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More tree corruption issues


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#1
AmstradHero

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I've run into another issue with tree corruption.  I encountered this issue previously, but after repeated exports I was able to "fix" the issue.
Posted Image

The tree type in question is tre_c_oaksmall, and no matter how many times I post trees to local, I still run into this issue. I've alternated between full and partial posts but seemingly get the same issue each time.  Note that the trees only look like this from a distance - they look fine when you get close to them.

A few questions:
1) Has anyone successfully used tre_c_oaksmall in a level layout and had it export without corruptiion like I'm seeing? Or am I just lucky?

2) Is it necessary to re-export a level using a particular layout after posting trees to local? Can I simply load the level, post trees to local, and then go in game to see if the post has worked correctly? Or do I need to go into the area (switching from single player to my module) then export the area in order for the changes to take effect?

3) Can I post trees from my module as opposed to single player? I know you need to post the level itself from single player to get water and sunlight to appear, but if I'm just posting trees, is it possible to do that from my module?

4) Is there any way to fix this issue without simply attempting to post trees to local until the post process works correctly and doesn't cause this long distance corruption?

#2
TimelordDC

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1) I'm rendering lightmaps for a level with lots of tre_c_oaksmall right now and I'll let you know. Though I have to tell you, the issue is not tree specific. I had the same issue with one of the pine variants in my first level. It went away after I deleted the Exportable Area, cleared my directories and created a new one.



2) You don't have to export the area once you've done it once after assigning the area layout (assuming the area layout hasn't changed, of course)



3) I don't think so. It's either one or the other. You could try doing a tree post from your module and copying the trees folder into your level export folder.



4) I don't know of any fix but you could try a few things - try deleting your trees folder and posting them anew. Or drop the whole layout and do a fresh post. Try changing the draw distance, post and see if it has a positive effect. If so, change back the draw distance and verify the issue is gone.

#3
TimelordDC

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No issues in game for me. As I said before, I am pretty sure it is not tree-specific.

#4
AmstradHero

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You can change the draw distance??? Wow, I never knew that. Now I have a whole lot of shrubberies I want to change the draw distance on.



I'll try changing that and deleting and starting afresh and see how I go on the export. Thanks for the tip!

#5
AmstradHero

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Well, I *think* it's solved now. Deleting and increasing the draw distance fixed the problem to a degree, but there were still some trees that were showing the issue. I deleted a few extra trees that were a long way into the distance, which appears to have corrected the problem for the remaining trees. It seems that this posting process is a little flaky for some reason - at least I can be happy that it's actually working now.

#6
JasonNH

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AmstradHero wrote...

Well, I *think* it's solved now. Deleting and increasing the draw distance fixed the problem to a degree, but there were still some trees that were showing the issue. I deleted a few extra trees that were a long way into the distance, which appears to have corrected the problem for the remaining trees. It seems that this posting process is a little flaky for some reason - at least I can be happy that it's actually working now.


The only additional comment I have is that the tree rendering process is extremely sensitive for me. If I try to do any multi-tasking on my computer whatsoever while posting the trees to local, the process will likely crash and can result in anomalies. I literally walk away from it when it's working on posting them.