Peace to all the players and to Bioware for making a great game. This is an invitation for you to share and discuss your strategies and builds for the xbox. PC players are welcome to make build suggestions as well.
As xbox players know, Mass Effect 2 plays differently on the xbox. We lack the PC’s hotkey nirvana and speedy mouse targeting. We have to work a lot harder to pull off those sick, no pause, biotic combos and the smooth gameplay we see on PC gameplay videos.
I try to keep my games flowing as much as possible, only pausing to switch weapons. I’ve found that the gameplay on the xbox points me towards certain builds and strategies in order to keep the flowing, no pause playstyle. I’ve completed insanity and insanity NG+ many times with each class, and below I outline the console issues I’ve encountered. I also list the builds I’ve found most effective for the xbox on insanity. Feel free comment and to post any tips, tricks, builds and strategies you’ve found effective on the xbox.
Lastly, if anyone has found an effective insanity Adept build and strategy for the Xbox that doesn't involve constantly pausing the game to biotic combo, please post it. I haven’t been able to get the adept flow up to par with the other classes and would like to know if anyone has had luck with that class on the xbox.
Xbox problems
For anyone who plays on the xbox these problems are very familiar. I detail them here for any future console players and PC players to who would like to suggest any builds or strategies.
Hotkey issues:
1. Only 3 keys for Shepard and one D-pad key for each squaddie is a serious handicap. Heavy power users are almost forced to pause to be effective. Further, in order to use the D-pad you have to release the "move" joystick, which breaks the flow of combat. It also means your squad-mates can't use powers or be moved to cover while you storm. Bummer.
2. The D-pad hotkeys also double as squad position buttons. If the targeting assistance isn't locked on to a target when you press the D-pad, you send your squad-mates, and not their powers, into a mob. You then have to recall them and retarget enemies, breaking the flow of combat. This truly sucks and brings me to the second set of issues.
Joystick problems:
1. Aiming is slower and less precise with a stick than with a mouse. Targeting a specific mook in a crowd at a distance can be a pain without pausing. This is more of a problem with single target powers (as opposed to guns) and makes it hard to perform biotic combos consistently.
2. Lastly, target tracking with the joystick sucks. Shooting or throwing a fast-moving, pulled target is a pain. Tracking while looking down the sights (not scopes, snipers work well on the xbox) is also annoying. If the crosshairs have to move more that a few degrees there is a definite lag before they catch up to the target. Even the hacking game is a lot slower on the Xbox due the way the stick moves the cursor.
Xbox Solutions
Here are the builds that give me the smoothest Xbox games (minimal pauses/minimal deaths). I list the builds, bonus weapons/powers, bumper assignments and mission specific respecs. Feel free to comment and to post your own builds/strategies.
Widow Soldier with Slam
A PC classic that runs perfectly on the xbox. Flexible and deadly at all ranges.
Check Average Gatsby’s YouTube vids for an excellent guide.
social.bioware.com/forum/1/topic/261/index/1649502/
Bumper Power: Slam (or another CC power)
Main weapons: Widow/Mattock
Build:
Heightened AR
Heavy Disruptor Ammo
Squad Cryo Ammo
Inferno Ammo
Commando
Slam 1
Scimitar Vanguard with Reave (Sabresandiego)
Another PC classic that pwns on the xbox.
Check Sabersandiego’s vids for details and inspiration.
social.bioware.com/forum/1/topic/261/index/1457282/
Bumper Powers: Reave/Shockwave
Main weapons: Scimitar/Locust/Viper
Build:
Inferno Ammo
Squad Cryo
Heavy Charge
Shockwave 1
Champion
Area Reave
Scimitar Sentinel with Tungsten Ammo
This is a Tech-Tank build that I developed and found to work very well on the Xbox.
(Pop Mordin’s incineration blast and Zaeed’s inferno grenade to stagger and break defenses, cryo blast, rush in and unload buckshots and elbows)
Bumper Powers: Overload/Cryo Blast
Main weapons: Scimitar/Locust
Build:
Throw 1
Assault Armor
Area Overload
Cryo Blast
Guardian
Tungsten Ammo
Respec for Collector missions:
Bumper Powers: Heavy Warp/Throw Field
Build:
Throw Field
Heavy Warp
Assault Armor
Overload 1
Guardian
Tungsten Ammo
GPS Engineer with Tungsten Ammo
Another build I found to work with limited hotkeys.
(cast drone, strip defenses with GPS, cryo and close in, finish with a shotgun blast, melee or incinerate)
Bumper Powers: Incineration Blast/Cryo Blast
Main weapons: Geth Pulse Shotgun/Locust
Build:
Area Overload
Incineration Blast
Attack Drone
Cryo Blast 1
Demolisher
Tungsten Ammo
Bumper Powers for Geth Missions
Area Overload/Cryo Blast
Scimitar Infiltrator with Flash-Bang
My Mokoto Kusanagi build. Check numotsbane’s excellent flash delirium guide to flashbang grenades.
social.bioware.com/forum/1/topic/261/index/3293034
For Groups (toss a FB, storm in and unload point blank, melee and cloak to reposition)
For single targets (cloak, storm in and blast away point blank, finish with melee or incinerate) thisisme8 style.
Bumper Powers: Incineration Blast/Improved Flash Bang
Main weapons: Scimitar/Locust
Build:
Disruptor Ammo 2
Squad Cryo Ammo
Enhanced Cloak
Incinerate 3
Agent
Improved Flash Bang
Respec for Geth Missions:
Bumper Powers: Incineration Blast/Area AI Hacking
Build:
Heavy/Squad Disruptor Ammo
Enhanced Cloak
Incineration Blast
Area AI Hacking
Agent
Old School Vanguard/Shotgun Adept (Arhka)
Emulates the Singularity Vanguard from ME1.
Check Arhka's guide and vids for details.
social.bioware.com/forum/1/topic/128/index/3348216
Bumper Powers: Warp/Barrier
Main weapons: Eviscerator/Locust/Phalanx
Build:
Heavy Warp
Heavy Singularity
Heavy Barrier
Pull Field
Throw 1
Bastion
Modifié par horangi88, 10 septembre 2010 - 11:26 .





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