I'm curious to know what the community's views are on magic items that implement a scripted polymorph other effect. I.e. the full blown effect where the creature becomes a rabbit (or whatever), but a dispel magic spell can turn the rabbit back into the creature. Obviously it would have a significant impact if it happened to one of the party's recruits, and it would seem to be a game ender for a PC. I'm sure it's scriptable (and I'm guessing it has been done already), but I'm not sure whether it's worth including in many modules as it may break the plot. Maybe a polymorphed recruit should be script-hidden and represented as an item in another character's inventory? Thoughts?
Thanks. :happy:
Polymorph Other
Débuté par
rjshae
, sept. 10 2010 08:35
#1
Posté 10 septembre 2010 - 08:35
#2
Posté 11 septembre 2010 - 11:39
polymorph effects automatically come with the feature to return to original form, you would need to mimic the effect of mass fowl which I guess too uses polymorph but perhaps with some flags. As for its debilitating effect as long as it's duration is not permanent (can be removed via rest if there happen to be no dispellers around) it's not a big deal.
#3
Posté 11 septembre 2010 - 12:42
The EffectPolymorph() fgunction has a "locked" option.
#4
Posté 11 septembre 2010 - 02:43
The Fred wrote...
The EffectPolymorph() fgunction has a "locked" option.
Good to know! I didn't know you could "lock" the radial... coolness.
#5
Posté 11 septembre 2010 - 07:44
Morbane wrote...
The Fred wrote...
The EffectPolymorph() fgunction has a "locked" option.
Good to know! I didn't know you could "lock" the radial... coolness.
I think they will unpolymorph upon resting even when locked. I had to write a custom OnRest script to account for that.
#6
Posté 11 septembre 2010 - 10:00
The Fred wrote...
The EffectPolymorph() fgunction has a "locked" option.
As said already, Grooovey, I did not know that either
#7
Posté 12 septembre 2010 - 01:05
I think if you make the effect supernatural, it will not end on resting, either.
#8
Posté 13 septembre 2010 - 02:53
Thank you. If the PC gets polymorphed, can he or she still participate in conversations? Is there a way to lock out that option, other than through the condition flags in the conversations?





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