Canonizing Shepard's personality in LotSB - A Step in the Right Direction
#1
Posté 12 septembre 2010 - 12:54
I notice Shepard's dialogue and character in LotSB seem to be more canonized. You're cast as Liara's friend, you have more unprompted dialogue than ever, and your interactions with Liara are more scripted.
I love it.
It's funny, it's engaging, it's awesome to watch. Shepard seemed so much more like a palpable character to me in this DLC, s/he really came into focus. I saw emotion. It was awesome. I honestly want more of this.
#2
Posté 12 septembre 2010 - 01:00
But you are right, by limiting the players choices on the dialog wheel, they actually have more flexibility with what they can do with the character. With this DLC, the different dialog options affected the 'flavor' of Shepard's response, but didn't affect anything else, like the relationship with Liara for example. It's not possible to be extremely cruel with her, and no matter how you play it, it seems that Shepard and Liara have become really close friends by the end of the DLC, as well as business partners (in the Reaper killing business).
#3
Posté 12 septembre 2010 - 01:08
#4
Posté 12 septembre 2010 - 01:14
I'm going to try the LOTSB with my LI file soon and test it myself
#5
Posté 12 septembre 2010 - 01:30
Well, not inviting her on the ship is not very nice. Not cruel but it seems that your only interest is the business part.jlb524 wrote...
I did really enjoy it. The only complaint is that if this conflicts with a certain way you would like to roleplay your Shepard, then that kind of sucks. I thought it was all in character for my Shepard, so I was pleased.
But you are right, by limiting the players choices on the dialog wheel, they actually have more flexibility with what they can do with the character. With this DLC, the different dialog options affected the 'flavor' of Shepard's response, but didn't affect anything else, like the relationship with Liara for example. It's not possible to be extremely cruel with her, and no matter how you play it, it seems that Shepard and Liara have become really close friends by the end of the DLC, as well as business partners (in the Reaper killing business).
I think sort of "cruel" was if you order her to return on the Normandy at the beginning of the Noveria mission.
#6
Posté 12 septembre 2010 - 01:33
#7
Posté 12 septembre 2010 - 01:43
They feel like long term friends, or lovers if you went for her as a LI. I didn't, and yet the friendship my FemShep and Liara had was great.
I love the friendly bickering all the way through but particularly in the car chase. Just how it should be! And the hugs, and consoling chat options... /sigh.. More, please, Bioware!
Modifié par Zan51, 12 septembre 2010 - 01:43 .
#8
Posté 12 septembre 2010 - 01:58
RPGs these days seems to be too obsessed in the direction of "zealous freedom".
Sometimes, less is more.
Video games in general, no matter how much freedom or choice is given to the player, is still limited to a number of options the game is able to present. More scripted events would not only give more depth, but put the player into a more immersive position instead of taking out of the immersion from the game.
I think the kind of freedom we have today in terms of choice is great, but people will need to be able to express their character. Canon is one way to do it. I am sure developers like Bioware will find more ways for the players to have the option to express and truly interact with the game world.
EDIT FOR SPELLING MISTAKES:D
Modifié par RubiconI7, 12 septembre 2010 - 03:05 .
#9
Posté 12 septembre 2010 - 02:08
I mean, this deepened my whole perception of Shepard and actually made me love Shepard. I always saw Shepard as a kind of static character before. Because you must be free to define Shepard, Shepard remains undefined.
But this, this was great. I mean, I love Shepard now. I got to talk about my feelings and frustrations. It was glorious.
#10
Posté 12 septembre 2010 - 02:13
#11
Posté 12 septembre 2010 - 02:22
#12
Posté 12 septembre 2010 - 02:22
I sort-of liked it on my original character that was nice to everybody and found it cute but hated it on my other character. REALLY, REALLY hated it.
Modifié par Dave of Canada, 12 septembre 2010 - 02:23 .
#13
Posté 12 septembre 2010 - 02:45
#14
Posté 12 septembre 2010 - 03:00
Dave of Canada wrote...
I didn't like it. I never treated Liara as a friend in ME1 (always insulted her and told her to deal with it), in ME2 I refused to assist her in her hunt and then suddenly my **** Shepard is arguing with Liara like an old married couple and laughing about the good old times. There was no good old times!
I sort-of liked it on my original character that was nice to everybody and found it cute but hated it on my other character. REALLY, REALLY hated it.
We shall drag your Grinch Shepard down from Mt. Krumpett and thrust him into the purifying light that is the awesomeness of the Liara DLC!
None can deny the glory of their car chase dialogue! We shall teach the Grinch the true meaning of inter-character interaction! We didn't think it would come, but it came! It came just the same!
It came without ribbons! It came without tags! It came without packages, boxes, or bags!
Modifié par Nightwriter, 12 septembre 2010 - 03:10 .
#15
Posté 12 septembre 2010 - 03:02
Nightwriter wrote...
We shall drag your Grinch Shepard down from Mt. Krumpett and thrust him into the purifying light that is the awesomeness of the Liara DLC!
Shepard's heart refused to grow three sizes larger that day!
#16
Posté 12 septembre 2010 - 03:12
Modifié par JamieCOTC, 12 septembre 2010 - 03:13 .
#17
Posté 12 septembre 2010 - 03:12
Nightwriter wrote...
Dave of Canada wrote...
I didn't like it. I never treated Liara as a friend in ME1 (always insulted her and told her to deal with it), in ME2 I refused to assist her in her hunt and then suddenly my **** Shepard is arguing with Liara like an old married couple and laughing about the good old times. There was no good old times!
I sort-of liked it on my original character that was nice to everybody and found it cute but hated it on my other character. REALLY, REALLY hated it.
We shall drag your Grinch Shepard down from Mt. Crumpet and thrust him into the purifying light that is the awesomeness of the Liara DLC!
None can deny the glory of their car chase dialogue! We shall teach the Grinch the true meaning of inter-character interaction! We didn't think it would come, but it came! It came just the same!
It came without ribbons! It came without tags! It came without packages, boxes, or bags!
And here is the problem with canon. Not everyone has the same Shepard and canon will have its problems. I guess it is up to Bioware and developers of the future to solve the problem.
I think the main thing we are trying to promote here is the ability for Shepard to interact with the world on a psycholigical, instead of physical level. It is great that we have so many realistic and morally grey choices, but we don't see the change in Shepard to really feel the impact on the character and thus the world around him/her.
It's almost like reading a novel with a hybrid POV of Objective and First Person....Don't think it is very fitting for a narrative like ME. Since the trilogy is based on Shepard (Casey Hudson), I think it is reasonable to ask for a more in-depth look at Shepard, one way or another.
#18
Posté 12 septembre 2010 - 03:16
RubiconI7 wrote...
I think the main thing we are trying to promote here is the ability for Shepard to interact with the world on a psycholigical, instead of physical level.
But they did it just fine with the choice in the Liara-Cabin dialogue when she asks how you feel and what you're fighting for. It added growth to Shepard and my **** Shepard was able to stay an ****.
#19
Posté 12 septembre 2010 - 03:19
#20
Posté 12 septembre 2010 - 03:20
Hope they do the same thing with Dragon Age 2. I believe that they did a pretty good job (compared to Shepard) on showing us what our Warden was thinking through the mouths of others in DA:O and DA:A.
Modifié par RubiconI7, 12 septembre 2010 - 03:23 .
#21
Posté 12 septembre 2010 - 03:29
#22
Posté 12 septembre 2010 - 03:33
Nightwriter wrote...
I actually liked that for once Shepard was not able to be a jerk in any way, and is scripted as an essentially good person. A good, smart mouthed person. It's never sat right with me that the hero should be somehow "evil", anyway. Evil doesn't fight evil.
But being a Renegade / Jerk doesn't make you evil, you're just a jerk. Jerks can still have hearts of gold.
#23
Posté 12 septembre 2010 - 03:36
Nightwriter wrote...
I actually liked that for once Shepard was not able to be a jerk in any way, and is scripted as an essentially good person. A good, smart mouthed person. It's never sat right with me that the hero should be somehow "evil", anyway. Evil doesn't fight evil.
Yeah, can't really have that. That would make people pissed. Wouldn't it be great if there was a toggle for being paragon or renegade...
#24
Posté 12 septembre 2010 - 03:37
#25
Posté 12 septembre 2010 - 03:41
That's how I play my Renegon: a hard-ass jerk who's a nice guy at heart.Nightwriter wrote...
Guess I meant "bad", not "evil". And I agree, jerks with hearts of gold are great, I always wanted my manShep to be a bit of a Han Solo type - but don't you agree that the type of Shepard who is a jerk with a heart of gold would probably have acted the way Shepard did in the DLC? Helping Liara, but in a smartmouthed way?
I don't play pure Renegade. It just doesn't sit well with me.
Modifié par Cheese Elemental, 12 septembre 2010 - 03:42 .





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