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How about a little BG2 style?


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#126
Lotion Soronarr

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Perfect-Kenshin wrote...

I don't think too fondly of it myself. I'm the main character and everything should revolve around me. Leave matters which in no way concern Hawke to fanfiction.


NO! No no no no. That's no way to make a relistic feelign word. NO.


Me, I'd love to work on a game like BG2 again. I'm one of the people in
this company that keeps trying to push us as much in that direction as
we can go-- but there are limits as to how far that is, and as big a
fan as I am of that sort of game I do truly understand why that is. I'm
sure nobody enjoys hearing how their favorite type of game isn't
considered profitable enough for big companies like they were 10 years
ago (here I'm tempted to link to that Escapist article again) but there
it is, for good or ill.


And this is why I hate the world. It's full of stupid, stupid people who wouldn't know quality if it hit them on the head. Repeatedly. With a mallet.

But I realy ydo have to wonder...would a game like BG2 REALLY fail on the market, or do just people fear it would?
They say likes/fashion/preferences are circular. I can only hope that games liek that become poplar again.

#127
Bryy_Miller

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Lotion Soronnar wrote...

Perfect-Kenshin wrote...

I don't think too fondly of it myself. I'm the main character and everything should revolve around me. Leave matters which in no way concern Hawke to fanfiction.


NO! No no no no. That's no way to make a relistic feelign word. NO.


Well, he's right. Everything in a video game should happen in some form of advancing the action. Same with writing.

#128
Ryllen Laerth Kriel

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Well...not everything in a video game should advance the action...like main character death, unless you live in Sigil. Image IPB

#129
Bryy_Miller

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Ryllen Laerth Kriel wrote...

Well...not everything in a video game should advance the action...like main character death, unless you live in Sigil. Image IPB


Well, that's game over.

#130
TMZuk

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David Gaider wrote...

You know... and I say this as one of the people who wrote BG2... I'm all for nostalgia, but let's not forget that the industry has changed in the last ten years. Not only that but our circumstances have changed. BG2 was a great game, and I'll always remember it fondly, but the company that could survive on its sales would need to be a lot smaller than BioWare is now.


This statement makes me curious, because as far as I can see the difference between BG2 and DA:O is not that large in number of copies sold. DA:O has, as far as I can see, sold around three million copies, and BG2 more than two million. Add to this, that as far as I know BG2 was only sold on one platform, whereas DA:O is sold on three. Then it is difficult to see much difference.

Modifié par TMZuk, 14 septembre 2010 - 09:08 .


#131
DarkSpiral

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An entire million is not an awfully big difference? :huh:

I'll be the first to admit I'm no number cruncher.  But surely the difference on one million copies sold makes all kinds of difference in the world?

Er...doesn't it?

Modifié par DarkSpiral, 14 septembre 2010 - 09:10 .


#132
Bruddajakka

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Edit: Hrrrm wrong topic. 

Modifié par Bruddajakka, 14 septembre 2010 - 09:59 .


#133
Akka le Vil

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David Gaider wrote...

Well, I was responding to where the thread was heading-- not the OP's question in particular.

I suppose party members could romance each other. We've talked about it off and on-- I just don't remember it being all that fondly thought-of even back in BG2. If we did it again I think it'd have to be at the player's direction, as opposed to them simply being a spectator. Hard to say.

About that point, I'd disagree that the PC have to intervene. In fact, I prefer to have such things happening without the need for the PC to steer things in a direction or another.
Why ?

Well, first, it just feels more natural. Not everything is about the PC. In the end, people live their lives. Even if they are close to the PC, even if they are his/her best friend/comrade/whatever, they still have quite a bit of their own life they live without asking permission about it (thank God).

And then, it just makes the world more alive. It helps making it less than "a game" (having everything coming from your own decision starts to feel like pushing buttons to make the world runs, which detract from the "world alive by itself" feeling).

There is time where we should be able to act, because it makes no sense to be passive (especially when we are concerned). And there is time when we should be able to just sit back and watch, because it would make no sense to be a participant. I can certainly say that if a friend went to nose in during a flirt, I wouldn't like it. It could even make for some fun dialogue, a follower asking you to mind your own business when you try to pry in and take control :D

#134
Mr Mxyzptlk

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DaringMoosejaw wrote...

Mr Mxyzptlk wrote...

DarthCaine wrote...

OriginsIsBest wrote...

Ahh BG...why do they not make games like that anymore? why?

Because in those days, RPGs were like reading a book (literally, only 1% of dialogue was voiced, I felt I've gone deaf while playing the game which really killed the experience). IMO Old RPGs aren't in the least bit immersive 'cos of that.

Now, most of the budget is spent of voice acting, and RPGs are more like watching a movie (which is faaaaar better IMO)

I never finished BG 'cos the "no voice acting" part which made the game really dull. I looked past it in PS: T and Fallout 'cos they were short, but still they're not anywhere near my top 10 RPGs (I do read books in case you're wondering). PS: T had a great unique story and if it was ever remade it'd be in my top 5 RPGs. But with the barely any voice acting part and the isometric view it just isn't that good

I get the feeling most of you love it mostly 'cos of nostalgia since it was your first RPG. I really doubt anyone that played KOTOR, ME or DAO first would say BG is better


I am going to have to disagree with you there Caine, the Baldur's Gate series would rank at the top of my favorite RPG list, far above KOTOR, ME and DAO and the reason is not nostalgia. Dispite the lack of voice acting and its hardware limitations the Baldur's Gate series drew me in far more than KOTOR, ME, and DAO ever did, a lot of this is because the game had a far better story, characters and was set in a far more interesting world but I also think that part of it was that the game left a lot more to the imagination of the player. Perhaps for the younger generation of players like yourself who lack an imagination Mass Effect is the better option however I will take BG2 over anything Bioware has created since any day. 


It's not a BG2 nostalgia thread without smug elitism!


Was that a jab at me or Caine? As you can see my post was a response to the claim that everything Bioware has created since is superior and everyone who doesnt think so is just an old timer clinging to the past, what did you expect me to say?

TMZuk wrote...

OMG. ALL the times I've played that game, and I never thought to give Edwin the belt! I'll have to try that! What an absolutely fabulous game it is! Image IPB


Was the girdle even in Baldur's Gate 2? I think what people are refering to a scroll that is found if Edwin is in your party while in the tomb that contains the book Korgan is looking for. Edwin believes the scroll contains the power to transform into a powerful being but as you will see it isnt exactly the transformation he was expecting. However I have no idea if the girdle has any effect on conversations in BG1 as a pawned the thing as soon as I got it.

Also for a little extra fun take Edwina to the Copper Coronet and make her speak to the elf that thinks he can charm any woman.

David Gaider wrote...

I suppose party members could romance each other. We've talked about it off and on-- I just don't remember it being all that fondly thought-of even back in BG2. If we did it again I think it'd have to be at the player's direction, as opposed to them simply being a spectator. Hard to say. That question doesn't have anything to do with BG2 in particular, beyond that fact that words were far cheaper back in those days so adding more never seemed like much of an obstacle.


This is one of the big things I enjoyed about BG2, in Origins you just collect party members but in BG2 you could only choose 5 party members at a time and even then some party members would be more compatible or even less compatible than others, I know if you have Minsc and Edwin in the same party there will be an exchange where Edwin mocks Minsc for his failure to protect Dynaheir and Minsc will go beserk and kill Edwin. Sure the banter in Origins was ok but it never really went anywhere.

#135
mr_nameless

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Just curious, is there anyone left in Bioware from the BG/BG2 team?

Modifié par mr_nameless, 14 septembre 2010 - 10:58 .


#136
Akka le Vil

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mr_nameless wrote...

Just curious, is there anyone left in Bioware from the BG/BG2 team?

Hu, well David Gaider pointed himself he was on the writing team.
And yes he was, in case you don't believe his word.

#137
Lotion Soronarr

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Do people really think everything needs to be fully voice-acted?

If full VO is what keeps games like BG2 from happening again, then to hell with VO!

#138
DPB

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mr_nameless wrote...

Just curious, is there anyone left in Bioware from the BG/BG2 team?


As far as I know, many of them are still there. DG wrote for BG2, as did Lukas Kristjanson (along with BG1) - both worked on DAO and DA2, and BG2's Lead Programmer, Mark Darrah, is now the Project Director/Executive Producer for DAO & DA2.

#139
Ortaya Alevli

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It's not just about graphics, controls or gameplay. Dragon Age took those as a basis and then moved forward; that's not a bad thing. But there are other qualities which were abandoned in later games and went to waste. Companions had more personality, for example. They did much more than following your around, lending you their swords and spells and throwing in occasional remarks of "approval" or "disapproval." There were times they had their own issues to tend to. Sometimes they needed to leave the party temporarily; sometimes they had their little flings; sometimes they came to blows even when you had nothing to do about it other than keeping them together in the party. And instead of standing over there, waiting for you to "initiate conversation", they'd just up and talk to you if they had something to say. Even romances worked much better (controversial opinion, of course); it wasn't just like, you ask them a couple of questions, kill someone for them and jump on their bedroll. The game had depth. You can have depth and still retain your 3D graphics/camera angles/skill trees. Not saying Dragon Age is shallow as it is, but BG2 had features Bioware never seemed to bother with implementing in their subsequent games.

#140
Monica83

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Baldur's gate give still today with the old graphic deep immersion in the story... I'm still inloved of baldur's gate a true RPG..Its sad today many kids don't knows baldur's gate and they call games like Fable hemm rpg lol...

Maybe if dragon age on future can give full immersion in the world of game like bg did woah will be awesome... Well cinematic expirience can be fun but... Its not the cinematic to give full immersion i think.. I think the best immersion on the game come from details in story nice characters and great situation.. Now David DA2 will be more action with a nice story.. This is a suggestion i know im noone but listen... At that point when DA2 will be released and the story is already maded.. Is nice to expand the world introduce new characters maybe with dlc.. I loved Leliana's song for me is the best dlc of all for dragon age.. Because give you nice immersion.. Well is far from perfect its short and the story is a bit rushed but.. Its a nice Dlc.. Use those idea in the base game... Sidequest of companion more deep.. or different situation to bring the player to have full immersion in the story will be great

#141
nightcobra

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yes BG2 had more depth to it's story, but when i tried to play it again i couldn't really get into it anymore, it's mostly just preferences of mine but even with the better plot... the dated gameplay, isometric view and lack of voice acting just made me lose interest in BG2.


#142
Monica83

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And not only that nightcobra bg is full of information about the world do you remember when you check in the library and you find many many and many books around..And all the zones in the game have theyr characters to discover and theyr sidestory.. And much sidequest are well detailed and not schematic like many of DAO... Its a beautyfull rpg game..Ill hope in the future to see something of the same level..

#143
nightcobra

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Monica83 wrote...

And not only that nightcobra bg is full of information about the world do you remember when you check in the library and you find many many and many books around..And all the zones in the game have theyr characters to discover and theyr sidestory.. And much sidequest are well detailed and not schematic like many of DAO... Its a beautyfull rpg game..Ill hope in the future to see something of the same level..


my dream rpg would be one with the graphical and gameplay improvements from the DA series with a plot and attention to detail from the baldur gate series.
the budget necessary for that though would be astronomous:P

Modifié par nightcobra8928, 14 septembre 2010 - 11:58 .


#144
Dreadstruck

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Mr Mxyzptlk wrote...

I am going to have to disagree with you there Caine, the Baldur's Gate series would rank at the top of my favorite RPG list, far above KOTOR, ME and DAO and the reason is not nostalgia. Dispite the lack of voice acting and its hardware limitations the Baldur's Gate series drew me in far more than KOTOR, ME, and DAO ever did, a lot of this is because the game had a far better story, characters and was set in a far more interesting world but I also think that part of it was that the game left a lot more to the imagination of the player. Perhaps for the younger generation of players like yourself who lack an imagination Mass Effect is the better option however I will take BG2 over anything Bioware has created since any day. 


Just finally got arsed to read the whole thread from beginning. And I damn agree with you dear sir.:)

#145
TMZuk

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DarkSpiral wrote...

An entire million is not an awfully big difference? :huh:

I'll be the first to admit I'm no number cruncher.  But surely the difference on one million copies sold makes all kinds of difference in the world?

Er...doesn't it?


As I wrote: DA:O is sold on THREE platforms. X-box, PS and PC. BG2 was only sold on ONE, PC. So no, then one million isn't a whole lot.

#146
TMZuk

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Mr Mxyzptlk wrote...

I am going to have to disagree with you there Caine, the Baldur's Gate series would rank at the top of my favorite RPG list, far above KOTOR, ME and DAO and the reason is not nostalgia. Dispite the lack of voice acting and its hardware limitations the Baldur's Gate series drew me in far more than KOTOR, ME, and DAO ever did, a lot of this is because the game had a far better story, characters and was set in a far more interesting world but I also think that part of it was that the game left a lot more to the imagination of the player. Perhaps for the younger generation of players like yourself who lack an imagination Mass Effect is the better option however I will take BG2 over anything Bioware has created since any day. 


Hear hear!

#147
sanadawarrior

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nightcobra8928 wrote...

yes BG2 had more depth to it's story, but when i tried to play it again i couldn't really get into it anymore, it's mostly just preferences of mine but even with the better plot... the dated gameplay, isometric view and lack of voice acting just made me lose interest in BG2.


I agree with this, Baldur's Gate 2 for the longest time was my favorite game(still number 3), but recently I tried to play it again and I just couldn't. Everything felt dated to the point where it was detrimental to the experience. BG2 was the game that got me started on WRPGs so it will always hold a special place, but I don't know if I could play a game like that anymore. Image IPB

#148
Bryy_Miller

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Akka le Vil wrote...

mr_nameless wrote...

Just curious, is there anyone left in Bioware from the BG/BG2 team?

Hu, well David Gaider pointed himself he was on the writing team.
And yes he was, in case you don't believe his word.


Because devs lie, you know. ;)

#149
DarkSpiral

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TMZuk wrote...
As I wrote: DA:O is sold on THREE platforms. X-box, PS and PC. BG2 was only sold on ONE, PC. So no, then one million isn't a whole lot.


I don't quite follow why that matters.  The diversification of platforms can take away from some of the profit, I suppose, seeing as it costs money to make to game work on all three, but how does that really trivialize the fact that one million more people have bought Dragon Age?

No, seriously, if you can break that down, please do.

#150
Guest_Acharnae_*

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Ortaya Alevli wrote...
The game had depth.


Amen to that!!
You could have played 7 times and still find more things to it. (and there were people who played it a LOT more times than that)
It just was the best RPG ever created (IMHO).

Although one redeeming aspect of DAO (besides the amazing graphics, scalable views, complete 360 degrees freedom, plausible story etc etc) is that combat is so fast it never gets tiring. I prefer the more tactical positionings and strategies of BG2. There it also had depth (counter act the counteracting countered spell :D) that DAO lacks. But if DAO has a good thing it is its fast combat. I imagine there is no way to combine the two. The strategical gems of BG2 are gone forever.
But I see the need to move forward. DAO has good aspects in battle as well.

Modifié par Acharnae, 14 septembre 2010 - 07:42 .