Edinmoor Unleashed!
#76
Posté 04 septembre 2012 - 02:22
http://dl.dropbox.co...0412_160917.jpg
Cyrus (on the far left) looks like he's trying to contain a laugh, his face reminds me of this other one.
#77
Posté 04 septembre 2012 - 03:39
#78
Posté 04 septembre 2012 - 03:42
Arkalezth wrote...
He also seems to have made some modifications to his "weapon of choice"... either that, or it's lunchtime already in the Anvil of Time:
http://dl.dropbox.co...0412_160917.jpg
You don't want to get between a death knight and his soup.
#79
Posté 04 septembre 2012 - 05:54
Anyway, I've posted on both Edinmoor topics on the Nexus. I've included some pics of my party members but I don't know how the hell to make links work there, so you'll probably have to copy/paste them.
Modifié par Arkalezth, 04 septembre 2012 - 05:55 .
#80
Posté 04 septembre 2012 - 07:35
you fought that wizard?? yer nutz ..... I took one look at that room in the TS and thought: That's one room I'm gonna miss.
#81
Posté 04 septembre 2012 - 07:45
I didn't use the PIA, though.
#82
Posté 04 septembre 2012 - 08:02
#83
Posté 04 septembre 2012 - 08:05
On the top right of the thread, under the "comments" header, click the "view forum thread" link, and you'll have full control over your post's formatting.Arkalezth wrote...
I've included some pics of my party members but I don't know how the hell to make links work there, so you'll probably have to copy/paste them.
#84
Posté 04 septembre 2012 - 08:07
That is some strange glitch, I'll tell ya.
kevL, I'm sorry you missed that battle. It was of course, a silly homage to some villains who make appearances in the Gold Box games, Yarash, Tyranthraxxus and Moander. But there was a choice of a reward once they were defeated.
Arkalezth, he might not have had buffs, but that wizard was much higher level than anyone in the party. I'm impressed you dispatched him so easily. Heh, kevL... I just saw your note about insta-buffing casters, as well as Tchos' tip. Will do!
Modifié par Dorateen, 04 septembre 2012 - 08:09 .
#85
Posté 04 septembre 2012 - 08:07
Or you can activate the fast buff caster flag with the bitwise variable on the NPC that you want to buff itself. I use this:kevL wrote...
note to Dora: consider about using a "SpawnScript" to insta-buff casters. they're pretty easy to write ...
NW_GENERIC_MASTER = 67108864
Modifié par Tchos, 04 septembre 2012 - 08:37 .
#86
Posté 04 septembre 2012 - 08:44
Thanks, will try. Edit: Fixed.Tchos wrote...
On the top right of the thread, under the "comments" header, click the "view forum thread" link, and you'll have full control over your post's formatting.
The wizard... well, he got surrounded by a bunch of heavily armed guys. He might be high level but still has wizard's HP. I was buffed myself, so that helps, but not to the max (I mostly ignored buffs with my wizard and focused on control/damage spells).
No idea of what made Edinmoor take the spoon. The battle against the wizard made him summon a rat and come to the back room, but why he dropped his sword for the spoon on his way, I don't know.
I tried reloading a couple more times but the same happened, so I just went ahead and fought him like that. I guess that made the fight easier, but since I already had completed the module "legally", and I didn't feel like reloading again, the spoon had to do.
I suppose I could have avoided the bug by facing Edinmoor first, and the wizard afterwards. That prevents you from using the best available weapon in the boss fight, but it should be bug-free.
Modifié par Arkalezth, 04 septembre 2012 - 08:52 .
#87
Posté 04 septembre 2012 - 09:19
#88
Posté 05 septembre 2012 - 04:51
This was a standard creature blueprint I placed down. I didn't make any changes to the feat selection, as far as I know. And I think it uses the specific creature weapon that it starts with.
It does appear he switched to the Spirit of Edinmoor, which has a spoon as the base item. But I cannot figure out what triggered the equipment swap.
#89
Posté 05 septembre 2012 - 05:27
i got the impression you were relying on defaults: this is NwN2 dognabbit!!!
#90
Posté 29 septembre 2012 - 06:40
Went into the properties and added the required Exotic Weapon proficiency, as well as appropriate weapon focus, specialization and improved critical feats. This probably makes him deadlier. Good.
Thanks kevL and Arkalezth.
Also switched the default perception on a number of enemies on that level to a short range. I thought I had done that initially, and it is certainly something I have been doing in designing encounters since then.
This updated module also has a few conversations re-worked so that returning after the final battle does not close out unfinished quests. It doesn't appear I broke anything.
The new updated .mod is uploaded as a separate file at the Nexus here:
Edinmoor at Nexus
I'm not clear on how to actually update exisiting files at the Nexus. The only thing I could see would be to delete the entire old version, and upload the new. But that would lose all the download counts and such, right?
Anyway, the orginal version still needs to be grabbed for the campaign file and haks.
Not sure I will update at the Vault due to the present situation and the file size limitation.
As far as the current project I have been working on, I came down with a case of writer's block. And most of what is left for me to do is writing. Not good. But I think I am feeling inspired again, so I am trying to get back on track for a release by the end of this year.
Harumph!
Modifié par Dorateen, 29 septembre 2012 - 06:42 .
#91
Posté 29 septembre 2012 - 06:46
Rolo Kipp contacted me by email the other day so things might be moving on the vault again.
PJ
#92
Posté 29 septembre 2012 - 06:51
If you want to keep it around anyway, then I'd suggest changing its category to "old versions". Is the new file a patch, and not the entire file, replaced? If you still need both files, then don't put it in old versions.
#93
Posté 29 septembre 2012 - 06:52
#94
Posté 29 septembre 2012 - 06:56
Rolo is convinced the Vault is borked and is setting up and emergency preservation project, so no.PJ156 wrote...
Good show Dorateen.
Rolo Kipp contacted me by email the other day so things might be moving on the vault again.
PJ
social.bioware.com/forum/1/topic/172/index/14282851
#95
Posté 29 septembre 2012 - 06:58
If you don't have it, I can give you the ftp login information. PM me if you want it.Dorateen wrote...
Thanks, PJ. I'm glad to hear that. Now then I just have to repackage the new .mod with the other files and send a ftp request.
#96
Posté 30 septembre 2012 - 12:32
now I've got to mod my mod of your mod with the new mod ... oh yeah
#97
Posté 17 octobre 2012 - 09:18
More info here: http://www.ame-gda.net/Home/?p=180
Congratulations, Dorateen!
#98
Guest_Iveforgotmypassword_*
Posté 18 octobre 2012 - 11:13
Guest_Iveforgotmypassword_*
Or maybe a golden flagon and beard trimmer ( or is that the axe ) ! .
#99
Posté 22 octobre 2012 - 02:05
It is indeed an honour just to be nominated. A golden flagon would do.
Thank you!
*Goes back to work on Edinmoor: Broken Vessels*





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