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Witch Hunt confusion/rant


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#151
Reika

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I can only compare WH to LotSB since they are similar themes. LotSB was a $7 DLC, it had far more content and you did tie up a storyline for someone who was close to your character. Not to mention new maps, granted those maps were made out of tilesets they already had in the game, but they were different from the rest of the maps you'd seen. It wasn't areas you could navigate blindfolded because you'd run through them before.



Did LotSB leave questions? Sure, but you were content to live with those questions because your overall plot in question had been resolved. That's what I was looking for in WH.



Oh and the fight with the elven beastie in the Dragon Wastes? Stupid easy, even on Insanity. The yahg in LotSB was quite a fight. And interesting to boot.

#152
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Short - didnt really explain much.



Predictions are



1 - Another expansion for da with the conclusion to this story.



2 - Will come up in da2 somewhere.



3 - I liked baldurs gate series better :)

#153
Zy-El

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No more expansions. Origins is done. We might see another patch or two before the Ultimate edition comes out but once that's out, no more Origins stuff.

#154
SirJarenTor

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TJPags wrote...

Lotion Soronnar wrote...

TJPags wrote...

The whole "option to import a dead warden" had to basically have been put there to placate people who killed their warden, yet were upset they couldn't play as their warden in future games - completely illogical, but there it is.

People chose this option - and while I would ALWAYS do the DR (why die if I don't have to?) there are a lot of people who prefer not to.  They distrust Morrigan, question the OGB and what it may become, etc - and while I don't agree with these people, those are valid gameplay reasons to turn it down.

Yet they turned down the DR, did the US, and then illogically imported their dead character to continue the game - that's illogic of their own making, supported by Bioware.


No, you dolt!

People want to import their dead warden, because their dead warden changed the world, and those changes need to be adressed, regardless of the warden is dead or alive.
There's nothing illgoical about it.

If my  Warden saved Redcliffe, then Redcliffe should be on the maps in DA2, regardless if the warden is still alive or not.
For Gods sake man, use your brain!


Well, hello to you too.

However, I beg to disagree, and stand by my first statement.

yes, your Warden changed the world.  Your warden - if you did the US - also DIED.  Dead.  Not alive.  How is it at all logical to someone continue his story?  Is s/he a ghost?  A zombie?  Possessed by someone like Justice?  A vampire?

Nope - the Warden is DEAD.  To continue to play that character is illogical.


I don't think he means to actually import that Warden character (because, he is dead after all), but to import the state of the world from that game.  There's no reason why that should not be a viable alternative.  I was actually surprised that the Awakening import didn't do this - imports all the flags from a dead Warden's save game, but you create a new Orlesian Warden anyway, picking up the pieces of the Hero of Fereldan as it were.

#155
TJPags

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SirJarenTor wrote...

TJPags wrote...

Lotion Soronnar wrote...

TJPags wrote...

The whole "option to import a dead warden" had to basically have been put there to placate people who killed their warden, yet were upset they couldn't play as their warden in future games - completely illogical, but there it is.

People chose this option - and while I would ALWAYS do the DR (why die if I don't have to?) there are a lot of people who prefer not to.  They distrust Morrigan, question the OGB and what it may become, etc - and while I don't agree with these people, those are valid gameplay reasons to turn it down.

Yet they turned down the DR, did the US, and then illogically imported their dead character to continue the game - that's illogic of their own making, supported by Bioware.


No, you dolt!

People want to import their dead warden, because their dead warden changed the world, and those changes need to be adressed, regardless of the warden is dead or alive.
There's nothing illgoical about it.

If my  Warden saved Redcliffe, then Redcliffe should be on the maps in DA2, regardless if the warden is still alive or not.
For Gods sake man, use your brain!


Well, hello to you too.

However, I beg to disagree, and stand by my first statement.

yes, your Warden changed the world.  Your warden - if you did the US - also DIED.  Dead.  Not alive.  How is it at all logical to someone continue his story?  Is s/he a ghost?  A zombie?  Possessed by someone like Justice?  A vampire?

Nope - the Warden is DEAD.  To continue to play that character is illogical.


I don't think he means to actually import that Warden character (because, he is dead after all), but to import the state of the world from that game.  There's no reason why that should not be a viable alternative.  I was actually surprised that the Awakening import didn't do this - imports all the flags from a dead Warden's save game, but you create a new Orlesian Warden anyway, picking up the pieces of the Hero of Fereldan as it were.


That I agree with. 

But, the post of mine that he initially quoted was made in response to someone questioning the problem of Morrigan mentioning that the warden she was talking to had turned down the DR, yet was alive, and how she didn't understand it - a quirk which should only happen if you imported your dead warden and played him in subsequent games - not importing his "world", as you refer to, but importing HIM.  That's what I consider illogical.

Having the decisions made by a dead warden impact an Orlesian warden, THAT I agree with.

#156
asaiasai

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I love folks who say there has to be consistency in DAO, so lets just say that i agree for the moment, but the consistency i agree with is no dark ritual. That being the case just how much consistency do you want then? No it is better that Bioware do the extra work and allow the player to make thier own decision, write thier own story with in the story, but most importantly have to deal with the consequences of thier decision set.

WH is only relevant if your a Morrigan romancer and DR participant, other than that it is nothing more than a convient way for Bioware to cash in on both sides of the Morrigan issue. Now if the DR worked as http://social.biowar.../index/4821953 i would be one of the ardent supporters of the DR, but as it does not, i think the best approach is to have each players choices be the choices thier game revolves around. This adds depth to the characters, depth to the world, and because of that depth it adds replay value. For a gamer replay value is the holy grail, because a game you want to play again and again because of the different results you can create keeps the player looking for that something different play to play.

Asai

Modifié par asaiasai, 21 septembre 2010 - 05:30 .


#157
SOLID_EVEREST

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Maybe they should've just made our warden always do the Ultimate Sacrifice or whatever it's called. I mean we start anew in DA: 2, so what was the point of all that DLC if all ends in mystery. Who knew that a game can have cliff-hangers (Origins), on top of cliff-hangers (Awakening), on top of cliff-hangers (Witch Hunt).

#158
Yrkoon

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Myusha wrote...

...You didn't expect answers to your questions in a seven dollar DLC did you?
You're gulliable if you did.

Uh... how so?

We got answers from a $5 dlc  (RTO)
And we got answers from Leliana's Song.

Witch Hunt was  false advertising in its rawest form.

#159
Elhanan

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I cannot find any current advertising that is false, nor do I recall seeing anything that makes me think I got something less than what I received. But Sherlock Holmes, I ain't.

#160
Yrkoon

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Elhanan wrote...

I cannot find any current advertising that is false, nor do I recall seeing anything that makes me think I got something less than what I received. But Sherlock Holmes, I ain't.

http://dragonage.bio...dao/witch_hunt/

Well,  this part  certainly isn't what I'd call true:


Confront Morrigan in this dramatic conclusion to the Origins storyline

There's no dramatic conclusion to even Morrigan's storyline, let alone Origin's.  There's no conclusion at all, in fact.    The player is left hanging, as usual.   just like we're left hanging at the end of Origins when Morrigan leaves.

Modifié par Yrkoon, 25 septembre 2010 - 12:17 .


#161
Elhanan

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Guessing the other options of killing her, or leaving with her did not appeal to your sense of the dramatic either; was fine for me.

#162
Yrkoon

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Elhanan wrote...

Guessing the other options of killing her, or leaving with her did not appeal to your sense of the dramatic either; was fine for me.

  But you don't have the option to kill her.  If you did, that would indeed be a dramatic conclusion.  No.   Instead, you're given the option to try to kill her, which sees you stabbing her... which causes her to go into the mirror.... and escape... with no blood spilt.  Nice, eh?

And  leaving with her is neither dramatic nor is it anything resembling a conclusion, since  the game doesn't tell you where you're going, or what happens to your child or anything.

Lets face it, this was NOT a dramatic conclusion to the Origins story.  It was a dramatically vague  opening/comercial  for DA:2 or whatever nonsense Bioware has planned for Flemeth and Morrigan  (both of whom have been confirmed as re-appearing in future titles.) which is fine.    But there's a   Problem:  it wasn't advertised as such.

Modifié par Yrkoon, 25 septembre 2010 - 02:07 .


#163
Elhanan

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Guess this is based on the subjective opinion of the indv player. I was satisfied with my conclusions, and enjoyed the humor of the new companions a lot. If I wanted anything else, it was more time spent with them in more locations from the past.

#164
Yrkoon

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Oh don't get me wrong. I did enjoy the DLC for what it actually  was. The mage and the elf were hilarious together, and Sandal sold some of those new  runes that many of us were too lazy to craft for ourselves in Awakening. And I guess there's *something* to be said for a DLC that forshadows future events in the DA world.

I just felt absolutely no closure at all when it was over.

Modifié par Yrkoon, 26 septembre 2010 - 10:44 .


#165
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I suppose closure is there for those who romanced Morrigan only to see her leave inexplicably after a shock proposal and not being able to do anything about it.

The WH for them was equivalant to riding to the (adventurous) sunset with their girl.

Modifié par Acharnae, 26 septembre 2010 - 12:29 .


#166
Elhanan

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Yrkoon wrote...

Oh don't get me wrong. I did enjoy the DLC for what it actually  was. The mage and the elf were hilarious together, and Sandal sold some of those new  runes that many of us were too lazy to craft for ourselves in Awakening. And I guess there's *something* to be said for a DLC that forshadows future events in the DA world.

I just felt absolutely no closure at all when it was over.


Of course not; the ending was to leave you thinking of your previous choices. Then upon Reflection.... *bazinga*

Image IPB

#167
Zy-El

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The ending of WH would only be satisfying to those PC's that romanced Morrigan. For the Wardens that chose to go through the mirror with Morrigan, I can understand that there is nothing more to be said.

For the rest, we're left seeing our Warden walk off the stage with nary a comment afterwards. I know it's very "artsy" to have the main protagonist saunter off the stage without an afterthought but for the rest of us normal "joes", it's like getting a McHappy meal without the prize. What happens to our Warden who did not go through the looking glass? No epilogue balloons. No mention of any event or tragic death or even a quiet death in bed . . . what happens to our Warden?

#168
flexxdk

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Zy-El wrote...
 . . . what happens to our Warden?

Simple. After a few decades, he / she goes to Orzammar to answer his / her Calling.

But even with an epilogue, it is up to your imagination what your Warden is going to do next. 

And I don't think there's any use of repeating my disappointment of WH.

Modifié par Whacka, 27 septembre 2010 - 03:58 .


#169
Yrkoon

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Yeah, I suppose that's true.  That  it IS  up to  my imagination to fill in the blanks.

It's just that I didn't pay 7 bucks so that I  could imagine   an ending.  I could have done  that for free.  I have a pretty  decent imagination.

Actually, do you know what happens after you walk through the mirror with morrigan?      You end up back at her hut.  And she admits that the ritual failed.   She never got pregnant.  she was just feeling *really* horny before the arch demon fight and thought   that if she  didn't make it out to be a matter of life and death, that you'd probably say:  eh.... not tonight, I got too much on my mind".  (she's always been smart that way)

Oh and  Dinner is served.  Flemeth forget the stew on the fire.  It's still bubbling... and now its ready to eat!

Modifié par Yrkoon, 27 septembre 2010 - 04:25 .


#170
Elhanan

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Whacka wrote...

Zy-El wrote...
 . . . what happens to our Warden?

Simple. After a few decades, he / she goes to Orzammar to answer his / her Calling.

But even with an epilogue, it is up to your imagination what your Warden is going to do next. 

And I don't think there's any use of repeating my disappointment of WH.


Not my Wardens: we return to the Sacred Urn and pinch enough of the Ashes to cure this Calling business.... Image IPB

#171
flexxdk

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Yrkoon wrote...
Actually, do you know what happens after you walk through the mirror with morrigan?      You end up back at her hut.  And she admits that the ritual failed.   She never got pregnant.  she was just feeling *really* horny before the arch demon fight and thought   that if she  didn't make it out to be a matter of life and death, that you'd probably say:  eh.... not tonight, I got too much on my mind".  (she's always been smart that way)

Oh and  Dinner is served.  Flemeth forget the stew on the fire.  It's still bubbling... and now its ready to eat!

See? You're doing it good! :D

Anyway, there are too many loose ends in WH. Too dang many. And I had to use too much of my imagination to create a real end. By the moment Morrigan returned to Thedas, Ferelden was already developing nuclear warheads... <_<

Modifié par Whacka, 27 septembre 2010 - 04:28 .