mixed in with this.

If you're thinking about retribution, let me remind you that its happening after mass effect 2....

#549
Fortlowe

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I'd like a scenario that isolates Shep from the crew in a survival horror scenario. Limited radio contact and ammo. Maybe no ammo at all except for what Shep has on hand at the start of the mission. A focus on escape instead of the usual saving the crew/ship/world/galaxy by kicking the badguys **** that is the general objective of Shep's missions (not that I don't like giving the badguys the ol' backside boot). Geniune fright, either from Shep, or from whoever his radio contact is, would be a welcome departure, though.



Obviously, I enjoyed Dead Space and Alien. And seeing as Overlord was a homage to Bioshock. Why not do a DLC in reverrence to Dead pace.

#550
AlbertoAquilani

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Vigil came on my Ipod earlier, and immediately it made me think of LOTSB and that Liara conversation on the Normandy. I can't take it anymore, I need new DLC. I'm impatient...