The Architect to side or not to side
#26
Posté 10 septembre 2010 - 11:06
#27
Posté 10 septembre 2010 - 01:25
#28
Posté 10 septembre 2010 - 01:53
Dean_the_Young wrote...
Given that the Architect's experiment with the Old God was to prevent a Blight, I don't think calling it 'too' risky is waranted: if the Architect could have reached the Old God, so could have bestial Darkspawn (or, worse, Mother). It's not like the Blight would never have happened had he not acted.
That's not really true. You don't know that from in-the-game information though. The Architect was told the location of the Old God and was able to lead the darkspawn to Him. If there was not Architect, it could have taken centuries for the darkspawn to find the location of an Old God.
I kill the Architect.
His actions are way "too risky" because he has a great deal of knowledge and a great deal of power over the darkspawn; however, he has NO social or moral constraints to mold his perception of his actions which makes him far too dangerous.
#29
Posté 10 septembre 2010 - 08:12
Like I said, sentient darkspawn could be an inevitability once the Old Gods are gone.
#30
Posté 10 septembre 2010 - 08:20
He didnt though, and had the majority of an entire keep killed, then gutted to wake up some more darkspawn.
Who then may decide to go bonkers and just act like bestial talking Darkspawn.
Sadly for him he lost any chance with me when he attacked me, that shows his concern is not for peace, but only his own kind. Five blights were ended, with two left I am not going to risk having a tougher, smarter breed of Darkspawn running around. Also I would not have aided him even if he was nice to me, the fact is he still needs broodmothers. DS are not a species or a people only a parasite.
#31
Posté 10 septembre 2010 - 08:24
Centuries without another Blight strikes me as even worse: with the Wardens suffering such a legitamacy crisis from lack of reason to exist as more and more of the world stops believing the Darkspawn are a threat, a Blight with a globally weakened Warden-hood would only be worse than what did happen. At least as things turned out, the Arl of Amaranthine sets a precident as to why the Wardens can still exist, rather than withering away to a few souls like Duncan.jpdipity wrote...
Dean_the_Young wrote...
Given that the Architect's experiment with the Old God was to prevent a Blight, I don't think calling it 'too' risky is waranted: if the Architect could have reached the Old God, so could have bestial Darkspawn (or, worse, Mother). It's not like the Blight would never have happened had he not acted.
That's not really true. You don't know that from in-the-game information though. The Architect was told the location of the Old God and was able to lead the darkspawn to Him. If there was not Architect, it could have taken centuries for the darkspawn to find the location of an Old God.
I kill the Architect.
His actions are way "too risky" because he has a great deal of knowledge and a great deal of power over the darkspawn; however, he has NO social or moral constraints to mold his perception of his actions which makes him far too dangerous.
#32
Posté 10 septembre 2010 - 08:26
Didn't they reveal that the Architect sent that first disciple only to talk, but that the Disciple went further on his own?Giggles_Manically wrote...
Considering he could of tried talking first.
He didnt though, and had the majority of an entire keep killed, then gutted to wake up some more darkspawn.
Who then may decide to go bonkers and just act like bestial talking Darkspawn.
#33
Posté 10 septembre 2010 - 08:43
Than it shows that he has no control over his own followers when they arent under his thumb.Dean_the_Young wrote...
Didn't they reveal that the Architect sent that first disciple only to talk, but that the Disciple went further on his own?Giggles_Manically wrote...
Considering he could of tried talking first.
He didnt though, and had the majority of an entire keep killed, then gutted to wake up some more darkspawn.
Who then may decide to go bonkers and just act like bestial talking Darkspawn.
He even has to talk Down Utha a few times as well.
He may be calm, but his followers and the ones who go crazy dont seem to have a very firm grip.
I did let the messenanger go though, he was calm and fought to save Amaranthine so I gave him his life.
The architect did nothing to deserve his.
#34
Posté 10 septembre 2010 - 10:15
Dean_the_Young wrote...
Didn't they reveal that the Architect sent that first disciple only to talk, but that the Disciple went further on his own?
I got the impression that the wardens went "ooh, Darkspawn, kill!" and that's how that accident happened.
I could be wrong, though.
#35
Posté 10 septembre 2010 - 10:34
I don't tend to overanalyse my in game decisions. I've not read the books so base my decisions purely on what is presented to me when I play.
I have a question I've pondered that those more knowing might answer:
Its the 'singing' of the old gods that stops the Darkspawn from being sentient, yes? The Mother laments the loss of the song. Once the all the old gods are gone the darkspawn should become sentient on their own, shouldn't they? Or am I missing something. (er perhaps a bit OT for this....sorry)
#36
Posté 10 septembre 2010 - 11:05
Aeowyn wrote...
I always kill him. His experiments are too risky. The last Blight begun with him and heck the whole darkspawn civil war in Awakening started because of his experiments. If more darkspawn act like the Mother when they get set free, well more people will die. I would not want him running around, find another dragon to try to "fix" and start the blight yet again.
This.
He's not evil but I can't trust him... or trust him to not cause more havoc. He has too much potential for harm. I did not like putting him down but I thought it was for the best. I also felt bad straining my relationship with Velanna because of it but oh well
#37
Posté 10 septembre 2010 - 11:19
#38
Posté 10 septembre 2010 - 11:45
#39
Posté 10 septembre 2010 - 11:51
#40
Posté 10 septembre 2010 - 11:53
Thedas can then just go ahead and bend over and grab the ankles - it's over.
#41
Posté 11 septembre 2010 - 12:14
Giggles_Manically wrote...
This why my face at the end of talking to him:
For some reason, the name "Falstaff" comes to mind when I see this picture,
#42
Posté 11 septembre 2010 - 01:23
#43
Posté 11 septembre 2010 - 01:42
#44
Posté 11 septembre 2010 - 02:02
He and those that follow him may not seek to destroy the world as Darkspawn do during a blight, but they are not in any way good. They cause trouble for the fun of it and have a very loose grasp on what humanity (so to speak) is.
That he is not mindless does not mean he isn't bad.
#45
Posté 11 septembre 2010 - 02:14
It wouldn't be a blight, though. You can't have a blight without an Old God and the only Darkspawn that would follow it would be the normal, unthinking slaves.MKDAWUSS wrote...
I killed him. Way too many variables and what ifs involved. Worst case scenario is a Blight where darkspawn have an understanding of advanced military tactics.
Thedas can then just go ahead and bend over and grab the ankles - it's over.
However, if awakened Darkspawn were to rise against the surface of their own accord, they would be unstoppable.
Modifié par Blacklash93, 11 septembre 2010 - 02:16 .
#46
Posté 11 septembre 2010 - 02:21
Giggles_Manically wrote...
Than it shows that he has no control over his own followers when they arent under his thumb.Dean_the_Young wrote...
Didn't they reveal that the Architect sent that first disciple only to talk, but that the Disciple went further on his own?Giggles_Manically wrote...
Considering he could of tried talking first.
He didnt though, and had the majority of an entire keep killed, then gutted to wake up some more darkspawn.
Who then may decide to go bonkers and just act like bestial talking Darkspawn.
He even has to talk Down Utha a few times as well.
He may be calm, but his followers and the ones who go crazy dont seem to have a very firm grip.
I did let the messenanger go though, he was calm and fought to save Amaranthine so I gave him his life.
The architect did nothing to deserve his.
From what I could understand with the disciple and the keep is that the disciple decided to bring along something of an army against the keep. In fact when you confront the Withering thus saving Varel's life, it's clear they're only taking Wardens alive, killing everyone else.
As for the Architecht being a leader, he states when you confront him at the end that he had no desire to rule over the other darkspawn, just awaken them to let them decide their own fate.
Considering how a good chunk of them react, I don't think that awakening them all is a good idea.
#47
Posté 11 septembre 2010 - 02:22
You are also forgeting the ability to claim that it was for the good of "A".Brockololly wrote...
The Architect is like DA's version of Cerberus- he just bungles around with insanely risky experiments only to act all surprised when they blow up in his face.
Anything that is done to help "A" is justifiable. Because it helps "A".
Even when it kills a good number of things that make up "A".
#48
Posté 11 septembre 2010 - 02:23
Yep the Devs have already said that they are not following the Achitect story line in a recent interview.adneate wrote...
Like that choice will matter . . . come on he's not going to change anything and BioWare isn't going to end the Darkspawn threat with one choice in an OPTIONAL expansion pack. Do whatever you want the end result is the same, nothing. I just kill him for the sake of killing things.
#49
Posté 11 septembre 2010 - 02:39
Giggles_Manically wrote...
You are also forgeting the ability to claim that it was for the good of "A".Brockololly wrote...
The Architect is like DA's version of Cerberus- he just bungles around with insanely risky experiments only to act all surprised when they blow up in his face.
Anything that is done to help "A" is justifiable. Because it helps "A".
Even when it kills a good number of things that make up "A".
Agreed. Look at our own history filled with blood, violence and atrocities all for the sake of whatever cause.
Yep the Devs have already said that they are not following the Achitect story line in a recent interview.
Thank the Maker. That storyline irritated me.
#50
Posté 11 septembre 2010 - 02:40
It would not have bugged me so much if he had actually shown up for more than two scenes and then after attacking you multiple times suddenly thought you were going to work with him.Reika wrote...
Giggles_Manically wrote...
You are also forgeting the ability to claim that it was for the good of "A".Brockololly wrote...
The Architect is like DA's version of Cerberus- he just bungles around with insanely risky experiments only to act all surprised when they blow up in his face.
Anything that is done to help "A" is justifiable. Because it helps "A".
Even when it kills a good number of things that make up "A".
Agreed. Look at our own history filled with blood, violence and atrocities all for the sake of whatever cause.Yep the Devs have already said that they are not following the Achitect story line in a recent interview.
Thank the Maker. That storyline irritated me.





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