Upsettingshorts wrote...
You mean "I'm still waiting for an isometric D&D-inspired PCRPG." Right?
No.
EDIT: I was going to just leave it at that, but I decided against it. DA:O failed as a "spiritual successor" to BG, though not as a seperate game. DA:O feels more like a combo of NWN 1 and KotoR 1, and very little like BG. The strength of DA:O is it's tactical combat, but that hardly makes a game great. I generally pay no attention to the hype surrounding video games, but I'm certainly going to be interested in a game that is consider the "spiritual successor" to BG.
BG has a compelling and personal story thus actually giving the player a reason to feel compelled to complete it. DA:O did not; even if certain origins were personal, once you left for Ostagar, it all became another "save the world" campaign. I'm tired of saving the world, and worse, I'm tired of being the chosen one (though in fairness, I never felt like I was "the chosen one" even if certain dialogs suggested it).
BG has a compelling party npc interaction, to such a degree that certain npcs would leave if they did not like certain things/people/actions, or even attack each other. Granted, the npcs in this game
could leave, though it was slightly more difficult than pulling teeth to accomplish this. The personalities of DA:O party npcs, while mostly fun, did not compell me to feel they were "alive".
There is a reason why so many people want mods to skip so many parts of DA:O.
I could go on, but I have no desire to. If you've played BG, then my stance should not be unreasonable, if you've not then you've no idea what I am talking about.
Where I spoke of BG, I spoke of the entirety, unless otherwise noted.
Modifié par foodstuffs, 12 septembre 2010 - 02:48 .