
The tree type in question is tre_c_oaksmall, and no matter how many times I post trees to local, I still run into this issue. I've alternated between full and partial posts but seemingly get the same issue each time. Note that the trees only look like this from a distance - they look fine when you get close to them.
A few questions:
1) Has anyone successfully used tre_c_oaksmall in a level layout and had it export without corruptiion like I'm seeing? Or am I just lucky?
2) Is it necessary to re-export a level using a particular layout after posting trees to local? Can I simply load the level, post trees to local, and then go in game to see if the post has worked correctly? Or do I need to go into the area (switching from single player to my module) then export the area in order for the changes to take effect?
3) Can I post trees from my module as opposed to single player? I know you need to post the level itself from single player to get water and sunlight to appear, but if I'm just posting trees, is it possible to do that from my module?
4) Is there any way to fix this issue without simply attempting to post trees to local until the post process works correctly and doesn't cause this long distance corruption?





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