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The Architect to side or not to side


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#26
Aeowyn

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I always kill him. His experiments are too risky. The last Blight begun with him and heck the whole darkspawn civil war in Awakening started because of his experiments. If more darkspawn act like the Mother when they get set free, well more people will die. I would not want him running around, find another dragon to try to "fix" and start the blight yet again.

#27
Dean_the_Young

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Given that the Architect's experiment with the Old God was to prevent a Blight, I don't think calling it 'too' risky is waranted: if the Architect could have reached the Old God, so could have bestial Darkspawn (or, worse, Mother). It's not like the Blight would never have happened had he not acted.








#28
jpdipity

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Dean_the_Young wrote...

Given that the Architect's experiment with the Old God was to prevent a Blight, I don't think calling it 'too' risky is waranted: if the Architect could have reached the Old God, so could have bestial Darkspawn (or, worse, Mother). It's not like the Blight would never have happened had he not acted.




That's not really true.  You don't know that from in-the-game information though.  The Architect was told the location of the Old God and was able to lead the darkspawn to Him.  If there was not Architect, it could have taken centuries for the darkspawn to find the location of an Old God.

I kill the Architect. 

His actions are way "too risky" because he has a great deal of knowledge and a great deal of power over the darkspawn; however, he has NO social or moral constraints to mold his perception of his actions which makes him far too dangerous.

#29
Blacklash93

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The Architect wants to keep the Darkspawn away from the Old Gods. He didn't lead the Darkspawn to Urthemiel, his experiments with Grey Warden blood corrupted it.



Like I said, sentient darkspawn could be an inevitability once the Old Gods are gone.

#30
Giggles_Manically

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Considering he could of tried talking first.

He didnt though, and had the majority of an entire keep killed, then gutted to wake up some more darkspawn.

Who then may decide to go bonkers and just act like bestial talking Darkspawn.



Sadly for him he lost any chance with me when he attacked me, that shows his concern is not for peace, but only his own kind. Five blights were ended, with two left I am not going to risk having a tougher, smarter breed of Darkspawn running around. Also I would not have aided him even if he was nice to me, the fact is he still needs broodmothers. DS are not a species or a people only a parasite.

#31
Dean_the_Young

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jpdipity wrote...

Dean_the_Young wrote...

Given that the Architect's experiment with the Old God was to prevent a Blight, I don't think calling it 'too' risky is waranted: if the Architect could have reached the Old God, so could have bestial Darkspawn (or, worse, Mother). It's not like the Blight would never have happened had he not acted.




That's not really true.  You don't know that from in-the-game information though.  The Architect was told the location of the Old God and was able to lead the darkspawn to Him.  If there was not Architect, it could have taken centuries for the darkspawn to find the location of an Old God.

I kill the Architect. 

His actions are way "too risky" because he has a great deal of knowledge and a great deal of power over the darkspawn; however, he has NO social or moral constraints to mold his perception of his actions which makes him far too dangerous.

Centuries without another Blight strikes me as even worse: with the Wardens suffering such a legitamacy crisis from lack of reason to exist as more and more of the world stops believing the Darkspawn are a threat, a Blight with a globally weakened Warden-hood would only be worse than what did happen. At least as things turned out, the Arl of Amaranthine sets a precident as to why the Wardens can still exist, rather than withering away to a few souls like Duncan.

#32
Dean_the_Young

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Giggles_Manically wrote...

Considering he could of tried talking first.
He didnt though, and had the majority of an entire keep killed, then gutted to wake up some more darkspawn.
Who then may decide to go bonkers and just act like bestial talking Darkspawn.

Didn't they reveal that the Architect sent that first disciple only to talk, but that the Disciple went further on his own?

#33
Giggles_Manically

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Dean_the_Young wrote...

Giggles_Manically wrote...

Considering he could of tried talking first.
He didnt though, and had the majority of an entire keep killed, then gutted to wake up some more darkspawn.
Who then may decide to go bonkers and just act like bestial talking Darkspawn.

Didn't they reveal that the Architect sent that first disciple only to talk, but that the Disciple went further on his own?

Than it shows that he has no control over his own followers when they arent under his thumb.
He even has to talk Down Utha a few times as well.

He may be calm, but his followers and the ones who go crazy dont seem to have a very firm grip.

I did let the messenanger go though, he was calm and fought to save Amaranthine so I gave him his life.
The architect did nothing to deserve his.

#34
CalJones

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Dean_the_Young wrote...
Didn't they reveal that the Architect sent that first disciple only to talk, but that the Disciple went further on his own?


I got the impression that the wardens went "ooh, Darkspawn, kill!" and that's how that accident happened.
I could be wrong, though.

#35
Avilia

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Kill him.



I don't tend to overanalyse my in game decisions. I've not read the books so base my decisions purely on what is presented to me when I play.



I have a question I've pondered that those more knowing might answer:



Its the 'singing' of the old gods that stops the Darkspawn from being sentient, yes? The Mother laments the loss of the song. Once the all the old gods are gone the darkspawn should become sentient on their own, shouldn't they? Or am I missing something. (er perhaps a bit OT for this....sorry)

#36
keesio74

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Aeowyn wrote...

I always kill him. His experiments are too risky. The last Blight begun with him and heck the whole darkspawn civil war in Awakening started because of his experiments. If more darkspawn act like the Mother when they get set free, well more people will die. I would not want him running around, find another dragon to try to "fix" and start the blight yet again.


This.

He's not evil but I can't trust him... or trust him to not cause more havoc. He has too much potential for harm. I did not like putting him down but I thought it was for the best. I also felt bad straining my relationship with Velanna because of it but oh well

#37
Jacks Smirking Revenge

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I think it will always be us or them with the darkspawn. I'm a member of us so the choice is easy for me.

#38
Brockololly

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The Architect is like DA's version of Cerberus- he just bungles around with insanely risky experiments only to act all surprised when they blow up in his face.

#39
adneate

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Like that choice will matter . . . come on he's not going to change anything and BioWare isn't going to end the Darkspawn threat with one choice in an OPTIONAL expansion pack. Do whatever you want the end result is the same, nothing. I just kill him for the sake of killing things.

#40
MKDAWUSS

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I killed him. Way too many variables and what ifs involved. Worst case scenario is a Blight where darkspawn have an understanding of advanced military tactics.

Thedas can then just go ahead and bend over and grab the ankles - it's over.

#41
DarkSpiral

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Giggles_Manically wrote...

This why my face at the end of talking to him:
Image IPB


For some reason, the name "Falstaff" comes to mind when I see this picture,

#42
wickedgoodreed

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The Architect's experiments are most certainly unethical to my mind. Even if the end result is the prevention of future blights, he is willing to treat the lives of humans, dwarves and elves as mere means in order to get there. That's enough reason for me to turn him down right then and there. A consequentialist might argue that this sacrifice is justifiable given the "admirable" end goal, but with his failures, there's plenty of reason to doubt he can be successful. And even if he were, there's no way to know that the rational darkspawn wouldn't then decide to go to war with humanity of their own free will.

#43
RavenousBear

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His minions attacked Vigil's Keep and captured some of the Orlesian Wardens for their blood before killing them. His minions slaughtered most of Velanna's Dalish comrades which ignited the chaos in the Wending Woods and turns Seranni into a ghoul, certainly sealing her fate as a Broodmother. He captures my party, steals my blood, summons dragons after me before he escapes. Then when I am about to finish off his "creation", he comes from nowhere and proposes an alliance? Sorry, I cannot side with an untrustworthy creep who plans on making his minions smarter which can lead to disaster.

#44
Knight Templar_

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He is a Darkspawn, his very presence spreads disease.His objective is questionable and his methods are at best, causing more harm than good.

He and those that follow him may not seek to destroy the world as Darkspawn do during a blight, but they are not in any way good. They cause trouble for the fun of it and have a very loose grasp on what humanity (so to speak) is.

That he is not mindless does not mean he isn't bad.

#45
Blacklash93

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MKDAWUSS wrote...

I killed him. Way too many variables and what ifs involved. Worst case scenario is a Blight where darkspawn have an understanding of advanced military tactics.

Thedas can then just go ahead and bend over and grab the ankles - it's over.

It wouldn't be a blight, though. You can't have a blight without an Old God and the only Darkspawn that would follow it would be the normal, unthinking slaves.

However, if awakened Darkspawn were to rise against the surface of their own accord, they would be unstoppable. 

Modifié par Blacklash93, 11 septembre 2010 - 02:16 .


#46
Reika

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Giggles_Manically wrote...

Dean_the_Young wrote...

Giggles_Manically wrote...

Considering he could of tried talking first.
He didnt though, and had the majority of an entire keep killed, then gutted to wake up some more darkspawn.
Who then may decide to go bonkers and just act like bestial talking Darkspawn.

Didn't they reveal that the Architect sent that first disciple only to talk, but that the Disciple went further on his own?

Than it shows that he has no control over his own followers when they arent under his thumb.
He even has to talk Down Utha a few times as well.

He may be calm, but his followers and the ones who go crazy dont seem to have a very firm grip.

I did let the messenanger go though, he was calm and fought to save Amaranthine so I gave him his life.
The architect did nothing to deserve his.


From what I could understand with the disciple and the keep is that the disciple decided to bring along something of an army against the keep. In fact when you confront the Withering thus saving Varel's life, it's clear they're only taking Wardens alive, killing everyone else.

As for the Architecht being a leader, he states when you confront him at the end that he had no desire to rule over the other darkspawn, just awaken them to let them decide their own fate.

Considering how a good chunk of them react, I don't think that awakening them all is a good idea.

#47
Giggles_Manically

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Brockololly wrote...

The Architect is like DA's version of Cerberus- he just bungles around with insanely risky experiments only to act all surprised when they blow up in his face.

You are also forgeting the ability to claim that it was for the good of "A".
Anything that is done to help "A" is justifiable. Because it helps "A".

Even when it kills a good number of things that make up "A".

#48
Giggles_Manically

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adneate wrote...

Like that choice will matter . . . come on he's not going to change anything and BioWare isn't going to end the Darkspawn threat with one choice in an OPTIONAL expansion pack. Do whatever you want the end result is the same, nothing. I just kill him for the sake of killing things.

Yep the Devs have already said that they are not following the Achitect story line in a recent interview.

#49
Reika

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Giggles_Manically wrote...

Brockololly wrote...

The Architect is like DA's version of Cerberus- he just bungles around with insanely risky experiments only to act all surprised when they blow up in his face.

You are also forgeting the ability to claim that it was for the good of "A".
Anything that is done to help "A" is justifiable. Because it helps "A".

Even when it kills a good number of things that make up "A".


Agreed. Look at our own history filled with blood, violence and atrocities all for the sake of whatever cause.

Yep the Devs have already said that they are not following the Achitect story line in a recent interview.


Thank the Maker. That storyline irritated me.

#50
Giggles_Manically

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Reika wrote...

Giggles_Manically wrote...

Brockololly wrote...

The Architect is like DA's version of Cerberus- he just bungles around with insanely risky experiments only to act all surprised when they blow up in his face.

You are also forgeting the ability to claim that it was for the good of "A".
Anything that is done to help "A" is justifiable. Because it helps "A".

Even when it kills a good number of things that make up "A".


Agreed. Look at our own history filled with blood, violence and atrocities all for the sake of whatever cause.

Yep the Devs have already said that they are not following the Achitect story line in a recent interview.


Thank the Maker. That storyline irritated me.

It would not have bugged me so much if he had actually shown up for more than two scenes and then after attacking you multiple times suddenly thought you were going to work with him.