How about a little BG2 style?
#51
Posté 12 septembre 2010 - 09:23
#52
Posté 12 septembre 2010 - 09:51
#53
Posté 12 septembre 2010 - 09:59
Yep, it happened before, and it was pretty darn funny. I think the dragon decided to break for tea and crumpets (that's draconic for candied baby heads). I did enjoy the random dialogues other than that one time however.
#54
Posté 12 septembre 2010 - 10:15
Modifié par biomag, 12 septembre 2010 - 10:15 .
#55
Posté 12 septembre 2010 - 10:22
Ryllen Laerth Kriel wrote...
I liked that aspect too, unless Jaheira wanted to talk about Kahlid's death at...say...THE MIDDLE OF A SHADOW DRAGON FIGHT!
Yep, it happened before, and it was pretty darn funny. I think the dragon decided to break for tea and crumpets (that's draconic for candied baby heads). I did enjoy the random dialogues other than that one time however.
I don't get these kind of complaints. Jaheira, Aerie or Viccy never started a romance banter during a dungeon fight unless I left it.
#56
Guest_simfamUP_*
Posté 12 septembre 2010 - 10:43
Guest_simfamUP_*
DarthCaine wrote...
Because in those days, RPGs were like reading a book (literally, only 1% of dialogue was voiced, I felt I've gone deaf while playing the game which really killed the experience). IMO Old RPGs aren't in the least bit immersive 'cos of that.OriginsIsBest wrote...
Ahh BG...why do they not make games like that anymore? why?
Now, most of the budget is spent of voice acting, and RPGs are more like watching a movie (which is faaaaar better IMO)
I never finished BG 'cos the "no voice acting" part which made the game really dull. I looked past it in PS: T and Fallout 'cos they were short, but still they're not anywhere near my top 10 RPGs (I do read books in case you're wondering). PS: T had a great unique story and if it was ever remade it'd be in my top 5 RPGs. But with the barely any voice acting part and the isometric view it just isn't that good
I get the feeling most of you love it mostly 'cos of nostalgia since it was your first RPG. I really doubt anyone that played KOTOR, ME or DAO first would say BG is better
ur looking at one. BG II is way better than any other RPG Ive played and it wasn't even my first.
#57
Posté 12 septembre 2010 - 10:45
Avalla'ch wrote...
Ryllen Laerth Kriel wrote...
I liked that aspect too, unless Jaheira wanted to talk about Kahlid's death at...say...THE MIDDLE OF A SHADOW DRAGON FIGHT!
Yep, it happened before, and it was pretty darn funny. I think the dragon decided to break for tea and crumpets (that's draconic for candied baby heads). I did enjoy the random dialogues other than that one time however.
I don't get these kind of complaints. Jaheira, Aerie or Viccy never started a romance banter during a dungeon fight unless I left it.
Yeah never happened to me either, perhaps they are using mods that interfere with when party members start conversations.
Modifié par Mr Mxyzptlk, 12 septembre 2010 - 10:45 .
#58
Posté 12 septembre 2010 - 10:52
krasnoarmeets wrote...
Those of you old enough to remember Baldur's Gate 2, which in my opinion was one of Bioware's crowning achievements, would no doubt recall the often hostile interactions between potential rival LIs of the PC. I loved it, for obvious reasons. I also loved the funny things they would say at times, particularly Minsc - the references to whom you can't help but notice in ME2. Particularly inspiring was even the limited degree of intercompanion relations. As I recall there was a romance that flared between two separate companions in the story aside from the standard LI for the PC.
I, personally, would love to see that kind of interaction in DA2. Whatever happened to companions flirting with each other and disappearing into each others' tents.
I think it would help make the companions seem a little more believable if they interacted with each other to a fuller extent... how about a little bit of competition for the PC in the world of romance?
Thoughts, people?
Not just that.
In spite of being hampered by the rather silly AD&D 2nd edition rules, BG2 is simply the best game Bioware has ever produced. That is particularly amusing, since a while back I read an interview with Bioware about the creation of BG/BG2 and how they were afraid back then, that they'd never be able to surpass it. Well, indeed they were never able to do so.
Those two games, using the amazing mod called The Big Picture has never left my computer. They are together with Darklands the ultimate in cRPG's to date, IMO.
#59
Posté 12 septembre 2010 - 12:24
Mr Mxyzptlk wrote...
Avalla'ch wrote...
Ryllen Laerth Kriel wrote...
I liked that aspect too, unless Jaheira wanted to talk about Kahlid's death at...say...THE MIDDLE OF A SHADOW DRAGON FIGHT!
Yep, it happened before, and it was pretty darn funny. I think the dragon decided to break for tea and crumpets (that's draconic for candied baby heads). I did enjoy the random dialogues other than that one time however.
I don't get these kind of complaints. Jaheira, Aerie or Viccy never started a romance banter during a dungeon fight unless I left it.
Yeah never happened to me either, perhaps they are using mods that interfere with when party members start conversations.
I think I recall a conversations getting broken by combat from time to time before they patched it, I dont recall ever hearing about one starting in combat. I guess you could have it happen in the Shadow Dragon chamber, since he ignores you unless you go pick a fight with him, but not during the actual fight, and it still sounds odd, as most conversations dont take place in dungeons unless specifically flagged for it.
#60
Posté 12 septembre 2010 - 03:37
I think DA:O should have been about Alistair's life as a Warden, start to finish (or at least until The Final Battle), and his struggle to maintain the "Good Standards" of the Wardens throughout the game. This would have made the Circle choices seem more relevant and not just good vs evil, same for Orzammar (especially so I think). It would have been much more personal. Alistair had real/tangible motivation after Ostagar, the PC did not.
#61
Posté 12 septembre 2010 - 06:47
I loved those situational talk. Like Arie and Anomen talking about the sunset. Or Nalia commenting about the docks...etc..
#62
Posté 12 septembre 2010 - 09:46
#63
Posté 13 septembre 2010 - 01:12
I do recall having it happen way back the first time I played BG2, but that was before it was patched.
I think one of the parts that I enjoyed the most about the characters in the BG series was their vulnerability because it made them so real.
I loved the way they initiated most of the best conversations. I had a particular weakness at the time for Aerie because she was so neurotic and believably so. Obviously I wouldn't typically go for a woman who had so many issues, but the characters were so realistic that they got inside your head. It was heartbreaking to hear her cry.
Jaheira and Viconia were also awesome. Jaheira had recently lost her husband and was conflicted in her feelings for your character and it also affected her self confidence, although she had previously been overflowing with it.
Viconia was a hard*** drow b*tch, but she wasn't nearly as tough as she made out. These characters were all scarred in one or another and your actions could help to fix their dysfunctions.
They came across like real human beings (although all technically elves - you know what I mean) with real faults and vulnerabilities.
The non-romance-able characters too. Especially Minsc. He was part of the comic relief and fortunately in BG2 all of the humour was actually funny, unlike in DAO and Awakening where Anders just comes across like a retard (plus he looks too much like Alistair).
While I do like some of the characters in DAO, they're missing the depth and realism that the characters have in BG2. Torment was the same as BG2.
If Bioware can pull off a character and story experience like BG2, if they can make us believe in the characters (depth and realism here with real world vulnerabilities and weaknesses), sympathise with them and join them on their emotional rollercoaster ride then we'll all be in for a treat with DA2.
#64
Posté 13 septembre 2010 - 02:54
#65
Posté 13 septembre 2010 - 03:34
Actually, the arguments just between Aerie and Jaheira were awesome.
Aerie would complain and Jaheira would put her down, then Aerie would remind her that she has a recently dead husband who is likely turning in his grave for having been discarded so soon.
Modifié par krasnoarmeets, 13 septembre 2010 - 03:35 .
#66
Posté 13 septembre 2010 - 07:36
The link above contains a download to BG2 inter-party banters. Just re-reading them gives me goose bumps. they really were good. And they had a lot of specific triggers. Sometimes teh NPCs did thing mid-talk. Like attack someone, or move somewhere or casting a spell.
Let me put a few chosen ones here:
(Aerie below 10 hit points)
Jaheira: You mustn’t let yourself get so wounded, Aerie. I won’t always be here to bandage you, you know.
Aerie: I’m a healer too, Jaheira.
Jaheira: And what good are your spells now. You should be more frugal and not cast them all at once.
Aerie: Y-Yes ma’am.
Jaheira: And don’t stutter, it doesn’t become you.
(Aerie below 10 hits points again)
Jaheira: I see you are hurt, child. I will carry what extra I can if it will lighten your load.
Aerie: I am not weak, Jaheira, and you were as likely to be hurt as I.
Jaheira: I have more experience in battle, Aerie. Any wound I recieved might have killed you comparatively.
Aerie: So you say, but I shall not learn avoidance of such by cowering behind.
Aerie: Why do you talk to yourself Edwin?
Edwin: What? Oh, why, hello Aerie. I, ah... don’t do anything of the... (No, now is not the time to make arguments). Why are you asking?
Aerie: I - I was just wondering when I get to meet him.
Edwin: (There’s no one to meet). There’s no one to meet. Get away from me! You’ll make me crazy, you will, and I’ll not have two pieces of it!!
(while Edwin’s a woman)
Anomen: Hay, Edwina! I shall be your champion at the next tournament that we come to if only you give me a piece of your robe, uh, that is, dress to adorn my shield.
Edwin: (My condition draws fools like flies to honey) Silence, you idiot! You’ve a death wish that is larger than your swollen head.
Anomen: Fair Edwina, I am truly bereft by your non-acceptance. It is tragic when a knight has no fair maiden to moon over. He he he ...
Korgan: Aerie, ye wingless freak! Ye better spend some time practisin’ yer spells afore the next battle! I won’t put with anymore of yer screw-ups!
Aerie: Leave me alone, you brute. I’m in no mood for this today.
Korgan: Aye, yer never in the mood for nothin’ but weepy sentimentality! Stop playin’ adventurer and crawl back to yer cage in the circus! At least if people pay a copper or two to see yer gangly, misshapen form ye might be worth somethin’!
Aerie: I can look after myself, you vile little man! (CHARNAME) knows I can hold my own when the rough stuff starts!
Korgan: Yer nothin’ but a scrawny, whinin’, stump-backed, miscastin’ mage wannabe!
Aerie: I’m sick of your insults, you bastard! You’re worth less than the feces of an unwashed kobold! You’re stupid, bigoted, mean, small minded and small membered! Now leave me alone or I’ll cast a spell of withering on that pathetic excuse for a manhood you’re always scratching at between your legs!
Korgan: Aye, that’s I been waitin’ for! You’ll be blushin’ fer a week when ye calm down and realize what y’eve said, lassie! My work here is done - Har, har, har!
(Still a woman)
Edwin: What!? Why do you stare at me so, barbarian!?
Minsc: You bear handsome features, though they are familiar, too. Edwin’s sister perhaps? Aye, Boo sees the resemblance? You are his superior in your manner though.
Edwin: I AM Edwin you fool! Can you not comprehend this!?
Minsc: I don’t do well with the philosophical. You are Edwin? Ah, like Minsc is Boo and Boo is Minsc because we carry each other within. Do you like hamsters? Boo likes you.
Edwin: If you do not wish to be the proud owner of a very small rug you will get that hamster away from me.
Minsc: I see more and more of Edwin in your tone, though you are still better than he. Boo will forgive you, for now.
Edwin: (I will kill ALL of them. Slowly. With ... with HOT pokey things and ... and coals and ... and prods. Yessss, prods. Many, many prods.)
Minsc: I think she warms to our company, Boo. See how she looks longingly?
Edwin: You wield a formidable blade indeed, warrior. Tell me, Minsc, what is the opposite of a lesson?
Minsc: Opposite of lesson ... less one ... more on! The opposite of less on is more on! More on? Do you dare to insults me again?
Modifié par Lotion Soronnar, 13 septembre 2010 - 08:23 .
#67
Posté 13 septembre 2010 - 09:52
Lotion Soronnar wrote...
www.sorcerers.net/Games/BG2/index_tips.php
The link above contains a download to BG2 inter-party banters. Just re-reading them gives me goose bumps. they really were good. And they had a lot of specific triggers. Sometimes teh NPCs did thing mid-talk. Like attack someone, or move somewhere or casting a spell.
Let me put a few chosen ones here:
Those were wonderful. I never put the belt on Edwin - I need to make another playthrough to do that. I really did become very attached to the DA:O characters, but the BG2 characters just felt more natural - and I really do miss Minsc and Boo (butt-kicking for goodness - I think every party I ever played included them in both BG1 and BG2) . I think I liked the romances better in DA:O though, Anomen was really hard to put up with until you finished his personal quest (of course I didn't really like Zevran until near the end of my first playthrough and now I can't bring myself to romance anyone else). I never finished BG2 with a male PC so not sure about the female LI's but from the talk on the old Bioware boards they were better than Anomen.
#68
Posté 13 septembre 2010 - 10:03
#69
Posté 13 septembre 2010 - 10:04
TanithAeyrs wrote...
Those were wonderful. I never put the belt on Edwin - I need to make another playthrough to do that. I really did become very attached to the DA:O characters, but the BG2 characters just felt more natural - and I really do miss Minsc and Boo (butt-kicking for goodness - I think every party I ever played included them in both BG1 and BG2) . I think I liked the romances better in DA:O though, Anomen was really hard to put up with until you finished his personal quest (of course I didn't really like Zevran until near the end of my first playthrough and now I can't bring myself to romance anyone else). I never finished BG2 with a male PC so not sure about the female LI's but from the talk on the old Bioware boards they were better than Anomen.
You don't need to put the belt on him, just wait a bit and do his sidequest.
#70
Posté 13 septembre 2010 - 10:17
If i wished for more cinematic experience i would *GASP* watch a movie... I mean there are even interactive movies now days where you can decide what the people in the movie do (not very common but there are).
I dont want the game to play itself. I want to think what spell to use, where to stand, how to kill the next target, like living characters.
Not "Hey the people over there dont look very nice i better put my ranged ontop of the hill over there before i talk to them"... Wait? All my character got teleported to the conversation? Well thats pointles... More spells and abilities to counter thins. More character choices on how to put points.
Sadly the good old days are over. Now days people only care about the shiny stuff on the screen.
#71
Posté 13 septembre 2010 - 10:36
Mr Mxyzptlk wrote...
DarthCaine wrote...
Because in those days, RPGs were like reading a book (literally, only 1% of dialogue was voiced, I felt I've gone deaf while playing the game which really killed the experience). IMO Old RPGs aren't in the least bit immersive 'cos of that.OriginsIsBest wrote...
Ahh BG...why do they not make games like that anymore? why?
Now, most of the budget is spent of voice acting, and RPGs are more like watching a movie (which is faaaaar better IMO)
I never finished BG 'cos the "no voice acting" part which made the game really dull. I looked past it in PS: T and Fallout 'cos they were short, but still they're not anywhere near my top 10 RPGs (I do read books in case you're wondering). PS: T had a great unique story and if it was ever remade it'd be in my top 5 RPGs. But with the barely any voice acting part and the isometric view it just isn't that good
I get the feeling most of you love it mostly 'cos of nostalgia since it was your first RPG. I really doubt anyone that played KOTOR, ME or DAO first would say BG is better
I am going to have to disagree with you there Caine, the Baldur's Gate series would rank at the top of my favorite RPG list, far above KOTOR, ME and DAO and the reason is not nostalgia. Dispite the lack of voice acting and its hardware limitations the Baldur's Gate series drew me in far more than KOTOR, ME, and DAO ever did, a lot of this is because the game had a far better story, characters and was set in a far more interesting world but I also think that part of it was that the game left a lot more to the imagination of the player. Perhaps for the younger generation of players like yourself who lack an imagination Mass Effect is the better option however I will take BG2 over anything Bioware has created since any day.
It's not a BG2 nostalgia thread without smug elitism!
#72
Posté 13 septembre 2010 - 11:23
Modifié par krasnoarmeets, 13 septembre 2010 - 11:26 .
#73
Posté 13 septembre 2010 - 11:27
There is some discussion between LI's though, Zevran tries to talk Morrigan into a three-way if you're romancing both, Morrigan and Leliana argue constantly, with Leliana calling her a **** if Morrigan admits to sleeping with the warden. It's quite awesome.
#74
Posté 13 septembre 2010 - 11:35
Hardly..played it against a few months ago..was still as epic as ever. Nope, can't chalk this one to my faulty memory...
And damn you all, now I got the urge to play it AGAIN!
#75
Posté 14 septembre 2010 - 01:23





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