
That's great if they are performing surgery on themselves, but a bit odd for combat.

Guest_Chaos Wielder_*
Modifié par ArtEChoke, 12 septembre 2010 - 04:27 .
Modifié par ArtEChoke, 12 septembre 2010 - 11:26 .
ArtEChoke wrote...
Ree's werewolf has a custom skeleton, and you can't swap them in and out - you'd just have a pile of angry looking polygons.On the other hand, Ree properly aligned his attachment points, so if you're ok with the creature not gripping its weapons, then you can arm him normally (1H or 2weap).
MokahTGS wrote...
Sigh...so let me get this straight...I can't have a rat man with a crossbow...I can't have a ratman with a spear...the only ratman I can have is a duel wielding one?
To properly fix this do new animations have to be made?
You would be 100% right, and yes, they are called APs "Attachment Points"BigfootNZ wrote...
Yes im affraid. As for the wonky axe, id say that is because an attachment point dummy (not sure what the NWN2 version is called) is aligned and by the looks of it positioned wrong id hazard to guess.
Modifié par Hellfire_RWS, 12 septembre 2010 - 11:11 .
Modifié par ArtEChoke, 13 septembre 2010 - 02:08 .