NOOB NWN2 player needing help with a paladin build...i know i know...
#1
Posté 11 septembre 2010 - 12:49
#2
Posté 11 septembre 2010 - 12:56
#3
Posté 11 septembre 2010 - 01:50
Just go pure paladin. I get some decent charisma to boost your saves and go for divine might which gives a bonus to damage. Remember you get some buffs too, so you can hit a little harder. ( kaedrin really likes paladins so using his content helps a lot )
#4
Posté 11 septembre 2010 - 03:36
painofdungeoneternal wrote...
Nothing wrong with that. I am sure some idealist who does the perfect build will disagree, but you will do ok in the OC. And you have companions who will cover anything you lack.
Just go pure paladin. I get some decent charisma to boost your saves and go for divine might which gives a bonus to damage. Remember you get some buffs too, so you can hit a little harder. ( kaedrin really likes paladins so using his content helps a lot )
I could ya I just wanted to know if there was any decent cross class that you could sprinkle in with a paladin
#5
Posté 11 septembre 2010 - 03:50
#6
Posté 11 septembre 2010 - 06:51
ANDY5151 wrote...
I could ya I just wanted to know if there was any decent cross class that you could sprinkle in with a paladin
Sorcerer or favored soul. With 2-5 paladin. These are the strongest paladin builds.
On a more serious note, in official campaigns you will do just fine with a pure paladin.
#7
Posté 11 septembre 2010 - 09:20
If you really want Paladin though, you could consider Divine Champion. It's not Paladin-specific, but it does work well. Possibly Neverwinter Nine as well, or Harper Agent (not generally recommendable, but it does open up some useful skills).
#8
Posté 11 septembre 2010 - 10:30
Kaedrin's pack gives them way more spellcasting options (most of them still short-lived effects though).
Modifié par Haplose, 11 septembre 2010 - 10:45 .
#9
Posté 11 septembre 2010 - 10:39
As mentioned, PrCs like Divine Champion can work too.
#10
Posté 11 septembre 2010 - 12:30
#11
Posté 11 septembre 2010 - 12:33
#12
Posté 11 septembre 2010 - 03:15
#13
Posté 11 septembre 2010 - 03:36
I don't normally play melee characters myself, but to be honest, something like that'd probably do fine for the OC.
#14
Posté 11 septembre 2010 - 04:22
What does a 12 wis and 9 paladin levels get you for spells? You get 1 first level spell at 4 caster levels. You don't have a single significant paladin ability that lasts a long time or can be used often. It's all low use, short duration, weak abilities.
The best thing you get from paladin is Aura of Courage at level 3. You can get that from Good Domain at level 1 with a cleric. But, even that does not matter because fear effects are not used.
Smite Evil does not matter until epic level. Divine Champion is only good in epic levels to get more bonus feats. Prior to that, they have little if anything worth taking in their bonus feat list.
Argh! Paladin of Moradin
Modifié par nicethugbert, 11 septembre 2010 - 04:58 .
#15
Posté 11 septembre 2010 - 05:12
Of course, in a cRPG, all that stuff has a limit to useability compared to clerics. I remember ye olden days of cRPGs, though, when the mummy comes out and the Fighther, Thief, Ranger and Cleric are all running and screaming in fear while the Paladin hammerd away with his mighty two handed sword alone. Good times.
What? Where was the mage? I dunno, I think she crapped her drawers and was paralyzed with fear as I recall it. After that, you can imagine, she was definitely the butt of jokes for some time.
dno
#16
Posté 11 septembre 2010 - 05:24
#17
Posté 11 septembre 2010 - 05:37
Rather weak tbh, some bad building mistakes.here is the build http://nwn2db.com/bu...13295&version=1
- That's just wrong. Actually best features of a paladin are divine grace (lvl 2) and turn undead (lvl 4, for divine feats obviously). Admittedly clerics get the latter, but not the first. Also, Holy Sword is a paladin only spell which is actually good for campaigns where you fight mainly evil foes (and with craft wand your whole party can benefit from it!). It's not enough to justify a paladin from a powergaming perspective, but it's a pro.The best thing you get from paladin is Aura of Courage at level 3. You can get that from Good Domain at level 1 with a cleric.
Combat casting, but no persistent spell ^^?Argh! Paladin of Moradin
Modifié par MANoob, 11 septembre 2010 - 05:56 .
#18
Posté 11 septembre 2010 - 07:31
Divine feats are overrated until epic levels, maybe a little earlier.
Here is the problem I have with persistent spell for clerics. There are only a few spells worth persisting and the best of them is Divine Favor. The rest of them last long enough when you can persist them so that it's not worth sacrificing a 7/8/9 level slot for them. So, it all comes down to persisting one spell, divine favor. But, by the time you can persist Divine Favor you have a lot of extended and regular castings of it. So, unless there is a problem casting an extended or regular Divine Favor in combat or you get so much combat between rests that you run out of extended and regular divine favor, the only reason to take persistent spell is that you feel comfortable not having to cast divine favor despite having plenty of slots for it.
#19
Posté 11 septembre 2010 - 08:15
Well, I've also said that paladins are a 5 level class max if you go for power. Hovewer, divine grace can help even early on, and as FS you can have it on top of cleric buffs without actually affecting you stat distribution (but for FS it's probably a good idea to get it later so you do not delay your caster progression much). That's a fact: divine grace is a paladin's signature ability in nwn, without it no one would even consider multiclassing with them.Divine Grace is another reason why Paladins mature late. It's also another reason why paladin is a splash class
I was defending this point in the other thread here as well. However, we are not specifically talking about non epic characters, are we?Divine feats are overrated until epic levels, maybe a little earlier.
Surely you can persist some nice domain spells like haste or C/C too (C/C is not generally needed for PvM though). I beleive prayer has a relatively short duration as well. As for divine favor, look at it this way: every time you're casting it you're wasting a round. If you use non extended divine favor you waste 1 round out of 11. With extended you waste 1 round out of 21. So even with extended version, having to recast it drops your overall efficiency by about 5%. Considering only this, persisting divine favour gets your character +5% actions. I'm sure there are much worse feats to take (you just took one of them - combat casting).Here is the problem I have with persistent spell for clerics. There are only a few spells worth persisting and the best of them is Divine Favor. The rest of them last long enough when you can persist them so that it's not worth sacrificing a 7/8/9 level slot for them. So, it all comes down to persisting one spell, divine favor. But, by the time you can persist Divine Favor you have a lot of extended and regular castings of it. So, unless there is a problem casting an extended or regular Divine Favor in combat or you get so much combat between rests that you run out of extended and regular divine favor, the only reason to take persistent spell is that you feel comfortable not having to cast divine favor despite having plenty of slots for it.
Modifié par MANoob, 11 septembre 2010 - 08:32 .
#20
Posté 11 septembre 2010 - 09:42
MANoob wrote...
Well, I've also said that paladins are a 5 level class max if you go for power. Hovewer, divine grace can help even early on, and as FS you can have it on top of cleric buffs without actually affecting you stat distribution (but for FS it's probably a good idea to get it later so you do not delay your caster progression much). That's a fact: divine grace is a paladin's signature ability in nwn, without it no one would even consider multiclassing with them.Divine Grace is another reason why Paladins mature late. It's also another reason why paladin is a splash class
Make us a demonstration build?
MANoob wrote...
I was defending this point in the other thread here as well. However, we are not specifically talking about non epic characters, are we?Divine feats are overrated until epic levels, maybe a little earlier.
Are we bothering to clarify when all these advantages come into play?
MANoob wrote...
Surely you can persist some nice domain spells like haste or C/C too (C/C is not generally needed for PvM though). I beleive prayer has a relatively short duration as well. As for divine favor, look at it this way: every time you're casting it you're wasting a round. If you use non extended divine favor you waste 1 round out of 11. With extended you waste 1 round out of 21. So even with extended version, having to recast it drops your overall efficiency by about 5%. Considering only this, persisting divine favour gets your character +5% actions. I'm sure there are much worse feats to take (you just took one of them - combat casting).Here is the problem I have with persistent spell for clerics. There are only a few spells worth persisting and the best of them is Divine Favor. The rest of them last long enough when you can persist them so that it's not worth sacrificing a 7/8/9 level slot for them. So, it all comes down to persisting one spell, divine favor. But, by the time you can persist Divine Favor you have a lot of extended and regular castings of it. So, unless there is a problem casting an extended or regular Divine Favor in combat or you get so much combat between rests that you run out of extended and regular divine favor, the only reason to take persistent spell is that you feel comfortable not having to cast divine favor despite having plenty of slots for it.
When does it get this advantage and is it worth more than having a crucial spell interupted in combat?
#21
Posté 11 septembre 2010 - 09:54
The problem with persisting divine favor, is if it gets bugged, it ends up not working until you get a chance to rest or the 24 hour duration wears off.
There are a few others worth persisting for clerics. Lesser favor of the deity or something like that and 3-4 others. I've not done it much myself but i know enough watching my players that persistant spells are well worth it. ( Where for arcane spells they are not really worth much ).
I would just do paladin mainly, take some divine champion ( goes with it ). One thing might be fun is a monk/paladin, little different flavor but you might even go the sacred fist route with it. ( not sure if that would work or not but try to think outside the box of paladins wearing armor all the time. )
#22
Posté 11 septembre 2010 - 11:31
May do later, now just searched for a decent one, this one will do : http://nwn2db.com/bu...=339&version=1. Apart from getting paladin levels and divine feats too early (when they are not very useful and delay casting) it's fine imo.Make us a demonstration build?
Usually at/near epic levels, so what?Are we bothering to clarify when all these advantages come into play?
Your build does not even have full concentration ranks to begin with, wouldn't it be cheaper to just max it out and not burn feats on it? Besides, a cleric buffed with persisted/extended spells hardly even needs casting something in combat.When does it get this advantage and is it worth more than having a crucial spell interupted in combat?
Modifié par MANoob, 11 septembre 2010 - 11:31 .
#23
Posté 11 septembre 2010 - 11:37
#25
Posté 12 septembre 2010 - 01:09
Modifié par The Fred, 12 septembre 2010 - 01:57 .





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