Epic post.DetailedSubset wrote...
Geth Pulse Rifle.
I prefer the mattock personally, but with adrenaline rush both are great...depends on your playstyle, I guess.
Epic post.DetailedSubset wrote...
Geth Pulse Rifle.
DetailedSubset wrote...
Geth Pulse Rifle.
JaegerBane wrote...
DetailedSubset wrote...
Geth Pulse Rifle.
That wasn't a phrase I expected to hear in a Rev vs Mattock thread. That's like being asked do you prefer McClaren F1 or Ferrari and answering 'I like a skateboard....'
The Mattock is equivalent or better than the Vindicator in every aspect apart from hip-fire accuracy, which no one cares about anyway. It makes the Vindicator totally obsolete.Outside of AR, its actually worse than both the Vindicator and Revenant since no human can click fast enough to achieve its theoretical DPS. The Mattock's refire rate is crazy
Modifié par Athenau, 29 septembre 2010 - 10:00 .
Modifié par swn32, 30 septembre 2010 - 12:24 .
Modifié par swn32, 30 septembre 2010 - 02:18 .
swn32 wrote...
Revenants advantage is its ammo capacity. But I've seen if you pickup all the thermal clips that are on your way, dont miss too many shots and fire in Heightened AR whenever possible, you can make it through Insanity without ever running out of Mattock ammunition.
Modifié par JaegerBane, 30 septembre 2010 - 03:22 .
Wrong. Rev up close on full auto still does lower DPS than Mattock up close at 8 shots per second. Mattock is better in every situation (all ranges, all types of defenses). The only place where Revenant would win is if you miss many shots and run out of ammo.JaegerBane wrote...
However, to claim that a weapon that can empty it's entire a clip in a single AR, and can only carry another 4 clips in reserve at a time, 'can make it through Insanity without ever running out of Mattock ammunition' so long as you 'don't miss' and spam AR and give yourself a numb finger is logically no different from claiming that the Mattock's DPS isn't anywhere near the Rev's so long as you stay up close and fire on full auto.
JaegerBane wrote...
All you've done is a constructed a scenario that favours one weapon over the other and then applied it to both, then claim the result is supposed to prove the favoured weapon is better. It's meaningless. It's like having two runners in a race, one starting 100m behind the other then claiming the one ahead is the better runner.
JaegerBane wrote...
The issue here is that they're both intended for completely different styles of play. The particular style of play that the Rev favours doesn't work properly if you're using a weapon that burns it's stock in a single AR and requires you to relentlessly run around picking up clips. The Rev is intended for running and gunning against many opponents, as evidenced by it's full auto capability and the clip to support it. *Obviously*, trying to use the Revenant as a battle rifle is going to produce a skewed result, and it works vice versa, too.
Modifié par swn32, 30 septembre 2010 - 03:27 .
swn32 wrote...
Mattock all the way. Even without AR, if you can get 8 or more clicks per second (which is very easy) you'll outdamage the Revenant. Also factoring in the accuracy makes it an easy winner. You can consistently get headshots from pretty much any range. With AR, it destroys the Revenant by a huge margin. Its almost the same case with any games. In counterstrike, it would be comparing steyr aug with m249. No one would ever choose m249.
Then again its a singleplayer game, I'd say go with the weapon that you find more fun regardless of effectiveness.

Modifié par sinosleep, 30 septembre 2010 - 04:15 .
swn32 wrote...
Wrong. Rev up close on full auto still does lower DPS than Mattock up close at 8 shots per second. Mattock is better in every situation (all ranges, all types of defenses). The only place where Revenant would win is if you miss many shots and run out of ammo.
If you even read my post fully you would know I was comparing them to revenant fired full auto without missing (the most ideal situation for revenant). Even then it doesnt compare.
Even running and gunning can be done better with the Mattock. Only catch is you have to quickly aim/quickly switch targets and rapidly tap your fire button.
Even accounting for its constant need to reload, it does better DPS than revenant. Obviously if your playstyle favours spraying, then mattock isnt the right weapon. Mattock in the right hands is better than Revenant in the right hands.
Moreover you never have to run around picking up clips during a battle. Most of the clips that are dropped by the enemies suffice.
sinosleep wrote..
That's 6.5, and it's in the second highest bracket, averaging 8 would put you at the max count.
JaegarBane wrote...
Again, this is the point. You've added this assumption that you're never going to run out of ammo and that you hit more often than missing, apparently for no reason. Obviously adding in lots of loverly pro-Mattock constraints is going to skew the result. Look at the Revenant videos online - the ones where the player ends up charging groups and, rather than taking a breather, continuously pushes them. *That* is the kind of playstyle the Rev is intended for. The kind of playstyle where the Mattock would run out of ammo after killing the third enemy in a row.
Obviously, if you don't play like that, the Rev isn't going to be that useful. But that's a completely different argument.
And by the way, you haven't responded to my updated post - I'd forgotten to add a crucial qualifer. Not unlike your qualifier where you mentioned not missing many shots
JaegarBane wrote...
Oh please swn, let's not start the old 'read my post properly cliche' again. I responded directly to what you said. Unless you're claiming that Mattock can keep firing for the same amount of time as the Rev can (in terms of per clip and per ammo load) then you're dodging the issue with the above reply.
JaegarBane wrote...
So essentially, the Mattock is better for running and gunning.... so long as we use your set of constraints? Do you not see the problem here? I mean, are we to argue Sniper Rifles are better than Shotguns so long as you stay away from enemies before the penny drops? Or do we have go further and start arguing that H2O is wet but only if it isn't frozen?
You've illustrated the problem right there - what you've effectively said is that so long as you aim quickly and are fighting under a certain number of enemies and can click the fire button a certain number of times, then it's better. That logic would state I can cycle faster than I can drive, provided that my car has no petrol. It's just gets silly when you start tacking on all these qualifiers for no real reason, as they obscure the point.
Presumably you deny the existence of any situation where you can't click the button that fast, that there are more enemies than you have ammo to comfortably deal with and that you always aim quickly. Whether or not you choose to believe such situations exist is irrelevant to the question asked - the issue here is that the Revenant works better in those situations. Someone playing in the style the Rev favours will encounter those situations all the time.
JaegarBane wrote...
But presumably not accounting for the amount of time it takes to run dry and you start having to bite into your DPS because your gun won't fire without recovering more ammo. That point will arrive very quickly on the Mattock while you can literally ignore ammo concerns altogether for all but the longest battles with the Rev.
This is the problem with judging a weapon on solely DPS. It's not an indicator that can realistically tell you everything about the effectiveness of a weapon, and the fact of the matter is the Mattock trades stamina and sustainability for accuracy and DPS - so to claim it has a higher DPS is just stating the obvious.
As long as its not done during a battle its not in Rev's favour. And if the ammo clips are on your way, then where are you losing time?JaegarBane wrote...
Unless you're claiming that these clips somehow come to you of their own accord, then you're heading off into fantasy land here. All but the smallest firefights have too many variables and too many enemies for you to claim with any kind of justification that you can manage it without having to do something about your ammo levels *every time*, and for every second you do this is a second in the Rev's favour.
All I'm actually saying here is that the Rev is diametrically opposed to the Mattock, in the same way that the Viper is to the Widow - they emphasise different playstyles and accordingly have different strengths and weaknesses (and, to be quite honest, shouldn't really be in the same class of weapon). In order to realistically compare them, you have to start with how the player is wanting to play and go from there. You seem to be making the mistake of assuming everyone plays like you do and therefore your experiences with the Mattock somehow apply to everyone, no matter how they prefer to play - and you go as far to claim a weapon that empties it's entire stock in the space of 5 ARs will not have an issue with ammo.
Modifié par swn32, 30 septembre 2010 - 05:07 .
Modifié par swn32, 30 septembre 2010 - 05:53 .
Modifié par swn32, 30 septembre 2010 - 05:57 .
Modifié par Athenau, 30 septembre 2010 - 06:26 .
That mission was cake with the Mattock. Inferno ammo + 3 shots to the leg = dead husk. It would probably be even quicker with cryo. Of course it's even quicker to strip defenses with AR and use squadmate shockwave/area pull/neural shockwave/area cryo blast.I've been playing a Widow/Mattock soldier, and the only time it's been subpar to the Revenant is on the derelict Reaper. The best I could do was cryo ammo + ARush, which can take out one husk in 3-4 shots, and a total of 2.5 husks in one Arush. The bad part is when ARush ends, and it also suffers from too much reloading. The Revy continues after the ARush, sometimes long enough to start another ARush, so it's a continuous stream of awesome. Mattock was adequate, but definately needed frugal bullet-counting and finesse timing of squad powers to match up to what the Revy can do on that mission. The Mattock can't completely replace the Revy. Almost, but not completely.
Modifié par Athenau, 30 septembre 2010 - 06:35 .
sinosleep wrote...
swn32 wrote...
Mattock all the way. Even without AR, if you can get 8 or more clicks per second (which is very easy) you'll outdamage the Revenant. Also factoring in the accuracy makes it an easy winner. You can consistently get headshots from pretty much any range. With AR, it destroys the Revenant by a huge margin. Its almost the same case with any games. In counterstrike, it would be comparing steyr aug with m249. No one would ever choose m249.
Then again its a singleplayer game, I'd say go with the weapon that you find more fun regardless of effectiveness.
I wouldn't say that, most people haven't been able to get to 8 in threads in which I've posted this in
http://www.urban75.com/Mag/java7.html
this was the best I could manage without controting my hand into a position which resulting in more clicks but would be unplayable.
That's 6.5, and it's in the second highest bracket, averaging 8 would put you at the max count.
Tony Gunslinger wrote...
I've been playing a Widow/Mattock soldier, and the only time it's been subpar to the Revenant is on the derelict Reaper.