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Please Bioware, bump up the budget for DA2!


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#76
Bryy_Miller

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Sylvius the Mad wrote...

David Gaider wrote...

Big companies have their own brand of "common sense" too, no question. All I'm saying is that throwing money at a problem is rarely a solution outside of a fan's desire. Quality is always going to be a concern, from every angle. Saying "make it better" is a bit of a no-brainer, don't you think?

For the record, I want you to spend less money on games so you can't afford VO and need to design without it.


While it is in a companies interest to spend as little as possible on a product, it's never going to be so they can consciously take away features.

#77
grregg

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Can you clarify? It would seem that companies can and do consciously remove features all the time...

#78
Perfect-Kenshin

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I can fully understand the higher-up's rationale. Simply put, Dragon Age is nowhere near as successful as Mass Effect. Would you (in their position) really wish to invest equal funding?

#79
Dave of Canada

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Perfect-Kenshin wrote...

I can fully understand the higher-up's rationale. Simply put, Dragon Age is nowhere near as successful as Mass Effect. Would you (in their position) really wish to invest equal funding?


Wasn't Dragon Age considered the greatest and best selling new IP for both EA and Bioware?

#80
Pritos

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Dave of Canada wrote...

Perfect-Kenshin wrote...

I can fully understand the higher-up's rationale. Simply put, Dragon Age is nowhere near as successful as Mass Effect. Would you (in their position) really wish to invest equal funding?


Wasn't Dragon Age considered the greatest and best selling new IP for both EA and Bioware?

I guess we have been fooled.

#81
Everwarden

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David Gaider wrote...

Ingrimm22 wrote...
Really guys, i've played ME 2 and DA pretty much back to back (incl. all DLC) and both games don't even exist on the same planet when it comes to production values. I mean the DLCs for both games look like they come from different developers. ME 2 DLC is really great and worth every penny or cent whereas most of the DA-DLCs where, well sub-par to say the least. "Awakening" was good (if not great) but the rest was a buggy and dissapointing mess which was in fact so bad, that it nearly damaged Origins in retrospect. Not to mention that the graphics in Origins (both artdirection and tech) where nowhere near as polished as in ME 2. I know you guys have very expensive delelopments going on at the moment (namely TOR and ME 3) but for pete's sake, show DA a little more love next time. It's worth it.


I'm sure the Powers That Be appreciate the financial advice. Posted Image


I -wish- Bioware would invest more in DA. Sadly, my wishing won't make it a good idea financially. :(

#82
Estelindis

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Haexpane wrote...

Estelindis wrote...
  I've found the difference in quality between DLC for DA:O and ME2 to be so vast

Not everyone would agree.  I would argue that most of the ME2 DLC was throwaway/ could have easily been launched w/ the game.  Zaed and the Cerebus?  You really think those were better than DA DLC?

The assassin chick that you can't romance and had a cool story but the DLC was 90 minutes long?  Skins for Jack?

Take a closer look at the ME2 DLC. It's very pretty, shiny and flashy.  Most of it is shorter than DAO and has less bang for the buck

Okay, first of all, I said that I find the quality difference to be huge, so I'm not claiming everyone would feel this way.  That said, your answer was that "not everyone would agree," so you're not claiming that this is anything but subjective either.  Given that we both acknowledge this is just a matter of opinion, then, let's break this down.

Wall of text incoming!  (Obviously, it's spoileriffic.)  TL;DR version: ME2 DLC looks better, plays better, and gives us more of the drama that makes roleplaying emotionally powerful.

DA:O has one item pack (or two, if you choose to regard Feast Day gifts and pranks as separate); the rest is story-based DLC.  While the story-based DLCs do grant items, they are rarely interesting visually (I think the Warden Commander's armour is the only one with DLC-unique visuals, but correct me if I'm wrong).  Gameplay-wise, they are simply more powerful items; they don't revolutionise gameplay.  By contrast, weapons and armour added via the four Mass Effect 2 item DLCs (plus the weapons added by Kasumi and Zaeed) are all visually distinct from the main game.  While the armours do just offer various bonuses, the weapons genuinely offer different gameplay experiences.  (I won't comment on the appearance packs, as they're not my cup of tea.)

DLC items aren't all that interesting to me (though I did like the Feast Day pack), so I'll mainly concentrate on story DLC.  On the DA:O side, we have: Shale; Warden's Keep; Return to Ostagar; Darkspawn Chronicles; Leliana's Song; Golems of Amgarrak; and Witch Hunt.  That's seven story DLC in total - an impressive amount.  On the ME2 side, we have:  Zaeed; Normandy Crash Site; Firewalker; Kasumi; Overlord; Lair of the Shadow Broker.  That's six, only one behind - but, as the Normandy Crash Site was very short, let's settle for five and a half as a fairer comparison.  In terms of numbers, DA:O has more.  (At the moment, anyway - but, seeing as Witch Hunt is the end of DA:O DLC while we still have more ME2 DLC on the way, this may not always be the case.)

Of the DA:O story DLCs, only Shale and Warden's Keep have much in the way of unique areas.  Return to Ostagar has a kind of unique area in that Ostagar is redone, plus there's Bann Loren's lands and an underground area that I don't recognise.  Darkspawn, Leliana, Golems, and Witch Hunt are almost exclusively composed of reused areas.  By contrast, all ME2 story DLCs have multiple new areas, some of which are visually *stunning.*  They expand the Mass Effect universe and show new and exciting vistas to the player. 

In terms of characters added to the party selection in the main game, Shale's the only one for DA:O, but possibly also (in my opinion) DA:O's best DLC.  Shale is fully intergrated into the game: she has a personal quest and party banter with everyone in the group.  That's no small undertaking and the result is great!  By contrast, while Zaeed and Kasumi have interjections at all the points where other ME2 squadmates have interjections, they don't have properly developed conversation trees and they only have loyalty missions rather than the standard recruitment + loyalty of the rest of the squad.  But, like Shale, their missions and interactions have emotional punch.  (I don't know why you make a point of mentioning that Kasumi can't be romanced, by the way.  Neither can Shale!  But maybe it wasn't a criticism.)
 
In terms of temporary party members, DA:O DLC has a big roster of interesting characters, but none of them get very much time.  That said, I generally found them to be the best parts of their DLCs (I really liked the dwarven brothers in Amgarrak, and Ariane and Finn were what made Wtich Hunt worth playing for me).  By contrast, Liara as a temporary squad member in Lair of the Shadow Broker is implemented spectacularly well.  She has wonderful interplay with Shepard whenever the two are on screen together and some of the most emotional scenes I've seen in any video game come from the development of her story.

There are two main ways in which DA:O DLC falls down for me, though: drama and consistency.  Take Leliana's Song, for instance.  There is almost no drama to the story, because the player already knows the outcome - yet it changes the story in the one way it shouldn't have been changed by relocating it to Denerim.  So many people would have loved to see Orlais, but instead old areas were reused.  Another example would be Return to Ostagar.  Ignoring the fact that the DLC was delayed so many times that by the time it was finally released any punch it might have had was much diminished, there was almost no dialogue.  You didn't get to ask Loghain to reflect on what he'd done, ask Wynne about fallen companions, or ask Alistair how he might feel about the possible responsibility of leading Ferelden in battle considering what had happened to Cailan.  You *did* get to hear inappropriate sexual banter between Alistair and Wynne that was completely out of keeping with their relationship up to that point (which had been a kind of grand/mother and grand/son dealie).  Getting the chance to put Cailan to rest was nice, but it was just so little. 

Ditto Witch Hunt: people bought it because they wanted more Morrigan, but there was only a few minutes of dialogue with her at the very end.  When people joked pre-release that the sole contact the PC might get with her would be a single conversation at the end of a long dungeon, I laughed.  I didn't believe for a minute that this would be what we actually got, especially considering that this was the last DA:O DLC.  I honestly thought more would have been put into the end.  Compare the reunion with Morrigan to that with Liara.  You see much more of Liara.  You get to fight at her side.  You get to help her achieve her goals.  You get to console her and be consoled by her.  It actually feels like a true character journey.  Morrigan says little that she had not already said to the player.  The whole enigmatic witch with inscrutable plans that may be tragic for her personally is great - but there has to be some point where we go further and find out more!  This DLC was billed as giving us resolutions and insight, but it simply didn't.  I agree that it offered something extra and special to those who romanced her, but it wasn't much - and the friendship path offered virtually nothing.  My Shepard in Overlord gets to do much more to help an NPC's child-like brother than my Warden in Witch Hunt gets to do to help her lover's child.  Both are innocents who are being exploited to serve another's grand purpose (arguably, in Morrigan's case, since we don't know the full story, but it seems likely from my point of view).  But all we can do in the case of the god child is refuse to go along with the initial plan back in Origins, in which case all Morrigan gives us in Witch Hunt is an angry reception because we didn't help her.  If the child exists, there is nothing we can do to help (at least as friends; a lover of Morrigan can do something, presumably, but we don't know what it is because of the fade-to-mirror ending).  The ending of Witch Hunt, accordingly, left me feeling powerless.  The ending of Overload left me feeling disgusted by what had been done and so glad that my Shepard could stop it.  Numerous reviewers have commented on how moving the ending was, in fact.

In general, DA:O's DLCs have been mostly comprised of hack 'n' slash combat through hordes of the same kinds of foes we've fought before, through the same places where we've fought before.  The combat would be more exciting if there was more to motivate us in terms of story, but the drama is just so lacking that, once it's all over, I have the feeling of having eaten fast food rather than a good meal: it's insubstantial and doesn't really satisfy any of my RPG cravings.  ME2 DLC does (in addition to simply having much higher production values).  This is why I find it generally superior.

Modifié par Estelindis, 11 septembre 2010 - 02:25 .


#83
Everwarden

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Perfect-Kenshin wrote...

I can fully understand the higher-up's rationale. Simply put, Dragon Age is nowhere near as successful as Mass Effect. Would you (in their position) really wish to invest equal funding?


Er.. I don't buy that until I see some sales figures. I see Dragon Age featured all over at every Gamestop and Wal-Mart I go to, both the original and Awakening; my GF recently wanted to buy ME2 and we couldn't find it without going online.

Could just be a fluke, but I found that to be telling.

#84
AndrahilAdrian

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Bryy_Miller wrote...

AndrahilAdrian wrote...

slimgrin wrote...

Ingrimm22 wrote...

I know you guys have very expensive delelopments going on at the moment (namely TOR and ME 3)


Jettison TOR. Problem solved.


I FULLY support this (even though Bioware will never do it of their own free will). 


I really don't think you should be assuming that EA is making BioWare make the game.

I'm not. I meant Bioware don't want to jettison it. The only reason they would is external factors.

#85
Perfect-Kenshin

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Dave of Canada wrote...

Perfect-Kenshin wrote...

I can fully understand the higher-up's rationale. Simply put, Dragon Age is nowhere near as successful as Mass Effect. Would you (in their position) really wish to invest equal funding?


Wasn't Dragon Age considered the greatest and best selling new IP for both EA and Bioware?

It was? In that case, I don't really understand the reasoning myself.  I guess the EA higher ups are just dumb.:blink:

Not sure why Gaiden is rationalizing their investments. Seems like common sense to invest more in the product which is likely to bring in the most profit.

Modifié par Perfect-Kenshin, 11 septembre 2010 - 02:16 .


#86
Anathemic

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David Gaider wrote...

biomag wrote...
No question about that. But also for a companies longevity its necessary to keep fans satisfied as returning customers are cheaper than gaining new ones. Additionally a bad reputation being spread by former fans isn't the best way to insure a companies success. Now, nothing about what I said is any news, but please BioWare spend a little more money on pre-release testing for DA than so far. Pretty much every addition to the main game has been a mess when it comes to bugs. Just to prevent disasters like the grand finale of "Witch Hunt".


Big companies have their own brand of "common sense" too, no question. All I'm saying is that throwing money at a problem is rarely a solution outside of a fan's desire. Quality is always going to be a concern, from every angle. Saying "make it better" is a bit of a no-brainer, don't you think?


Look at World of Warcraft, and look at the quality of SC2 and the quality of Diablo 3 just by the trailers, well Mr. Gaider seems that money does tend to fix alot of things.

But then there's the other option like CD Projekt demonstrated that money doesn't have to be requried to make great games like The Witcher. But as BioWare seems to not have grasped that fact yet (bugged DLCs, bugged gamplay, barely no patches) that option is not available now is it? :whistle:

#87
Knight Templar_

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isn't Bioware getting unprecedented funding from EA for TOR? I don't think it's wise to dump so much cash into two big projects at once.

But I don't have an understanding of the finance behind these entities. The people in charge of these entities however would, so I'll assume what they think is good, is. I mean I can guess all day but the people with all the information think action X is a good idea. It doesn't matter how many people think action Y is a good idea when this group of people do not have all the information.

#88
Perfect-Kenshin

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Knight Templar wrote...

isn't Bioware getting unprecedented funding from EA for TOR? I don't think it's wise to dump so much cash into two big projects at once.

Perhaps not, but my question is why they don't invest more in the project which will reasonably bring in more profit (Dragon Age)?:?

#89
Pritos

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Estelindis wrote...

Haexpane wrote...

Estelindis wrote...
  I've found the difference in quality between DLC for DA:O and ME2 to be so vast

Not everyone would agree.  I would argue that most of the ME2 DLC was throwaway/ could have easily been launched w/ the game.  Zaed and the Cerebus?  You really think those were better than DA DLC?

The assassin chick that you can't romance and had a cool story but the DLC was 90 minutes long?  Skins for Jack?

Take a closer look at the ME2 DLC. It's very pretty, shiny and flashy.  Most of it is shorter than DAO and has less bang for the buck

Okay, first of all, I said that I find the quality difference to be huge, so I'm not claiming everyone would feel this way.  That said, your answer was that "not everyone would agree," so you're not claiming that this is anything but subjective either.  Given that we both acknowledge this is just a matter of opinion, then, let's break this down.

Wall of text incoming!  TL;DR version: ME2 DLC looks better, plays better, and gives us more of the drama that makes roleplaying emotionally powerful.

DA:O has one item pack (or two, if you choose to regard Feast Day gifts and pranks as separate); the rest is story-based DLC.  While the story-based DLCs do grant items, they are rarely interesting visually (I think the Warden Commander's armour is the only one with DLC-unique visuals, but correct me if I'm wrong).  Gameplay-wise, they are simply more powerful items; they don't revolutionise gameplay.  By contrast, weapons and armour added via the four Mass Effect 2 item DLCs (plus the weapons added by Kasumi and Zaeed) are all visually distinct from the main game.  While the armours do just offer various bonuses, they are at least visually new and unique; the weapons genuinely offer different gameplay experiences as well as being visually unique.  (I won't comment on the appearance packs, as they're not my cup of tea.)

DLC items aren't all that interesting to me (though I did like the Feast Day pack), so I'll mainly concentrate on story DLC.  On the DA:O side, we have: Shale; Warden's Keep; Return to Ostagar; Darkspawn Chronicles; Leliana's Song; Golems of Amgarrak; and Witch Hunt.  That's seven story DLC in total - an impressive amount.  On the ME2 side, we have:  Zaeed; Normandy Crash Site; Firewalker; Kasumi; Overlord; Lair of the Shadow Broker.  That's six, only one behind - but, as the Normandy Crash Site was very short, let's settle for five and a half as a fairer comparison.  In terms of numbers, DA:O has more.  (At the moment, anyway - but, seeing as Witch Hunt is the end of DA:O DLC while we still have more ME2 DLC on the way, this may not always be the case.)

Of the DA:O story DLCs, only Shale and Warden's Keep have much in the way of unique areas.  Return to Ostagar has a kind of unique area in that Ostagar is redone, plus there's Bann Loren's lands and an underground area that I don't recognise.  Darkspawn, Leliana, Golems, and Witch Hunt are almost exclusively composed of reused areas.  By contrast, all ME2 story DLCs have multiple new areas, some of which are visually *stunning.*  They expand the Mass Effect universe and show new and exciting vistas to the player. 

In terms of characters added to the party selection in the main game, Shale's the only one for DA:O, but possibly also (in my opinion) DA:O's best DLC.  Shale is fully intergrated into the game: she has a personal quest and party banter with everyone in the group.  That's no small undertaking and the result is great!  By contrast, while Zaeed and Kasumi have interjections at all the points where other ME2 squadmates have interjections, they don't have properly developed conversation trees and they only have loyalty missions rather than the standard recruitment + loyalty of the rest of the squad.  But, like Shale, their missions and interactions have emotional punch.  (I don't know why you make a point of mentioning that Kasumi can't be romanced, by the way.  Neither can Shale!  But maybe it wasn't a criticism.)
 
In terms of temporary party members, DA:O DLC has a big roster of interesting characters, but none of them get very much time.  That said, I generally found them to be the best parts of their DLCs (I really liked the dwarven brothers in Amgarrak, and Ariane and Finn were what made Wtich Hunt worth playing for me).  By contrast, Liara as a temporary squad member in Lair of the Shadow Broker is implemented spectacularly well.  She has wonderful interplay with Shepard whenever the two are on screen together and some of the most emotional scenes I've seen in any video game come from the development of her story.

There are two main ways in which DA:O DLC falls down for me, though: drama and consistency.  Take Leliana's Song, for instance.  There is almost no drama to the story, because the player already knows the outcome - yet it changes the story in the one way it shouldn't have been changed by relocating it to Denerim.  So many people would have loved to see Orlais, but instead old areas were reused.  Another example would be Return to Ostagar.  Ignoring the fact that the DLC was delayed so many times that by the time it was finally released any punch it might have had was much diminished, there was almost no dialogue.  You didn't get to ask Loghain to reflect on what he'd done, ask Wynne about fallen companions, or ask Alistair how he might feel about the possible responsibility of leading Ferelden in battle considering what had happened to Cailan.  You *did* get to hear inappropriate sexual banter between Alistair and Wynne that was completely out of keeping with their relationship up to that point (kind of a grand/mother and grand/son dealie).  Getting the chance to put Cailan to rest was nice, but it was just so little. 

Ditto Witch Hunt: people bought it because they wanted more Morrigan, but there was only a few minutes of dialogue with her at the very end.  When people joked pre-release that the sole contact the PC might get with her would be a single conversation at the end of a long dungeon, I laughed.  I didn't believe for a minute that this would be what we actually got, especially considering that this was the last DA:O DLC.  I honestly thought more would have been put into the end.  Compare the reunion with Morrigan to that with Liara.  You see much more of Liara.  You get to fight at her side.  You get to help her achieve her goals.  You get to console her and be consoled by her.  It actually feels like a true character journey.  Morrigan says little that she had not already said to the player.  The whole enigmatic witch with inscrutable plans that may be tragic for her personally is great - but there has to be some point where we go further and find out more!  This DLC was billed as giving us resolutions and insight, but it simply didn't.  I agree that it offered something extra and special to those who romanced her, but it wasn't much - and the friendship path offered virtually nothing.  My Shepard in Overlord gets to do much more to help an NPC's child-like brother than my Warden in Witch Hunt gets to do to help her lover's child.  Both are innocents who are being exploited to serve another's grand purpose (arguably, in Morrigan's case, since we don't know the full story, but it seems likely from my point of view).  But all we can do in the case of the god child is refuse to go along with the initial plan back in Origins, in which case all Morrigan gives us in Witch Hunt is an angry reception because we didn't help her.  If the child exists, there is nothing we can do to help (at least as friends; a lover of Morrigan can do something, presumably, but we don't know what it is because of the fade-to-mirror ending).  The ending of Witch Hunt, accordingly, left me feeling powerless.  The ending of Overload left me feeling disgusted by what had been done and so glad that my Shepard could stop it.  Numerous reviewers have commented on how moving the ending was, in fact.

In general, DA:O's DLCs have been mostly comprised of hack 'n' slash combat through hordes of the same kinds of foes we've fought before, through the same places where we've fought before.  The combat would be more exciting if there was more to motivate us in terms of story, but the drama is just so lacking that, once it's all over, I have the feeling of having eaten fast food rather than a good meal: it's insubstantial and doesn't really satisfy any of my RPG cravings.  ME2 DLC does (in addition to simply having much higher production values).  This is why I find it generally superior.

You said everything, and yes, I read the whole wall text. Shall I receive my perseverance prize now or later? 

Just joking.

In fact ME2's DLCs are far superior than DAO's, but now I have a question. I never played ME1 nor have hear of add-ons for it, so I ask, what is your opinion on them? No, better yet, what is your opinion about the improvement between ME1 and ME2?

#90
Darkchipper07

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???

Modifié par Darkchipper07, 11 septembre 2010 - 02:28 .


#91
Darkchipper07

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Darkchipper07 wrote...

Estelindis wrote...
The combat would be more exciting if there was more to motivate us in terms of story, but the drama is just so lacking that, once it's all over, I have the feeling of having eaten fast food rather than a good meal: it's insubstantial and doesn't really satisfy any of my RPG cravings.  ME2 DLC does (in addition to simply having much higher production values).  This is why I find it generally superior.


Wait since when can a 3rd person shooter provide RPG cravings?

Sorry had to do it, ME2 story was meh.

Also about the items being better in ME2 than DA:O DLC I know why you think that, cause ME2 didn't have that many items.


@Pritos
did you really have to quote that

#92
Pritos

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Darkchipper07 wrote...

Darkchipper07 wrote...

Estelindis wrote...
The combat would be more exciting if there was more to motivate us in terms of story, but the drama is just so lacking that, once it's all over, I have the feeling of having eaten fast food rather than a good meal: it's insubstantial and doesn't really satisfy any of my RPG cravings.  ME2 DLC does (in addition to simply having much higher production values).  This is why I find it generally superior.


Wait since when can a 3rd person shooter provide RPG cravings?

Sorry had to do it, ME2 story was meh.

Also about the items being better in ME2 than DA:O DLC I know why you think that, cause ME2 didn't have that many items.


@Pritos
did you really have to quote that

I know I'm a bad person.

#93
Estelindis

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Pritos wrote...
You said everything, and yes, I read the whole wall text. Shall I receive my perseverance prize now or later? 

Just joking.

In fact ME2's DLCs are far superior than DAO's, but now I have a question. I never played ME1 nor have hear of add-ons for it, so I ask, what is your opinion on them? No, better yet, what is your opinion about the improvement between ME1 and ME2?

Was it really necessary to quote the whole thing?  :?  Regardless, here is your prize.  :innocent:

To keep things on topic, I'd prefer to begin by comparing ME1 DLC to DA:O DLC.  There are two ME1 DLCs: one is a story mission with one of the best paragon/renegade decision moments in the Mass Effect series so far.  It is literally a question of choosing the lesser of two evils, and even then it's not clear which option is the lesser evil. The other DLC is a shooting gallery (literally).   It has a nice variety of environments and objectives, but I resented being railroaded into roleplaying something that my Shepard would never do with the final mission.  (I haven't completed that last mission since my first playthrough of the DLC - my Shepard is not so stupidly reckless.)

Obviously, this is much less DLC than DA:O (just two story DLCs compared with DA:O's seven).  However, the most morally murky decision offered by DA:O DLC was, I think, in Warden's Keep - and it didn't match the difficult choice in ME1's Bring Down the Sky. 

All in all, I think what Bioware learned from ME1's DLC was that DLC must be produced from reasonably close to the initial release date of a game.  This is both in order to make it revelant and popular when the game is fresh from the presses, but also to give sufficient time before the next game's release for plenty of DLC to be made.  The DA:O team seem to have achieved both these aims very well with their DLC.  It's just in other respects that I find the DLC lacking.

Comparing ME1 DLC to ME2 DLC?  Well, the ME2 team follows the same two rules mentioned above, but they also have the benefit of learning from what people disliked about ME1 sidequests.  For instance, reused areas (those same few warehouses / bunkers / caverns / spaceships showed up everywhere in ME1, including some parts of the Bring Down the Sky DLC) were abandoned completely.  Each mission has its own unique areas in ME2, whether it's in the main game or the DLC.  I expect that DA2's team has learned a lot from the feedback from DA:O as well, and hopefully we'll see good things to come in DA2 DLC (assuming it gets enough funding for the devs' wishes to be implemented).

Modifié par Estelindis, 11 septembre 2010 - 02:47 .


#94
Anathemic

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Estelindis wrote...

Pritos wrote...
You said everything, and yes, I read the whole wall text. Shall I receive my perseverance prize now or later? 

Just joking.

In fact ME2's DLCs are far superior than DAO's, but now I have a question. I never played ME1 nor have hear of add-ons for it, so I ask, what is your opinion on them? No, better yet, what is your opinion about the improvement between ME1 and ME2?

Was it really necessary to quote the whole thing?  :?  Regardless, here is your prize.  :innocent:

To keep things on topic, I'd prefer to begin by comparing ME1 DLC to DA:O DLC.  There are two ME1 DLCs: one is a story mission with one of the best paragon/renegade decision moments in the Mass Effect series so far.  It is literally a question of choosing the lesser of two evils, and even then it's not clear which option is the lesser evil. The other DLC is a shooting gallery (literally).   It has a nice variety of environments and objectives, but I resented being railroaded into roleplaying something that my Shepard would never do with the final mission.  (I haven't completed that last mission since my first playthrough of the DLC - my Shepard is not so stupidly reckless.)

Obviously, this is much less DLC than DA:O (just two story DLCs compared with DA:O's seven).  However, the most morally murky decision offered by DA:O DLC was, I think, in Warden's Keep - and it didn't match the difficult choice in ME1's Bring Down the Sky. 

All in all, I think what Bioware learned from ME1's DLC was that DLC must be produced from reasonably close to the initial release date of a game.  This is both in order to make it revelant and popular when the game is fresh from the presses, but also to give sufficient time before the next game's release for plenty of DLC to be made.  The DA:O team seem to have achieved both these aims very will with their DLC.  It's just in other respects that I find the DLC lacking.

Comparing ME1 DLC to ME2 DLC?  Well, the ME2 team follows the same two rules mentioned above, but they also have the benefit of learning from what people disliked about ME1 sidequests.  For instance, reused areas (those same few warehouses / bunkers / caverns / spaceships showed up everywhere in ME1, including some parts of the Bring Down the Sky DLC) were abandoned completely.  Each mission has its own unique areas in ME2, whether it's in the main game or the DLC.  I expect that DA2's team has learned a lot from the feedback from DA:O as well, and hopefully we'll see good things to come in DA2 DLC (assuming it gets enough funding for the devs' wishes to be implemented).


Less production time and seemingly smaller budget? Looks like DA2 isn't going to live up to DA:O

#95
Estelindis

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Darkchipper07 wrote...
Wait since when can a 3rd person shooter provide RPG cravings?

Sorry had to do it, ME2 story was meh.

Also about the items being better in ME2 than DA:O DLC I know why you think that, cause ME2 didn't have that many items.

ME2 "satisfied" such cravings; it did not provide them.  In fact, DA:O DLC provided RPG cravings, since so much of my post-DLC feeling was "but I wanted more than that..."  :unsure:  (This isn't a complaint I have with DA:O itself.  When I finished playing DA:O, I didn't want more at all, because I felt like my heart had been torn out and ripped to tiny shreds with broken glass.  The DA:O writers certainly got their fair share of bitter tears from me, for their unholy sustainance!)

And yes, ME2 didn't have many items.  But the items its DLCs had were generally better-looking and offered more diverse gameplay than the items of DA:O DLC.  Would you prefer more items of a lower standard, or fewer items of a higher standard?  Obviously, this choice is up to you.  But I kept playing with the Ancient Elven Armour in DA:O long after I got much better stuff, simply because it looked nice (good visuals) and because it had a lower dexterity requirement and encumbrance than other medium armour (it offered the gameplay variation of being something between light and medium armour).  Even within DA:O, I know what I prefer.

#96
Estelindis

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Anathemic wrote...
Less production time and seemingly smaller budget? Looks like DA2 isn't going to live up to DA:O

Do you have a source for that "seemingly smaller budget"?  Just curious.

#97
Anathemic

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Estelindis wrote...

Anathemic wrote...
Less production time and seemingly smaller budget? Looks like DA2 isn't going to live up to DA:O

Do you have a source for that "seemingly smaller budget"?  Just curious.


Unfortunatly no, that's why I used 'seemingly' but there's no question that there's less development time :police:

I assume that it is a smaller budget because of ME series (y'know the one they value over DA) and TOR are taking most of the company's money and effort atm.

#98
Phoenixblight

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Anathemic wrote...

Estelindis wrote...

Anathemic wrote...
Less production time and seemingly smaller budget? Looks like DA2 isn't going to live up to DA:O

Do you have a source for that "seemingly smaller budget"?  Just curious.


Unfortunatly no, that's why I used 'seemingly' but there's no question that there's less development time :police:

.


Umm Casey Hudson did state they do aim to have ME3 out sooner than ME2, they said they hope to have out by next year. 

#99
Estelindis

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Anathemic wrote...
Unfortunatly no, that's why I used 'seemingly' but there's no question that there's less development time :police:

I assume that it is a smaller budget because of ME series (y'know the one they value over DA) and TOR are taking most of the company's money and effort atm.

While less development time may imply a smaller budget, it doesn't prove it.  From what the devs are saying, it's simply that work on DA2 has proceeded quicker and better than they expected.  (While they may just be talking things up, I tend to trust them, so I'm believing what they say...  Even though it's precisely this trust that led me to be disappointed by Witch Hunt's ending.  Will I ever learn?)

As for ME being valued over DA, I don't know.  I seem to recall reading that DA:O is Bioware's best-selling debut for an original IP.  One would think that would lead to better investment for DA2, in the hopes of reaping further rewards.  But I know nothing about business, so I won't make any grand claims that what I think here is actually the case.

Phoenixblight wrote...
Umm Casey Hudson did state they do aim to have ME3 out sooner than ME2, they said they hope to have out by next year. 

Well, the gameplay isn't being totally changed for ME3 like it was for ME2, so I imagine that makes things easier.  Similarly, having the same game engine for DA2 (albeit with revamped graphics and a new conversation system) makes development easier than when you have to make the game engine first and then the game, I imagine.

Modifié par Estelindis, 11 septembre 2010 - 03:14 .


#100
Anathemic

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Phoenixblight wrote...

Anathemic wrote...

Estelindis wrote...

Anathemic wrote...
Less production time and seemingly smaller budget? Looks like DA2 isn't going to live up to DA:O

Do you have a source for that "seemingly smaller budget"?  Just curious.


Unfortunatly no, that's why I used 'seemingly' but there's no question that there's less development time :police:

.


Umm Casey Hudson did state they do aim to have ME3 out sooner than ME2, they said they hope to have out by next year. 


Uhh what? I didn't say anything about ME3's development time :blink: