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Mass Effect 2 - General Tips for Insanity


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#1
SlyLockHolmes

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Here I shall enumerate some of the tips I found and used to make my insanity run a bit easier. But before I start i would like to say that the tips i am about to list here may have already been discovered or listed elsewhere on this or any other forum by anyone. If anyone like that comes forward with evidence, i may give them credit.

1) Know your class. Sounds very Zen, but it is one of the most basic tips i could give you. The class you choose determines the weapons and powers you start with, and in turn the range at which you should stay during any battle.

2)Choose your team wisely. It's easy to fall into the habit of always taking along the same people. Though this may work on lower difficulties, it will make insanity insanely hard. The team mates you take along should depend on the defenses employed by the enemies you are about to fight. Below are some examples.

Blood Pack Mercs: Grunt is useful because he has incendiary ammo, and a shotgun. He also has heavy armor and a lot of health, not to mention the ability to regenerate pretty fast. This makes him efficient in handling regenerative Vorcha and Krogan. His shotgun, large amount of health, and unique charge ability make him one of the best team mates to counter melee enemies. The other slot can be filled by Jacob or Mordin

Blue Suns and Eclipse Mercs: Garrus and Miranda are the teammates i prefer. The both have overload, which takes care of shields. Miranda also has Warp which is useful for fighting the occassinal vanguard.

Melee Enemies: Grunt and Jacob are what i use. Grunt is very efficient as i said before. Jacob also has a shotgun and a fair amount of health, making him the next choice.

Collectors: Miranda and Grunt. They can take care of Barriers and armor collectors use. Grunt provides protection against Husks and abominations

Mechs and Geth: Tali and Legion. They have AI hacking which makes these levels almost too easy.

If you don't have some of the teammates mentioned here they can be replaced with Miranda who is extremely versatile and can take care of any enemy type.

3) If you are certain that your team mates will die in a certain battle, leave them behind. Put them in a room behind you and face the battle alone. This makes sure that you can use their powers without killing them. If you taken them along anyway, they may die and you will lose access to their powers.

4) If unsure whether you can deal with the enemy where you are now, turn around and backtrack till you reach a suitable cover position. This means that enemies will have to follow you and leave their cover behind. Most probably they will come at you in a single file making them easy to kill.

5) Some enemies ahve clear weaknesses that can be exploited to instantly kill them once their protection has been removed. Husks, Abominations and Mech are very prone to getting shredded by Concussive shots. Abominations also die instantly if Incinerated. Enemies with flamethrowers, like Geth destroyers and Blood Pack pyros can be killed with Overload or Incinerate. A well placed shot on the tanks on their backs also does the trick.

#2
Mr_Raider

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For collector missions, I really like Mordin. Incinerate chews through armor, cryo slaughters husks.

#3
PsyrenY

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Mr_Raider wrote...

For collector missions, I really like Mordin. Incinerate chews through armor, cryo slaughters husks.


Neural Shock is even better. Lower cooldown, longer duration, and with the free point you get for making him loyal you can also max Incinerate and Salarian Scientist. (I generally go with the Genius evolution so he is less squishy; I use him more for his powers anyway.)

If you go with Cryo instead, you will only be able to max 2 powers rather than 3.

Modifié par Optimystic_X, 10 septembre 2010 - 02:48 .


#4
Simbacca

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Don't be afraid to use Medkits and Heavy Weapons. There are pickups scatter throughout every mission and the whopping 100 credits you could get for already being stocked is too little to matter at all (there's already more than enough credits just doing the missions to buy everything in the game).



Kasumi can be good for just about any mission, Shadow Strike and Flashbang are versatile enough to use anywhere. She's almost OP.

#5
Simbacca

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Optimystic_X wrote...

Mr_Raider wrote...

For collector missions, I really like Mordin. Incinerate chews through armor, cryo slaughters husks.


Neural Shock is even better. Lower cooldown, longer duration, and with the free point you get for making him loyal you can also max Incinerate and Salarian Scientist. (I generally go with the Genius evolution so he is less squishy; I use him more for his powers anyway.)


On Shepard, yes; on Mordin, no.  Neural Shock does have a quick 3 second cooldown for Shepard, but a slower 6 second cooldown on Mordin.  Full Cryo Blast has a 4.5 second cooldown for both.

Also, new DLC allows for squadmate respeccing.

Modifié par Simbacca, 10 septembre 2010 - 02:50 .


#6
Bozorgmehr

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Simbacca wrote...

Kasumi can be good for just about any mission, Shadow Strike and Flashbang are versatile enough to use anywhere. She's almost OP.


It's a shame Liara cannot be recruited. She would be the ultimate squadmate, damn I love her (maybe a littel ME1 sentiment:P). I'm chasing Vasir and the Shadow Broker at the moment with Liara and Samara (playing Adept of course). Double Singularity; double Stasis; double Warp; double Throw; double Pull and Reave = biotic play time!

Let's hope someone discovers a way to add Liara to the team ;)

#7
Crunchyinmilk

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3) If you are certain that your team mates will die in a certain battle, leave them behind. Put them in a room behind you and face the battle alone. This makes sure that you can use their powers without killing them. If you taken them along anyway, they may die and you will lose access to their powers.

This is by far the biggest failing of the tiered difficulty system. The higher the difficulty, the stronger your enemies get - not just their health and protection but their accuracy and damage. This makes sense.

Shepard gets weaker to make them more cautious. Their powers less efficient to encourage careful use. This make sense.

What makes no sense is that your squad mates become wafer thin. They're already thick as a brick and programmed to run around in the middle of a fire fight because it looks cool. They're already stuck with a serious delay on their powers recharge and a serious deduction in their weapon damage.

Why does the game encourage you to hide squad mates away and think of them as just extra powers on your hot bar? Instead of, oh I don't know... team mates.

On Insanity difficulty its clear the average merc has more hit points, better weapons, better aim, more (unlimited) ammunition than Shepard does. If they weren't so gosh darn polite about staying at a safe distance and letting Shep's shield and health recharge... well.

Is that why cannon Shepard is mostly renegade decisions? Because they're not polite and don't stay behind cover, rudely charging enemy positions and actually killing them?

Modifié par Crunchyinmilk, 10 septembre 2010 - 03:12 .


#8
Kronner

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Because Shepard (player) is supposed to give them commands. Besides, if Shepard (player) is the one closest to the enemies, your squadmates will rarely ever die, because most of the enemy fire will be focused on you.

#9
Bozorgmehr

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I don't have problems with squadies dying all the time and I don't command them to go hide somewhere. Just stay on the offensive (squadies will stay behind you to cover your back). Enemy AI shoots nearest enemy (not behind cover). That's you!



Dominate and AI Hacking can help out, use Barrier or GSB for extra protection (ED boost your shields too), Stasis is awesome, Singularity and Drones are excellent CC abilities.

#10
OniGanon

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Heavy Weapon Power Cells also replenish a large chunk of your normal ammo. This can be important to note on some battles such as the final Horizon battle.



Loyal Jack, Loyal Samara, Miranda and Thane are great teammates to have on Collector Ship and Suicide missions.



Mordin with Full Cryo Blast and Grunt are great on the Reaper IFF mission.

#11
NICKjnp

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Be aggressive! Be be aggressive! For some reason I've found that the more aggressive I am on Insanity the more survivable it is. If you immediatley attack enemies when they arrive and don't give them time to spread out then you are more likely to survive because they are less likely to try to flank you... or assume direct control.

Modifié par NICKjnp, 10 septembre 2010 - 03:58 .


#12
Mr_Raider

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NICKjnp wrote...

Be aggressive! Be be aggressive! For some reason I've found that the more aggressive I am on Insanity the more survivable it is. If you immediatley attack enemies when they arrive and don't give them time to spread out then you are more likely to survive because they are less likely to try to flank you... or assume direct control.


Seize control of the battlefield!

Seriously though on collector missions, I wish I could remove weapons from squadmates. Having them fire willy nilly all over the place leaves to many weakened collectors for Harbinger to cherry pick. When I am alone, I make sure I concentrate on killing collectors one by one, very fast.

#13
Simbacca

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Mr_Raider wrote...

Seize control of the battlefield!


Seize control of the battlefield!

#14
OniGanon

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NICKjnp wrote...
Be aggressive! Be be aggressive! For some reason I've found that the more aggressive I am on Insanity the more survivable it is. If you immediatley attack enemies when they arrive and don't give them time to spread out then you are more likely to survive because they are less likely to try to flank you... or assume direct control.


Yes, this.

If you hunker down in whatever cover the game first gives you, the enemy will spread, will try to flank you, and will pour upon you the maximum amount of fire from the maximum amount of spawns spread in the the most directions, which will in turn force you to hunker down further, which allows the enemy to spread further...

Don't let them do that.

Hit a position hard and fast on one side, advance up the enemy's flank, then hold that position with everything you've got until it's completely yours, then advance further along their flank. Doing this, you reduce the amount of spawns you face, reduce the territory they can occupy, and the enemy will have no cover against your squadmates' fire (because they will be trying to take cover from you).

Thisisme800's vidoes on the subject are great viewing. A bit needlessly complicated in some parts, but they really changed the way I played this game.

Every class should be played aggressively. Every single one. They don't have to be crazy in your face with a  shotgun and everything, but you should always be advancing as best you are able.

#15
RGFrog

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Bozorgmehr wrote...

It's a shame Liara cannot be recruited. She would be the ultimate squadmate, damn I love her (maybe a littel ME1 sentiment:P). I'm chasing Vasir and the Shadow Broker at the moment with Liara and Samara (playing Adept of course). Double Singularity; double Stasis; double Warp; double Throw; double Pull and Reave = biotic play time!

Let's hope someone discovers a way to add Liara to the team ;)


Been done, check the modding thread.

#16
SHmoking

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For my first run, I used a Vanguard at veteran difficulty level, and the challenge was just right for me. Now I am importing a level 30 Infiltrator for my second run, do you all think Insanity level will provide about the same amount of challenge? or should I try hardcore instead?

#17
OniGanon

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The gap in difficulty between Veteran and Hardcore is kinda huge. But then the gap in difficulty between one's first and second run is also pretty big, so... hard to say. Just give it a go and keep an early save seperate. You can always turn the difficulty down if it's too much.



I would say skip Hardcore though. If you can handle Hardcore, you can handle Insanity. The difference between the two is small.

#18
RGFrog

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SHmoking wrote...

For my first run, I used a Vanguard at veteran difficulty level, and the challenge was just right for me. Now I am importing a level 30 Infiltrator for my second run, do you all think Insanity level will provide about the same amount of challenge? or should I try hardcore instead?


I'm assuming you're importing an ME2 character in which case you'll be starting an NG+. Your shep will be at lvl 30 from the onset. All your adversaries will be similarly upgraded. So, if you start a Hardcore or Insanity run, you'll be in for a bit of a run for your money. You'll be lvl 30, your targets will be roughly lvl 30, and your squad mates will be back at lvl 1-5...

It will definitely be a different challenge from the vanguard run you just completed :)

#19
OniGanon

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Ohh, you're going for NG+?



NG+ Insanity is pretty harsh until you clear Horizon and get some upgrades into you. The first fight on Freedom's Progress is a killer!

#20
RGFrog

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No doubt. I wish the adepts had a "throw bone or stick" power for those stupid dogs on NG+ insanity.

#21
Kronner

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IMHO NG+ difficulty is largely overrated. It is not much harder than vanilla Insanity. Sure, you will be less effective for like 5 or 6 hours into the game. After Horizon you can easily get all the important upgrades and since then there is no difference at all. Not to mention that every DLC brought some upgrades (extra biotic damage, tech - this means you get CD upgrades sooner).

Actually NG+ can be beneficial for some classes like Vanguard. You have lower cooldown thanks to maxed passive and Heavy/Area Charge right from the start + Inferno and squad Cryo ammo. The only difference is that you might have to melee more until you get SG damage upgrades and the shield/barrier piercing upgrade (like 3h in tops).

You also have advanced weapon from CS right from the start no matter what class are you.

Same for Soldier, Adrenaline Rush has the same cooldown for the whole game. You have ammo against everything. Can't be easier really.

Adept (and maybe Engineer) is perhaps the only class where lack of upgrades make significant difference.

And if you have some crazy bonus power like Energy Drain, Reave and now maybe even Stasis it is just as easy as vanilla Insanity. Just my experience though.

Modifié par Kronner, 11 septembre 2010 - 01:35 .


#22
Guest_m14567_*

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Yeah, NG+ insanity isn't so much different from insanity. But to me, the hardest mission possible is doing Kasumi's loyalty mission first before any other mission on NG+. You lose your shields instantly and you have to worry about flashbangs kicking you out of cover, it is difficult.

#23
Kronner

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I agree, the flashbangs are deadly. It also does not help that Kasumi is the only squadmate for that mission, and she is not anything special without her own flashbang either.

#24
OniGanon

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IMO the hardest possible NG+ mission is anything BUT Kasumi's, because it means you're doing it without a Locust. :P



(doesn't apply to Soldiers obviously)

#25
Kronner

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OniGanon wrote...

IMO the hardest possible NG+ mission is anything BUT Kasumi's, because it means you're doing it without a Locust. :P


Yes, but Locust is hardly primary weapon on a NG+ playthrough.

Modifié par Kronner, 11 septembre 2010 - 02:19 .