Witch Hunt confusion/rant
#151
Posté 18 septembre 2010 - 05:35
Did LotSB leave questions? Sure, but you were content to live with those questions because your overall plot in question had been resolved. That's what I was looking for in WH.
Oh and the fight with the elven beastie in the Dragon Wastes? Stupid easy, even on Insanity. The yahg in LotSB was quite a fight. And interesting to boot.
#152
Guest_nightshift002_*
Posté 20 septembre 2010 - 01:36
Guest_nightshift002_*
Predictions are
1 - Another expansion for da with the conclusion to this story.
2 - Will come up in da2 somewhere.
3 - I liked baldurs gate series better
#153
Posté 20 septembre 2010 - 03:40
#154
Posté 20 septembre 2010 - 04:17
TJPags wrote...
Lotion Soronnar wrote...
TJPags wrote...
The whole "option to import a dead warden" had to basically have been put there to placate people who killed their warden, yet were upset they couldn't play as their warden in future games - completely illogical, but there it is.
People chose this option - and while I would ALWAYS do the DR (why die if I don't have to?) there are a lot of people who prefer not to. They distrust Morrigan, question the OGB and what it may become, etc - and while I don't agree with these people, those are valid gameplay reasons to turn it down.
Yet they turned down the DR, did the US, and then illogically imported their dead character to continue the game - that's illogic of their own making, supported by Bioware.
No, you dolt!
People want to import their dead warden, because their dead warden changed the world, and those changes need to be adressed, regardless of the warden is dead or alive.
There's nothing illgoical about it.
If my Warden saved Redcliffe, then Redcliffe should be on the maps in DA2, regardless if the warden is still alive or not.
For Gods sake man, use your brain!
Well, hello to you too.
However, I beg to disagree, and stand by my first statement.
yes, your Warden changed the world. Your warden - if you did the US - also DIED. Dead. Not alive. How is it at all logical to someone continue his story? Is s/he a ghost? A zombie? Possessed by someone like Justice? A vampire?
Nope - the Warden is DEAD. To continue to play that character is illogical.
I don't think he means to actually import that Warden character (because, he is dead after all), but to import the state of the world from that game. There's no reason why that should not be a viable alternative. I was actually surprised that the Awakening import didn't do this - imports all the flags from a dead Warden's save game, but you create a new Orlesian Warden anyway, picking up the pieces of the Hero of Fereldan as it were.
#155
Posté 21 septembre 2010 - 12:20
SirJarenTor wrote...
TJPags wrote...
Lotion Soronnar wrote...
TJPags wrote...
The whole "option to import a dead warden" had to basically have been put there to placate people who killed their warden, yet were upset they couldn't play as their warden in future games - completely illogical, but there it is.
People chose this option - and while I would ALWAYS do the DR (why die if I don't have to?) there are a lot of people who prefer not to. They distrust Morrigan, question the OGB and what it may become, etc - and while I don't agree with these people, those are valid gameplay reasons to turn it down.
Yet they turned down the DR, did the US, and then illogically imported their dead character to continue the game - that's illogic of their own making, supported by Bioware.
No, you dolt!
People want to import their dead warden, because their dead warden changed the world, and those changes need to be adressed, regardless of the warden is dead or alive.
There's nothing illgoical about it.
If my Warden saved Redcliffe, then Redcliffe should be on the maps in DA2, regardless if the warden is still alive or not.
For Gods sake man, use your brain!
Well, hello to you too.
However, I beg to disagree, and stand by my first statement.
yes, your Warden changed the world. Your warden - if you did the US - also DIED. Dead. Not alive. How is it at all logical to someone continue his story? Is s/he a ghost? A zombie? Possessed by someone like Justice? A vampire?
Nope - the Warden is DEAD. To continue to play that character is illogical.
I don't think he means to actually import that Warden character (because, he is dead after all), but to import the state of the world from that game. There's no reason why that should not be a viable alternative. I was actually surprised that the Awakening import didn't do this - imports all the flags from a dead Warden's save game, but you create a new Orlesian Warden anyway, picking up the pieces of the Hero of Fereldan as it were.
That I agree with.
But, the post of mine that he initially quoted was made in response to someone questioning the problem of Morrigan mentioning that the warden she was talking to had turned down the DR, yet was alive, and how she didn't understand it - a quirk which should only happen if you imported your dead warden and played him in subsequent games - not importing his "world", as you refer to, but importing HIM. That's what I consider illogical.
Having the decisions made by a dead warden impact an Orlesian warden, THAT I agree with.
#156
Posté 21 septembre 2010 - 05:27
WH is only relevant if your a Morrigan romancer and DR participant, other than that it is nothing more than a convient way for Bioware to cash in on both sides of the Morrigan issue. Now if the DR worked as http://social.biowar.../index/4821953 i would be one of the ardent supporters of the DR, but as it does not, i think the best approach is to have each players choices be the choices thier game revolves around. This adds depth to the characters, depth to the world, and because of that depth it adds replay value. For a gamer replay value is the holy grail, because a game you want to play again and again because of the different results you can create keeps the player looking for that something different play to play.
Asai
Modifié par asaiasai, 21 septembre 2010 - 05:30 .
#157
Posté 25 septembre 2010 - 09:21
#158
Posté 25 septembre 2010 - 09:34
Uh... how so?Myusha wrote...
...You didn't expect answers to your questions in a seven dollar DLC did you?
You're gulliable if you did.
We got answers from a $5 dlc (RTO)
And we got answers from Leliana's Song.
Witch Hunt was false advertising in its rawest form.
#159
Posté 25 septembre 2010 - 11:59
#160
Posté 25 septembre 2010 - 12:11
http://dragonage.bio...dao/witch_hunt/Elhanan wrote...
I cannot find any current advertising that is false, nor do I recall seeing anything that makes me think I got something less than what I received. But Sherlock Holmes, I ain't.
Well, this part certainly isn't what I'd call true:
Confront Morrigan in this dramatic conclusion to the Origins storyline
There's no dramatic conclusion to even Morrigan's storyline, let alone Origin's. There's no conclusion at all, in fact. The player is left hanging, as usual. just like we're left hanging at the end of Origins when Morrigan leaves.
Modifié par Yrkoon, 25 septembre 2010 - 12:17 .
#161
Posté 25 septembre 2010 - 01:34
#162
Posté 25 septembre 2010 - 02:02
But you don't have the option to kill her. If you did, that would indeed be a dramatic conclusion. No. Instead, you're given the option to try to kill her, which sees you stabbing her... which causes her to go into the mirror.... and escape... with no blood spilt. Nice, eh?Elhanan wrote...
Guessing the other options of killing her, or leaving with her did not appeal to your sense of the dramatic either; was fine for me.
And leaving with her is neither dramatic nor is it anything resembling a conclusion, since the game doesn't tell you where you're going, or what happens to your child or anything.
Lets face it, this was NOT a dramatic conclusion to the Origins story. It was a dramatically vague opening/comercial for DA:2 or whatever nonsense Bioware has planned for Flemeth and Morrigan (both of whom have been confirmed as re-appearing in future titles.) which is fine. But there's a Problem: it wasn't advertised as such.
Modifié par Yrkoon, 25 septembre 2010 - 02:07 .
#163
Posté 26 septembre 2010 - 09:55
#164
Posté 26 septembre 2010 - 10:41
I just felt absolutely no closure at all when it was over.
Modifié par Yrkoon, 26 septembre 2010 - 10:44 .
#165
Guest_Acharnae_*
Posté 26 septembre 2010 - 12:28
Guest_Acharnae_*
The WH for them was equivalant to riding to the (adventurous) sunset with their girl.
Modifié par Acharnae, 26 septembre 2010 - 12:29 .
#166
Posté 26 septembre 2010 - 11:30
Yrkoon wrote...
Oh don't get me wrong. I did enjoy the DLC for what it actually was. The mage and the elf were hilarious together, and Sandal sold some of those new runes that many of us were too lazy to craft for ourselves in Awakening. And I guess there's *something* to be said for a DLC that forshadows future events in the DA world.
I just felt absolutely no closure at all when it was over.
Of course not; the ending was to leave you thinking of your previous choices. Then upon Reflection.... *bazinga*
#167
Posté 27 septembre 2010 - 03:45
For the rest, we're left seeing our Warden walk off the stage with nary a comment afterwards. I know it's very "artsy" to have the main protagonist saunter off the stage without an afterthought but for the rest of us normal "joes", it's like getting a McHappy meal without the prize. What happens to our Warden who did not go through the looking glass? No epilogue balloons. No mention of any event or tragic death or even a quiet death in bed . . . what happens to our Warden?
#168
Posté 27 septembre 2010 - 03:48
Simple. After a few decades, he / she goes to Orzammar to answer his / her Calling.Zy-El wrote...
. . . what happens to our Warden?
But even with an epilogue, it is up to your imagination what your Warden is going to do next.
And I don't think there's any use of repeating my disappointment of WH.
Modifié par Whacka, 27 septembre 2010 - 03:58 .
#169
Posté 27 septembre 2010 - 04:18
It's just that I didn't pay 7 bucks so that I could imagine an ending. I could have done that for free. I have a pretty decent imagination.
Actually, do you know what happens after you walk through the mirror with morrigan? You end up back at her hut. And she admits that the ritual failed. She never got pregnant. she was just feeling *really* horny before the arch demon fight and thought that if she didn't make it out to be a matter of life and death, that you'd probably say: eh.... not tonight, I got too much on my mind". (she's always been smart that way)
Oh and Dinner is served. Flemeth forget the stew on the fire. It's still bubbling... and now its ready to eat!
Modifié par Yrkoon, 27 septembre 2010 - 04:25 .
#170
Posté 27 septembre 2010 - 04:26
Whacka wrote...
Simple. After a few decades, he / she goes to Orzammar to answer his / her Calling.Zy-El wrote...
. . . what happens to our Warden?
But even with an epilogue, it is up to your imagination what your Warden is going to do next.
And I don't think there's any use of repeating my disappointment of WH.
Not my Wardens: we return to the Sacred Urn and pinch enough of the Ashes to cure this Calling business....
#171
Posté 27 septembre 2010 - 04:28
See? You're doing it good!Yrkoon wrote...
Actually, do you know what happens after you walk through the mirror with morrigan? You end up back at her hut. And she admits that the ritual failed. She never got pregnant. she was just feeling *really* horny before the arch demon fight and thought that if she didn't make it out to be a matter of life and death, that you'd probably say: eh.... not tonight, I got too much on my mind". (she's always been smart that way)
Oh and Dinner is served. Flemeth forget the stew on the fire. It's still bubbling... and now its ready to eat!
Anyway, there are too many loose ends in WH. Too dang many. And I had to use too much of my imagination to create a real end. By the moment Morrigan returned to Thedas, Ferelden was already developing nuclear warheads... <_<
Modifié par Whacka, 27 septembre 2010 - 04:28 .





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