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Engineer/Sentinal: What is the best Armor/Armor configuration?


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#1
Tyfreaky

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What is the best armor and/or armor configuration for an Engineer or Sentinal?

I know weapons combat types have a LOT of great options especially the DLC armors, so I was wondering what was an optimal amor or armor configuration for my Engineer man and the Sentinal I am now playing, because it seems that most of the amor is talored to people who love the guns and getting relatively close to their opponents?

Any (Serious) suggestions would be appreciated!

#2
Kronner

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That depends, for Assault Sentinel I would go for max. melee damage bonus and weapon damage. For caster Sentinel I'd use the +5% power damage pads instead and then go for max. weapon damage. Same for Engineer.



Armor does not make much difference (melee bonus is noticeable though) on higher difficulties. Also, the Archon Visor (-5% cooldown reduction) is useless - it does not work.

#3
PsyrenY

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Caster Sentinel has two nice kits:



1) Blood Dragon armor - 10% shields and a whopping 15% power damage, it's perfect. Highly recommended.

2) If you prefer to see Shep's face, pick a nice visor (Umbra, Archon or Sentry Interface are best) and start mix-matching armor 'till you find what works. Strike a nice balance between Power Damage and Shield strength.



Your Tech Armor is a panic button - if it drops during combat, don't replenish it right away, just keep cycling powers/stripping defenses so your squad can finish the job. You may have to switch cover at some point during the fight, and on Hardcore/Insanity you will likely want the gold plate over your ass to cover your retreat.

#4
JockBuster

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As a Sentinel, I wear Kestral Armor (helmet varies with mission); if I want to see Shepard facial expressions then the Visor, especially when I make Jack the Fire Team Leader and Miranda goes all stupid... PRICELESS the dirty look that Shepard gives her! It has nice bonuses +25% shields, +11% weapon, +30% melee (if you change the shoulder pads then +45% but you loose the shields & weapon boost) and +5% heavy weapon ammo & head shot damage, PLUS you can change out just pieces. Inferno gives you 10% Biotic & Tech but that's it and you're sealed inside your helmet. The Atchon visor does work, its just the 5% is TINY and not noticeable until you add it to Guardian = 35% cool down.

Modifié par JockBuster, 10 septembre 2010 - 01:25 .


#5
numotsbane

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As an assault sentinel I opt for the Kestrel set with the melee shoulder pads. I also use the garrus- style visor even though I have access to everything else, because it looks the best.

On the engineer i ususally just mix and match; I do like to put the off-shoulder ammo pack on early game as you can run out of ammo with just the locust and the predator/ carnifex.

Blood Dragon armour is a nice default for all caster classes generally.

Generally, Aside from the kestrel and the blood dragon armour there isn't that much noticeable difference, i generally just use what looks the most badass.

#6
Mr_Raider

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Honestly, I use Cereberus armor or Blood Dragon at the start because I have better things to spend my money on like upgrades. by the time I I got all the upgrades, it makes no difference what armor I wear, so then I go for style.



I still like Blood Dragon because it hides my hideous renegade face.

#7
PsyrenY

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JockBuster wrote...

The Atchon visor does work, its just the 5% is TINY and not noticeable until you add it to Guardian = 35% cool down.


Actually, cooldown reductions are multiplicative if they come from multiple sources. So rather than (30%) + (5%) = (35%) cooldown reduction, you instead get (100-30)% * (100-5%) = 0.7*0.95 = 0.665 = 33.5% cooldown reduction.

#8
Kronner

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Optimystic_X wrote...

JockBuster wrote...

The Atchon visor does work, its just the 5% is TINY and not noticeable until you add it to Guardian = 35% cool down.


Actually, cooldown reductions are multiplicative if they come from multiple sources. So rather than (30%) + (5%) = (35%) cooldown reduction, you instead get (100-30)% * (100-5%) = 0.7*0.95 = 0.665 = 33.5% cooldown reduction.


Hmm.not really.
They are added first (Eric F. confirmed it).

So it is:  base cooldown * (1 - bonus - bonus - etc.)

Archon Visor does not work, it was tested and measured in VirtualDub, frame by frame.

Modifié par Kronner, 10 septembre 2010 - 03:52 .


#9
sinosleep

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Kronner wrote...

Hmm.not really. They are added first (Eric F. confirmed it).

So it is:  base cooldown * (1 - bonus - bonus - etc.)

Archon Visor does not work, it was tested and measured in VirtualDub, frame by frame.


Yup, we did a lot of frame by frame testing for both CD reduction and the method by which it is applied and the numbers supported both additive bonuses and the archon visor not working.

As for the OP it all depends on whether you want to be seen or not. If you don't mind never seeing Shepard's face then blood dragon is indeed good armor for a caster sentinel or engineer. For an assault sentinel mostly kestrel gear with maybe a different helmet (again if you'd rather see your face) and the +melee damage shoulders for obscene melee damage.

#10
RGFrog

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Sinosleep, can you link back to your testing and what you mean by additive bonuses not working?

Thanks.

I've been using full Kestrel armor for pretty much everything now.30% melee, 25% sheilds, something like 11% weapon damage with another 5% for headshots. Rounds out all the stuff my adept is missing.

Otherwise, Blood dragon armor is keen. Or, I'll use following custom set:

Umbra visor
n7 chest
amp. plates
heavy damping gauntlets
kestrel legs

Gives a +power 13% and +shields 13% which is also a good balance and lets you see most of shep's face.

Modifié par RGFrog, 11 septembre 2010 - 05:13 .


#11
sinosleep

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I was saying that additive bonuses DO work, and that they DON'T work in multiplicative fashion the way Optimystic_X was saying they do. Due to the way fraps and virtual dub work you can get some variance, usually a percentage point or two, but on the whole it's solid

Here is the data

1.) If you go frame by frame you CAN easily see the difference 5% makes for instance

heavy charge with 0 point in vanguard passive and 20% cd reduction research

5.733

That's only a 5% reduction CD time from 6 seconds instead of the 20% CD I should be getting from bio upgrades.

heavy charge with champion vanguard passive

4.934

That brings it up to 19% cool down reduction, which is pretty close to the 15% from the passive and 5% that the research is giving off

heavy charge with destroyer vanguard passive

5.2

That brings it to 14% which is to be expected since destroyer is 6% less CD reduction than champion.

2.) testing of shockwave shows the same additive benefits


shockwave CD no visor 0 vanguard passive

4.684 (20% research CD reduction from 6 second CD default in effect)

shockwave CD visor 0 vanguard passive

4.7 (20% research CD reduction from 6 second CD default in effect)

shockwave CD no visor champion vanguard passive

3.8 (15% vanguard passive CD reduction in affect in concert with 20% research CD reduction)

37% cool down reduction!! Slightly higher than the 35% expected but a few percentage points here and there is to be expected.

Modifié par sinosleep, 11 septembre 2010 - 08:30 .


#12
RGFrog

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Ok, so the archon just doesn't work at all. The research cd's do work, but not for everything.

I already understood the way percentages were applied (not multiplied), but just didn't get what you were saying about additive not working. Thanks for the explanation :)

#13
vgking96

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JockBuster wrote...

The Atchon visor does work, its just the 5% is TINY and not noticeable until you add it to Guardian = 35% cool down.


Are you refering to the Guardian Armor from ME or am i missing some awesome hidden cooldown gem?

#14
capn233

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What is a caster sentinel? Is that some sort of bad adept? :)

#15
A Great Biotic Wind

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capn233 wrote...

What is a caster sentinel? Is that some sort of bad adept? :)


Basically it's a sentinel that uses warp and overload to destrip the foe's armor/shields (I think).

#16
Praetor Knight

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A Great Biotic Wind wrote...

Basically it's a sentinel that uses warp and overload to destrip the foe's armor/shields (I think).


Also the Caster Sentinel tends to use Power Armor and Raider for the damage boost. So armor-wise, the Blood Dragon Armor can give a grand total of 45% power damage boost.

As such Energy Drain (or also Slam) can be an interesting BP to take. But the key on is not losing your Power Armor so you can focus on casting Warp and Overload on the enemy.

Modifié par Praetor Shepard, 29 janvier 2012 - 05:29 .


#17
capn233

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Tough crowd... it was supposed to be a joke.

#18
Praetor Knight

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capn233 wrote...

Tough crowd... it was supposed to be a joke.


Sorry, I didn't acknowledge, or remove your quote from my earlier post, but I did notice when you first posted. :blush: