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loose ends in the Dragon Age franchise (spoilers, naturally)


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#1
AndrahilAdrian

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I am worried about how many there are. The end of Origins had Morrigan running off for vague reasons. The end of witch hunt left me with all kinds of questions about flemeth, the mirror world, the mirrors themselves, Morrigan's intentions, and the dalish book. Awakening gets in on the action to if you save the architect. Loose ends and cliff hangers are ,in my opinion, a cheapo way to hype future installments. I prefer stories that are self-contained. I am seeking assurance from Bioware that they have planned out the entire series with a cohesive narrative, and are not making it up as they go along. Then we will know that they know what they're doing. I am also seeking reassurance that Dragon Age 2 will not continue this disturbing trend, and that the many loose ends from previous games will be tied up quickly. They really are the only gripe I have with this otherwise fantastic franchise.

#2
namedforthemoon

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I never got the dalish book. Was there an option to get it back for Ariane?

#3
Oblivious

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SPOILERS



You get it automatically unless you followed Morrigan into the portal

#4
Tooneyman

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I say don't get the DLC and just play awakening and hope for the best with your transfer to DA2. HEHE.

#5
AtreiyaN7

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They've basically said that Flemeth is an important character in the DA universe (and Morrigan too), so that's why there are cliffhangers and loose ends in Witch Hunt. Their story isn't over yet, and they'll be showing up in the future and (presumably) will influence major events, especially given what Morrigan said at the end about change coming to world, etc.

#6
namedforthemoon

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Oblivious wrote...

SPOILERS

You get it automatically unless you followed Morrigan into the portal


Ohhh. I followed her. I guess I'll have to play it again.

#7
Dawnhorn

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David Gaider wrote the books and story for the game with the knowledge there would be a series.  This is not uncommon for any stories in any space of literature to leverage cliffhangers as vehicles for future hype.  If this was not used, there would not be very much excitement about sequels/prequels.  The only reason to answer every bit of the story would be to have a second title be completely unrelated to the first's universe. 

I'm not writing this to be combative, but it's the very core of good storytelling.  Is it needed?  No, but it's a great foundation for fan base and leaving your audience in suspense.  Let's take three different spaces:

Literature (Many greats here, but let's take a dorky one like Tolkein or Herbert)

Lord of the Rings was told over multiple volumes and even branches like The Silmarillion and The Hobbit.  Did the ring get dropped in the lava in book 1?  No, it took three entire novels.
Dune...told over a vast series of novels to paint the whole picture of spice trade and culture.

Film (I can't stress how important it is for cliffhangers if you hope for a sequel...)

From Rocky to The Matrix and Star Wars...different cliffhangers, but still the same core idea.  

Rocky has an excellent ending with him losing, yet the hope of a second film set the stage for a revenge or confirmation of the hero's boxing acumen...let alone the love relationship with Adrien.

The Matrix had a cliffhanger at the conclusion of 1 and 2 to demonstrate some suspense over story and future plot.

Star Wars was the same principle.  The first (IV) acted on excellent principle and execution, but obviously was not over when Darth Vader was cast into space.

Gaming

Consider the Mass Effect or KotOR series.

Mass Effect introduced Reapers and unsolved mysteries of Cerberus.  Great core title, but leaves everything open for great sequels.

KotOR teases you with Revan - making you Revan and then making you go off into space on a clandestine adventure that only Bastilla may know about.

Are games good without cliffhangers?  Would Xenosaga or Parasite Eve be a great series without it?  There are games like Legend of Legaia, Final Fantasy, etc which do not use cliffhangers because their games are not set up to be continuous plots.  Movies like The Expendables or Love, Actually don't leverage cliffhangers because sequels are not necessary.  If they happen, they happen...but, there are not many unanswered questions so marketers must work much harder to convince you to care.  And books written by Tolstoy and Nietzsche are excellent stand alone's - but they are not necessarily planned sequels.

David did a wonderful job here along with the entire Bioware team to forge a suspensful, profitable, engaging universe that practically whispers at your ear beckoning your voracious desire for more.  It's business and pleasure all in one delectable package - loving the series while purchasing more to reveal what's behind the curtain!

Modifié par Dawnhorn, 10 septembre 2010 - 12:01 .


#8
SDNcN

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Dawnhorn wrote...

David Gaider wrote the books and story for the game with the knowledge there would be a series.  This is not uncommon for any stories in any space of literature to leverage cliffhangers as vehicles for future hype.  If this was not used, there would not be very much excitement about sequels/prequels.  The only reason to answer every bit of the story would be to have a second title be completely unrelated to the first's universe. 
I'm not writing this to be combative, but it's the very core of good storytelling.  Is it needed?  No, but it's a great foundation for fan base and leaving your audience in suspense.  Let's take three different spaces:

Literature
(Many greats here, but let's take a dorky one like Tolkein or Herbert)

Lord of the Rings was told over multiple volumes and even branches like The Silmarillion and The Hobbit.  Did the ring get dropped in the lava in book 1?  No, it took three entire novels.
Dune...told over a vast series of novels to paint the whole picture of spice trade and culture.

Film (I can't stress how important it is for cliffhangers if you hope for a sequel...)

From Rocky to The Matrix and Star Wars...different cliffhangers, but still the same core idea.  

Rocky has an excellent ending with him losing, yet the hope of a second film set the stage for a revenge or confirmation of the hero's boxing acumen...let alone the love relationship with Adrien.

The Matrix had a cliffhanger at the conclusion of 1 and 2 to demonstrate some suspense over story and future plot.

Star Wars was the same principle.  The first (IV) acted on excellent principle and execution, but obviously was not over when Darth Vader was cast into space.

Gaming

Consider the Mass Effect or KotOR series.

Mass Effect introduced Reapers and unsolved mysteries of Cerberus.  Great core title, but leaves everything open for great sequels.

KotOR teases you with Revan - making you Revan and then making you go off into space on a clandestine adventure that only Bastilla may know about.

Are games good without cliffhangers?  Would Xenosaga or Parasite Eve be a great series without it?  There are games like Legend of Legaia, Final Fantasy, etc which do not use cliffhangers because their games are not set up to be continuous plots.  Movies like The Expendables or Love, Actually don't leverage cliffhangers because sequels are not necessary.  If they happen, they happen...but, there are not many unanswered questions so marketers must work much harder to convince you to care.  And books written by Tolstoy and Nietzsche are excellent stand alone's - but they are not necessarily planned sequels.

David did a wonderful job here along with the entire Bioware team to forge a suspensful, profitable, engaging universe that practically whispers at your ear beckoning your voracious desire for more.  It's business and pleasure all in one delectable package - loving the series while purchasing more to reveal what's behind the curtain!


/thread

#9
AndrahilAdrian

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Dawnhorn wrote...

David Gaider wrote the books and story for the game with the knowledge there would be a series.  This is not uncommon for any stories in any space of literature to leverage cliffhangers as vehicles for future hype.  If this was not used, there would not be very much excitement about sequels/prequels.  The only reason to answer every bit of the story would be to have a second title be completely unrelated to the first's universe. 
I'm not writing this to be combative, but it's the very core of good storytelling.  Is it needed?  No, but it's a great foundation for fan base and leaving your audience in suspense.  Let's take three different spaces:

Literature
(Many greats here, but let's take a dorky one like Tolkein or Herbert)

Lord of the Rings was told over multiple volumes and even branches like The Silmarillion and The Hobbit.  Did the ring get dropped in the lava in book 1?  No, it took three entire novels.
Dune...told over a vast series of novels to paint the whole picture of spice trade and culture.

Film (I can't stress how important it is for cliffhangers if you hope for a sequel...)

From Rocky to The Matrix and Star Wars...different cliffhangers, but still the same core idea.  

Rocky has an excellent ending with him losing, yet the hope of a second film set the stage for a revenge or confirmation of the hero's boxing acumen...let alone the love relationship with Adrien.

The Matrix had a cliffhanger at the conclusion of 1 and 2 to demonstrate some suspense over story and future plot.

Star Wars was the same principle.  The first (IV) acted on excellent principle and execution, but obviously was not over when Darth Vader was cast into space.

Gaming

Consider the Mass Effect or KotOR series.

Mass Effect introduced Reapers and unsolved mysteries of Cerberus.  Great core title, but leaves everything open for great sequels.

KotOR teases you with Revan - making you Revan and then making you go off into space on a clandestine adventure that only Bastilla may know about.

Are games good without cliffhangers?  Would Xenosaga or Parasite Eve be a great series without it?  There are games like Legend of Legaia, Final Fantasy, etc which do not use cliffhangers because their games are not set up to be continuous plots.  Movies like The Expendables or Love, Actually don't leverage cliffhangers because sequels are not necessary.  If they happen, they happen...but, there are not many unanswered questions so marketers must work much harder to convince you to care.  And books written by Tolstoy and Nietzsche are excellent stand alone's - but they are not necessarily planned sequels.

David did a wonderful job here along with the entire Bioware team to forge a suspensful, profitable, engaging universe that practically whispers at your ear beckoning your voracious desire for more.  It's business and pleasure all in one delectable package - loving the series while purchasing more to reveal what's behind the curtain!


I'm not averse to leaving stuff open for sequels, but the story should still have its own identity. Witch hunt didn't have its own story, it just added loose ends to old loose ends. And I'm worried because Dragon Age 2 doesn't sound like its cleariing any of them up (new hero, new region, etc.). I'm seeking assurance that Bioware have planned out the series, know what they're doing, and intend to tie these loose ends up. I'm also asking for reassurance that DA2 will not follow in Witch Hunt's craptastic footsteps.

#10
SDNcN

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AndrahilAdrian wrote...

I'm not averse to leaving stuff open for sequels, but the story should still have its own identity. Witch hunt didn't have its own story, it just added loose ends to old loose ends. And I'm worried because Dragon Age 2 doesn't sound like its cleariing any of them up (new hero, new region, etc.). I'm seeking assurance that Bioware have planned out the series, know what they're doing, and intend to tie these loose ends up. I'm also asking for reassurance that DA2 will not follow in Witch Hunt's craptastic footsteps.


Both David Gaider and Mike Laidlaw have said as much.

Modifié par SDNcN, 10 septembre 2010 - 12:08 .


#11
David Gaider

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AndrahilAdrian wrote...
I prefer stories that are self-contained.

Tough. I prefer stories that leave the player still wanting more.

I am seeking assurance from Bioware that they have planned out the entire series with a cohesive narrative, and are not making it up as they go along.

We're not making it up as we go along. Except for the parts where we are, of course, but we have a Master Plan (if that's what you're asking). Whether that translates into "will all my questions be answered?" the answer-- very clearly-- is "maybe". But I wouldn't hold your breath or anything. That would be ill-advised.

Modifié par David Gaider, 10 septembre 2010 - 12:08 .


#12
Oblivious

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The Strider and Flemeth things from Witch Hunt are definitely gonna get cleared up. The book has no loose ends itself, Ariane picks it up and returns it. The mirrors are a flip of the coin. The only definite loose end WH left was whether or not Finn will die soon...

#13
Oblivious

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David Gaider wrote...
We're not making it up as we go along. Except for the parts where we are, of course, but we have a Master Plan (if that's what you're asking). Whether that translates into "will all my questions be answered?" the answer-- very clearly-- is "maybe". But I wouldn't hold your breath or anything, you'd suffocate long before we release any answers

Fix'd it for you;)

#14
AndrahilAdrian

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David Gaider wrote...
We're not making it up as we go along. Except for the parts where we are, of course,

OK...

#15
Tooneyman

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Final loose end which hasn't been cleared up and probably never will because of the devs evilness. Its called GOD BABY! Just tell us to leave it be, because just thinking about it makes my head want to pop.

Modifié par Tooneyman, 10 septembre 2010 - 12:12 .


#16
Maconbar

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AndrahilAdrian wrote...



I'm not averse to leaving stuff open for sequels, but the story should still have its own identity. Witch hunt didn't have its own story, it just added loose ends to old loose ends. And I'm worried because Dragon Age 2 doesn't sound like its cleariing any of them up (new hero, new region, etc.). I'm seeking assurance that Bioware have planned out the series, know what they're doing, and intend to tie these loose ends up. I'm also asking for reassurance that DA2 will not follow in Witch Hunt's craptastic footsteps.


But WH is designed to be a bridge.

If you look at DA:O on its own the contained story about defeating the blight is self-contained but it leaves the OGB/no-OBG as an open thread.

#17
Morrigans God son

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DA is slowly dying.

#18
Lord_Valandil

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Oblivious wrote...

David Gaider wrote...
We're not making it up as we go along. Except for the parts where we are, of course, but we have a Master Plan (if that's what you're asking). Whether that translates into "will all my questions be answered?" the answer-- very clearly-- is "maybe". But I wouldn't hold your breath or anything, you'd suffocate long before we release any answers

Fix'd it for you;)


I loled.

#19
Tooneyman

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Morrigans God son wrote...

DA is slowly dying.


No biowares slowly changing it to something else and we have to deal with it and yes they are laughing in their little corners. They can say they aren't but they are. Posted Image

#20
Lord Gremlin

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Let's start making bets on Flemeth's true identity. Possible bets:

- full list of Old Gods excluding Urthemiel

- Fen'Harel

- Andraste (a popular bet, although irrational)



...Is gambling allowed on these forums BTW?

#21
Tooneyman

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Lord Gremlin wrote...

Let's start making bets on Flemeth's true identity. Possible bets:
- full list of Old Gods excluding Urthemiel
- Fen'Harel
- Andraste (a popular bet, although irrational)

...Is gambling allowed on these forums BTW?


I would bet on andraste just to be the radical. Posted Image

Modifié par Tooneyman, 10 septembre 2010 - 12:15 .


#22
Oblivious

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Morrigans God son wrote...

DA is slowly dying.

Unfortunately the troll population is multiplying<_<

#23
Lord_Valandil

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Lord Gremlin wrote...

Let's start making bets on Flemeth's true identity. Possible bets:
- full list of Old Gods excluding Urthemiel
- Fen'Harel
- Andraste (a popular bet, although irrational)

...Is gambling allowed on these forums BTW?


I'm betting for...
...none of those options, actually.

Flemeth is a Nug Bomb.

#24
AndrahilAdrian

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Maconbar wrote...

AndrahilAdrian wrote...



I'm not averse to leaving stuff open for sequels, but the story should still have its own identity. Witch hunt didn't have its own story, it just added loose ends to old loose ends. And I'm worried because Dragon Age 2 doesn't sound like its cleariing any of them up (new hero, new region, etc.). I'm seeking assurance that Bioware have planned out the series, know what they're doing, and intend to tie these loose ends up. I'm also asking for reassurance that DA2 will not follow in Witch Hunt's craptastic footsteps.


But WH is designed to be a bridge.


Then why is it advertised as the "dranatic conclusion to the Origin's storyline" that will see "Morrigan's secrets finally revealed" and "tie up this final loose end once and for all" (quotes from witch hunt page).

#25
Oblivious

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Lord Gremlin wrote...

Let's start making bets on Flemeth's true identity. Possible bets:
- full list of Old Gods excluding Urthemiel
- Fen'Harel
- Andraste (a popular bet, although irrational)

...Is gambling allowed on these forums BTW?

This is a bad joke. Everyone knows Flemeth is "The Biotic God!"