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Energy Drain or Overload?


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#51
PsyrenY

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OniGanon wrote...

For Soldier, Hardened AR + Disruptor Ammo means no need for ED
For Infiltrator or Engineer, ED is only good if you always respec for each mission
For Vanguard, cooldown takes too much away from Charge
For Adept, decent choice, though not my preferred
For Sentinel, good choice


This sums up what I was saying, though I add the caveat that it is better on Assault Sentinels; Casters can do very well with Reave, getting two zero-travel time nukes that can counter any defense in the game.

#52
PrinceLionheart

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Optimystic_X wrote...
Not sure where you got that from, but Overload damages health.  Here a  Sentinel uses it to kill some heavies who continually use cover.


You'll have to forgive me but I'm not seeing it. I see it doing damage to the Vorcha's armor, but the damage to the health looked like it was coming from The Viper, not overload.

#53
Alamar2078

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I love ED for Adepts ... not so much with other classes though.

#54
curly haired boy

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i'd argue that area energy drain is a better bonus power for a vanguard on most missions



enemies usually occur in groups, and those groups always have defenses, and a great deal of the time those defenses are shields.



charging into those groups is the cause of 90% of vanguard deaths, according to the latest research. :P



what i do now is sit behind cover for a sec, hit the group with area energy drain, then charge on in. why is this preferable to leaving their shields up? well, the first guy you charge you can basically forget for the next 5 seconds. he's sent flying. now you can turn to the rest of the group and deal inferno ammo damage to them that's guaranteed to trigger the panic animation ON THE FIRST SHOT.



your shields are full, and you haven't spent valuable seconds finishing off the dude you've charged - seconds where all the closest enemies have a chance to draw a bead on you. so basically your heavy charge's slowdown can be spent getting the jump on the rest of the group. i've actually had charges using this technique where no enemy got a shot off, and my shields stayed untouched.

#55
PsyrenY

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PrinceLionheart wrote...

You'll have to forgive me but I'm not seeing it. I see it doing damage to the Vorcha's armor, but the damage to the health looked like it was coming from The Viper, not overload.


I conceded that sub-argument a page ago, please read the thread.

Modifié par Optimystic_X, 12 septembre 2010 - 08:55 .


#56
godlike13

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curly haired boy wrote...

i'd argue that area energy drain is a better bonus power for a vanguard on most missions

enemies usually occur in groups, and those groups always have defenses, and a great deal of the time those defenses are shields.

charging into those groups is the cause of 90% of vanguard deaths, according to the latest research. :P

what i do now is sit behind cover for a sec, hit the group with area energy drain, then charge on in. why is this preferable to leaving their shields up? well, the first guy you charge you can basically forget for the next 5 seconds. he's sent flying. now you can turn to the rest of the group and deal inferno ammo damage to them that's guaranteed to trigger the panic animation ON THE FIRST SHOT.

your shields are full, and you haven't spent valuable seconds finishing off the dude you've charged - seconds where all the closest enemies have a chance to draw a bead on you. so basically your heavy charge's slowdown can be spent getting the jump on the rest of the group. i've actually had charges using this technique where no enemy got a shot off, and my shields stayed untouched.


I find Reave more effective for this. Reave will damge all while boosting ur heath, and Charge will take care of ur shields.

#57
IMNWME

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For the Assault Sentinel? ED all day, every day.



Seriously, ED is a monster on the CQC Assault Sentinel. People say they want Tech Armor to blow off... that's a bunch of nonsense. You don't want Tech Armor to blow off unless the majority of enemies are in the red or close to it, otherwise you'll get squashed if you're in the middle of an intense firefight. ED not only strips protections, it buys you enough time to usually mow down one or two mooks before your armor blows off, significantly reducing the amount of incoming fire and flooring/stunning the rest of the mob.



Seriously, when I play an Assault Sentinel, I'm pretty much ONLY casting ED and Tech Armor, and that generally sees me through most instances unless I'm facing Collectors.



LotSB has enemies come at you in lots of waves, usually accompanied by Vanguards and Engineers. My Assault Sentinel just TORE through them on a NG+ Insanity play-through with ED. It was nuts. My first time through was with an Engineer, and the difference in clear times was pretty dramatic. Vanguards think they don't need cover... well, neither does the Assault Sentinel with ED, he IS cover.



The only other class that has access to Overload is the Engineer, but I think the Engineer is best served with Dominate as his bonus power, so eh.

#58
Kronner

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IMNWME wrote...
People say they want Tech Armor to blow off... that's a bunch of nonsense.


It is not. Let's assume you activate Tech Armor and immedietaly start taking fire, it takes about 2s to go down, you get 50% back, that means another second or so when you take no health damage. Once you lose that shield too, you are invincible for 1 second. In total 4 seconds, CD for Tech Armor is about 5.7s (measured in FRAPS, all upgrades). There is very small window of opportunity for enemies to damage your health. Keep in mind Tech Armor stuns when it goes down, that gives you extra time too. If you use your squad/your weapons to strip defenses of some enemies, the wave from Tech Armor is awesome CC too.
(Heavy) Energy Drain is far better than Overload on a Sentinel, but in my experience it is usually redundant and its use is situational. It is still probably the most powerful bonus talent for a Sentinel though.

Modifié par Kronner, 13 septembre 2010 - 06:52 .


#59
PsyrenY

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Kronner wrote...

IMNWME wrote...
People say they want Tech Armor to blow off... that's a bunch of nonsense.


It is not. Let's assume you activate Tech Armor and immedietaly start taking fire, it takes about 2s to go down, you get 50% back, that means another second or so when you take no health damage. Once you lose that shield too, you are invincible for 1 second. In total 4 seconds, CD for Tech Armor is about 5.7s (measured in FRAPS, all upgrades). There is very small window of opportunity for enemies to damage your health. Keep in mind Tech Armor stuns when it goes down, that gives you extra time too. If you use your squad/your weapons to strip defenses of some enemies, the wave from Tech Armor is awesome CC too.


Indeed.

I was wondering - how does Assalt Sentinel stack with the "instant shield recharge" upgrade from the tech lab? The "when Shepard's shields are dropped, they are sometimes instantly restored" one. Does it refill your shields when the Tech Armor drops (overwriting the 50% recharge you would normally get) or does it wait to kick in until after your 50% boost is gone?

#60
IMNWME

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Actually, Redundant Field Generator kicks in BEFORE your Tech Armor drops, which is awesome. I've seen it happen a lot.



And Kronner, that's all well and good, but the few (FEW!) times I've ever died with an Assault Sentinel is when my Tech Armor went down too early in the fight. This is because the activation animation of Tech Armor can be interrupted by any attack that stuns (shotgun blast, pyros, rockets, etc.), which sometimes makes things hairy if too many bad guys are alive and you're caught in a cross-fire. ED generally allows me to kill one or two enemies w/ GPS before my Armor blows off, and since enemies usually come in waves of up to 5 max, it greatly increases my survivability when doing insane rush-downs. I'm not trying to be contentious here, I'm only stating things I've seen happen in-game. Then again, if I used squad-mate powers as you say, I wouldn't be in those hairy situations, but generally I try to solo it when I'm playing Sentinel w/ ED.

#61
clennon8

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As others have mentioned, Sentinel + Energy Drain is sick. I use that power a lot.

#62
Valentyna

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I have fallen in love with EB lately. MY adept has never been so happy in her little life! I feel its a great bonus power in taht buid though, for both covering an obvious weekness AND provoding a decent replacement for barrier at the same time.



If I had actual Overload, like on a sentinel build? No. There are just too many other good options to use my bonus power on (stasis would probably be my new favorite toy for that.).

#63
Kronner

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IMNWME wrote...

And Kronner, that's all well and good, but the few (FEW!) times I've ever died with an Assault Sentinel is when my Tech Armor went down too early in the fight. This is because the activation animation of Tech Armor can be interrupted by any attack that stuns (shotgun blast, pyros, rockets, etc.), which sometimes makes things hairy if too many bad guys are alive and you're caught in a cross-fire. ED generally allows me to kill one or two enemies w/ GPS before my Armor blows off, and since enemies usually come in waves of up to 5 max, it greatly increases my survivability when doing insane rush-downs. I'm not trying to be contentious here, I'm only stating things I've seen happen in-game. Then again, if I used squad-mate powers as you say, I wouldn't be in those hairy situations, but generally I try to solo it when I'm playing Sentinel w/ ED.


Yeah, the tech armor activation can be interrupted - sucks when it happens. It is beneficial to use ED from time to time, when it seems like there are too many enemies, but most of the time I want the stun wave from Assault Armor to go off. As for squadmates I figure since I am taking and dealing all the damage they could at least get their asses out of cover and use some powers from time to time :lol:

(this is example of what I mean - I doubt ED would be beneficial, yes Shep took some health damage, but the stuns coming from the Armor are worth it IMHO)

Modifié par Kronner, 14 septembre 2010 - 10:30 .


#64
Spornicus

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When I'm a sentinel, I definitely use Energy Drain. If you time it right, you can keep your sentinel armor up for an entire mission by just using Energy Drain to keep it up. And if you break cover, using Energy Drain on the way to a target holds off stripping your armor so the armor can overload closer to enemies.



Of course it's much more effective when facing shielded enemies like the Blue Suns, and works miracles against the geth.

#65
numotsbane

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@Kronner



Generally I use ED on my way to the enemy if I have to cover exposed ground, especially early on in insanity when the cooldown for TA is long and it drops pretty quick. off the top of my head, I can think of one or two times when I rushed an enemy group that was well outside of tech armour radius and used ED to keep my shields up until I was positioned suitably. first one was Zaeeds loyalty, first engagement with the blue suns. other one was purgatory, The room at the end with warden kuril; I needed to stand out in the open away from cover to shoot the last pylon powering the shield, so I used ED because there wasn't anyone in TA range, then ran forward.



late game it's much less necessary, as the example you've mentioned details.

#66
PsyrenY

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I always found it interesting how NG+ Insanity actually starts out very hard and gets easier as the game progresses. It would be nice if your upgrades carried over to NG+, and then the enemies were scaled up to be a flat difficulty curve (like a pure shooter; i.e. a flamethrower guy is a flamethrower guy is a flamethrower guy and you'll always know how many shots to kill him) rather than sloping downward the way it is now.



For many people, Mordin's recruitment is one of the hardest missions in the game just because you can't upgrade anything and there are so many armored/healing targets.

#67
Kronner

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numotsbane wrote...

@Kronner

Generally I use ED on my way to the enemy if I have to cover exposed ground, especially early on in insanity when the cooldown for TA is long and it drops pretty quick. off the top of my head, I can think of one or two times when I rushed an enemy group that was well outside of tech armour radius and used ED to keep my shields up until I was positioned suitably. first one was Zaeeds loyalty, first engagement with the blue suns. other one was purgatory, The room at the end with warden kuril; I needed to stand out in the open away from cover to shoot the last pylon powering the shield, so I used ED because there wasn't anyone in TA range, then ran forward.

late game it's much less necessary, as the example you've mentioned details.


Yes, of course. ED is a sick skill and very versatile. I prefer Stasis now though, I have not used ED that often, once you get the upgrades and Guardian, it is not usually needed and using Stasis is fun, with Sentinel's crazy cooldowns you can fit it in the tech armor recast cycle. Stasis one enemy, wait for CD, Stasis another. Very different playstyle from the standard Assault Sentinel. It is more of a cosmetic choice, really. Sentinel is so powerful that Assault Armor and Guardian makes you pretty much invincible most of the time, rest is there just to spice things up.

#68
clennon8

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Kronner wrote...

numotsbane wrote...

@Kronner

Generally I use ED on my way to the enemy if I have to cover exposed ground, especially early on in insanity when the cooldown for TA is long and it drops pretty quick. off the top of my head, I can think of one or two times when I rushed an enemy group that was well outside of tech armour radius and used ED to keep my shields up until I was positioned suitably. first one was Zaeeds loyalty, first engagement with the blue suns. other one was purgatory, The room at the end with warden kuril; I needed to stand out in the open away from cover to shoot the last pylon powering the shield, so I used ED because there wasn't anyone in TA range, then ran forward.

late game it's much less necessary, as the example you've mentioned details.


Yes, of course. ED is a sick skill and very versatile. I prefer Stasis now though, I have not used ED that often, once you get the upgrades and Guardian, it is not usually needed and using Stasis is fun, with Sentinel's crazy cooldowns you can fit it in the tech armor recast cycle. Stasis one enemy, wait for CD, Stasis another. Very different playstyle from the standard Assault Sentinel. It is more of a cosmetic choice, really. Sentinel is so powerful that Assault Armor and Guardian makes you pretty much invincible most of the time, rest is there just to spice things up.


Assault Sentinel really is pretty ridic once you've gotten most of the upgrades.  Even on Insanity, I can pretty much just smash my way through most combats without hardly slowing down.

I like to retrain to Stasis on the Collector missions, but I still prefer ED the rest of the time.