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Please Bioware, bump up the budget for DA2!


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#51
Fishy

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Tooneyman wrote...

I don't care what the budget is, but when it comes down to a video game. The most important aspect is it should be fun. Nothing more and nothing less. If it has a great story and the gameplay sucks. Why play it? I've seen games with a budget the size of COD and the game was horrible. I've seen games with the smallest of budgets lets say Shadow of the collessus and it was great, so please make the game fun.


They respected their budget . They ended up with a very good game.Yes a very good exemple.
You can't make a ferrari with a tacos.

But like i said you can't compare the witch hunt vs shadow of the dood broker.We don't know the detail .There's just more than *make this and do this like this*

#52
Haexpane

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Estelindis wrote...
  I've found the difference in quality between DLC for DA:O and ME2 to be so vast that I have wondered if 


Not everyone would agree.  I would argue that most of the ME2 DLC was throwaway/ could have easily been launched w/ the game.  Zaed and the Cerebus?  You really think those were better than DA DLC?

The assassin chick that you can't romance and had a cool story but the DLC was 90 minutes long?  Skins for Jack?

Take a closer look at the ME2 DLC. It's very pretty, shiny and flashy.  Most of it is shorter than DAO and has less bang for the buck

#53
Phoenixblight

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Haexpane wrote...

saruman31 wrote...
 

Firs of all, there is no market out there for Star Wars. just look at The Force Unleashed 2... r.


check ur facts.  TFU1 was a big big seller



Check your facts if that was so Lucas Arts wouldn't have cancelled development of TFU 3 and fired 30% of their staff. 

#54
Kilshrek

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Try games costing $100 AUD new for PC, $110 for consoles.



Anyway, why would a company put less money into one game, and more into another? That is, if both are meant to be big, AAA titles. Does it make sense that you would put 6 eggs in one basket and 12 in another and sell both for the same price? People catch on to that sort of thing, quick.



I don't pretend to know the money works of any company but OP didn't make much sense.

#55
Haexpane

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Ingrimm22 wrote...

Really guys, i've played ME 2 and DA pretty much back to back (incl. all DLC) and both games don't even exist on the same planet when it comes to production values


Of course they don't.  ME2 is a very pretty SHOOTER.  DAO is a deep RPG.  

RPGs never look as good as shooters, because much of the time is spent on complex gameplay systems, quests, story, background, loot tables etc...

The prettiest RPG to come out in a while?  Final Fantasy 13, and guess what, it was a stripped down linear action game that dropped most of the RPG aspects.   Coincidince?

ME2 was fun, but it's not nearly as complex or in depth as DAO, and don't even get me started on the level design.  (pick up trucks and chest high boxes?)

Modifié par Haexpane, 10 septembre 2010 - 11:19 .


#56
Haexpane

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Phoenixblight wrote...

Haexpane wrote...

saruman31 wrote...
 

Firs of all, there is no market out there for Star Wars. just look at The Force Unleashed 2... r.


check ur facts.  TFU1 was a big big seller



Check your facts if that was so Lucas Arts wouldn't have cancelled development of TFU 3 and fired 30% of their staff. 


You are associating irrelevant pieces of information.  Lucas Arts canned TFU 3 and layed off people because they have a new BOSS.

Prepare to get PWNED by facts

---------------------
Star Wars: The Force Unleashed Sells 5.7 Million Units Worldwide

by Eric Caoili




3 comments



Posted Image



Posted Image


Posted Image




 

 


February 11, 2009


 



Posted Image


Posted Image






<a href='http://69.59.137.121...DOM_NUMBER_HERE' target='_blank'><img src='http://69.59.137.121...&#38;n=a5dc8883' border='0' alt='' /></a>
LucasArts's Star Wars: The Force Unleashed sold
5.7 units worldwide across all platforms since releasing in September,
making it the fastest-selling Star Wars game in history.



Several versions of the title were shipped, with LucasArts developing
editions for PlayStation 3 and Xbox 360; Krome Studios for PlayStation
2, PlayStation Portable, and Wii; n-Space for DS; and Universomo for
iPod Touch, iPhone, N-Gage, and other mobiles.



The non-mobile releases immediately established The Force Unleashed as the fastest-selling Star Wars game in history, moving over 1.5 million copies globally in just its first five days of sale.



The title's demo also received a record number of downloads
on Xbox 360, with over one million gamers grabbing the trial in just
eight days. Likewise, the PlayStation 3 version was the most downloaded
game demo for the PlayStation Network.



The Force Unleashed also recently won
the second annual Video Game Writing Award from the Writers Guild of
America, an award seeking to "encourage storytelling excellence in video
games, improve the status of writers, and foster uniform standards
within the gaming industry."



The overall Star Wars brand was so successful in 2008, Lucasfilm says
its toy and product line experienced its strongest holiday sales in the
31 years since the theatrical debut of the first Star Wars movie,
despite the currently challenging retail economy.



According to consumer research firm The NPD Group, the brand's toy
retail sales in 2008 exceeded $450 million, and Star Wars: The Clone
Wars was the single most popular licensed toy property last year.



The brand is also celebrating the success of 14 different Star Wars
titles appearing on the New York Times best seller list (including a
Star Wars: The Force Unleashed novelization). The Star Wars: The Clone
Wars cartoon also scored as the most-watched series debut in Cartoon
Network's history, and the StarWars.com site saw a 30 percent jump in
traffic.
Related news:[/list]

#57
Haexpane

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Kilshrek wrote...

 

Anyway, why would a company put less money into one game, and more into another? T

Sales projections.  If something is projected to sell more, it may get a bigger budget (depends on who is making the decision)

#58
Guest_slimgrin_*

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Haexpane wrote...


RPGs never look as good as shooters, because much of the time is spent on complex gameplay systems, quests, story, background, loot tables etc...

ME2 was fun, but it's not nearly as complex or in depth as DAO, and don't even get me started on the level design.  (pick up trucks and chest high boxes?)


Amen. 

#59
Bryy_Miller

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Phoenixblight wrote...

Haexpane wrote...

saruman31 wrote...
 

Firs of all, there is no market out there for Star Wars. just look at The Force Unleashed 2... r.


check ur facts.  TFU1 was a big big seller



Check your facts if that was so Lucas Arts wouldn't have cancelled development of TFU 3 and fired 30% of their staff. 


Well, that's only because Lucasarts doesn't care about ART! LOL :o

#60
Ingrimm22

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David Gaider wrote...
Big companies have their own brand of "common sense" too, no question. All I'm saying is that throwing money at a problem is rarely a solution outside of a fan's desire. Quality is always going to be a concern, from every angle. Saying "make it better" is a bit of a no-brainer, don't you think?


I didn't just say "make it better", i just voiced my opinion about where i think the problem is. The shortcomings of DA are clearly not due to lack of talent or dedication. Dialogue for example in DA belongs to the very best in the business, if not the best. I'm just saying: If you don't have the manpower or funds to make quality DLC for two games (which would be quite understandable) just don't make it, period. Bad DLC can damage a franchise more than good DLC can improve it. You have the numbers: Only 15% of the buyers of a game are willing to dish out additional bucks for DLC. These 15% however are the diehard-fans who go to forums and cry all day if it's bad, damaging the good name of a franchise in the process. Is this really worth it? I don't know.

#61
Haexpane

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Ingrimm22 wrote...

  I'm just saying: If you don't have the manpower or funds to make quality DLC for two games (which would be quite understandable) just don't make it, period. 


ok 2 big issues here. You used the literary crutches "I'm just sayin" and typing the word "period" at the end of  a sentence.   Your definition of "quality DLC" is not the same as everyone elses.   Take a look at the actual ratings of the DLC on XBL and PSN how do those look?

Those are VERIFIED PURHCASES,  so people who definitely at least bought the DLC.   They are rated highly.   IDK about Steam or PC side but on the XBL/PSN side, people who actually paid for the DLC seem to enjoy it.

Furthermore, I challenge you to name BETTER DLC for RPGs released this year?    

Too many people expect a $60 game from a $7 DLC pack

#62
Dynamomark

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Haexpane wrote...
Furthermore, I challenge you to name BETTER DLC for RPGs released this year?    

Lair of the Shadow Broker

#63
Haexpane

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Dynamomark wrote...

Haexpane wrote...
Furthermore, I challenge you to name BETTER DLC for RPGs released this year?    

Lair of the Shadow Broker


Well that is if you consider ME2 an RPG.  For the sake of this thread, I will grant you that.  In context, and only in context, will I dare classify ME2 as an RPG :)

 You say Lair of the SB?  Well I call your LairoftSB and RAISE you a Jack/Garrus Skin and a Lelianna's Song!  I'll toss in a few Feastday gifts to sweeten the pot! :wub:

#64
Orbweaver

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I personally enjoyed Warden's Keep and The Stone Prisoner. Shale cracked me up more than once, is just as good at bashing skulls in as Sten, and watching her interact with the others in the group was priceless (not to mention what it added to the "Paragon" quest line). Warden's Keep honestly added content to the game that I use on subsequent play-throughs of DA:O (namely, Sophia Dryden's armor, the party chest, and the extra shops.)



I did end up doing Leliana's Song (which was by far the best DLC released for the game), and purchasing most of the other DLC content for DA:O. I've shyed away from purchasing Witch Hunt due to the reviews it received here on the forums (both in terms of bugs and content), but hey, if the mods here at DA can come up with DLC for DA:2 that is half as good as Warden's Keep and The Stone Prisoner were for DA:O, I'll happily spend $7.00-$9.00 to see what they've come up with.

#65
Dynamomark

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Haexpane wrote...

Dynamomark wrote...

Haexpane wrote...
Furthermore, I challenge you to name BETTER DLC for RPGs released this year?    

Lair of the Shadow Broker


Well that is if you consider ME2 an RPG.  For the sake of this thread, I will grant you that.  In context, and only in context, will I dare classify ME2 as an RPG :)

 You say Lair of the SB?  Well I call your LairoftSB and RAISE you a Jack/Garrus Skin and a Lelianna's Song!  I'll toss in a few Feastday gifts to sweeten the pot! :wub:

Regardless of whether ME2 is an RPG or not, Lair of Shadow Broker felt like an RPG to me. Leliana's song was awesome too. I didn't bother with the Garrus/Thane/Jack appearance.

#66
Haexpane

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Dynamomark wrote...

Haexpane wrote...

Dynamomark wrote...

Haexpane wrote...
Furthermore, I challenge you to name BETTER DLC for RPGs released this year?    

Lair of the Shadow Broker


Well that is if you consider ME2 an RPG.  For the sake of this thread, I will grant you that.  In context, and only in context, will I dare classify ME2 as an RPG :)

 You say Lair of the SB?  Well I call your LairoftSB and RAISE you a Jack/Garrus Skin and a Lelianna's Song!  I'll toss in a few Feastday gifts to sweeten the pot! :wub:

Regardless of whether ME2 is an RPG or not, Lair of Shadow Broker felt like an RPG to me. Leliana's song was awesome too. I didn't bother with the Garrus/Thane/Jack appearance.


You made the right call, the Skins are worthless.  but I buy almost all single player RPG or RPG hybrid DLC to support it in spirit.  I hate the COD style of charging for map packs, content that will eventually go away.

So I say TIE? in quality.  Lelianna and Lair are clearly the best of ME2 / DAO.

Personally I did not care for Shale DLC , Zaed was worse.  But I was one of the few that enjoyed the RTO and the Darkspawn DLC ( I really didn't think I'd like the Darkspawn DLC but it turned out pretty fun)

#67
Ayanna Nyx

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I personally thought RTO and Warden's Keep was the best DA DLC, I wasn't that keen on Leliana's song at all, just wanted it over with rather than actually enjoying the process of it. I prefered Witch Hunt.



Agreed about Zaed's whole story/ character, just didn't like him. Kept trying to pretend I gave him those damn scars.....

#68
Darkchipper07

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Orbweaver wrote...
 Warden's Keep honestly added content to the game that I use on subsequent play-throughs of DA:O (namely, Sophia Dryden's armor, the party chest, and the extra shops.) 


I just found out about this the other day and palm connect right to face, to think I carried some of the armor i found but couldn't use for so long.

#69
AndrahilAdrian

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slimgrin wrote...

Ingrimm22 wrote...

I know you guys have very expensive delelopments going on at the moment (namely TOR and ME 3)


Jettison TOR. Problem solved.


I FULLY support this (even though Bioware will never do it of their own free will). MMOs aren't Bioware's style, can't be story driven, and charge absurd subscription fees. I also agree that Dragon Age 2 should have production values on par with ME3.

#70
TheMadCat

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AndrahilAdrian wrote...

slimgrin wrote...

Ingrimm22 wrote...

I know you guys have very expensive delelopments going on at the moment (namely TOR and ME 3)


Jettison TOR. Problem solved.


I FULLY support this (even though Bioware will never do it of their own free will). MMOs aren't Bioware's style, can't be story driven, and charge absurd subscription fees. I also agree that Dragon Age 2 should have production values on par with ME3.


MMO's not being BioWare's style could actually be a boon here. Maybe the genre will finally have a successful shift in it's style rather then everyone copying either the WoW or Silk Road models.  Grant it I don't actually expect BioWare to stary far off the WoW model, but still the the fact it's not their style doesn't automatically mean it would be bad.

Anyways resource allocation doesn't really work like that. You don't can a project (Especially one that's already had severla years of development) simply to reallocate funds to another project. Every dollar put into the project you just canned is a 100% loss (More if it's credited) so Origins would not only have it's own costs to cover but it'd also the entire TOR budget to make up for as well.

#71
Bryy_Miller

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AndrahilAdrian wrote...

slimgrin wrote...

Ingrimm22 wrote...

I know you guys have very expensive delelopments going on at the moment (namely TOR and ME 3)


Jettison TOR. Problem solved.


I FULLY support this (even though Bioware will never do it of their own free will). 


I really don't think you should be assuming that EA is making BioWare make the game.

#72
Blastback

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Do we even know what the budget is for DA2 compared to Origins? I've made my share of gripes over bugs and such in Origins and Awakening, but this seems a little silly.



And no jettisoning TOR. I'm more excited by it than I have been anything in a while. Game related anyway.

#73
Ayanna Nyx

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I'm not sure about the budget either, what concerns me is the time spent on the game. I'm a bit worried about it already being released at the beginning of next year.... Well, I guess we'll find out then how it went

#74
TheMadCat

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Blastback wrote...

Do we even know what the budget is for DA2 compared to Origins? I've made my share of gripes over bugs and such in Origins and Awakening, but this seems a little silly.

 


Budgets for franchise sequels are typically far less then the original, mostly because they aren't as time consuming and recycle various tools and assessts.

#75
Sylvius the Mad

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David Gaider wrote...

Big companies have their own brand of "common sense" too, no question. All I'm saying is that throwing money at a problem is rarely a solution outside of a fan's desire. Quality is always going to be a concern, from every angle. Saying "make it better" is a bit of a no-brainer, don't you think?

For the record, I want you to spend less money on games so you can't afford VO and need to design without it.