loose ends in the Dragon Age franchise (spoilers, naturally)
#201
Posté 10 septembre 2010 - 03:57
#202
Posté 10 septembre 2010 - 03:57
Nozybidaj wrote...
David Gaider wrote...
Applies to the latter as much as the former.
And? All things being equal, we'll take the story in the direction we intended. Bioware is not your b*tch.
Actually BW is my b*tch, if you want to use such vulgarity. Just as you can take the story where you want, I can spend my money where I feel it deserves to be spent. If I so choose not to spend my money on a product I feel is inferior to the standards set before it, well, it may as well never have even existed far as it concerns me.
WOW ..... Im shocked
Modifié par Flurdt07, 10 septembre 2010 - 03:58 .
#203
Posté 10 septembre 2010 - 03:58
SirShreK wrote...
Meltemph wrote...
But there are way to many variances to please everyone and still maintain a high level of story. You would have to sacrifice depth for all the versions of the warden to start. Sure they could do it, but I guarantee you things would be omitted or left out or changed in order to have everyone's "choices" play-out. It isn't like the choices in ME, the choices in DA have a lot more paths, character changes, and other world changing decisions that definitely affect the short term of the warden. Hell, awakening is a perfect example of how hard it is to reflect every freaking decision, in the short term, that your character personally experiences.
Yes! Thus there has to be SOME canon, is what YOU are suggesting!
Is it then wrong to ask for the OGB and return of the Warden from the Mirror world as canon?
IMO BW storytellers will wiggle their way out of this tinsy-winsy problem of choices by choosing something that fits all the story lines..... I trust them on that!
Well how the HELL else do you expect them to do it? Make 50 difference versions of the story? Think about what you are saying. The amount of resources it would require them to have, in order to achive an acceptable amount of story AND include every choice you make, is foolish to expect. you honestly expect them to follow each individual story branch, out to its very completion? Do you even recognize what you are expecting them to do? Even if they did make it so every choice played out to completion, it DEFINITLY would effect the story as a whole and would definitely shorten the story, at the very minimum.
I am quite sure they will answer most of the world driven questions you have and probably answer a good chunk of personal choice answers, but what you expect them to do, imo would make the story very bland and filled with choices for the sake of choices(why hello thar Fallout/Elder Scroll).
#204
Posté 10 septembre 2010 - 03:58
To be fair, DG is the lead writer, this is HIS story much more than it is ours.
Modifié par leonia42, 10 septembre 2010 - 03:59 .
#205
Posté 10 septembre 2010 - 03:59
David Gaider wrote...
Nozybidaj wrote...
Actually BW is my b*tch, if you want to use such vulgarity. Just as you can take the story where you want, I can spend my money where I feel it deserves to be spent. If I so choose not to spend my money on a product I feel is inferior to the standards set before it, well, it may as well never have even existed far as it concerns me.
Great. Do that.
Where you spend your money is the extent of your say on the matter, isn't it? And if enough people agree with you, that will be the end of that. That's the "or else" in your statement, and that should go without saying.
When you start getting demanding, however, or acting like you've already bought the game we haven't put out yet and are in charge of what goes into it-- well, sorry, but that's where I draw the line.
Puts me in mind of a blog entry that Neil Gaiman wrote, actually.
With that, I think I'll withdraw from this little conversation. I have work to do (lots of it, in fact) and this is not helping.
Common, everyone. Give DG a complement and a hug. We need him at his best.
#206
Posté 10 septembre 2010 - 03:59
tez19 wrote...
if you people want your warden back so bad become a game design and design the game yourself. if not then shutup and play what the developers and writers make for you. they are the professionals after all, so they know what they are doing.
Easier said than done. If only DA's toolset wasn't so frakking complicated compared to NWN.
Modifié par ErichHartmann, 10 septembre 2010 - 03:59 .
#207
Posté 10 septembre 2010 - 03:59
David Gaider wrote...
When you start getting demanding, however, or acting like you've already bought the game we haven't put out yet and are in charge of what goes into it-- well, sorry, but that's where I draw the line.
/shrug I wasn't demanding anything. More just pointing out what I felt I would have enjoyed. If you want to get your panties in a twist over it feel free. In the end, yes its your game and your choices, but without knowing the opinions of what your playerbase wants, well that's not a very fruitful road to go down.
If you can't accept the fact that some people's opinions may not align perfectly with your own, its probably a good thing you work in an industry where you have that luxury.
#208
Posté 10 septembre 2010 - 04:00
Yes. Dragon Age was always about the world - there's so much rich lore the writers have written. It would be a shame to squander that all and just focus on the Warden. There are so much stories to tell in the DA universe. The world doesn't revolve around the warden.leonia42 wrote...
Antaress, I could take your posts more seriously if you used spell check and would acknowledge that there is more to Dragon Age than just Grey Wardens.
#209
Posté 10 septembre 2010 - 04:00
Meltemph wrote...
Antaress wrote...
Meltemph wrote...
"We already have Commander Hawk"
Your point?
point is that DA wont be what it used to be
and when BW will realize this it will be late
That does not even make sense. DA will sees to be what it was because you are no longer the warden? Does Thedas blow-up because of this? Does the forgotten realms/grey hawk/planescape stop existing as a world because you change characters?
You only know what DA IS because of them, to claim that w/o the warden DA is no longer what it is, is a foolish statement. The only reason it will mean less to you is your over attachment to the character they introduced to you. You would have to believe they had no idea what they were doing, when they made DA and the world of Thedas to induce that DA won't be what it was, and that frankly, boarders on arrogance.
To say you are sad or disappointed that they won't stick with "your" warden is one thing, telling them how DA was meant to be played is a completely different thing.
ehh
if you hated your warden say so
and warden wasnot only mine
whole point was that warden was ours and we could do with him what we like
but now we are stuck with Hawk but fine me if I will know that my(OUR) warden will be back
#210
Posté 10 septembre 2010 - 04:01
Meltemph wrote...
Well how the HELL else do you expect them to do it? Make 50 difference versions of the story? Think about what you are saying. The amount of resources it would require them to have, in order to achive an acceptable amount of story AND include every choice you make, is foolish to expect. you honestly expect them to follow each individual story branch, out to its very completion? Do you even recognize what you are expecting them to do? Even if they did make it so every choice played out to completion, it DEFINITLY would effect the story as a whole and would definitely shorten the story, at the very minimum.
I am quite sure they will answer most of the world driven questions you have and probably answer a good chunk of personal choice answers, but what you expect them to do, imo would make the story very bland and filled with choices for the sake of choices(why hello thar Fallout/Elder Scroll).
Pay me what david's getting and I will do it for you!
Modifié par SirShreK, 10 septembre 2010 - 04:01 .
#211
Posté 10 septembre 2010 - 04:02
DanteCousland wrote...
Spoilers
1) What happens to Finn we can infer that he was going to die from what the statue said
2) What is Flemeth
3) What's beyond the Eluvian
4) What was the gift left behind
5) What was in the Elven book
6) What big change is coming
7) Where is the OGB situated whilst all this is going on, who's looking after it
8) My Warden and Morrigan went through the mirror together, what happens next
These are just loose ends from Witch Hunt. Its marketing slogans were pretty much lie. I'm sure you can find much more loosends in DAO.
"The Warden heads into the forest to find out and tie up this last loose end once and for all" Uhhh no because whatever happens your'e still elft with more answers than questions. It's starting to get like an episode of 24 where there has to be a twist and cliffhanger at every single turn.
That seemed like a pun referring to the forums to me. (as most people are complaining about the massification)
But as to whether or not you'll see the Warden again, as a playable character or not, we're not going to tell you that.
Very likely he will be mentioned in a future game, so will Hawke. Im guessing that in the end of the last game there will be a cgi or something with all the heroes and events of this Age of the Dragon. They seem to be aiming for some kind of tales in a fantasy time.
#212
Posté 10 septembre 2010 - 04:02
SirShreK wrote...
Meltemph wrote...
Well how the HELL else do you expect them to do it? Make 50 difference versions of the story? Think about what you are saying. The amount of resources it would require them to have, in order to achive an acceptable amount of story AND include every choice you make, is foolish to expect. you honestly expect them to follow each individual story branch, out to its very completion? Do you even recognize what you are expecting them to do? Even if they did make it so every choice played out to completion, it DEFINITLY would effect the story as a whole and would definitely shorten the story, at the very minimum.
I am quite sure they will answer most of the world driven questions you have and probably answer a good chunk of personal choice answers, but what you expect them to do, imo would make the story very bland and filled with choices for the sake of choices(why hello thar Fallout/Elder Scroll).
Pay me what david's getting and I will do it for you!
And it will suck.
#213
Posté 10 septembre 2010 - 04:03
if you want to eat everything they trow go a headtez19 wrote...
if you people want your warden back so bad become a game design and design the game yourself. if not then shutup and play what the developers and writers make for you. they are the professionals after all, so they know what they are doing.
if you sometime dont remind developers what you want they might lose the way
#214
Posté 10 septembre 2010 - 04:04
#215
Posté 10 septembre 2010 - 04:06
Antaress wrote...
if you want to eat everything they trow go a headtez19 wrote...
if you people want your warden back so bad become a game design and design the game yourself. if not then shutup and play what the developers and writers make for you. they are the professionals after all, so they know what they are doing.
if you sometime dont remind developers what you want they might lose the way
Bloody hell. The developers know what they are doing. It's. Their. Game. Get over it.
Go write some fanfiction and get The Warden out of your system.
Modifié par leonia42, 10 septembre 2010 - 04:06 .
#216
Posté 10 septembre 2010 - 04:06
Meltemph wrote...
SirShreK wrote...
Meltemph wrote...
Well how the HELL else do you expect them to do it? Make 50 difference versions of the story? Think about what you are saying. The amount of resources it would require them to have, in order to achive an acceptable amount of story AND include every choice you make, is foolish to expect. you honestly expect them to follow each individual story branch, out to its very completion? Do you even recognize what you are expecting them to do? Even if they did make it so every choice played out to completion, it DEFINITLY would effect the story as a whole and would definitely shorten the story, at the very minimum.
I am quite sure they will answer most of the world driven questions you have and probably answer a good chunk of personal choice answers, but what you expect them to do, imo would make the story very bland and filled with choices for the sake of choices(why hello thar Fallout/Elder Scroll).
Pay me what david's getting and I will do it for you!
And it will suck.
YO mama.
#217
Posté 10 septembre 2010 - 04:06
Well sorry for my spelling but English isnot my first or second languageleonia42 wrote...
Antaress, I could take your posts more seriously if you used spell check and would acknowledge that there is more to Dragon Age than just Grey Wardens.
To be fair, DG is the lead writer, this is HIS story much more than it is ours.
If you want i can write everying on Georgian or on Russian
#218
Posté 10 septembre 2010 - 04:06
Antaress wrote...
if you want to eat everything they trow go a headtez19 wrote...
if you people want your warden back so bad become a game design and design the game yourself. if not then shutup and play what the developers and writers make for you. they are the professionals after all, so they know what they are doing.
if you sometime dont remind developers what you want they might lose the way
So we need to eat every idea you throw at them? Screw that.
#219
Posté 10 septembre 2010 - 04:08
Antaress wrote...
Well sorry for my spelling but English isnot my first or second languageleonia42 wrote...
Antaress, I could take your posts more seriously if you used spell check and would acknowledge that there is more to Dragon Age than just Grey Wardens.
To be fair, DG is the lead writer, this is HIS story much more than it is ours.
If you want i can write everying on Georgian or on Russian
Ok, I apologise for the language comment. My bad. But your argument is still irritating.
#220
Posté 10 septembre 2010 - 04:09
speak english and string a decent sentence together you imbecile.Antaress wrote...
if you want to eat everything they trow go a headtez19 wrote...
if you people want your warden back so bad become a game design and design the game yourself. if not then shutup and play what the developers and writers make for you. they are the professionals after all, so they know what they are doing.
if you sometime dont remind developers what you want they might lose the way
#221
Posté 10 septembre 2010 - 04:09
Modifié par nightcobra8928, 10 septembre 2010 - 04:10 .
#222
Posté 10 septembre 2010 - 04:10
tez19 wrote...
speak english and string a decent sentence together you imbecile.Antaress wrote...
if you want to eat everything they trow go a headtez19 wrote...
if you people want your warden back so bad become a game design and design the game yourself. if not then shutup and play what the developers and writers make for you. they are the professionals after all, so they know what they are doing.
if you sometime dont remind developers what you want they might lose the way
English is not his native language, you imbecile. <_<
#223
Posté 10 septembre 2010 - 04:10
Meltemph wrote...
Well how the HELL else do you expect them to do it? Make 50 difference versions of the story? Think about what you are saying. The amount of resources it would require them to have, in order to achive an acceptable amount of story AND include every choice you make, is foolish to expect. you honestly expect them to follow each individual story branch, out to its very completion? Do you even recognize what you are expecting them to do? Even if they did make it so every choice played out to completion, it DEFINITLY would effect the story as a whole and would definitely shorten the story, at the very minimum.
I am quite sure they will answer most of the world driven questions you have and probably answer a good chunk of personal choice answers, but what you expect them to do, imo would make the story very bland and filled with choices for the sake of choices(why hello thar Fallout/Elder Scroll).
let them make it and we will pay even if it will cost 100$
#224
Posté 10 septembre 2010 - 04:11
tez19 wrote...
speak english and string a decent sentence together you imbecile.Antaress wrote...
if you want to eat everything they trow go a headtez19 wrote...
if you people want your warden back so bad become a game design and design the game yourself. if not then shutup and play what the developers and writers make for you. they are the professionals after all, so they know what they are doing.
if you sometime dont remind developers what you want they might lose the way
He already said English is not his primary language. /shakes head
#225
Posté 10 septembre 2010 - 04:11
Antaress wrote...
Meltemph wrote...
Well how the HELL else do you expect them to do it? Make 50 difference versions of the story? Think about what you are saying. The amount of resources it would require them to have, in order to achive an acceptable amount of story AND include every choice you make, is foolish to expect. you honestly expect them to follow each individual story branch, out to its very completion? Do you even recognize what you are expecting them to do? Even if they did make it so every choice played out to completion, it DEFINITLY would effect the story as a whole and would definitely shorten the story, at the very minimum.
I am quite sure they will answer most of the world driven questions you have and probably answer a good chunk of personal choice answers, but what you expect them to do, imo would make the story very bland and filled with choices for the sake of choices(why hello thar Fallout/Elder Scroll).
let them make it and we will pay even if it will cost 100$
You are full of crap.
Edit: You need to live in reality. At $100 it would be pirated like crazy.
Modifié par Meltemph, 10 septembre 2010 - 04:12 .




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