Mass Effect 1 Xbox 360 Mods?
#1
Posté 11 septembre 2010 - 03:50
Sorry if this isn't what you expected, or if you wanted me to give you mods, because I'd love to. I just don't know how or what's possible. Using Gibbed won't work, really.
#2
Posté 11 septembre 2010 - 03:59
#3
Posté 11 septembre 2010 - 05:47
It is doable though, you can change stuff like your omni-gel and money as well as modifying experience and to a limited degree modifying your Shep as a different race (done by copying his character code and switching it with the model code of team members or NPCs)
Of course it is quite unstable if not done properly and files can easily corrupt and immediately auto-delete themselves if you are not very very precise. Of course that is not a problem since you can just make backup copies of unmodded saves just in case and once you edit something if it does not immediately corrupt then it never will.
Edit: you can modify the 360 save games at any time after you get off the Normandy at the start of the game. Best time to start editing is right after getting Ashley. Higher chances of the modifications not working properly before that point for some reason, but that is just 15 minutes into the game, not exactly a super long wait if you are willing to take the time to learn modding the game in the first place.
Modifié par Kriztaen, 11 septembre 2010 - 05:51 .
#4
Posté 11 septembre 2010 - 11:58
Kriztaen wrote...
There are a few ways to mod your game in ME1 using Modio's built-in hex editor. Of course it is much more primitive compared to Gibbed for ME2 as everything is really just numbers/letters.
It is doable though, you can change stuff like your omni-gel and money as well as modifying experience and to a limited degree modifying your Shep as a different race (done by copying his character code and switching it with the model code of team members or NPCs)
Of course it is quite unstable if not done properly and files can easily corrupt and immediately auto-delete themselves if you are not very very precise. Of course that is not a problem since you can just make backup copies of unmodded saves just in case and once you edit something if it does not immediately corrupt then it never will.
Edit: you can modify the 360 save games at any time after you get off the Normandy at the start of the game. Best time to start editing is right after getting Ashley. Higher chances of the modifications not working properly before that point for some reason, but that is just 15 minutes into the game, not exactly a super long wait if you are willing to take the time to learn modding the game in the first place.
Well, how would you go about modding the hex? I don't know how to do this, as I have only modded using Gibbed's Save Editor, which is very organized. Looking at hex codes, it all looks like a series of scrambled letters to me. If there was a tutorial on how to do this, or even how to understand what the hex codes mean, could you point me towards it, or tell me? I thank you, and please forgive my lack of experience of modding.
#5
Posté 12 septembre 2010 - 03:39
Stratgtar565 wrote...
Well, how would you go about modding the hex? I don't know how to do this, as I have only modded using Gibbed's Save Editor, which is very organized. Looking at hex codes, it all looks like a series of scrambled letters to me. If there was a tutorial on how to do this, or even how to understand what the hex codes mean, could you point me towards it, or tell me? I thank you, and please forgive my lack of experience of modding.
No worries, and don't worry about not being experienced with modding, finding any tutorial on how to mod ME1 for the 360 is next to impossible (it took me some serious digging online just to find a basic reference to it) so I will put up a quick step by step guide.
Good thing is that it is actually very simple once you figure it out and it takes no longer (maybe even shorter) to do than using Gibbed on ME2.
1. Open the game in Modio, then in resigner click on the option on the bottom left that says "Edit File". This should open a hex list. There should be 3 lists on the left side to choose from. Click on the one that says has "player.savr" at the start of it.
2. What you need to do is find the value that you wish to change in game (exact number of exp/credits/etc.) then use any old hex converter to change it to hex code. Example: you have 4200 experience in game, using a hex converter (easily found through google without needing to download anything) the converted state of 4200 would be 00001068.
3. Now on the bottom right of the Modio hex editor there should be a search function with the default search option below it saying hex. put the number in (in this case the 00001068 from before) and search for it.
4. When you find it simply change it to any desired number you may want by first picking how much you want, converting that with a hex converter and replacing the original number (eg. 00001068 - 4200xp changed to 000D278A - 862090xp which is just 10xp from max level 60 . You won't auto level up but your next kill or codex find will give you all the levels as soon as you get the xp needed.)
5. Click on "Open in Resigner" on the bottom left and choose "Save to Device". Please make sure though that you always have backup original saves just in case as if you make a mistake with the editing it will corrupt the file which will auto-delete itself the moment you try to load it. No worries though, if a file loads properly and you see that the modding worked then the file will not corrupt in the future.
That is just a basic example of how it works. You can do the same thing with credits, omni-gel and some other number based things (I suggest you don't try it with talent points as I found that 9/10 times that would corrupt the file)
To do more advanced editing like changing Shep's gender or background or race (looking like Garrus or Saren or the Salarian Councilor any other game NPC etc.) you need to extract and run some other specific hex editing with the .bin files found in the actual game profile while looking for the specific model codes which believe me can be a pain in the ass but has a nice payoff.
If you have any other questions feel free to ask. Also if you want a real time tutorial feel free to look for me in the Mass Effect Teamspeack channel, just tell me ahead of time when to come on and I will try.
Edit: Spelling errors and making the steps more clear cut and easy to follow
Modifié par Kriztaen, 12 septembre 2010 - 03:51 .
#6
Posté 12 septembre 2010 - 04:47
#7
Posté 12 septembre 2010 - 04:58
Extract it and edit the .bin file with a hex editor like Hex Workshop.
#8
Posté 12 septembre 2010 - 05:06
#9
Posté 12 septembre 2010 - 06:09
Think of it like a chatroom/walkie-talkie (hold key to speak) program.
We have a Teamspeak channel here that was made a while back. Not many people on there but I usually go on there on the weekends to chat with some folks or just hang out and give a bit of ME1 xbox modding tips.
#10
Posté 18 septembre 2010 - 09:04
Modifié par MIGGZ187, 18 septembre 2010 - 09:05 .
#11
Posté 19 juillet 2011 - 01:46
also for the talent point it worked for me i think you have to mod the value the closest to your caracter name wen it repeats itself
#12
Posté 06 août 2011 - 05:33
Would it be possible to tweak or completely change the look of my character doing this?
Thanks,
Harvey.
#13
Posté 13 août 2011 - 12:42
#14
Posté 13 septembre 2011 - 07:56
Link: http://mh-nexus.de/e...php?product=HxD (those are all the versions in different languages)
#15
Posté 13 septembre 2011 - 08:05
#16
Posté 18 février 2012 - 05:01
#17
Posté 09 avril 2012 - 08:08
Anybody knows if there is a way to change your class mid game? hex maybe...
Dont wana do the port over armor to different class and stuff again.





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