Karlojey wrote...
My first RPG was BG2. I wasn't able to finish it because I got bored because I felt the pace was slow; I didn't feel like there was any sort of urgency with the quest at hand. I also felt the same with Neverwinter Nights 1 (but not so much with NWN 2).
That's why I personally like the Origins was made. It was cinematic and immersive IMO. I'm guessing I'm part of the new school RPG players eh?
Sorry to dissapoint you, but there's no new school of RPG'ers in that sense. There are -and have always been- people who prefer a fast-paced linear story, rather than a slow, gradually progressing tale. What I and many others loved about BG2 is the very fact that there's no rush with the the main quest, that there's many other things to do, see and experience.
Comparing the SP campaign of NWN to BG2 is utterly off target. NWN had nothing of what made BG2 great. The story was boring and predictable, the npc's and companions were flat and shallow, and the whole setting felt rushed and uninspired. I have read claims that originally it wasn't the idea to have a singleplayer campaign. Wether that's true or not, I don't know, but it would certainly explain why it had the most boring crop of companions ever produced by Bioware. NWN's power was the multiplayer part.
Orgins was a good game, make no mistake. If it wasn't, there'd be no reason to be so annoyed with what is known about DA2. Because all we hear about is restrictions in character creation, shorter game, silly weapon-restrictions, voiced protagonist, the focus on combat, combat and more combat. In short: Dragon Effect.
And that is why there's no new school of RPG'ers. Mass Effect 2 is not a RPG, in my opinion. It's a fast-paced, slick adventuregame, with witty dialogue and lots and lots of combat. It's full of silly rules that makes no sense. Everyone who has been in the army can shoot an assault rifle, only not in ME2. It's an interactive SF/action flick. You kill some monsters/bad guys, and lean back and watch the movie. It's entertaining, yes, but it has no lasting value and it's not an RPG.
It isn't nostalgia that makes me and others sigh for a "new" BG2. It's the fact that RPG's seems to be vanishing, and where DA was a step in the right direction, all we hear of DA2 tells us it a huge step in the wrong direction.
Modifié par TMZuk, 17 septembre 2010 - 04:27 .





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