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Is Witch Hunt's Length Less Then An Hour?


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27 réponses à ce sujet

#1
night0205

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I've played Witch Hunt... I'm just curious of other people's response to the length of it... Dragon Age Wiki has stated that it's the shortest DLC, coming in at about an hour, of course I think who ever wrote that is kinda pissed at bioware for some reason. :whistle:
Anywho... did the DLC seem short to you? I thought Dragon Age Wiki would at least put it between 1-2 hours of gameplay... I don't remember clocking my time for the DLC, but it definitely seemed longer then Return to Ostagar and Warden's Keep and Golems of Amgarrak. Is this a wrong assumption? The DLC does take place in serveral different areas... where as the ones above only take place in a couple. Let's see: flemeth->tower->basement->deep roads->ruins->dragonbone->mother's lair. That's 7. Golems had... deep roads->amgarrak ($5 DLC). Warden's Keep has outside->inside->upstairs->tower (that's a $7 DLC). Return to Ostagar had outside->inside->tunnel->battle area ($5 DLC). The length of each area is completely relative, some were shorter then WH, some longer.
I was satisfied with the DLC, at least with the bug fix, and did you guys think it was that short?
Could this negative reation be because Golems was more challenging, WH was announced the last DLC for Origins, the bugs of morrigan and end save, and the expectation of Morrigan's return wasn't as fulfilling as some would have wanted? Let me know what you think.

Modifié par night0205, 10 septembre 2010 - 07:43 .


#2
Aldaris951

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Took me around 45min, because the dlc is so easy you just breeze past the dungeons so it shortens the dlc's lenth.

#3
night0205

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Aldaris951 wrote...

Took me around 45min, because the dlc is so easy you just breeze past the dungeons so it shortens the dlc's lenth.


That's what I was thinking, especially for my level 25 warrior... it was easy peasy... and the easier the quicker you get through it. Which is why Golems took longer... but had less areas.

You know what? Bioware could difinitly raise the difficulty in a patch as well... what a good idea.

Modifié par night0205, 10 septembre 2010 - 08:09 .


#4
NightmarezAbound

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It took me quite a bit longer than an hour. but then again I did everything I could find, all the things in the tower etc.

#5
Bane of Revenants

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It took me about an hour and a half, but I took my time and read everything and did the side stuff.



It was ridiculously easy even on nightmare for my level 23 Origins PC.

#6
DWSmiley

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It depends a lot on play style. The full DA:O campaign still takes me about 80 hours, even after many playthroughs. But some do it in 20-30 hours and I can see how - skip conversations and reading codex entries, don't spend much time sorting through gear, play on an easier setting, skip sidequests, etc.

WH took me somehwere between 1-2 hours, though I didn't time it. Combat was a sleep walk except for the one fight (and even that was pretty easy) and that was nightmare with a level 24 character - but I expected that.

Modifié par DWSmiley, 10 septembre 2010 - 08:50 .


#7
Bryy_Miller

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I sped it in 35 last night.

#8
night0205

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Now, the hardest fight for me was in the basement of the mages tower. Closing the fade on nightmare was difficult. It was easy on normal... but on nightmare it quickly appeared and disappeared... so I found that to be the most difficult battle. Everything else was pretty straight forward. Even the boss was just "kill it!" So... yeah most of the DLC was extremely easy. They should really think about increasing the difficulty. Even on nightmare I was killing drakes like they were rats.

#9
Sidney

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I think about an hour is right and that was reading and doing "everything" you could do which was not much other than find Morrigan.



Now just to check if there was a bug I sent another Warden through doing no looting (and there is NO reason to loot in this game), skipping cutscenes and it had to be < 30 minutes.

#10
DWSmiley

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night0205 wrote...

Now, the hardest fight for me was in the basement of the mages tower. Closing the fade on nightmare was difficult. It was easy on normal... but on nightmare it quickly appeared and disappeared... so I found that to be the most difficult battle. Everything else was pretty straight forward. Even the boss was just "kill it!" So... yeah most of the DLC was extremely easy. They should really think about increasing the difficulty. Even on nightmare I was killing drakes like they were rats.

That could have been an interesting fight if they increased the number of sentinels each time, which I thought they might, from 2 to 7.  Sixth Fade popping in and out, seven sentinels who revive quickly as long as the Fade is around - that would have required some thought.

#11
Estelindis

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I did it in 40 minutes last night, but I skipped through all of the dialogue except for the final conversation as I was just playing to test the beta patch. It took me about an hour and fifteen minutes on my initial playthrough. (I am not usually a fast player of games.)

#12
Aldaris951

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Ys and a message to fernando melo he's the lead designer on this dlc ask him to patch the difficulty to make it harder so we at least get a challenge for our last dlc

#13
EEmotion

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Then don't use Awakening skills Or Arcane warriors spec Or Spirit healer spec and of course NO ****ING FORCE FIELD:P and no potions ****ing cheat >..... since these stuff are the things that makes the game as easy as it is.



Hai i'm a Archer i have accuracy me do Scatter shot for 1,4k damage And i Auto attack for 750 i love candies can we have candies? i like big numbers.....



This should actually make the game pretty hard. Have fun :D


#14
night0205

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EEmotion wrote...

Then don't use Awakening skills Or Arcane warriors spec Or Spirit healer spec and of course NO ****ING FORCE FIELD:P and no potions ****ing cheat >..... since these stuff are the things that makes the game as easy as it is.

Hai i'm a Archer i have accuracy me do Scatter shot for 1,4k damage And i Auto attack for 750 i love candies can we have candies? i like big numbers.....

This should actually make the game pretty hard. Have fun :D


Yeah, I don't think that's how a game is suppose to work. Just don't use the special skills you have worked hard for? Well, yes, if you don't use any skills it will be harder, and so would fighting all the monsters naked, but who wants to do that? Golems did fine with difficulty... and I'm quite sure Witch Hunt can do the same.

Modifié par night0205, 10 septembre 2010 - 11:22 .


#15
Ortaya Alevli

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I used a level 23 CUN rogue and equipped her with this tier 9 bow you find in the DLC. Turned on Accuracy and that was it. I was killing most everything in one or two shots, including the boss' minions. I didn't even use a potion, and that was on Nightmare.

I guess someone whined about the difficulty in GoA too much.

#16
LenaMarie

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level 33 here, and took less then half an hour like most of Bioware's DLCs

#17
NoCc_

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night0205 wrote...

Aldaris951 wrote...

Took me around 45min, because the dlc is so easy you just breeze past the dungeons so it shortens the dlc's lenth.


That's what I was thinking, especially for my level 25 warrior... it was easy peasy... and the easier the quicker you get through it. Which is why Golems took longer... but had less areas.

You know what? Bioware could difinitly raise the difficulty in a patch as well... what a good idea.


Imagine how easy it was for my lvl 32 Rogue/Assassin/Shadow/Legion. I probably did it in less than 40 min and I looted every chest I could find etc. And the DLC gave no answers at all, talk about unsatisfying. I just feel empty after playing it

#18
fantasypisces

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I took me about 75 minutes the first time, because I read everything, listened to all the dialogue, and was playing on the hardest setting for the achievement.



When I was trying to find the bug that caused her to not recognize the DR I turned it down to easy and played my Origins character (which is a bit harder than an Awakening character) on easy, skipped dialogue, didn't read anything, and it took me 40 minutes.

#19
Original182

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I wish they made DLCs worth the time like the main game is.

Dragon Age Origins costed me US$50 when it first came out, and lasted me a good 80-100 hours.

Why can't a $5 DLC last about 8-10 hours?

Someone made a good reasoning, that because we buy small game hours of DLCs, they are more expensive, but if we bought in bulk it would be cheaper. I would be in favor of Bioware releasing ALL DLCs in one complete but discounted package.

#20
Prowler

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Finished it, got the bugged ending, played it a second time and got another bugged ending; total time wasted was roughly two hours.

#21
Chuvvy

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Less than 45 mins for me. I look at witch hunt as an advertisement for DA2. An advertisement you had to pay for.

#22
SonRyu

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On the bright side, its less than a phone sex line, your only spending a dollar a minute on game time

#23
fallingseraph

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I ported a pre awakenings character of a lower level just to make it last longer...

#24
Fran-kiki

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35 mins! Kinda feel disappointed. I won't be buying anymore of the DLCs.

#25
Lord_Saulot

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Original182 wrote...

I wish they made DLCs worth the time like the main game is.
Dragon Age Origins costed me US$50 when it first came out, and lasted me a good 80-100 hours.
Why can't a $5 DLC last about 8-10 hours?
Someone made a good reasoning, that because we buy small game hours of DLCs, they are more expensive, but if we bought in bulk it would be cheaper. I would be in favor of Bioware releasing ALL DLCs in one complete but discounted package.


You know, originally, I wanted more DLC, and wished that DA2 could be delayed and DAO continued with more DLC.  But as you point out, full games are a better value than DLC.  So I guess I'm happy that DLC for DAO is ending here, and DA2 will be out early next year.  That will likely have more content for the money than any DLC.