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Yet Another Vanguard Question Thread


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#26
godlike13

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Before the DLC Shotguns i would have said to take the Claymore, but with the addition of the Evi and the GPS id say go with assault training.
Claymore is cool as hell, and as a niche weapon a lot of fun IMO, but the sheer effectiveness of the Evi and the GPS truthfully make it kind of obsolete IMO. Especially the GPS. That gun has the ability to do even greater one shot damage then the Claymore, but has the versatility advantages of the Evi. Its the best of both worlds, with a bigger clip and higher RoF to boot. Not to mention greater range. I really recommend that shotgun. Charging and charging is a very potent mix.

Modifié par godlike13, 11 septembre 2010 - 11:36 .


#27
godlike13

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I have a dilemma someone might be able to help with. Area or Heavy Reave?

#28
Adhin

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Depends what you want to use it for. Area Reave is best for damaging groups, or healing your self a lot. Heavy Reave however is best for getting your self more HP. I used to always take Area, then I just stopped using it. Now with my current Vanguard I decided to take it for Heavy Reave so I can have CRAAAZZY Hp totals (700+). Wish I knew how long the max HP bonus was on for but it seems to last a good 10-20 seconds, maybe 12? Not really sure...

Either way if your looking for more of a 'tank' skill go Heavy, if your looking for dish out lots of damage go with Area.

-edit-
@Sino: Definitly with the GPS, and even if you sit back just charging and charging it takes awhile to do that. I prefer it for other classes just because of that, It's like a mini-heavy weapon for my Soldier. Pull it out for 1-2 charge ups to knock out some heavy units then go back to normal shooting. Last Soldier actually was a Widow/Mattock/GPS combo, was stupidly efficient.

Modifié par Adhin, 11 septembre 2010 - 11:46 .


#29
ScroguBlitzen

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Nicodemus wrote...

I'm currently playing my Vanguard without using charge and finding it fun.


A Vanguard without Charge is just an Adept with a Shotgun.

#30
Mark B

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ScroguBlitzen wrote...

Nicodemus wrote...

I'm currently playing my Vanguard without using charge and finding it fun.


A Vanguard without Charge is just an Adept with a Shotgun.

Don't know why, but this made me laugh.
Sounds like you're trying to insult someone - "sit down kid, you're just an adept with a shotgon".

Modifié par Mark B, 12 septembre 2010 - 12:30 .


#31
MadCat221

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godlike13 wrote...

I have a dilemma someone might be able to help with. Area or Heavy Reave?


Heavy.  It's like an alt to Warp, in that it zaps armor and biotic barriers.  And it also heals you if you zot an unprotected organic for quite a bit of health.  And in the event that it looks like they may survive the reaving, you  can help things along with your gun since they're stuck writhing in place.  No warpsplosion though...  But the main selling point is that it's accessible to Vanguards, which Warp is not.  

Mark B wrote...

ScroguBlitzen wrote...

Nicodemus
wrote...

I'm currently playing my Vanguard without using charge
and finding it fun.


A Vanguard without Charge is just
an Adept with a Shotgun.

Don't know why, but this made
me laugh.
Sounds like you're trying to insult someone - "sit down
kid, you're just an adept with a shotgon".


Well, it is.  Without all the other Adept powers at that.  It's like a Sentinel without his Tech Armor, or a Soldier without his assault, sniper, or shotgun, or an Adept without his Singularity.

The main MO of the Vanguard is to get in the enemy's face.  Without Charge, you have to run there, and you don't have the enhanced storm powers of the Soldier to do it, and you also don't get any barrier boost that the Charge gives you.  Probably better to take Sentinel so you have better survivability as you methodically plod your way to your foe to shotgun them instead of blasting at top speed right into his face.

Modifié par MadCat221, 12 septembre 2010 - 01:55 .


#32
Mark B

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Oh, I'm with you MadCat221, I love my Vanguard Shep, with bullet time shotgun blasts to the face,

Just made me chuckle a little the way ScroguBlitzen put it.

Edit: While I'm here may as well give my answer to the question- Save just beforehand so you can try both, but while the Claymore nice, and makes a good boom, I prefer the Evi or GPS, so took the Sniper training and went GPS/Viper/Locust.  This covers all rangers with precision fire, esp. if you have the phalanx as your pistol, it should be headshot after headshot.

Modifié par Mark B, 12 septembre 2010 - 08:39 .


#33
lazuli

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godlike13 wrote...

I have a dilemma someone might be able to help with. Area or Heavy Reave?


A popular philosophy on these boards is that Reave doesn't even have an alternate evolution.  Or it might as well not, because Area Reave is just that good.  Too good, in fact.  Another philosophy is that using Reave counts as cheating.  I think of it as a good tool for learning Insanity.  Now that I've [finally] gotten the hang of Charging [more or less], Reave is just a waste of a cooldown.

#34
PrinceLionheart

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With shotgun it really is a matter of preference of which one suits you since, in the end, it's just a matter of how fast you'll drop the enemy. If I'm correct, a Claymore will put down enemies the fastest if you have the reload trick down. 

Me personally, I love using the Eviscerator/Mattock combo.

#35
Eradyn

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Synthetic Frost wrote...

Okay, so I’ve been an Infiltrator since ME1. But a thread I made a few days ago about powers sparked my interest in (finally) starting a Vanguard.

Now, I’ve scoured the board for all the Vanguard threads and I’m reading really different opinions in each. Currently, I’m still leveling, but I’m making my way through hardcore difficulty after the admittedly steep learning curve of learning which enemies I can charge without glitching out the game.

I’m coming up on the collector ship and my original take was to get the claymore for my advanced training, but a large segment of the community seems to think that’s a bad idea. Most of you say to take up sniper training and use the Viper. Now, as an infiltrator, this concept doesn’t really scare me, as I understand the need to occasionally hang back. But is the Claymore really that uninteresting? I was hoping it’d be more like comparing the Window to the Mantis. I’d like my Vanguard to be quite a bit different than my Infiltrator.


The weapons can be very comparable and it really does depend on the play-style that suits you most.  If you find you like the Claymore and it fits your style, go for it and damn what anyone else says.

I have a mattock-wielding VG with the GPS for my shotty.  I USED to tote around the Eviscerator, which had a nice balance and a lot of rounds.  But then I gave the GPS a shot and wooow...haven't looked back.  That thing is a beast and is DEFINITELY fun to use, imo.

Modifié par Eradyn, 12 septembre 2010 - 05:11 .


#36
godlike13

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lazuli wrote...

godlike13 wrote...

I have a dilemma someone might be able to help with. Area or Heavy Reave?


A popular philosophy on these boards is that Reave doesn't even have an alternate evolution.  Or it might as well not, because Area Reave is just that good.  Too good, in fact.  Another philosophy is that using Reave counts as cheating.  I think of it as a good tool for learning Insanity.  Now that I've [finally] gotten the hang of Charging [more or less], Reave is just a waste of a cooldown.


Im actually pretty new to Reave and its play style. I usually would just grab Warp ammo as my AT power, and would just Charge the **** out of everything i see. Reave is working pretty well for me though, its a great way to soften up enemies while effectively boosting my health while i charge up my GPS, then i go on Charging the **** out of everything i see :D.

Modifié par godlike13, 12 septembre 2010 - 07:08 .


#37
godlike13

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I USED to tote around the Eviscerator, which had a nice balance and a lot of rounds.  But then I gave the GPS a shot and wooow...haven't looked back.  That thing is a beast and is DEFINITELY fun to use, imo.


Same with me. For me the GPS just combines what i love about the Claymore with the effectiveness of the Evi. Its a very effective weapon, and so far im having a blast with it.

Modifié par godlike13, 12 septembre 2010 - 07:06 .


#38
Nicodemus

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Hehe, it's all about game styles. Some people use thier soldiers like Infils and rely mainly on the sniper rifle. I just like using my Vanguard in a different way. All the classes can be played in multpile ways. Personally I find the melee of ME to be rather bland and not that interesting, to that end I play my vanguard without charge as I can pull them to me and use the shotgun or AR on them at close range or I can bounce them around using Slam and Pull.



It is a different way of playing the class, there is nothing to say I have to play it the same way everyone else does. So, sure, if you want me to be classed as an adept with a shotgun, no problem, I'm the one playing it my way and enjoying it.. and that's the whole point ;)

#39
JaegerBane

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lazuli wrote...

godlike13 wrote...

I have a dilemma someone might be able to help with. Area or Heavy Reave?


A popular philosophy on these boards is that Reave doesn't even have an alternate evolution.  Or it might as well not, because Area Reave is just that good.  Too good, in fact.  Another philosophy is that using Reave counts as cheating.  I think of it as a good tool for learning Insanity.  Now that I've [finally] gotten the hang of Charging [more or less], Reave is just a waste of a cooldown.


I've actually never understood why people flip out about Reave and it's alleged overpowered stats. At the end of the day it's a powerful ability, yes, but it's a redundant choice on many classes. Any shooting class would be better off with warp ammo and any class that uses Warp would be better off with something else entirely... which, uh, leaves one class in the game where it's a good choice that doesn't double-park their abilities.

And as you say, that class can easily do without it thanks to it's class power.

#40
TheBestClass

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How is the Vindicator on a Vanguard?

#41
numotsbane

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TheBestclass wrote...

How is the Vindicator on a Vanguard?


either (a)the poor man's mattock, or (b)completely redundant.
answer is playstyle dependant.

#42
TheBestClass

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numotsbane wrote...

TheBestclass wrote...

How is the Vindicator on a Vanguard?


either (a)the poor man's mattock, or (b)completely redundant.
answer is playstyle dependant.


If I were to choose the (B) answer does that mean it's just as good as a shotgun up close?

#43
gi0m

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i tested a lot of vanguard build, and I play only in insanity.

The claymore vanguard has no match for me. It's just pure win and fun, you clearly see that this is how he's meant to be played.

Some people may say it's not as efficient as the others in terms of statistics, but **** it.

He is the one who'll bring thrill and intense power feeling.

This weapon is a H-bomb face exploder.



And really, once you get used to the claymore, I can't even think about switching to another shotgun after that. You can wipe out everything that dare go on your way. Charge=>one shot kill=>charge=>one shot kill on and on.

Sometimes you take cover, light your cigarette or drink a cup of coffe and get back to the carnage.





For the powers, well... I use inferno ammo, squad cryo, heavy charge, Champion, area reave and the rest wherever you want.


#44
godlike13

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JaegerBane wrote...

lazuli wrote...

godlike13 wrote...

I have a dilemma someone might be able to help with. Area or Heavy Reave?


A popular philosophy on these boards is that Reave doesn't even have an alternate evolution.  Or it might as well not, because Area Reave is just that good.  Too good, in fact.  Another philosophy is that using Reave counts as cheating.  I think of it as a good tool for learning Insanity.  Now that I've [finally] gotten the hang of Charging [more or less], Reave is just a waste of a cooldown.


I've actually never understood why people flip out about Reave and it's alleged overpowered stats. At the end of the day it's a powerful ability, yes, but it's a redundant choice on many classes. Any shooting class would be better off with warp ammo and any class that uses Warp would be better off with something else entirely... which, uh, leaves one class in the game where it's a good choice that doesn't double-park their abilities.

And as you say, that class can easily do without it thanks to it's class power.


I love Warp ammo, especially with pull, the use to almost always be my AT power but i ive recently have come to appreciate Inferno ammo. Which quite frankly does the same job as Warp ammo. So for me it came down to Pull or Reave, which Reave won because of the health boost and its damage potential IMO.

Modifié par godlike13, 12 septembre 2010 - 05:39 .


#45
DaVanguard

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Im useing a locust/claymore combo I guess its the claymore's big boom + the locusts rate of fire that gets me

#46
OniGanon

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TheBestclass wrote...
If I were to choose the (B) answer does that mean it's just as good as a shotgun up close?


It does damage a bit like a Scimitar, but it's slightly slower...


It's not particularly effective, you just do it for the lulz.

#47
TheBestClass

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OniGanon wrote...

TheBestclass wrote...
If I were to choose the (B) answer does that mean it's just as good as a shotgun up close?


It does damage a bit like a Scimitar, but it's slightly slower...


It's not particularly effective, you just do it for the lulz.


Thanks. Claymore it is.

#48
godlike13

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OniGanon wrote...

TheBestclass wrote...
If I were to choose the (B) answer does that mean it's just as good as a shotgun up close?


It does damage a bit like a Scimitar, but it's slightly slower...


It's not particularly effective, you just do it for the lulz.


Not going to lie, that actually looks pretty effective in that video. Though if ur just going to charge in like that then a Shotgun does work much better.

Modifié par godlike13, 12 septembre 2010 - 08:44 .


#49
Miss Yuna of Atlanta

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Could someone explain something to me? Every Vanguard build I've ever seen has Area Reave as the bonus talent, but doesn't that take away from the class's Charge-centric playstyle? What time is there where one would blow a six-second cooldown to use Reave and not Charge?

#50
Khuutra

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Miss Yuna of Atlanta wrote...

Could someone explain something to me? Every Vanguard build I've ever seen has Area Reave as the bonus talent, but doesn't that take away from the class's Charge-centric playstyle? What time is there where one would blow a six-second cooldown to use Reave and not Charge?


Some people like to use Reave for very specific instances - the Terminator, Praetorians, a couple of other things. They use it when they think the Vanguard can't handle a problem themselves.

Hell, some even use it for Harbinger. Can you believe it?