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How about a little BG2 style?


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#401
Bryy_Miller

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CoS Sarah Jinstar wrote...
 Its ok though its what you BDF guys do since most of the time you don't have much to contribute anyway aside from derailing topics into getting them locked. 


You do realize that by constantly complaining about the posts you don't like, you're contributing to what you're complaining about, right?

By the way, thanks for completely and arbitrarily pinning that whole 'getting threads locked' bit on everyone you seem to have a problem with. That was classy.

#402
AngryFrozenWater

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Dave of Canada wrote...

CoS Sarah Jinstar wrote...

I agree 100%, the funny thing is DAO and ME2 have almost competely the same total sales numbers. Granted ME2 isn't yet available on PS3 (January) but still, to say there's not a big enough market to support the type of hardcore classic CRPG that Origins is is laughable and outright false.


I'd like to see some evidence to this.

I think DA:O did better than ME2. Here are some numbers...

1.6 million copies sold of ME2 (May 2010). Source: Videogame Maker Electronic Arts Swings to Profit.

3.2 million copies sold of DA:O up to (February 2010). Source: http://www.ea.com.hk...tripleplatinum/.

Modifié par AngryFrozenWater, 08 octobre 2010 - 06:59 .


#403
CoS Sarah Jinstar

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AngryFrozenWater wrote...

Dave of Canada wrote...

CoS Sarah Jinstar wrote...

I agree 100%, the funny thing is DAO and ME2 have almost competely the same total sales numbers. Granted ME2 isn't yet available on PS3 (January) but still, to say there's not a big enough market to support the type of hardcore classic CRPG that Origins is is laughable and outright false.


I'd like to see some evidence to this.

I think DA:O did better than ME2. Here are some numbers...

1.6 million copies sold of ME2 (May 2010). Source: Videogame Maker Electronic Arts Swings to Profit.

3.2 million copies sold of DA:P up to (February 2010). Source: http://www.ea.com.hk...tripleplatinum/.


Right, if you combine that 1.6, with the other 1.5 or so they sold the week of release of ME2, you have essentially the same number of sales to DA and Awakening. Though I sure those numbers may include online as well.

#404
CoS Sarah Jinstar

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Bryy_Miller wrote...

CoS Sarah Jinstar wrote...
 Its ok though its what you BDF guys do since most of the time you don't have much to contribute anyway aside from derailing topics into getting them locked. 


You do realize that by constantly complaining about the posts you don't like, you're contributing to what you're complaining about, right?

By the way, thanks for completely and arbitrarily pinning that whole 'getting threads locked' bit on everyone you seem to have a problem with. That was classy.


You're welcome I aim to please. :innocent:

#405
AngryFrozenWater

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CoS Sarah Jinstar wrote...

AngryFrozenWater wrote...

Dave of Canada wrote...

CoS Sarah Jinstar wrote...

I agree 100%, the funny thing is DAO and ME2 have almost competely the same total sales numbers. Granted ME2 isn't yet available on PS3 (January) but still, to say there's not a big enough market to support the type of hardcore classic CRPG that Origins is is laughable and outright false.


I'd like to see some evidence to this.

I think DA:O did better than ME2. Here are some numbers...

1.6 million copies sold of ME2 (May 2010). Source: Videogame Maker Electronic Arts Swings to Profit.

3.2 million copies sold of DA:P up to (February 2010). Source: http://www.ea.com.hk...tripleplatinum/.


Right, if you combine that 1.6, with the other 1.5 or so they sold the week of release of ME2, you have essentially the same number of sales to DA and Awakening. Though I sure those numbers may include online as well.

Nothing to combine. Those are the number of units sold. They shipped more than that. But that does not mean that the shipped units sell. That's how this industry works. They'll get the unsold copies back.

#406
Meltemph

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Nothing to combine. Those are the number of units sold. They shipped more than that. But that does not mean that the shipped units sell. That's how this industry works. They'll get the unsold copies back.




I'm not quite sure, however...



Electronic Arts Inc. swung to a profit in its fiscal fourth quarter as revenue rose 14%



Are you sure that is not 4th quarter sales? Would be a bit weird if they included sales from Q2 on report about q4...


#407
AngryFrozenWater

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Meltemph wrote...

Nothing to combine. Those are the number of units sold. They shipped more than that. But that does not mean that the shipped units sell. That's how this industry works. They'll get the unsold copies back.


I'm not quite sure, however...

Electronic Arts Inc. swung to a profit in its fiscal fourth quarter as revenue rose 14%

Are you sure that is not 4th quarter sales? Would be a bit weird if they included sales from Q2 on report about q4...

If you are unsure about that then click the links. ;)

#408
Meltemph

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If you are unsure about that then click the links. ;)




Huh? I did click the link...



In the most recent quarter, EA said it sold about five million copies of its new shooter game, "Battlefield: Bad Company 2," and 1.6 million copies of its new action-role-playing title, "Mass Effect 2."





#409
AngryFrozenWater

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Meltemph wrote...

If you are unsure about that then click the links. ;)

Huh? I did click the link...

In the most recent quarter, EA said it sold about five million copies of its new shooter game, "Battlefield: Bad Company 2," and 1.6 million copies of its new action-role-playing title, "Mass Effect 2."

Yup. There you have it.

There are also numbers about shipped units. These numbers don't give a correct impression about the actual sales. You cannot simply add those. That's a bit of problem. So, it is hard to find actual numbers for ME2.

#410
Meltemph

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That was my entire point... That said, I'm pretty sure they go by SHIPPED. Considering that is what NPD goes by, with everything.

#411
AngryFrozenWater

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Meltemph wrote...

That was my entire point... That said, I'm pretty sure they go by SHIPPED. Considering that is what NPD goes by, with everything.

I am pretty sure that the Wall Street Journal and EA's own site know the difference between the two. The number published right after the release were the shipped numbers. The numbers in both linked articles were the units sold.

Modifié par AngryFrozenWater, 08 octobre 2010 - 07:19 .


#412
Meltemph

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I should add...



Because if that is the case, they would be basically saying the launch did worse then Q4 sales... That does not make any sense. So, ya, I'm almost 100% now that "shipped" is sold.

#413
AngryFrozenWater

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Meltemph wrote...

I should add...

Because if that is the case, they would be basically saying the launch did worse then Q4 sales... That does not make any sense. So, ya, I'm almost 100% now that "shipped" is sold.

I am not sure about that, because the BF:BC2 units sold was 5 million and that number was mentioned again in EA's yearly financial report and because the report and the article were released on the same day (11th of May 2010). That looks to me that both numbers were related to the same quarter in which both games were released. So, there is nothing to add.

Source: Earnings Releases (second report from the top).

Edit: Sorry. I won't go off-topic again. I don't want this thread to be closed.

Modifié par AngryFrozenWater, 08 octobre 2010 - 08:21 .


#414
Sylvius the Mad

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CoS Sarah Jinstar wrote...

And thanks for making a poke at my age rather than contributing to the conversation.

You're not old.  I'm the one who thinks BG2 was too new-fangled.

Now I'm going to make some tea and spend some time with my C=64 emulator.

#415
Vaeliorin

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Sylvius the Mad wrote...

CoS Sarah Jinstar wrote...
And thanks for making a poke at my age rather than contributing to the conversation.

You're not old.  I'm the one who thinks BG2 was too new-fangled.

Now I'm going to make some tea and spend some time with my C=64 emulator.

I want turn-based with a grid.  Does that make me even older?  I think BG1 was too new-fangled. :)

(I, admittedly, know that I'm actually a couple years younger than you, but still...had to be said.  :P)

#416
In Exile

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AngryFrozenWater wrote...
I think DA:O did better than ME2. Here are some numbers...

1.6 million copies sold of ME2 (May 2010). Source: Videogame Maker Electronic Arts Swings to Profit.


That speaks only to the current (at the time of the article) fiscal quarter. If EA uses the standard fiscal quarter in the US, then the article is either speaking of the period January 1 - March 31 or the period April 1 - June 30.

Let's be generous and suppose the most recent quarter refers to data available at the time of the article being written, so Jan. 1 to March 31. Bad Company was released in early march, so that would mean that if his data is Q1 they sold 5 million copies in about 20 days. Is that plausible (I'm honestly asking)?  Alternatively that is the Q2 figure to date, which would mean they are including about 1 month and 11 days after the initial 20 day release. To me it seems more plausible this is a Q2 figure, especially since we have an article written in the middle of Q2 and it speaks of the most recent quarter.

This gives ME2 (Jan. 26) a period of 1 month and 5 days to amass 1.6 million in sales. Whether we  are speaking of Q1 and Q2, the only sales data we could extrapolate from this is that ME2, in 1 1/3rd month, sold 1.6 million copies, potentially just after release.

3.2 million copies sold of DA:O up to (February 2010). Source: http://www.ea.com.hk...tripleplatinum/.


Dragon Age was out 3 and 1/2 months at the time of this article, a sales period roughly 3x what ME2 had according to the previous article (where we did not figure out it those were numbers were immediately post release or not).

So in fact we cannot draw any conclusion from these numbers.

Which is what happens every time someon makes a claim about which game sold better. We get these really unreliable articles with highly qualified sale periods, then no one bothers to read the qualifications and says the game they're rooting for sold better.

#417
RinpocheSchnozberry

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CoS Sarah Jinstar wrote...

But you're 100% correct, we're not longer the target demographic, as most of the target demographic isn't old enough to appreciate titles like BG/BG2/IWD etc.


That is exactly what it boils down to.  The Excel crowd is no longer the target demographic.  A new crowd with much broader tastes and interests are the new goal.  As Morrigan said... Change is coming.

It's going to be awesome.  :lol::lol::lol:

#418
RinpocheSchnozberry

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slimgrin wrote...

RinpocheSchnozberry wrote...


I never said there should be no choice.  You decided to add those words.  What I said is that choices should be material to the story.  What I said is that the useless garbage from the old days of RPGs... the endless conversation trees of NWN and DAO, the pointless min/max item comparisons, inventory management... that should all be dumped in favor of ME2's inventory and the conversation wheel (like we're going to see in DA2).  That will be good stuff and offer real choices where it matters-- And where it matters is the story of the role your character plays in the world.  Role playing game.


First off, you might enjoy adventure games more than rpg's, so Heavy Rain is probably the type of game for you. It's all about story.

Secondly, this is precisely the type of influence ME2 has had on the rpg landscape: a cinematic interactive game is now an rpg, because you have cut scenes where you decide between dialog choices.

This is why I both love and revile ME2. I don't want other rpg's to copy it. I like old school stat comparisons and strategic choice with weapons, classes, and such. When did this stuff become such a bore to people? It's not a bore to me. I want the whole package.

ME2, as good as it was, did not provide the whole package.



How was NWN or BG or DAO any different from ME2?  You didn't get a cinematic feel  from NWN of BG or DAO?  I certainly did enjoy the story of those games... with ME2 and now DA2, the play will be more connected to the story as it unfolds.

I loved NWN/BG/DAO, but the number crunching became boring when games like Half Life started to take off.  Your character is right there =in= the story.  You can't beat that.  Games have changed, broadened, and offer new experiences.  The old stuff has to go away to make room for the new stuff.  

Morrigan again:  Change is coming.  Some people will fight it with all their will...

#419
CoS Sarah Jinstar

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RinpocheSchnozberry wrote...

slimgrin wrote...

RinpocheSchnozberry wrote...


I never said there should be no choice.  You decided to add those words.  What I said is that choices should be material to the story.  What I said is that the useless garbage from the old days of RPGs... the endless conversation trees of NWN and DAO, the pointless min/max item comparisons, inventory management... that should all be dumped in favor of ME2's inventory and the conversation wheel (like we're going to see in DA2).  That will be good stuff and offer real choices where it matters-- And where it matters is the story of the role your character plays in the world.  Role playing game.


First off, you might enjoy adventure games more than rpg's, so Heavy Rain is probably the type of game for you. It's all about story.

Secondly, this is precisely the type of influence ME2 has had on the rpg landscape: a cinematic interactive game is now an rpg, because you have cut scenes where you decide between dialog choices.

This is why I both love and revile ME2. I don't want other rpg's to copy it. I like old school stat comparisons and strategic choice with weapons, classes, and such. When did this stuff become such a bore to people? It's not a bore to me. I want the whole package.

ME2, as good as it was, did not provide the whole package.



How was NWN or BG or DAO any different from ME2?  You didn't get a cinematic feel  from NWN of BG or DAO?  I certainly did enjoy the story of those games... with ME2 and now DA2, the play will be more connected to the story as it unfolds.

I loved NWN/BG/DAO, but the number crunching became boring when games like Half Life started to take off.  Your character is right there =in= the story.  You can't beat that.  Games have changed, broadened, and offer new experiences.  The old stuff has to go away to make room for the new stuff.  

Morrigan again:  Change is coming.  Some people will fight it with all their will...



Wow, just wow. Maybe you should stick to Half life if number crunching is too "boring" for you. I absolutely love people who want every game, to be as deep as a run of the mill first person shooter, lets get to the action already right? right? Sad.

I hardly consider having a voiced protagonist being "more connected", in alot of ways you're actually less connected from a role playing element, but then again I keep forgeting, you don't want a roleplaying game, you want an action game with a decent story.

#420
FieryDove

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JeCy108 wrote...

BG and BGII banter was definatly better.. while DAO was interesting, I definatly chuckled many times but what it was missing was the BG style.. for those that dont know what that is ill explain.


BG and BGII both had 3 way bantars. this ment many bantars would have extra input added by other characters depending on who was in the party,..


DA had a few three way banters, but yeah nothing like BG's. I love banter, the more the merrier.

#421
Merced256

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RinpocheSchnozberry wrote...

slimgrin wrote...

RinpocheSchnozberry wrote...


I never said there should be no choice.  You decided to add those words.  What I said is that choices should be material to the story.  What I said is that the useless garbage from the old days of RPGs... the endless conversation trees of NWN and DAO, the pointless min/max item comparisons, inventory management... that should all be dumped in favor of ME2's inventory and the conversation wheel (like we're going to see in DA2).  That will be good stuff and offer real choices where it matters-- And where it matters is the story of the role your character plays in the world.  Role playing game.


First off, you might enjoy adventure games more than rpg's, so Heavy Rain is probably the type of game for you. It's all about story.

Secondly, this is precisely the type of influence ME2 has had on the rpg landscape: a cinematic interactive game is now an rpg, because you have cut scenes where you decide between dialog choices.

This is why I both love and revile ME2. I don't want other rpg's to copy it. I like old school stat comparisons and strategic choice with weapons, classes, and such. When did this stuff become such a bore to people? It's not a bore to me. I want the whole package.

ME2, as good as it was, did not provide the whole package.



How was NWN or BG or DAO any different from ME2?  You didn't get a cinematic feel  from NWN of BG or DAO?  I certainly did enjoy the story of those games... with ME2 and now DA2, the play will be more connected to the story as it unfolds.

I loved NWN/BG/DAO, but the number crunching became boring when games like Half Life started to take off.  Your character is right there =in= the story.  You can't beat that.  Games have changed, broadened, and offer new experiences.  The old stuff has to go away to make room for the new stuff.  

Morrigan again:  Change is coming.  Some people will fight it with all their will...



I already knew you were of the "any game where you play a character is a rpg crowd" but to actually read you suggesting Half Life as some kind of analogue for future RPGs is both hilarious and disturbing. At this point i kind of hope Bioware does exactly that.

Modifié par Merced256, 08 octobre 2010 - 04:55 .


#422
Merced256

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CoS Sarah Jinstar wrote...

RinpocheSchnozberry wrote...

slimgrin wrote...

RinpocheSchnozberry wrote...


I never said there should be no choice.  You decided to add those words.  What I said is that choices should be material to the story.  What I said is that the useless garbage from the old days of RPGs... the endless conversation trees of NWN and DAO, the pointless min/max item comparisons, inventory management... that should all be dumped in favor of ME2's inventory and the conversation wheel (like we're going to see in DA2).  That will be good stuff and offer real choices where it matters-- And where it matters is the story of the role your character plays in the world.  Role playing game.


First off, you might enjoy adventure games more than rpg's, so Heavy Rain is probably the type of game for you. It's all about story.

Secondly, this is precisely the type of influence ME2 has had on the rpg landscape: a cinematic interactive game is now an rpg, because you have cut scenes where you decide between dialog choices.

This is why I both love and revile ME2. I don't want other rpg's to copy it. I like old school stat comparisons and strategic choice with weapons, classes, and such. When did this stuff become such a bore to people? It's not a bore to me. I want the whole package.

ME2, as good as it was, did not provide the whole package.



How was NWN or BG or DAO any different from ME2?  You didn't get a cinematic feel  from NWN of BG or DAO?  I certainly did enjoy the story of those games... with ME2 and now DA2, the play will be more connected to the story as it unfolds.

I loved NWN/BG/DAO, but the number crunching became boring when games like Half Life started to take off.  Your character is right there =in= the story.  You can't beat that.  Games have changed, broadened, and offer new experiences.  The old stuff has to go away to make room for the new stuff.  

Morrigan again:  Change is coming.  Some people will fight it with all their will...


 but then again I keep forgeting, you don't want a roleplaying game, you want an action game with a decent story.


i don't even think he wants that, hes stated combat is superfluous so i guess that means he wants a good movie. :whistle:

#423
RinpocheSchnozberry

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CoS Sarah Jinstar wrote...

Wow, just wow. Maybe you should stick to Half life if number crunching is too "boring" for you. I absolutely love people who want every game, to be as deep as a run of the mill first person shooter, lets get to the action already right? right? Sad.

I hardly consider having a voiced protagonist being "more connected", in alot of ways you're actually less connected from a role playing element, but then again I keep forgeting, you don't want a roleplaying game, you want an action game with a decent story.


Haha!    Half Life is a run of the mill FPS?  I think you are totally out of touch.  :D  Also, there are plenty of RPGs that would love to have the story, setting, and characters of the Half Life series.  There's nothing sad about wanting more story more quickly.  That is what an RPG is all about.


In the end, all the number crunching ever amounted to was a vehicle
to take the player to the story.  That vehicle changing, becoming
lighter and more flexible.  Get used to it.  [smilie]../../../images/forum/emoticons/grin.png[/smilie]  

Role playing = making choices in your Hawkette's story.



I hardly consider having a voiced protagonist being "more connected", in
alot of ways you're actually less connected from a role playing
element, but then again I keep forgeting, you don't want a roleplaying
game, you want an action game with a decent story.


You're the one on the side of "More numbers!  More combat!  More loot comparison!"   I'm after more time with the story of Hawkette's rise to power and you're after combat mechanics.  So who is the one that wants an action game with a decent story?  :P

Don't get me wrong, I do want action!  It should be like ME2's action sequences.  Quick, fun, well paced, and full of bodies flying and monsters roaring and sweet locations.  But the story comes first.  The action serves the story.  It always has, and it always will.  It's just about to serve the story better.

Modifié par RinpocheSchnozberry, 08 octobre 2010 - 05:36 .


#424
RinpocheSchnozberry

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FieryDove wrote...

JeCy108 wrote...

BG and BGII banter was definatly better.. while DAO was interesting, I definatly chuckled many times but what it was missing was the BG style.. for those that dont know what that is ill explain.


BG and BGII both had 3 way bantars. this ment many bantars would have extra input added by other characters depending on who was in the party,..


DA had a few three way banters, but yeah nothing like BG's. I love banter, the more the merrier.


I too support more three ways in BioWare games.  Intra-party conversations always ruled and added so much life to your companions.  I do wish there was a way they could be prevented from going off when you were within a certain distance of baddies though, since I've had a couple broken off by monster attacks.

#425
Sylvius the Mad

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Vaeliorin wrote...

I want turn-based with a grid.  Does that make me even older?  I think BG1 was too new-fangled. :)

(I, admittedly, know that I'm actually a couple years younger than you, but still...had to be said.  :P)

Good point.

I don't remember - did you ever play Wizard's Crown?

Anyway, the reason I went looking for a C=64 emulator was because the C=64 had the best version of Ultima IV.  And ever since I watched a YouTube video of the opening menu screen last week I desperately want to play it.