Your Opinion of Boss Battles.
#26
Posté 12 septembre 2010 - 03:20
Why is there one person at the end of a "stage" that has to be tougher and stronger and more capable than the others? Why *must* there be a "tough fight" against a single creature?
Hint: There doesn't have to be. And in Mass Effect, there often *isn't*. This is good, it tells me that Bioware's concentrating on the story and not on appeasing platformers.
#27
Posté 12 septembre 2010 - 03:24
Can I just say at this point that Vasir's charges looks to me like a "charge plus" because she can charge without having an opponent to charge to.
Modifié par JohnnyBeGood2, 12 septembre 2010 - 03:25 .
#28
Posté 12 septembre 2010 - 03:25
Modifié par R-F, 12 septembre 2010 - 03:26 .
#29
Posté 12 septembre 2010 - 03:28
They're more challenging than just another wave of Geth or mercs.
But I do want them to fit into the story. Vasir was great. The Shadow Broker was... ok. Just seemed like a "hey, cool monster!" throw in.
Modifié par Upsettingshorts, 12 septembre 2010 - 03:28 .
#30
Posté 12 septembre 2010 - 03:35
#31
Posté 12 septembre 2010 - 03:51
The successful bosses usually has (to my experience) some of the following traits:
a) Dynamic abilities that require different methods to counter.
c) Can take a beating..but not to a point that is annoying.
d) Fitting to the game story. (LoTSB did very well)
Feel free to expand on this.
#32
Posté 12 septembre 2010 - 05:16
#33
Posté 12 septembre 2010 - 05:27
#34
Posté 12 septembre 2010 - 05:29
For ME3 they need to dispense with the current movement system, i actuall preffered the ME movement system with a crouch and jump keys. IF I WANT TO TAKE COVER I WILL USE THE APPROIATE KEY TO DO SO, BUT HAVING SPRINT, CROUCH, COVER AND JUMP ALL ON THE THE SAME KEY IS ASSININE! I most of the time do not need to take cover I just need to be able to float behind and around it, working the angles. If you are going to dabble in the FPS genre then you need to ensure that you allow the player to move freely and interact with thier environment. This includes the ability to crouch, jump, sprint, and take cover when and only when the player chooses to, not because they ran to close to an object.
Other than the engine related complaints i have none concerning the LotSB DLC, i thought it was good and if the future DLCs are as good i will be buying them. Oh and one more thing quit overwriting my coalesced.ini files when i install a DLC. It is not a game breaker because i just over write your overwrite, but since there seems no reason to do so quit it!
Asai
#35
Posté 12 septembre 2010 - 05:45
casedawgz wrote...
They're going to run into a fundamental challenge when designing the boss of ME3. The series' gameplay is characterized by infantry combat, but the main antagonists are giant robot spaceship Cthulu monsters. The nature of the gameplay limits how interesting a boss fight against a Reaper can be, because pretty much the only feasible way to do it is the way they did it at the end of ME2. Bioware would be wise to put a more personal face on the final threat, similar to what they did with Saren. Only better, because the Saren fight sucks.
Something similar to Majora's Mask? We go into the Reapers (Moon) and fight Harbinger (Majora)?
#36
Posté 12 septembre 2010 - 05:47
Dave of Canada wrote...
casedawgz wrote...
They're going to run into a fundamental challenge when designing the boss of ME3. The series' gameplay is characterized by infantry combat, but the main antagonists are giant robot spaceship Cthulu monsters. The nature of the gameplay limits how interesting a boss fight against a Reaper can be, because pretty much the only feasible way to do it is the way they did it at the end of ME2. Bioware would be wise to put a more personal face on the final threat, similar to what they did with Saren. Only better, because the Saren fight sucks.
Something similar to Majora's Mask? We go into the Reapers (Moon) and fight Harbinger (Majora)?
Works for me. Sounds better than Yu Yevon.
#37
Posté 12 septembre 2010 - 05:54
#38
Posté 12 septembre 2010 - 06:05
Still, shadow broker, felt kind a nice
#39
Posté 12 septembre 2010 - 06:46
StarcloudSWG wrote...
That's what got me about these so called "boss" fights.. why should there even be a "boss" fight? Seriously, think about it from a non-gaming perspective with non-gaming expectations.
Why is there one person at the end of a "stage" that has to be tougher and stronger and more capable than the others? Why *must* there be a "tough fight" against a single creature?
Hint: There doesn't have to be. And in Mass Effect, there often *isn't*. This is good, it tells me that Bioware's concentrating on the story and not on appeasing platformers.
This is a good point.
I wasn't particularly impressed by the Shadow Broker or the "Spectre on Spectre" battles in LOTSB. Not bad, mind you, but not great either. To me they were simply multi-stage boss fights like you find in MMOs. Cool abilities, yeah, but once you get the pattern down, it looses it's mystique.
The challenges that I did find neat were the car chase and the waves of enemies while Liara got the hatch open on the ship. One was an obstacle course, the other a "hold the line". Neither had a particular individual to defeat, but they were still challenges to overcome.
By the same token, why did we have to fight a Reaper at the end of the Suicide Mission? Wouldn't it have been just as dramatic for Shepard and team to hold off the Collectors until the last moment before making a run for it? Echoes of Virmire, but maybe this time Shepard can get everyone out.
Bosses aren't an inherently bad thing. They can and often are done well. But in the end, what's really needed is a challenge for the player, which is not necessarilly a big fire-breathing turtle standing on a bridge
#40
Posté 13 septembre 2010 - 12:27
The Reaper 'core' is more like an environmental hazard. The real fighting comes from taking care of the waves of Collectors, Husks, and the occasional Scion. Disabling/destroying the hazard also ends the level, but not the fight; The Collectors *do* rush to try to stop/prevent the nuke from going off, and they try to kill/disable Shepard as Shepard tries to escape. It's just that it happens in cutscene instead of actually fighting your way out through one more map.
#41
Posté 13 septembre 2010 - 05:28
Asai
#42
Posté 13 septembre 2010 - 07:05
#43
Posté 13 septembre 2010 - 07:26
Vasir? Just use Liara's Stasis.
Shadow Broker? Enjoy that epic boss fight.
#44
Posté 13 septembre 2010 - 08:17
.....interested if it also works on the occulus and thresher maw...
Modifié par Doctor_Jackstraw, 13 septembre 2010 - 08:17 .





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