Please Bioware, bump up the budget for DA2!
#126
Posté 11 septembre 2010 - 04:49
#127
Posté 11 septembre 2010 - 04:51
Anathemic wrote...
Phoenixblight wrote...
There is entire forum for talking about the bugs that are in DAO. You aren't adding anything to any of the topics except your incesssant whining about all the bugs that were in DAO. This is a forum for DA2 and we don't know about the bugs that are in that game until its released.
Well since you going to be rude and put 'whining' well....
Have you read the thread title ******? "Please Bioware, bump the budget for DA2". All my comments if you paid attention were how DA:O problems are reasonable explanations on the concern for DA2.
Noticed how pratically all my comments were comaprisons to other games and game developers? Because it is a suggestion on how BioWare can up there production and polishing of games not only before the release but after it too, via patches.
The whole DAMN thread was basically a concern to up the budget for DA2 because we are worried it will be like DA:O.
And if that's not enough, my whole DAMN point was if you not going to up the budget for the development of DA2 atleast improve on your patching-process because other games are succeeding on it
The Devs have answered all those question. It may not be the answer you seek but it is an answer. They are focusing on DA2, which makes sense because the game is supposed to release in March and DAO is done with all DLCs and what have you. They did state that they will release a patch to fix the continuity issue on WItch Hunt.
#128
Posté 11 septembre 2010 - 04:57
Phoenixblight wrote...
Anathemic wrote...
Phoenixblight wrote...
There is entire forum for talking about the bugs that are in DAO. You aren't adding anything to any of the topics except your incesssant whining about all the bugs that were in DAO. This is a forum for DA2 and we don't know about the bugs that are in that game until its released.
Well since you going to be rude and put 'whining' well....
Have you read the thread title ******? "Please Bioware, bump the budget for DA2". All my comments if you paid attention were how DA:O problems are reasonable explanations on the concern for DA2.
Noticed how pratically all my comments were comaprisons to other games and game developers? Because it is a suggestion on how BioWare can up there production and polishing of games not only before the release but after it too, via patches.
The whole DAMN thread was basically a concern to up the budget for DA2 because we are worried it will be like DA:O.
And if that's not enough, my whole DAMN point was if you not going to up the budget for the development of DA2 atleast improve on your patching-process because other games are succeeding on it
The Devs have answered all those question. It may not be the answer you seek but it is an answer. They are focusing on DA2, which makes sense because the game is supposed to release in March and DAO is done with all DLCs and what have you. They did state that they will release a patch to fix the continuity issue on WItch Hunt.
Sure the are focusing on DA2, put they also focusing on DA:O DLC (as you stated with Witch Hunt), essentially the team is divided, might be alot, might not be much, but still divided. Not to mention the quick development time of 1-2 years? Whereas good games usually go 3-4 years of development time?
#129
Posté 11 septembre 2010 - 05:01
Anathemic wrote...
Phoenixblight wrote...
Anathemic wrote...
Phoenixblight wrote...
There is entire forum for talking about the bugs that are in DAO. You aren't adding anything to any of the topics except your incesssant whining about all the bugs that were in DAO. This is a forum for DA2 and we don't know about the bugs that are in that game until its released.
Well since you going to be rude and put 'whining' well....
Have you read the thread title ******? "Please Bioware, bump the budget for DA2". All my comments if you paid attention were how DA:O problems are reasonable explanations on the concern for DA2.
Noticed how pratically all my comments were comaprisons to other games and game developers? Because it is a suggestion on how BioWare can up there production and polishing of games not only before the release but after it too, via patches.
The whole DAMN thread was basically a concern to up the budget for DA2 because we are worried it will be like DA:O.
And if that's not enough, my whole DAMN point was if you not going to up the budget for the development of DA2 atleast improve on your patching-process because other games are succeeding on it
The Devs have answered all those question. It may not be the answer you seek but it is an answer. They are focusing on DA2, which makes sense because the game is supposed to release in March and DAO is done with all DLCs and what have you. They did state that they will release a patch to fix the continuity issue on WItch Hunt.
Sure the are focusing on DA2, put they also focusing on DA:O DLC (as you stated with Witch Hunt), essentially the team is divided, might be alot, might not be much, but still divided. Not to mention the quick development time of 1-2 years? Whereas good games usually go 3-4 years of development time?
That used to be the case, it isn't anymore. Casey Hudson said they hope to release ME3 by next year which would be the same time table as DA2.
#130
Posté 11 septembre 2010 - 05:08
Phoenixblight wrote...
Anathemic wrote...
Phoenixblight wrote...
Anathemic wrote...
Phoenixblight wrote...
There is entire forum for talking about the bugs that are in DAO. You aren't adding anything to any of the topics except your incesssant whining about all the bugs that were in DAO. This is a forum for DA2 and we don't know about the bugs that are in that game until its released.
Well since you going to be rude and put 'whining' well....
Have you read the thread title ******? "Please Bioware, bump the budget for DA2". All my comments if you paid attention were how DA:O problems are reasonable explanations on the concern for DA2.
Noticed how pratically all my comments were comaprisons to other games and game developers? Because it is a suggestion on how BioWare can up there production and polishing of games not only before the release but after it too, via patches.
The whole DAMN thread was basically a concern to up the budget for DA2 because we are worried it will be like DA:O.
And if that's not enough, my whole DAMN point was if you not going to up the budget for the development of DA2 atleast improve on your patching-process because other games are succeeding on it
The Devs have answered all those question. It may not be the answer you seek but it is an answer. They are focusing on DA2, which makes sense because the game is supposed to release in March and DAO is done with all DLCs and what have you. They did state that they will release a patch to fix the continuity issue on WItch Hunt.
Sure the are focusing on DA2, put they also focusing on DA:O DLC (as you stated with Witch Hunt), essentially the team is divided, might be alot, might not be much, but still divided. Not to mention the quick development time of 1-2 years? Whereas good games usually go 3-4 years of development time?
That used to be the case, it isn't anymore. Casey Hudson said they hope to release ME3 by next year which would be the same time table as DA2.
What? I'm pretty sure that DA2 is going to be released March 2011, unless they moved it (if so link plz)? If not, then DA2 is still a 1 year 4 month development time from the release of DA:O. I dunno why you brought up ME3 release time?
#131
Posté 11 septembre 2010 - 05:15
Anathemic wrote...
What? I'm pretty sure that DA2 is going to be released March 2011, unless they moved it (if so link plz)? If not, then DA2 is still a 1 year 4 month development time from the release of DA:O. I dunno why you brought up ME3 release time?
DAO was done prior to last march and that was just with the debugging phase. Bioware had pushed the original date from March 2009 to November and gave the project to Edge of Reality to port the game to consoles. SO the game would be in development for more or less 2 years. Not a year and 4 months.
Brought up ME3 because assuming Casey is right in that ME3 will release next year it would be more or less the same time table as DA2.
Modifié par Phoenixblight, 11 septembre 2010 - 05:17 .
#132
Posté 11 septembre 2010 - 05:18
Phoenixblight wrote...
DAO was done prior to last march and that was just with the debugging phase. Bioware had pushed the original date from March 2009 to November and gave the project to Edge of Reality to port the game to consoles. SO the game would be in development for more or less 2 years. Not a year and 4 months.
I know it was, I put it at the release date, because well:
1) That debugging phase didn't do crap for the outcome of the game
2) The entire team didn't really 'merge' back until DA:O was officially released, thus beginning the heavy work on DA2
Edit: But the ME3 release date doesn't affect the time DA2 will be released, atleast not that much (if it is then probally 1-2 week difference at most)
Modifié par Anathemic, 11 septembre 2010 - 05:19 .
#133
Posté 11 septembre 2010 - 05:21
Anathemic wrote...
Phoenixblight wrote...
DAO was done prior to last march and that was just with the debugging phase. Bioware had pushed the original date from March 2009 to November and gave the project to Edge of Reality to port the game to consoles. SO the game would be in development for more or less 2 years. Not a year and 4 months.
I know it was, I put it at the release date, because well:
1) That debugging phase didn't do crap for the outcome of the game
2) The entire team didn't really 'merge' back until DA:O was officially released, thus beginning the heavy work on DA2
Actually no you are wrong. In the older forums David Gaider and others had been hinting that the core team was working on the sequel and there was a much smaller team of programmers and testers working out the bugs for DAO.
Anathemic wrote...
Edit: But the ME3 release date doesn't affect the time DA2 will be released, atleast not that much (if it is then probally 1-2 week difference at most)
Not the same release date the same amount of time in Development.
Modifié par Phoenixblight, 11 septembre 2010 - 05:23 .
#134
Posté 11 septembre 2010 - 05:24
Phoenixblight wrote...
As Stanley has put in the other thread and with what Gaider said in this one. More time and More Money =/= Quality
I suppose if they take and spend that money booze and hookers and have an office party every day that may be the case. It may not be a direct relation but I can put up a hell of an argument and throw out a ton of evidence that a game with better financing and longer development time stands a much better chance of being of a higher quality then an identical game that has less of both.
Modifié par TheMadCat, 11 septembre 2010 - 05:26 .
#135
Posté 11 septembre 2010 - 05:28
Phoenixblight wrote...
Anathemic wrote...
Phoenixblight wrote...
DAO was done prior to last march and that was just with the debugging phase. Bioware had pushed the original date from March 2009 to November and gave the project to Edge of Reality to port the game to consoles. SO the game would be in development for more or less 2 years. Not a year and 4 months.
I know it was, I put it at the release date, because well:
1) That debugging phase didn't do crap for the outcome of the game
2) The entire team didn't really 'merge' back until DA:O was officially released, thus beginning the heavy work on DA2
Actually no you are wrong. In the older forums David Gaider and others had been hinting that the core team was working on the sequel and there was a much smaller team of programmers and testers working out the bugs for DAO.Anathemic wrote...
Edit: But the ME3 release date doesn't affect the time DA2 will be released, atleast not that much (if it is then probally 1-2 week difference at most)
Not the same release date the same amount of time in Development.
I haven't been on the older forums, so you must give me the original quote and/or link or I will treat that info as an opinion at best
And er, I never brought up ME3's time of development only ME2's... sooooo what's your point? That ME3 has the same development time as DA2? Well that's great and all but ME3 is irrelevant, why? Because there's no offical confirmation or announcement of it other than what you claim developer quoting which is obvious: SC2 was quoted to be in production but the actual confirmation didn't come until they launched the SC2 website.
Edit: Spelling
Modifié par Anathemic, 11 septembre 2010 - 05:30 .
#136
Posté 11 septembre 2010 - 05:29
TheMadCat wrote...
Phoenixblight wrote...
As Stanley has put in the other thread and with what Gaider said in this one. More time and More Money =/= Quality
I suppose if they take and spend that money booze and hookers and have an office party every day that may be the case. It may not be a direct relation but I can put up a hell of an argument and throw out a ton of evidence that a game with better financing and longer development time stands a much better chance of being of a higher quality then an identical game that has less of both.
Exactly, if the money is spent on production and development, the game will most likely be better than what we have right now or what we have when it is released
#137
Posté 11 septembre 2010 - 06:13
BP20125810 wrote...
Keep focusing on ME3. that might be one of the last game i play before I go to college/armed forces and my gamer life is over.
What are you talking about they do nothing but play video games my friend played wow while he was in the forces so yeah. It's not just work work work if it was that will cause people to snap or leave sue whatever you'll play the game so don't worry.
#138
Posté 11 septembre 2010 - 06:54
Why would your gamer life ever end, college or armed forces or not?BP20125810 wrote...
Keep focusing on ME3. that might be one of the last game i play before I go to college/armed forces and my gamer life is over.
I'm 35, and there's no end in sight.
#139
Posté 11 septembre 2010 - 07:45
slimgrin wrote...
Ingrimm22 wrote...
I know you guys have very expensive delelopments going on at the moment (namely TOR and ME 3)
Jettison TOR. Problem solved.
Yup.
#140
Posté 11 septembre 2010 - 11:55
Do you genuinely see no gameplay differences between, say, the Firestorm (flame blast; only useful at very close range) and the Arc Projector (chain lightning)? Or between the Tempest (huge ammo capacity) and the Locust (amazing accuracy and range for an SMG)? Do you think that there's no difference between the Phalanx and other heavy pistols (in spite of the fact that the Phalanx gives you a laser sight instead of a crosshair, which has advantages in terms of accuracy but at the price of a delay in appearing and being much twitchier)? If not, fair enough, but I do, and a lot of other ME2 players appreciate the differences as well.Darkchipper07 wrote...
Guns shoot that what they do difference between a pistol and a sniper rifle: scope, accuracy....... ohh and looks.
You could argue that any given DLC was "cut out" so we could be charged for it. I choose to trust Bioware that this is not the case.Darkchipper07 wrote...
When all those items are already in game, DLC can't really add more to it. I mean they could have cut some of the things out if you'd like so they can "charge you for weapon pack."
Are you suggesting I'd like to see guns in Dragon Age?Darkchipper07 wrote...
I'm not sure what they can add as weapons that will please you other than guns.
As for what will "please me" (...?) in general, I don't actually care much for item DLCs compared to story DLCs. But if we're going to focus just on items, I'd like more unique visuals (like Warden Commander's armour). But I'm not actually sure what gameplay innovations could be added that would be analogous to the differences between ME2 weapons. Bows that allow for an increased rate of fire but at the cost of less damage? Or with better range? (I'm not sure how that would even make sense from a lore point of view.) Actually, Awakening added a fair bit of variety with the new armour and weapon runes, so more things like that would be cool. The rune slot system means that, as long as you balance the powers against each other, it's not overpowering to add to rune possibilities. It's still up to the player to choose how they want to use their limited rune slots, with the addition of one rune necessitating the removal of another. Does that make sense?
As a side point, I don't count Awakening as DLC, but rather as an expansion. My issues with DA:O DLC don't apply to it. Sure, it was rather buggy, and the opening trivialised a lot of our choices at the end of DA:O (why would my City Elf bann of the alienage be able to take up the role of arlessa of Amaranthine?). But it had a great story, brilliant characters, and very fine looking game areas. I thought it was a credit to Bioware on the whole.
#141
Posté 11 septembre 2010 - 07:13
Estelindis wrote...
Do you genuinely see no gameplay differences between, say, the Firestorm (flame blast; only useful at very close range) and the Arc Projector (chain lightning)? Or between the Tempest (huge ammo capacity) and the Locust (amazing accuracy and range for an SMG)? Do you think that there's no difference between the Phalanx and other heavy pistols (in spite of the fact that the Phalanx gives you a laser sight instead of a crosshair, which has advantages in terms of accuracy but at the price of a delay in appearing and being much twitchier)? If not, fair enough, but I do, and a lot of other ME2 players appreciate the differences as well.
Yup you hit the nail on the head I said guns are all the same just different stats and you point all the guns different stats Firestorm (use a shotgun), Arc Projector (use an assault rifle just don't stop shooting), Tempest (ammo really), Locust (lol accuracy I said this already I can use a pistol and have most of my shots hit from long a distance).
Estelindis wrote...
You could argue that any given DLC was "cut out" so we could be charged for it. I choose to trust Bioware that this is not the case.
That wasn't the point the point was they have so many weapon types in the game already they can't really add anything other than weapons with different stats.
Estelindis wrote...
Are you suggesting I'd like to see guns in Dragon Age?Um, no. Well, qunari cannons might be cool, but I tend to stick with what fits in the setting. Never did have much time for the gun you can pick up in Jade Empire. If I'm playing an oriental fantasy RPG, I'd prefer to use martial arts. If I'm playing a western fantasy RPG, I'd prefer to use swords, bows, staves, and magic. Stands to reason, doesn't it?
As for what will "please me" (...?) in general, I don't actually care much for item DLCs compared to story DLCs. But if we're going to focus just on items, I'd like more unique visuals (like Warden Commander's armour). But I'm not actually sure what gameplay innovations could be added that would be analogous to the differences between ME2 weapons. Bows that allow for an increased rate of fire but at the cost of less damage? Or with better range? (I'm not sure how that would even make sense from a lore point of view.) Actually, Awakening added a fair bit of variety with the new armour and weapon runes, so more things like that would be cool. The rune slot system means that, as long as you balance the powers against each other, it's not overpowering to add to rune possibilities. It's still up to the player to choose how they want to use their limited rune slots, with the addition of one rune necessitating the removal of another. Does that make sense?
As a side point, I don't count Awakening as DLC, but rather as an expansion. My issues with DA:O DLC don't apply to it. Sure, it was rather buggy, and the opening trivialised a lot of our choices at the end of DA:O (why would my City Elf bann of the alienage be able to take up the role of arlessa of Amaranthine?). But it had a great story, brilliant characters, and very fine looking game areas. I thought it was a credit to Bioware on the whole.
I must say all the story DLC for both games were meh they just don't do it for me I'd rather they just work on an expansion or just a new game/sequel.
Modifié par Darkchipper07, 11 septembre 2010 - 07:15 .
#142
Posté 11 septembre 2010 - 07:29
BP20125810 wrote...
Keep focusing on ME3. that might be one of the last game i play before I go to college/armed forces and my gamer life is over.
I have news for you: neither one ends your gamer life. In fact, college is where I regained my gamerism. As for the military, what do you think you'll be doing during downtime on a base? Reading?
Modifié par Bryy_Miller, 11 septembre 2010 - 07:30 .
#143
Posté 11 septembre 2010 - 07:49
Bryy_Miller wrote...
BP20125810 wrote...
Keep focusing on ME3. that might be one of the last game i play before I go to college/armed forces and my gamer life is over.
I have news for you: neither one ends your gamer life. In fact, college is where I regained my gamerism. As for the military, what do you think you'll be doing during downtime on a base? Reading?
Seconded.
#144
Posté 11 septembre 2010 - 07:52
captain.subtle wrote...
Bryy_Miller wrote...
BP20125810 wrote...
Keep focusing on ME3. that might be one of the last game i play before I go to college/armed forces and my gamer life is over.
I have news for you: neither one ends your gamer life. In fact, college is where I regained my gamerism. As for the military, what do you think you'll be doing during downtime on a base? Reading?
Seconded.
I visited a friend at a military base once. They've got an xbox in almost every room in barracks.
#145
Posté 12 septembre 2010 - 05:36
grregg wrote...
Can you clarify? It would seem that companies can and do consciously remove features all the time...
Yes, they do this when it would be too hard to execute, or costs too much, or when they sacrifice it for something else. Not for "oh, let's troll our fans".
#146
Posté 12 septembre 2010 - 08:34
But their fans don't like that feature.Bryy_Miller wrote...
Yes, they do this when it would be too hard to execute, or costs too much, or when they sacrifice it for something else. Not for "oh, let's troll our fans".
#147
Posté 12 septembre 2010 - 07:12
Let me clarify.
You are implying that, by spending money, they are forcing themselves to put random features in their game. I am saying that they do not put any feature into the game that they do not want to be in there. More money does not mean more features. You seem to want them to focus on certain features rather than include new ones. Which is not related to money at all.
Modifié par Bryy_Miller, 12 septembre 2010 - 08:49 .
#148
Posté 13 septembre 2010 - 05:17
I'm implying nothing of the sort.Bryy_Miller wrote...
Okay.
Let me clarify.
You are implying that, by spending money, they are forcing themselves to put random features in their game. I am saying that they do not put any feature into the game that they do not want to be in there. More money does not mean more features. You seem to want them to focus on certain features rather than include new ones. Which is not related to money at all.
The feature I dislike is hugely expensive. if they had a lower development budget they would need to make some cuts, and the cost of voice-over makes it an obvious candidate. Cutting everyone's budget by 10% would be a disaster. Simply excising one large expenditure is much easier.
#149
Posté 13 septembre 2010 - 05:45
"For the record, I want you to spend less money on games so you can't afford VO and need to design without it."
Was a joke?
#150
Posté 13 septembre 2010 - 11:00





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