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Sniper for adept or Sentinel? Pistol for the other.


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#1
Zenjamin

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 Hello
I want to play the adept, vanguard, and sentinal. (decided that the classes and game were kickass enough to warrent all three)

I also want to use the Pistol, Shotgun, and Sniper. (have something against the Assault rifle for some reason)

So what are the best combos to make? Hummm
Obviously, the vanguard will have the shotgun.

So should I have a sniper sentinel and a pistol adept, or should I have a sniper adept and a pistol sentinel?


And once I figure that out, what builds should I go with?
I want all three to come as close to gold as possible. But I want to also want to experience close combat, mid range, and further off range, use those three weapons, and do it just using three profiles with the three different biotics.

hummmm...



PS:
Out of curisoity, How is the SMG?

Modifié par Zenjamin, 10 septembre 2010 - 01:50 .


#2
RGFrog

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Well, take sniper training at the collectors for all three.

Vanguard is the only class that you'll be able to get all three weapons at once unless you do some modding.

However, you can still get up close and personal with the Adept and Sentinel if you use the Tempest with an ammo power that buffs it's weakness (armor). Then take the Viper as your sniper for all three and you have all the ranges covered.

However, if it's up close and personal CQC you're after, take the shotgun training for the Adept and Sentinel. You can do up close fairly well with all three, Vanguard being the class more geared to that playstyle.

#3
Mr_Raider

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All three have pistol proficiency from the start so that's not an issue.

#4
Zenjamin

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how far in are the collectors?



Also.... Im kinda operating under the assumption that weapon training works similar to how it did in ME1. Is this not the case?

#5
numotsbane

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No its not, you pick up a bonus weapon mid-story. The sniper rifle has an annoying hapit of zooming in if you ever cast a power from cover, and I've found its not as useful as in ME1 because you're often forced to play much closer to the enemy.

The Geth Shotgun and mattock assault rifle from the firepower pack are both really good, if you don't have that though I'd recommend the shotgun for the sentinel, claymore or sniper rifle for the vanguard and whatever you want for the Adept.

#6
Simbacca

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Zenjamin wrote...

how far in are the collectors?


For the encounter being referenced, about half way

Zenjamin wrote...

Also.... Im kinda operating under the assumption that weapon training works similar to how it did in ME1. Is this not the case?


here, the classes and their powers/weapons

also check out the sticky for strat guides if you're trying to plan builds out before playing.

be warned though, trying to research builds on this forum will lead to accidental spoilers.

Modifié par Simbacca, 10 septembre 2010 - 03:58 .


#7
Zenjamin

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Sniper for vanguard?

Wah?

#8
numotsbane

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The theory being that you're either charging, or out of range to charge, and hence the AR isn't an option. some people don't like the claymore, especially if they can't get the reload trick down.

#9
Mr_Raider

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Zenjamin wrote...

Sniper for vanguard?
Wah?


Not a bad choice. I ran with the vindicator pre firepower DLC and Kasumi. Not bad to be able to knock half the armor off a scion before the platform lands. I know find the Phalanx more useful on Vanguards if they need a quick snipe option.

#10
coinop25

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Vanguard: I don't see much point in sniper, as the most useful power has you up in everyone's face all the time. I'd specialize in Shotgun at the Collector Ship so you get access to the Claymore. If you're focusing on shotguns, it's nice to have every option, and that one is ludicrously powerful (even on insanity), especially followed by a melee if the shot itself doesn't do the job.



Sentinel: Generally I recommend shotgun for this too because the tech armor is most useful when it bursts up close to enemies. If you're determined to be mutually exclusive with weapon use, though, I'd say make this your pistol class, as the slow-firing Carnifex Hand Cannon is relatively safe to use at close range with this class thanks to your tech armor staggering enemies.



Adept: Generally I recommend Assault Rifle specialization for this class, as Singularity really lends itself to wildly spraying into a group of enemies with Warp Ammo loaded on an AR. Of the three classes you list, though, I think Sniper Rifle makes sense most for this one. It's not as well-suited to close-up encounters as the other classes, and using the SR will let you strip shields so you can send in biotic crowd control attacks from a safe distance.

#11
OniGanon

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Charging isn't always the greatest idea. And sometimes it's literally not an option at all (like on half of the Korlus mission). Besides, Sniper Rifles at range are better vs Armour than a shotgun at point blank.



For the caster classes, though... Whether you should take Sniper Rifles depends on how well you can put up with the sniper zoom on cast thing, or how often you like to cast through the scope. If you can't deal with it, take the Mattock for a long ranged weapon, GPS for a medium to short ranged weapon, or Vindicator if you don't have the Firepower DLC.

#12
Kronner

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Half of the Korlus mission? Please. There are maybe 10-15 enemies you can't Charge in the whole mission.

#13
PsyrenY

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Kronner wrote...

Half of the Korlus mission? Please. There are maybe 10-15 enemies you can't Charge in the whole mission.


There's still plenty of other missions where you can't charge some enemies e.g. Mordin's recruitment (Vorcha heavies on two balconies), N7 Crashing Ship (Geth on balconies), respawning drones on Tali's recruitment, platform Scions on Collector Ship etc.

Having said that, I'd rather have the Claymore or Mattock than SR on my Vanguard; Phalanx can handle any sniping I need to do.

As for Sentinel, Shotgun is better on Assault, but for caster you want sniper to aim the powers better past cover. For example, on Archangel's recruitment it was extremely difficult for me to arc powers around the hacked YMIR without using a scope.

Modifié par Optimystic_X, 10 septembre 2010 - 05:16 .


#14
OniGanon

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Kronner wrote...

Half of the Korlus mission? Please. There are maybe 10-15 enemies you can't Charge in the whole mission.


Well it sure as hell FEELS like half the mission when I play Vanguard there. :P

Especially that damn ledge after the Sniper Rifle upgrade where the Heavy somehow always kills my squad even though they're hiding in the previous room behind a wall... That has to be a quarter of the mission right there.

Modifié par OniGanon, 10 septembre 2010 - 05:30 .


#15
ezrafetch

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You can, also, Charge with a sniper rifle. It'll do in a pinch if you're low on, say, Evi ammo and need another Charge option (though largely rendered obsolete by the Mattock...).

#16
Kronner

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That's four enemies after the SR upgrade :D

Mordin RM - Vanguard has Charge, who cares about distant Vorcha if they can't do squat to you. If you want to kill them for some reason, they have very little armor - shoot, Slam, Warp, boom.

Crashing Ship - send 2 drones to balcony, press SPACE at the terminal, repeat with the second one, run upstairs bypass, mission done. That one takes like 3 minutes at most.

Tali RM - I Charge the geth Prime, stopping any drone spawns except for 2 or 3 more. Hardly a problem for SMG + Disruptor Ammo.

There is one Scion in the entire game you can't Charge.

I already use SMG/Pistol very rarely, shotgun is good for at least 90% of the kills, I've never felt like I needed a AR/SR, but that is just me. It can be a very good option for some people for sure.

Modifié par Kronner, 10 septembre 2010 - 06:04 .


#17
Simbacca

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Kronner wrote...

...I already use SMG/Pistol very rarely, shotgun is good for at least 90% of the kills, can't find a reason to need SR, but that is just me. It can be a very good option for some people.


Can't speak for all but I personally just enjoy the versatility.  Usually I can strip a distant mook quickly with the Viper, hit him with a Crippling Slam (and this was enough to finish them off on the exterior of the Shadow Broker's ship :D), switch to the Evi, and Charge a different nearby mook.  After the charge victim is taken out, I can shoot the bum crippled by Slam (if squaddies haven't freezed him already) or charge something else.  Of course this isn't neccessary, but I enjoy it.

Also, there isn't anything that chews through really heavily armored targets faster than a Viper with Inferno Ammo.  Ok well maybe a Viper with Tungsten Ammo but we already know that is a waste on the Vanguard :P (oh and heavy weapons, of couse)

Modifié par Simbacca, 10 septembre 2010 - 06:13 .


#18
OniGanon

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ezrafetch wrote...

You can, also, Charge with a sniper rifle. It'll do in a pinch if you're low on, say, Evi ammo and need another Charge option (though largely rendered obsolete by the Mattock...).


If you have the Viper, you're probably better off Charging with a Heavy Pistol.

#19
Kronner

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Simbacca wrote...

Can't speak for all but I personally just enjoy the versatility.  Usually I can strip a distant mook quickly with the Viper, hit him with a Crippling Slam (and this was enough to finish them off on the exterior of the Shadow Broker's ship :D), switch to the Evi, and Charge a different nearby mook.  After the charge victim is taken out, I can shoot the bum crippled by Slam (if squaddies haven't freezed him already) or charge something else.  Of course this isn't neccessary, but I enjoy it.

Also, there isn't anything that chews through really heavily armored targets faster than a Viper with Inferno Ammo.  Ok well maybe a Viper with Tungsten Ammo but we already know that is a waste on the Vanguard :P


I enjoy somehow limited (weapons, powers) classes more than versatile ones so then all classes really feel unique to me. Hence "that's just me" [smilie]../../../images/forum/emoticons/smile.png[/smilie]
I just never felt like "damn I could use a SR here" when I was playing Vanguard.

Modifié par Kronner, 10 septembre 2010 - 06:27 .


#20
ezrafetch

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OniGanon wrote...

ezrafetch wrote...

You can, also, Charge with a sniper rifle. It'll do in a pinch if you're low on, say, Evi ammo and need another Charge option (though largely rendered obsolete by the Mattock...).


If you have the Viper, you're probably better off Charging with a Heavy Pistol.


Likely, but I never said it was efficient, just that it was possible... :lol:

#21
PsyrenY

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ezrafetch wrote...

You can, also, Charge with a sniper rifle. It'll do in a pinch if you're low on, say, Evi ammo and need another Charge option (though largely rendered obsolete by the Mattock...).


You can, but I'd rather do that with a Carnifex/Phalanx for two reasons:

1) Snipers don't get the melee range damage bonus that heavy pistols do.
2) Firing the sniper even up close can still miss if you don't aim (particularly against targets below your line of sight, like Varren, FENRIS and Husks)... and if you do aim, you look through the scope and can fudge up vs. mobile targets even more.

Reason #3 of course is that if I have a SR it means I don't have a Claymore or Mattock, but that goes without saying.