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Help with Zarathustra's walkmesh helpers v05


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8 réponses à ce sujet

#1
M. Rieder

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I followed the install instructions.  I put the .2DA file, and all 4 .MDB files in the Override as instructed.  When I restarted and opened my toolset, several placeables, all of which appeared to be from SOZ, were gone. When I removed the files from my Override, the placeables re-appeared.  This suggests to me that there is a .2DA conflict, but I question that theory as v 05 is supposd to be compatible with v1.23. 

#2
M. Rieder

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Here is a suggestion I foun on the NWVault:






Ever since MotB, I had alot of issues with this wonderful helper. I kept tinkering with the 2das until I realised I might as well overwrite the offical helpers with this particular one. I tried everything else, that was suggested here, none seem to work for me until I took out the Wood, and Stone helpers out. Replacing them with the flat, and Ramp. Then it worked like a charm, while keeping all the new placables MotB has to offer, minus the wood and stone walkmesh flat planes. If anyone was having the same issues I had, a good fix was this... remove the placables 2da in your overides. So you can then reset it. Open the offical 2da, and save that offical 2da into your override. Open that 2da up, and remove lines 1999, and 2000. Just delete them right out. The helpers found here on this page, as mentioned earlier, are far superior. Now, minimize that offical 2da, and open the 2da found in the zip for this download. scroll down to the bottom lines. (i think the numbers are fairly close to offical, as 2000, and 2001.) Adjust those numbers to 1999, 2000. Then copy the entire two lines. Go back to the offical 2da you have minimized, and paste them in the spot you deleted from before. Line everything up, and save it. .. That should do it. Its what worked for me, just sharing the knowledge.



I have never edited .2DA files, but these walkmesh helpers will be very useful. Can anyone provide recommendations on how to safely modify .2DA files?

Modifié par M. Rieder, 12 septembre 2010 - 01:12 .


#3
M. Rieder

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So the above instructions state that I should use the official 2da, but I am not sure If I should use the OC 2da, X1 2da or X2 2da.

#4
M. Rieder

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In the placeables.2da that comes with the walkmesh helper, the .2da lines from 2483 to 2838 are blank. In the placeables.2da for SOZ these lines are full of placeables. I think this is why the placeables disappeared.



I am going to contact the author on this to see what she/he thinks.



If anyone knows anything about this, imput would be appreciated since I do not know much about what I am doing and may very well be making a mistake.

#5
M. Rieder

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I followed the insructions which I pasted above and it worked.

#6
Morbane

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I just copied the relevant lines from the placeables.2da to my own (modified) placeables.2da - the hitch is, even though they show up in the toolset and are "placeable" - the ramp does not function properly even with c2 collisions switched on to "see" it.

#7
M. Rieder

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Morbane wrote...

I just copied the relevant lines from the placeables.2da to my own (modified) placeables.2da - the hitch is, even though they show up in the toolset and are "placeable" - the ramp does not function properly even with c2 collisions switched on to "see" it.



What do you mean by "does not function properly"?

I just put a ramp in, baked it and it worked fine.  I just walked around my area and was able to walk up the ramp.  I have some problems with meshing it together with another walkmesh helper, but the ramp itsself is fine. 

What I did was take the SOZ placeable.2da, copied it to my override, then replaced the flat wood walkmesh helper (line 1999 or 2000, I can't remember which) with the line fo the stone ramp which came with the .2da from version 5 of the walkmesh helpers.   

Everything seems to be working, but I just used it once, so maybe I haven't seen the problem yet.

#8
M. Rieder

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Morbane:



One more thought:



When I used the placeables from the .erf file, they didn't work either, but when I used the wood walkmesh helper (which I had replaced with the stone ramp in my modified .2da) I got the ramp and that is how I made it work.

#9
_Knightmare_

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Yes, the problem with "disappearing" official assets is that the vault hak uses 2da lines that were later used in SoZ, so it is overriding them. You would need to combine the hak and official SoZ placeables.2da file. Here is a short guide to doing that: HOW TO COMBINE 2DAS - BASIC TUTORIAL