AlanC9 wrote...
Mr Mxyzptlk wrote...
How so? It would be nice if you would give us an example because as far as I can remember you have it the wrong way round.
Weak BG2 enemies generally have no abilities. All they do is a moderate amount of melee damage. They can't disrupt your plan, or even interfere with it. All they do is take their lumps and die, after giving you no damage that your clerics can't handle. Assuming you don't just blow everything to bits with your wizards, or course. The rest mechanism doesn't offer any deterrent to this, since RE's aren't ever tough enough to cause a problem. Even if you've just expended all spells, that's why there are potions and scrolls. The real deterrent is the tedium of rebuffing after a rest. So what I mean by BG2 trash fights being trashier is that there's nothing going on of interest in them.
And there was in Origins? Niether of the trash fights in BG2 or Origins were very tough or even the slightest bit challenging, at least in BG2 you could cut through trash fights like a knife through butter where in DA:O the trash fights slow your progress dispite lacking a challenge, simply put they were just needlessly tedious, from what I can see you seem to think this is a good thing in DA:O however I really dont.
AlanC9 wrote...
most of the dungeons in DA:O were way too long with nowhere near enough interesting content to justify their length and instead were padded out with trash fight after trash fight after trash fight, to put it simply the dungeons in DA:O were just one huge grind. The dungeons and quests found in BG2 are far superior to what was found in DA:O as there was much more interesting content, unique enemies and items and puzzles to mix things up a bit, sure there may have been a few trash fights however all in all the dungeons in BG2 were very well designed as they did manage to hold your interest far better than DA:O ever could.
Sure, the DAO areas were padded with trash fights. So were BG2's. The primary difference is that DAO's main quest areas were relatively long, both in proportion to the main game and, I believe, in actual time taken. (Well, besides there being far fewer main quests in DAO, of course.) This means that you're dealing with more trash fights before the next decision point in DAO than in BG2. I find that the poor quality of BG2 trash fights makes them a worse problem, but YMMV.
Yes BG2 did have its trash fights (though it would seem that Origins had more) but I never really felt that they were a problem, perhaps because they diddnt slow you down as much or perhaps because BG2 had more points of interest between trash fights, either way the Dungeons in BG2 held my interest much better than the ones in Origins ever could.
AlanC9 wrote...
Points of interest seem to be about even between the two, though BG2 is wildly variable here. Some of the suckier BG2 main quests offer pretty much nothing of interest before the main fight. I'm looking at you, Faldorn and Firkraag.
False, BG2 had way more points of interest. It is funny you pick BG2's worst dungeon crawls but even they are on par with Origins best.
AlanC9 wrote...
I actually do think that DAO's main quests should have been shorter. You could cut 1/4 or so out of the playing time without losing anything.
Finally something we can agree on.





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