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wish my squadmates would talk more in the DLCs....


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#26
shinobi602

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Ch40sFox wrote...

Its why Mass Effect still rates higher in my book compared to ME2.

ME2, squadmates are just that, squadmates.

In Mass Effect, they are teammates, and have actual opinions. They talk to each other, share information with each other, ask each other about themselves, pose questions to them. It was a living breathing, actual team.

Mass Effect 2, some of the squadmates act like others dont exist.

Jack and Samara dont fight

Tali and Mordin dont have tech conversations.

Garrus and Grunt dont have combat strategy sessions.

Miranda doesnt visit Mordin for STG stories and tactical advice.

Garrus and Miranda dont have leadership discussions.

No dispute is made over whom is actually second in command.

Tali, Garrus, and Liara act like they dont exist to each other, same for Wrex.

Samara, Garrus, and Grunt dont exchange battle stories, or weapon customization tips.

The list goes on and on.....

If ME2 had been done in the style of Mass Effect, it most likely would have been 90% better than it is now.

It goes to show how impactful Shadow Broker was..... in my opinion, considered better than the game itself.


Also, THIS. For the love of God THIS.

#27
ArcanistLibram

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In order to make getting the entire cast to record lines worth the effort and money, Bioware would probably have to get them to record lines for 6-7 DLC add-ons at the same time. Depending on how Bioware develops DLC, this may not be possible. It just makes more sense to minimize the role of squadmates.



Unfortunate, because it is holding DLC back.

#28
The Sapien

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shinobi602 wrote...

Sonny_ wrote...

The DLCs are great (although short), but I wished they could have extended the dialogue for every squad member. Sometimes it feels like I'm fighting with two mutes :pinched:


Agree 100%

I totally agree, but in a way we're just saying we want more from BioWare. More of what you guys do best, making ME games.

#29
Raizo

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That's the problem with DLC. It's either stuff that you planned for in advance ( and you risk pissiing of the fans who rightfully feel it should have come free with the game in the first place since it was planned ) or it's an afterthought. Remember all the uproar when someone revealed that Kasumi's dialogue was already on the disc although her DLC did not come until much later and we had to pay for it.


Ch40sFox wrote...

KreeCapt wrote...

I noticed the lack of Squad chatter in the Main Mission immediately. It was one of the charms of ME1 when you'd take a squad member and he/she would chime in. Then take completely different squaddies and have a completely different conversation.

ME2 lacked that.

For the DLC I don't really mind. Esp. with LotSB since the dialogue bet. Liara and Shep was hilarious and that's all that really mattered.


Its why Mass Effect still rates higher in my book compared to ME2.

ME2, squadmates are just that, squadmates.

In Mass Effect, they are teammates, and have actual opinions. They talk to each other, share information with each other, ask each other about themselves, pose questions to them. It was a living breathing, actual team.

Mass Effect 2, some of the squadmates act like others dont exist.

Jack and Samara dont fight

Tali and Mordin dont have tech conversations.

Garrus and Grunt dont have combat strategy sessions.

Miranda doesnt visit Mordin for STG stories and tactical advice.

Garrus and Miranda dont have leadership discussions.

No dispute is made over whom is actually second in command.

Tali, Garrus, and Liara act like they dont exist to each other, same for Wrex.

Samara, Garrus, and Grunt dont exchange battle stories, or weapon customization tips.

The list goes on and on.....

If ME2 had been done in the style of Mass Effect, it most likely would have been 90% better than it is now.

It goes to show how impactful Shadow Broker was..... in my opinion, considered better than the game itself.



It's been widely acknowledged that Bioware scewed up when it came to Squadmate dialogue/Squadmate interactions however I did not realise how how much it was lacking until I saw your ideas/suggestions. I would have loved to have seen some if not all of the above.

#30
Irohh

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bioware should have record some generic dialogues in the development of me2

somthing like:

"Let's Attack!" "They're here!" and anything that works in very scenario, so they could had use them later.

I hope they do something like this for me3

#31
Inquisitor Recon

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They do say such generic dialogue in combat. Some of it is kinda amuzing like Zaeed yelling "Sit down!" after firing a concussive grenade.

#32
Eradyn

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shinobi602 wrote...

Ch40sFox wrote...

Its why Mass Effect still rates higher in my book compared to ME2.

ME2, squadmates are just that, squadmates.

In Mass Effect, they are teammates, and have actual opinions. They talk to each other, share information with each other, ask each other about themselves, pose questions to them. It was a living breathing, actual team.

Mass Effect 2, some of the squadmates act like others dont exist.

Jack and Samara dont fight

Tali and Mordin dont have tech conversations.

Garrus and Grunt dont have combat strategy sessions.

Miranda doesnt visit Mordin for STG stories and tactical advice.

Garrus and Miranda dont have leadership discussions.

No dispute is made over whom is actually second in command.

Tali, Garrus, and Liara act like they dont exist to each other, same for Wrex.

Samara, Garrus, and Grunt dont exchange battle stories, or weapon customization tips.

The list goes on and on.....

If ME2 had been done in the style of Mass Effect, it most likely would have been 90% better than it is now.

It goes to show how impactful Shadow Broker was..... in my opinion, considered better than the game itself.


Also, THIS. For the love of God THIS.


Quoting for emphasis.  YES, please, BW. :D You're going in great directions with your latest DLC offerings (Overlord and LotSB), although I think these are areas where there could be definite improvement.  We want more chatter from squadmates!

What about a future bridging DLC pack that includes a ton of new dialogue for various portions of the game in addition to the next step necessary in bridging between ME2 and ME3? This would help fill in previous parts of the game while finally bringing in DLC that includes dialogue from squadmates.  Would it be a lot more expensive? Obviously so, I think, but I also think it would be worth paying extra to have more robust dialogue throughout.

Modifié par Eradyn, 09 septembre 2010 - 09:06 .


#33
ciaweth

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Agreed. I'd pay extra for this, and probably do more playthroughs to get at all the extra dialogue.



The other side of this, of course, is something I saw on Twitter earlier today: "When you ask for something without regard for cost or consequence, I hear 'I want a pony'." I don't have any solid idea of the cost or consequences of more VO work in DLCs, just a lot of theories about what it might entail. I'm stuck in that space where it seems like it should be simple to arrange, just like to someone who doesn't code, a bug fix "should just take a couple lines of code."




#34
Vena_86

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Once again bringing one of the main problems of DLC and Mass Effect 2 in general to the point. As long as it sells, feedback like this will be ignored.

#35
ciaweth

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Vena_86 wrote...

Once again bringing one of the main problems of DLC and Mass Effect 2 in general to the point. As long as it sells, feedback like this will be ignored.

Perhaps, but if there's even a remote chance of influencing BioWare on this issue, I don't think it'll get done by means of wallowing in emo misery and pessimism.  :D

#36
Jaron Oberyn

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It's not possible to just recall the whole entire cast for few more lines in the DLC. They have projects that they're working on also. They aren't sitting at home near the telephone crossing their fingers and hoping to get a call from Bioware. These people have lives.



-Polite

#37
Akimbojoe

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Mr. MannlyMan wrote...

VA would be a pain to implement for every squadmate (though I can see it happening for a HUGE expansion, maybe sometime nearer ME3's release).

I thought they got the hand of making the squadmates *seem* more active in LotSB, where there were several scenes that actually made use of them. Then again, the banter with Liara really made up for any silence on the regular squadmates' parts. But still...

For ME3, they should pre-record a whole bunch of ambiguous lines for DLC following the main game's release: that way, they can incorporate more team dialogue into each DLC, even for the smaller add-ons. I'd rather hear Garrus chime in with "That's not right, Shepard," or "How about we split up, meet back at the central base in a bit?"

With fairly general lines like that, the DLC writers could easily write them into the script... the squadmates may not have very specific things to say, but at least they'll play a part in the DLC. IMO, that's how Bioware should've planned for the mini-mission add-ons like Firewalker and Overlord. Then, during development of the main game, perhaps plan out a few specific conversations for some of the major DLCs and then record squadmates' lines for those; cutting and editing should be no problem from there. Again, if they did that they'd at least have some dialogue to draw from other than recycled lines from the main game.


This is a great idea and I've often wodnered why they didn't do it myself.

Ch40sFox wrote...

Its why Mass Effect still rates higher in my book compared to ME2.

ME2, squadmates are just that, squadmates.

In
Mass Effect, they are teammates, and have actual opinions. They talk to
each other, share information with each other, ask each other about
themselves, pose questions to them. It was a living breathing, actual
team.

Mass Effect 2, some of the squadmates act like others dont exist.

Jack and Samara dont fight

Tali and Mordin dont have tech conversations.

Garrus and Grunt dont have combat strategy sessions.

Miranda doesnt visit Mordin for STG stories and tactical advice.

Garrus and Miranda dont have leadership discussions.

No dispute is made over whom is actually second in command.

Tali, Garrus, and Liara act like they dont exist to each other, same for Wrex.

Samara, Garrus, and Grunt dont exchange battle stories, or weapon customization tips.

The list goes on and on.....

If ME2 had been done in the style of Mass Effect, it most likely would have been 90% better than it is now.

It goes to show how impactful Shadow Broker was..... in my opinion, considered better than the game itself.


These are all great suggestions and it's bothered me that my old squadmates don''t even seem to know one another. There's only one time I can think of when they interact and that's when ashley shows up and garrus says "Damnit Williams, you're letting how you feel about cerberus get in the way of the facts". For her part Ash seems to think garrus is invisible, same with wrex, tali and anderson. I'd expect a "hey you're here too" once in a while between old squad mates but it doesn't happen.

PoliteAssasin wrote...

It's not possible to just recall
the whole entire cast for few more lines in the DLC. They have projects
that they're working on also. They aren't sitting at home near the
telephone crossing their fingers and hoping to get a call from Bioware.
These people have lives.

-Polite


I understand that myself, but I thought the whole point of not hiring huge actors was so you could get a hold of them more easily. Then again, they have a lot of people to get ahold of.

Modifié par Akimbojoe, 09 septembre 2010 - 10:01 .


#38
Jaron Oberyn

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It's not the fact that they're big time actors though. Some aren't. It's merely the fact that for a few lines it isn't very plausible to bring them back. I'd like it if they could, but unfortunately it won't happen. :/



-Polite

#39
Moondoggie

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ReconTeam wrote...

They do say such generic dialogue in combat. Some of it is kinda amuzing like Zaeed yelling "Sit down!" after firing a concussive grenade.


Garrus is pretty cool with his battle chat "Sniped that one!" and such. Kasumi's probably amuse me the most "Ha ha!" and "Gift for you!" i also swear she said "owned" after taking out a bunch of husks but maybe i was hearing things lol.