Modifié par Bourne Endeavor, 24 novembre 2010 - 08:02 .
Mass Effect 3: Done right or done fast?
#176
Posté 24 novembre 2010 - 08:01
#177
Posté 24 novembre 2010 - 08:14
That would be epic. Since ME3 is about the seemingly unstoppable Reapers invading and killing all sentient life, the release slogan could be "The world ends December 21st, 2012."Bourne Endeavor wrote...
I believe it should be released on December 21, 2012. Why? It would be symbolic. The world would technically cease to exist for us all as we log god only knows how many hours into the much anticipated ME3. And hey, if there is a Reapers win ending. The world of Mass Effect ends. So huuzah!
Honestly I could wait till 2013 for this game. Assuming we're still alive then.
#178
Posté 25 novembre 2010 - 04:30
#179
Posté 25 novembre 2010 - 04:47
robtheguru wrote...
I'd be content having DLC for the next 3 years just aslong as it meant ME3 was perfect. Hopefully 30+ hours worths of compulsory content plus another 20+ of optional assignments, missions and the like. I'd even pay £100 for it.
I just want it to be a long and extremely satisfying experience.
yes.
#180
Posté 25 novembre 2010 - 05:08
Xeranx wrote...
ME took 4 years if I remember correctly while ME2 took two years. I'm not comfortable with a two-year timetable for ME3 given what we got in ME2. .
I'm more than happy with ME2.
#181
Posté 25 novembre 2010 - 08:01
To prove this even further, Bioware claimed that ME3 will take much less time than ME1 and ME2 (ME2 took almost half the time ME1 did, at least based on the info there is available to us).
So Bioware already taking their time with a game. Now they need to move from "done right" into "done fast".
In any business it is crucial to be "time to market", ME3 is a ending part of ME saga, and as such it should not take long time because public will get tired of waiting, forget what was in ME1 and 2 and re-playing games with aged graphics is no fun.
I find it okey to making a stand alone game for same franchise (NFS, MoW and so on) for a long time, because it is independent from other games. But think if you saw Lord of the ring 1 and 2 and then had to wait several years for a 3d part. There will be loyal fans who will buy it right away but majority will not care much, and will buy it some time after release or when the price will drop.
I'm not wishing bad fate to ME3 and hope for the best for Bioware. But this game has limited re-playability (while other games have none), and can't keep most people caring for it for so long. The logic of Bioware to score a pile of cash from PS3 users is not realistic, probably all PS3 owners have a PC and they played ME games on PC by now (at least all my friends did) and don't care for PS3 release.
Also Bioware said that they will bridge ME2 and ME3 by DLC, with other words: we will finish half baked ME2 storyline by DLC. But many users can't get their hands on DLC due to many different reasons (technical or financial). Thus they were left with unfinished game and long wait.
So I think that Bioware should stop wasting time and spreading their resources to multiple projects (that we know never worked out for other companies) and finish ME trilogy asap.
Modifié par Klimy, 25 novembre 2010 - 08:09 .
#182
Posté 25 novembre 2010 - 08:11
#183
Posté 25 novembre 2010 - 08:26
Klimy wrote...
Bioware said several times that they are pleased with ME2 graphics and they don't plan to re-invent the wheel. With other words, they plan to use ME2 engine for ME3 (unless they changed their mind and didn't say it to the public). This means that big chunk of work is done before it was even started.
Bingo.
Everybody here keeps forgetting this. The script was also finished a while back. It will not take that long to finish ME3.
Casey also said it'll be faster to finish because they don't have to worry about so many branching paths because all the conclusions will be made in ME3, thus, less development time.
#184
Posté 25 novembre 2010 - 08:37
vinak wrote...
personally, I am starting to hope ME3 will be split into 2 or more parts. There are so many plot points to go through....and having the game split into parts will allow Bioware to go into depth with most of them....and make more money in the process.
They can die up the loose ends with DLC.
Doing games fast vs. "right" is a matter of balance. I worked on a game that tried the "fast" approach and it flopped. I also worked on a game that was honestly trying to do it "right" but took so long that the engine and overall gameplay was getting out of date before their eyes. That one got cancelled, sadly.
DLC is a good way to "ship the damn game" while still allowing that cut content (of which there will always be) to ship.
#185
Posté 05 décembre 2010 - 07:09
#186
Posté 05 décembre 2010 - 07:15
#187
Posté 05 décembre 2010 - 07:24
#188
Posté 12 décembre 2010 - 03:49
Modifié par CARL_DF90, 12 décembre 2010 - 03:55 .
#189
Posté 12 décembre 2010 - 03:51
#190
Posté 12 décembre 2010 - 03:54
#191
Posté 12 décembre 2010 - 03:58
#192
Posté 12 décembre 2010 - 04:08
#193
Posté 12 décembre 2010 - 04:10
ME 3 in Late 2011 will be fine, I got no worries, unless EA bull****s their way into BioWare's developers' minds (well look at what EA did to NBA Elite lol by trying to fiddle with it too much)
ME 3, will be easier to make, look ME 2 had to be made to connect the first to the second and the second to the third.
ME 3 will just connect from 2 and then voila, end of story nothing to connect anymore.
The game engine itself, is pretty good, it will get a graphics update but not a major overhaul that would take the devs months.
The game design, will change some, maybe not as much as it changed from ME 1 to ME2, it will probably be a mix of both (such as better resource gathering, possible return of the Mako/hammerhead as full time vehicle, and maybe a "loot" system like ME 1 where we had a bunch of crap that we never used but loved to have - but to me all that junk was overwhelming but in ME 2, I felt like there was too little, BioWare probably reached a medium on that one
The story itself will be solid, since the writers are probably the first people that the team counts on, basically the games only gets made after the writer does his kick ass story.
What really worries me though, is if EA made BioWare include multiplayer, and I worry because maybe that was something BioWare was not ready for, and when they got the news maybe the devs had to rush to get to the Multiplayer aspect, or they brought new people in it, or BioWare already knew about. (BioWare btw started making ME 1 before the Xbox 360 even had a name)
#194
Posté 12 décembre 2010 - 04:13
#195
Posté 12 décembre 2010 - 04:16
darth_lopez wrote...
i think they were workign on ME 3 simultaneuosly with ME 2 that would certainly explain why sometimes ME 2 didn'ts feel too...connected to 1
I did not mind that ME 1 was not as connected to ME 2 as we wanted, the major plot points transfered and the Citadel, but to me that was all that I wanted anyways, what I am interested in in the choices in ME 2, the impact that they will have on ME3, since Casey said that there is over 1,000 points/parts in the game that will somehow be connected to a choice in ME 1 and/or 2.
but working at the same time as ME 2? maybe not, maybe like 3 months later, when they saw the reception both in the market and with gamers, they started brainstorming it.
Look on this side, Holiday 2011 is basically 1 year away, and we basically had ME 2 for one year (and we all know that, ME 2 was done at least 3 months before January 2010) so we basically got 2 years of BioWare developing ME 3, I see no problem with that
#196
Posté 12 décembre 2010 - 04:27
#197
Posté 12 décembre 2010 - 04:48
#198
Posté 12 décembre 2010 - 04:51
I'm guessing they are either changing very little or nothing at all from the last game combat-wise.
#199
Posté 12 décembre 2010 - 04:59
#200
Posté 12 décembre 2010 - 02:46




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