soundchaser721 wrote...
This whole concept of "Well theres no blight so... the warden is not really needed" is really just another reason for bioware to justify the warden not being in DA2. Just because the blight has ended doesn't mean that the warden's story has ended- that is unless you did the ultimate sacrifice of course. If bioware decides to bring back the warden then they will-and they certainly can. The witch hunt ending bought them more time to decide what to do with the warden while providing some closure to those who wanted it, particularly morrigan romancers.
That may be the case. However as I've stated before, a character needs a real stake or reason to engage in a conflict before they can actively participate. Unless your character is of the wandering and impulsive sort, they often need a reason for doing something. Why would the Warden, for imaginary argument's sake, travel half across the known world into Tevinter to help topple the Imperium? (Again. I'm pulling scenarios out of the air, so don't take them too seriously.) My City Elf has ample reason to go to Tevinter to find the rest of her brethern that were purged from the Alienage, but what reason does my Human Noble have? She wasn't effected by the purge, she has never taken real issue with Tevinter and has no reason to make the journey there. To just uproot her from her blissful, and somewhat bloody, existence cleansing the remaining darkspawn from Ferelden to handle a conflict she had no stake in or reason to get involved with is sloppy story telling. What about my Dalish character? She'd love to find the lost city of Arlathan and bring back some of her race's former glory. She has ample reason to visit old elven ruins because of this. Yet my Dwarf Commoner could care less about that sort of thinking, and would be much more content harassing the nobles in Orzammar after reaching Paragon status, and making sure that her new brother-in-law stays faithful to her beloved sister.
All of them would drop what they were doing at the drop of the hat to handle the darkspawn, though not all Wardens want to continue working for the Order, but again that was covered in Awakening.
It's not so much that the Warden isn't needed per say, they rather are in regards to rebuilding the Order in Ferelden, but that there are very few conflicts that can be shared by all their incarnations that haven't already been covered. Or that the Warden is even the best equipped to handle.
I have no doubt that Bioware could bring them back if they truly wished to do so, but they need a logical reason to do so. And so far no one seems capable of giving one. *Shrug*
Modifié par Nyaore, 11 septembre 2010 - 04:57 .