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#26
Srikandi715

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Would have to be a big new area for me to be interested. Exploration is my primary motivator with these games.

#27
Darthnemesis2

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New Origins have been confirmed as "Extremely Unlikely" by several devs.

#28
Amberyl Ravenclaw

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Jack Anvil wrote...

Noble Barbarian? Isn't that an oxymoron?

Either way, adding or removing that word "noble" denotes presumptions and stereotypes about what it is to be "barbarian".

Modifié par Amberyl Ravenclaw, 25 octobre 2009 - 12:56 .


#29
Luekas

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Wellm DLC really is an expansion. Especially if its really big.



I think putting a whole new origin into the game with an expansion might be a little out there though. I think all I really want is a mod to make all my characters wear tophats and monocles instead of helmets. Or I guess just any Victorian style clothing would work.

#30
droid88

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New companions and romances, new locations and a new enemy to kill

#31
Tyrax Lightning

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Hard to think of what they could give us for DLC that the Toolset cannot provide. Isn't that one of the purposes of the Toolset? So we do some of their work for them in exchange for getting to give ourselves some SWEET stuff without waiting years for it? Posted Image

#32
Tyrax Lightning

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Jack Anvil wrote...

Noble Barbarian? Isn't that an oxymoron?

Not exactly. Have ya ever seen the Conan the Barbarian movies? Posted Image

#33
Amberyl Ravenclaw

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Also, see the idealization of the 'noble savage' (google).

#34
Adrigaar

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Hmm i think the Majority of DLC we will get will be very much like wardens keep or the stone prisoner. we will get a couple of new quests probably in a small new area and possibly an extra character or two. i dont think we will get a new origin as DLC simply because it would require new dialogue options right through the game and would take ALOT of work. i think the developers themselves have fallen in love with the background and the lore of the world they have created and as such any meaningful new area (new countries, expanding out from fereldan etc.) will be in sequels alongside new origins.



On a more optimistic note i like the idea of a Human Barbarian origin, maybe being from a tribe that practises magic outside the circle's influence (the shapeshifters etc.) but a non magical member of the tribe (it can't be 100% hereditary otherwise the humans would have killed off the elf mages ages ago and there would be no more, meaning every so often, at least, a non-magical human will be born to magi parents) leaving the path open for them to actually be intelligent and civilised but culturally entirely different and outcast.

#35
Mistersunshine

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New quests which take place after the end of the official campaign would be cool. Things that deal with some of the aftermath of the main story, and such.

#36
hexaligned

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There seems to be plenty of content in the game as is. I agree anything else that is released by Bioware should be something that is tacked on to the end game, expansion style.

Modifié par relhart, 25 octobre 2009 - 08:24 .


#37
Arttis

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How about you add children...like in fable 2....and you go save them when they go run into a cave....it will also be your child...

#38
Illiani

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Arttis wrote...

How about you add children...like in fable 2....and you go save them when they go run into a cave....it will also be your child...

I'd rather they didn't on the basis that it really wasn't all that great in Fable *spits on ground* 2 and it just doesn't seem to fit the established mood of DAO.  Thats more high-/D&D style fantasy with [insert helpless NPC of the week] getting themselves into trouble again.

#39
Arttis

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You can always add hard choices....

#40
Sarevok Anchev

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Why did noone add the idea of new classes?



You remember the female dwarf in "The Calling"?

She was part of the Silent Sisters order; they are some kind of Monks(D&D style)



Or maybe some Fighter/Mage?

New Specializations would be also interesting.

#41
Varenus Luckmann

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  • First and foremost, a romance with a female elf of course. Preferably a city gal, but as far as NPCs go perhaps a dalish elf would be more suitable. There's simply no viable romance option for elven males as of now.
  • Second, I'd like to see the Human Commoner origin make a reapperance. Closely followed by a dalish elf mage origin. The mage origin being shared between two races and there only being one uniquely human origin is just far too constricting.
  • Third, I'd like more specilizations. Aside from Ranger, I just can't find anything for the rogue that fits my character - and it's not even that special of a character, just a dalish scout. Lots of melee and magic centrism, where's the bow & crossbow love?
None of them are particulary likely, but I'd like them nontheless.

Modifié par Varenus Luckmann, 25 octobre 2009 - 10:46 .


#42
Terwox_

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Affinity Z wrote...

So your talking something like Oblivion or Fable 2 exspansions?


Probably along the lines of between Fallout 3 and Oblivion I'd wager.

#43
pharos_gryphon

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New landmasses would be nice, but I'd be just as interested into delving into the lore and political intrigue between the nations a bit, which could be done with NPC factions like the Bards or the Crows, and a couple smaller zones such as noble estates and the like.



More than anything though, I'd like to see more official support for fan created content. Bioware's fan community has consistently made mods on par with or surpassing the original game content, and I say that with all love towards Bioware. The Community Expansion Packs and the like would be nice to see them do themselves, bundling up mods they think best fit the game, etc and add them in as free 'featured' content.



Beyond those two things, the only other big expansion I can think of that there's a great need for is play of games after the credits roll, and potentially upping the level cap. Anything they can do to extend the time we spend playing a game is as good for them as it is for us.

#44
Tamcia

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When In NWN2 I got my own castle it was one of best moments - I loved rebuilding it, walking around it, watch it grow. I know we are getting Wardens Keep, but it's just more of a storage place and quest area. I'd love to get more options of rebuilding the keep, and I'll gladly spend all my gold on that.



Apart from that" new locations, quests, abilities etc are welcomed.

#45
Balgin Stondraeg

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Varenus Luckmann wrote...


[*]Second, I'd like to see the Human Commoner origin make a reapperance. Closely followed by a dalish elf mage origin. The mage origin being shared between two races and there only being one uniquely human origin is just far too constricting.


[*]I too would like to see a human origin that's not a nobleman. The other races get two each (as Mage isn't racialy specific) so why did humans only get one? I was disappointed that all human characters had to be noblemen or wizards.

#46
xODD7BALLx

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I'd like more Origins maybe additional classes as well, MMOs like DAOC and ect typically will hold off on more races and classes for big expansions/DLC, and put the new races and classes on an Island or beyond the known borders of the game.



I'd be content with new chapters/quests similar to the Shale DLC and have new items and achievements(360) with it, plus Shale as a party member is badass.



Fallout 3....was great couldve been better if it stuck to its roots but thats another discussion, but the DLC offered excluding Operation Anchorage, Mothership Zeta, The Pitt(it was ok just really short), but the DLC like Broken Steel, and Point Lookout were done well, with new areas and items, and quests, no NPC to follow though not any new anyways.



Fable 2 had some ok DLC Knothole was so short, was nice visually but really too short for what they charged.



Guess what I'm trying to say is, taking the pros from what's been done and how it was implemented, and staying away from the cons, and I'll be happy.

#47
DocSun

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Adrigaar wrote...

Hmm i think the Majority of DLC we will get will be very much like wardens keep or the stone prisoner. we will get a couple of new quests probably in a small new area and possibly an extra character or two. i dont think we will get a new origin as DLC simply because it would require new dialogue options right through the game and would take ALOT of work. i think the developers themselves have fallen in love with the background and the lore of the world they have created and as such any meaningful new area (new countries, expanding out from fereldan etc.) will be in sequels alongside new origins.


This^

Mistersunshine wrote...

New quests which take place after
the end of the official campaign would be cool. Things that deal with
some of the aftermath of the main story, and such.


and this.

That pretty much sums up what I want in DLC

Modifié par DocSun, 25 octobre 2009 - 05:20 .


#48
RurouniSaiya-jin

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hmmm, I'd mostly like to see new quests that focused on Party characters.

#49
Bob the Insane

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Staylost wrote...

Yeah, but they have already stated that adding another origin is extremely unlikely.


You can certainly see why if it impacts your entire playthrough to some extent...

Personally, I would love to have had a Human Commoner origin...

I guess it is possible that there are some unfished origined in the code that would just need polishing off by the DLC team, but mostly I would expect new locations over anything else.  Posiibly some more detailed side-quests too...

Amberyl Ravenclaw wrote...

Jack Anvil wrote...

Noble Barbarian? Isn't that an oxymoron?

Either way, adding or removing that word "noble" denotes presumptions and stereotypes about what it is to be "barbarian".


If you are looking at the Roman origins of "Barbarians" then by those standards a member of the Imperium would clearly view a Ferelden noble as a "noble barbarian"...

Modifié par Bob the Insane, 25 octobre 2009 - 05:39 .


#50
SheffSteel

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I'd like to see some gib-tastic multi-level dungeons a la Icewind Dale.