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Mass Effect 1 Xbox 360 Mods?


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16 réponses à ce sujet

#1
Stratgtar565

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I know there are plenty of mods for the 360 version of Mass Effect 2 (I've done it, plenty of times actually). And there are lots of mods for the PC version of ME1. But what about 360 mods for ME1? Are there any ways to do this? I'd assume there would be, but I'm not sure how I'd go about doing this.

Sorry if this isn't what you expected, or if you wanted me to give you mods, because I'd love to. I just don't know how or what's possible. Using Gibbed won't work, really.

#2
GreenSoda

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Not to my knowledge. The whole console modding started with ME2, imo. Back in ME1 days nobody thought it possible.

#3
Kriztaen

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There are a few ways to mod your game in ME1 using Modio's built-in hex editor. Of course it is much more primitive compared to Gibbed for ME2 as everything is really just numbers/letters.

It is doable though, you can change stuff like your omni-gel and money as well as modifying experience and to a limited degree modifying your Shep as a different race (done by copying his character code and switching it with the model code of team members or NPCs)

Of course it is quite unstable if not done properly and files can easily corrupt and immediately auto-delete themselves if you are not very very precise. Of course that is not a problem since you can just make backup copies of unmodded saves just in case and once you edit something if it does not immediately corrupt then it never will.

Edit: you can modify the 360 save games at any time after you get off the Normandy at the start of the game. Best time to start editing is right after getting Ashley. Higher chances of the modifications not working properly before that point for some reason, but that is just 15 minutes into the game, not exactly a super long wait if you are willing to take the time to learn modding the game in the first place.

Modifié par Kriztaen, 11 septembre 2010 - 05:51 .


#4
Stratgtar565

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Kriztaen wrote...

There are a few ways to mod your game in ME1 using Modio's built-in hex editor. Of course it is much more primitive compared to Gibbed for ME2 as everything is really just numbers/letters.

It is doable though, you can change stuff like your omni-gel and money as well as modifying experience and to a limited degree modifying your Shep as a different race (done by copying his character code and switching it with the model code of team members or NPCs)

Of course it is quite unstable if not done properly and files can easily corrupt and immediately auto-delete themselves if you are not very very precise. Of course that is not a problem since you can just make backup copies of unmodded saves just in case and once you edit something if it does not immediately corrupt then it never will.

Edit: you can modify the 360 save games at any time after you get off the Normandy at the start of the game. Best time to start editing is right after getting Ashley. Higher chances of the modifications not working properly before that point for some reason, but that is just 15 minutes into the game, not exactly a super long wait if you are willing to take the time to learn modding the game in the first place.


Well, how would you go about modding the hex? I don't know how to do this, as I have only modded using Gibbed's Save Editor, which is very organized. Looking at hex codes, it all looks like a series of scrambled letters to me. If there was a tutorial on how to do this, or even how to understand what the hex codes mean, could you point me towards it, or tell me? I thank you, and please forgive my lack of experience of modding.

#5
Kriztaen

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Stratgtar565 wrote...

Well, how would you go about modding the hex? I don't know how to do this, as I have only modded using Gibbed's Save Editor, which is very organized. Looking at hex codes, it all looks like a series of scrambled letters to me. If there was a tutorial on how to do this, or even how to understand what the hex codes mean, could you point me towards it, or tell me? I thank you, and please forgive my lack of experience of modding.


No worries, and don't worry about not being experienced with modding, finding any tutorial on how to mod ME1 for the 360 is next to impossible (it took me some serious digging online just to find a basic reference to it) so I will put up a quick step by step guide.

Good thing is that it is actually very simple once you figure it out and it takes no longer (maybe even shorter) to do than using Gibbed on ME2.

1. Open the game in Modio, then in resigner click on the option on the bottom left that says "Edit File". This should open a hex list. There should be 3 lists on the left side to choose from. Click on the one that says has "player.savr" at the start of it.

2. What you need to do is find the value that you wish to change in game (exact number of exp/credits/etc.) then use any old hex converter to change it to hex code. Example: you have 4200 experience in game, using a hex converter (easily found through google without needing to download anything) the converted state of 4200 would be 00001068.

3. Now on the bottom right of the Modio hex editor there should be a search function with the default search option below it saying hex. put the number in (in this case the 00001068 from before) and search for it.

4. When you find it simply change it to any desired number you may want by first picking how much you want, converting that with a hex converter and replacing the original number (eg. 00001068 - 4200xp changed to 000D278A - 862090xp which is just 10xp from max level 60 . You won't auto level up but your next kill or codex find will give you all the levels as soon as you get the xp needed.)

5. Click on "Open in Resigner" on the bottom left and choose "Save to Device". Please make sure though that you always have backup original saves just in case as if you make a mistake with the editing it will corrupt the file which will auto-delete itself the moment you try to load it. No worries though, if a file loads properly and you see that the modding worked then the file will not corrupt in the future.

That is just a basic example of how it works. You can do the same thing with credits, omni-gel and some other number based things (I suggest you don't try it with talent points as I found that 9/10 times that would corrupt the file)

To do more advanced editing like changing Shep's gender or background or race (looking like Garrus or Saren or the Salarian Councilor any other game NPC etc.) you need to extract and run some other specific hex editing with the .bin files found in the actual game profile while looking for the specific model codes which believe me can be a pain in the ass but has a nice payoff.

If you have any other questions feel free to ask. Also if you want a real time tutorial feel free to look for me in the Mass Effect Teamspeack channel, just tell me ahead of time when to come on and I will try.

Edit: Spelling errors and making the steps more clear cut and easy to follow

Modifié par Kriztaen, 12 septembre 2010 - 03:51 .


#6
Stratgtar565

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What I was really trying to get at was the character model modding. I doubt that it's possible to get other character's models to work as Shepard's, so that you may play as of the your teammates, or even Saren (it's been done). Of course they modded the coalesced.ini, not the hex. Have you been able to locate the character model code, so that I can replace it with someone else's? Again, I doubt you can do this without screwing the game up.

#7
Kriztaen

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Game profile. You need to extract it with modio (not gamer profile but your game profile found in the mass effect saves folder)



Extract it and edit the .bin file with a hex editor like Hex Workshop.

#8
Stratgtar565

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Do you mean one of the three files that are extracted in Modio from the character save? Because I can't say I know what you mean then. And what is this Mass Effect Teamspeak channel? Still new to the terminology, is it on the Xbox, or on this site?

#9
Kriztaen

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Teamspeak is like a chat program same as Ventrillo (usually used for MMO's like WoW).



Think of it like a chatroom/walkie-talkie (hold key to speak) program.



We have a Teamspeak channel here that was made a while back. Not many people on there but I usually go on there on the weekends to chat with some folks or just hang out and give a bit of ME1 xbox modding tips.

#10
MIGGZ187

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Modifié par MIGGZ187, 18 septembre 2010 - 09:05 .


#11
c3pu2

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this thing is great work perfectly
also for the talent point it worked for me i think you have to mod the value the closest to your caracter name wen it repeats itself

#12
Harvesarmy

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I cannot seem to find the .bin file that you speak of. Where exactly is it? I have found the file that says: GamerProfile, in the mass effect saves folder, but cannot find the .bin files?

Would it be possible to tweak or completely change the look of my character doing this?

Thanks,
Harvey.

#13
Spartas Husky

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I gotten back into hex editing after months. But now my Hex Workshop tells me my trial period expired and I can't use it. Even if I download another one it tells me the same. Hell I've erased it completely from the computer and still nothing. Is there anyway to download another one and still use it. or for that matter maybe I didn't erase it completely from the computer so if anyone knows exactly how to bypass this I wold be grateful.

#14
Master 121

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@Husky try downloading HxD it is always free and has all the features of other hex editors.
Link: http://mh-nexus.de/e...php?product=HxD (those are all the versions in different languages)

#15
Master 121

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Also I was wondering if anyone still was still using team-speak and would be willing to help me with ME 1 a bit, and if so could you tell me the connection name.

#16
Devilgamer12

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can anyone tell me if there is a way to mod mass effect one?

#17
Spartas Husky

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necro!!!! powers activate.

Anybody knows if there is a way to change your class mid game? hex maybe...

Dont wana do the port over armor to different class and stuff again.