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How about a little BG2 style?


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#1
krasnoarmeets

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Those of you old enough to remember Baldur's Gate 2, which in my opinion was one of Bioware's crowning achievements, would no doubt recall the often hostile interactions between potential rival LIs of the PC. I loved it, for obvious reasons. I also loved the funny things they would say at times, particularly Minsc - the references to whom you can't help but notice in ME2. Particularly inspiring was even the limited degree of intercompanion relations. As I recall there was a romance that flared between two separate companions in the story aside from the standard LI for the PC.
I, personally, would love to see that kind of interaction in DA2. Whatever happened to companions flirting with each other and disappearing into each others' tents.
I think it would help make the companions seem a little more believable if they interacted with each other to a fuller extent... how about a little bit of competition for the PC in the world of romance?
Thoughts, people?

#2
ImoenBaby

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The banter in DA:O was terrific, and I'd love to see that kind of interaction evolve - but why stop at flirting? I imagine ten years allows for all sorts of possibilities...

#3
Kevin Lynch

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Yep, the NPC interaction in BG2 was a template, I think, for what Bio's done since with character design. DA:O was a great throw-back to that time, although there was way too much humour in the chat and not enough in the way of serious, important topics. It'd be great if the banter moved a little bit into the realm of meaningful conversations both with the PC and between NPCs.

#4
Guest_distinguetraces_*

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Actually, DA2 companions may interact less, since they will be going about their lives in Kirkwall individually while out of the active party rather than all hanging out in your camping watch to see who goes into which tent.

But party banter is pretty much Bioware's signature -- and they know the characters were the greatest strength of Origins. There's no way they won't continue to extend this system in the sequel.

Modifié par distinguetraces, 12 septembre 2010 - 01:12 .


#5
Dynamomark

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I think they won't necessarily interact less, we just won't hear them as often. In DAO, we could change party members in every area where there was a banter trigger. I am guessing we won't be able to do that in DA2.

#6
Saibh

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Kevin Lynch wrote...

Yep, the NPC interaction in BG2 was a template, I think, for what Bio's done since with character design. DA:O was a great throw-back to that time, although there was way too much humour in the chat and not enough in the way of serious, important topics. It'd be great if the banter moved a little bit into the realm of meaningful conversations both with the PC and between NPCs.


I sort of agree--the humorous conversations were, by and large, my favorite dialogues of each character. I normally dislike Wynne, but when she joked around with other companions I found myself warming up to her. It's when she got serious and preachy with Morrigan or Leliana that I wanted to bash her with her hobblestick.

Still, serious conversations--like Wynne talking about her son--were definitely high points to me. I would have like to hear Leliana and Morrigan talk more about their views on the Chantry. Alistair's sarcastic quips about Maric and serving maids gave me insight to how bitter he felt about it. They were worth it, but I'm not sure I'd want the humorous conversations taken away, necessarily.

Instead, the compromise is just moar banter!

Modifié par Saibh, 12 septembre 2010 - 01:15 .


#7
mllrthyme

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I loved the banter in BG2 and in DA:O, and then they did it again in WH. It makes the game more interesting and the characters seem less static and more a part of the story.

On a side note, I named my space hamster Boo.

#8
Earthborn Sniper

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I quite agree. It'd be interesting if you could have group conversations with your party as well, instead of just one-on-one. Maybe even stumble upon some of your companions talking to eachother(maybe in mini-cutscenes, could start inter-party friendship and romance this way) when you go to visit one of them. It would add a bit more depth to a game that way... I mean, people aren't just going to stand in one spot, waiting, right?

Edit: I'm a bit disappointed in my computer. It won't install BG1. Image IPB

Modifié par Earthborn Sniper, 12 septembre 2010 - 01:26 .


#9
Brockololly

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distinguetraces wrote...

Actually, DA2 companions may interact less, since they will be going about their lives in Kirkwall individually while out of the active party rather than all hanging out in your camping watch to see who goes into which tent.


Yeah, without a camp and just having the companions do their own thing when not in the active party, I'm curious how that affects their possible banter and relationships. The thing I liked about Origins was that with everyone in camp, it made the whole crew seems like a funny disfunctional family.


I love the banter- my only problem is when a banter fires and then you move and it gets cut off, so you 'll never be able to hear it ever again.

Modifié par Brockololly, 12 septembre 2010 - 01:26 .


#10
krasnoarmeets

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As far as I recall banter is only cut off when you walk into an area where new banter is triggered, e.g. like in  Lothering while walking over the bridge approaching the tavern, the banter between Alistair and Morrigan fires up, and if you keep walking to the tavern entrance it cuts off because of banter between two non-companions beside the entrance. The same thing happens in Recliffe while walking down the slope toward the mill when you come into earshot of chatting knights of Redcliffe. It's not moving that cuts it off, but outside conversation, which is a bit silly in my opinion.

Earthborn Sniper wrote...

I quite agree. It'd be interesting if you could have group conversations with your party as well, instead of just one-on-one. Maybe even stumble upon some of your companions talking to eachother(maybe in mini-cutscenes, could start inter-party friendship and romance this way) when you go to visit one of them. It would add a bit more depth to a game that way... I mean, people aren't just going to stand in one spot, waiting, right?

Edit: I'm a bit disappointed in my computer. It won't install BG1. Image IPB


I would love to see some competition in vying for an LI's attentions from another of your companions or even someone outside the party.

Bummer about the BG1 thing, Sniper. I just recently completed a playthrough of BG2 and it was as fabulous as I remembered it!

Modifié par krasnoarmeets, 12 septembre 2010 - 01:39 .


#11
Dynamomark

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krasnoarmeets wrote...
It's not moving that cuts it off but outside conversation, which is a bit silly in my opinion.

That's why I always stop to hear the banter to the end. I hope they find a better way to deal with it in DA2.

Earthborn Sniper wrote...
Edit: I'm a bit disappointed in my computer. It won't install BG1. ../../../images/forum/emoticons/crying.png

You run it on windows 7? Maybe you should try to run the installation in compatibility mode.

#12
Saibh

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I'm not sure why not having a party camp would mean less banter--they never spoke inside the camp.

#13
OriginsIsBest

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I think your sister Bethany gets some lovin in DA2........she gets so lonely, not being romancable.

#14
OriginsIsBest

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Ahh BG...why do they not make games like that anymore? why?

#15
upsettingshorts

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I think Lair of the Shadow Broker is a good example to follow.



Hawke: "Remember when Qunari didn't have horns at all?"

Bethany: "That update made a lot of people angry."

#16
Saibh

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Upsettingshorts wrote...

I think Lair of the Shadow Broker is a good example to follow.

Hawke: "Remember when Qunari didn't have horns at all?"
Bethany: "That update made a lot of people angry."


...What? :lol:

#17
Lumikki

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I'm not so much interesting about party or team talk. Mostly it annoys me, because it's usually so stupid. Some of it is fine and I like when it's actually connected to main story. But talking BS what has no purpose doesn't really interest me that much. How muchs is fine? Enough to make npcs feel alive, but not too much to annoy me.

Modifié par Lumikki, 12 septembre 2010 - 01:50 .


#18
upsettingshorts

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Saibh wrote...
...What? :lol:


The banter in Lair of the Shadow Broker - with Shepard and Liara - is about no longer using omnigel to open locks and how "that security update" made people mad. :wizard:

Modifié par Upsettingshorts, 12 septembre 2010 - 01:52 .


#19
Special_Agent_Goodwrench

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Lumikki wrote...

I'm not so much interesting about party or team talk. Mostly it annoys me, because it's usually so stupid. Some of it is fine and I like when it's actually connected to main story. But talking BS what has no purpose doesn't really interest me that much. How muchs is fine? Enough to make npcs feel alive, but not too much to annoy me.


Well, I wasn't annoyed. Image IPB

Modifié par DrunkDeadman, 12 septembre 2010 - 01:53 .


#20
Stefanocrpg_rev91

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Actually, even if I love Baldur's Gate 2 and overall it's still the best BioWare game imo, I think the banters in Origins are just great, better than Shadows of Amn, where at the end you have not so many conversations with your party members unless they are romanceable NPCs.

Anyway, yes, some more competition between the LI could be good, as it were in BG2, and another thing I would like from that ten-year-old masterpiece is adding contrasts between your party members... real contrasts, like the ones that made Minsc and Edwin or Viconia and Keldorn fight and kill the other, maybe with the possibility to avoid that (but only if you have a high persuasion value, for instance)... though I think the last thing isn't gonna happen in todays market, where casual players begin to cry as soon as they find something difficult or challenging.

#21
Stefanocrpg_rev91

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Upsettingshorts wrote...

I think Lair of the Shadow Broker is a good example to follow.

Hawke: "Remember when Qunari didn't have horns at all?"
Bethany: "That update made a lot of people angry."

Yeah, that line was great. :D

#22
Saibh

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Upsettingshorts wrote...

Saibh wrote...
...What? :lol:


The banter in Lair of the Shadow Broker - with Shepard and Liara - is about no longer using omnigel to open locks and how "that security update" made people mad. :wizard:


Oh, that's fantastic!

"They've improved upon the "blind guy smears slime" formula."

#23
krasnoarmeets

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OriginsIsBest wrote...

I think your sister Bethany gets some lovin in DA2........she gets so lonely, not being romancable.

Cah-reeepy. Um, hello? She's your sister! I for one am glad of David Gaider's reaction to that particular suggestion.
It's not just taboo, it's also a poor decision genetically speaking. That's how rednecks came to be.

Stefanocrpg_rev91 wrote...

Actually, even if I love Baldur's Gate 2 and overall it's still the best BioWare game imo, I
think the banters in Origins are just great, better than Shadows of Amn,
where at the end you have not so many conversations with your party
members unless they are romanceable NPCs.

Garrus in ME2 springs to mind here with his 'calibrations' speech...

Modifié par krasnoarmeets, 12 septembre 2010 - 02:03 .


#24
foodstuffs

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I'm still waiting for my "spiritual successor"...

#25
Earthborn Sniper

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krasnoarmeets wrote...

OriginsIsBest wrote...

I think your sister Bethany gets some lovin in DA2........she gets so lonely, not being romancable.

Cah-reeepy. Um, hello? She's your sister! I for one am glad of David Gaider's reaction to that particular suggestion.
It's not just taboo, it's also a poor decision genetically speaking. That's how rednecks came to be.

Stefanocrpg_rev91 wrote...

Actually, even if I love Baldur's Gate 2 and overall it's still the best BioWare game imo, I
think the banters in Origins are just great, better than Shadows of Amn,
where at the end you have not so many conversations with your party
members unless they are romanceable NPCs.

Garrus in ME2 springs to mind here with his 'calibrations' speech...


Rednecks... Image IPB

And I so don't mind Garrus' calibrations, as long as they're done on me.Image IPB


Also... The way everyone just stands in one spot in DA:O, wouldn't their legs fall asleep? That would explain why Alistair keeps dying. Who could fight with severe pins-and-needles pain in your legs?