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My King (warrior creation)


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19 réponses à ce sujet

#1
Zenjamin

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 I usuially go for the wise caster types.
However, I want to end the game as a king (which I understand you can not do as a mage.

Moreover, I played as a mage for awile. And I didnt get the feel of a wise independent leader. More like a dangerious child who nobody trusts but has to work with,


But I digress.
To the point.

I am looking for a build that a human noble warrior would use. Someone who is a future king. A wise leader.

The classic meathead tank and spank build is not exactly what im going for.

What is the most tatical warrior build?
Would that be a templar? (you cant be a arcane warrior as a noble, correct?)

What stats would I be looking for with X build?
I am currently looking at the statring attributes page.

Wanna get to somewhere where I can save, but I dont want to grab an attribute I wont use.



Thank you for your time.




EDIT:
Actually, it souinds like I might want to me a tank afterall. Templar/Champion is what im looking for.
(you can choose both, right?)

Just read this:
http://social.biowar.../index/515316/1

Though should I really put all of my points into dexterity?
What is the minimum strength I should have?


Im just going to put three in strength and two in dexterity to start.


EDIT:
I have made my 2handed warrior. My initial impressions and RP questions start 15 posts in.

Modifié par Zenjamin, 22 septembre 2010 - 08:05 .


#2
Raze48

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26 DEX let's you get every part of the SnS tree, so get to that point then go back to STR till you get 35 then go back to DEX.



Really though I have found if you are bring a healer with you, stopping at that 26 is perfectly fine for the whole game. I always take my WILL to about 20-25 though cause I run a lot of sustainables, then everything else goes into STR for more damage.

#3
Zenjamin

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Ok. So I just read this: http://social.biowar...6/index/4571499



Seems that I would not be bringing to much to the group as a tank.



I still like the idea of champion and templar for story reasons. but can they do allot of damage?

What other options are there?

Would a champion type be able to make much use of a two hander?

#4
Gnoster

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I have just finished all the games (including DLC) with a SnS warrior (human noble who also became king/prince consort).

I took 26 Dexterity, 16 Cunning, and then all other points into strength (including using respec mod to replace Fade points). This gives you enough survivability but builds your SnS warrior into a very capable DPS'er as well. With a Grandmaster Frost, Fire, and Lightning rune in your sword/axe, he will be a force to be reckoned with - trust me.

For specializations I took Champion (for Rally buff and WarCry knockdown) and Templar for Smite knockdown. These give nice bonuses and added battlefield control.

Modifié par Gnoster, 13 septembre 2010 - 10:03 .


#5
Elhanan

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I have played both S&S and 2H Wardens, and while I luv both characters, I much prefer to play 2H. Champion and Templar are still both good selections for 2H, and Spirit Warrior for DAA.

Most that post seem to go with STR adds only as a rule. I prefer to mix that with 20-30 Willpower for extra Mode fuel. My own rule of thumb is to get 70 STR by the Landsmeet.

#6
Siven80

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Agree with the 2 poster above.



A Tank isnt needed so forget about the dex tank build.



For a fun SnS warrior just get dex to 26 for all shield talents, I like willpower about 20 and con to 20-25 then the rest in Strength as it is a warriors main stat.



SnS warrirors do good damage and with great tactical use of their 3 shield knockdown/stun attacks and the forth shield pure damage attack are very useful in all battlesi found. I like picking champion/templar and spirit warrior in Awakenings also.


#7
Zenjamin

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Spirit warrior?



And you say that S&S can do good damage?

Can it do good damage in comparison to a 2handed warrior?

#8
Elhanan

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The benefit to S&S is there are several decent one handed weapons in the game, as well as a few shields. The downside is the lack of activated talents, as one can simply go thru with the same 3 or 4 choices for the entire game. While quite durable, I found myself playing the Rogues and Mages in the party more often, and letting the AI control the Warden. Twas rather dull....

#9
Zenjamin

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Sorry. Please ignore double post.

Modifié par Zenjamin, 18 septembre 2010 - 12:25 .


#10
Zenjamin

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You make it sound as though a two hander is actually more tactical and involved. Is this so?

#11
Elhanan

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Zenjamin wrote...

You make it sound as though a two hander is actually more tactical and involved. Is this so?


Yes, at least it was for me. And I find both Rogues and Mages more immersive than Warriors as a rule.

#12
MZJin

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Zenjamin wrote...

Ok. So I just read this: http://social.biowar...6/index/4571499

Seems that I would not be bringing to much to the group as a tank.

I still like the idea of champion and templar for story reasons. but can they do allot of damage?
What other options are there?
Would a champion type be able to make much use of a two hander?


Champion/Templar is fine. Any tank relying on high dexterity and thus dual daggers will still be doing most of the damage in the game.  70% of party damage is a norm.

Sword and Shield is the worst possible combination. There's a reason Awakenings gives you a Heraldry (basically enchantment for shields) of +20 all stats, because Sword and Shield basically is completely mediocre. You have pitiful defenses and pitiful offenses, when you consider what you can have with dual wielding (maxed out damage per second, maxed out defenses, still maintain super high armor) or 2-handed (crowd control, high damage and immunities).

Modifié par MZJin, 18 septembre 2010 - 02:36 .


#13
Ariaza

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As a tank you will either want to go 2H or SnS, if only for the immunity to knockback (imagine facing 3 ogres without any immunity...) I once tried to go dual-wield tank, but I realy got annoyed by the knockbacks.



2-handed may seem slow at the start, but once you get more abilities and a mage with Haste, you'll destroy stuff. Also, 2-handed style requires you to time your attacks carefully, so there's more skill involved.



My 2 cents.

#14
Zy-El

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2H can rule the battlefield all by themselves. Indomitable (ie no knockdown and no stun) is the most useful talent but costly at low levels. 2H start slow and are vulnerable to begin with as they tend to have low defense and everybody can hit them. Eventually, better armour makes up for the damage received vs the damage dished out.

My level 30 2H has armor 75 and base damage of 200+ as a Champion/Templar/Spirit Warrior. I put 3 Momentum runes in Vigilence and can destroy anything in my path.

#15
Zenjamin

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Started my 2handed noble with all strength. I am loving it.



First off, I just love the story much more then the mage story. It really immerses you in the culture and times of a midevil fantasy.



Being called "my lord" all the time doesnt hurt either. Nor having that elvin girl flirting with me right off the bat. I just had to lay her.

If you download awakenings, is there an option to romance an elf, or was that pretty much it? Kinda have a thing for short girls who swoon over my manly nobility :D





Ok. To be serious though I love the combat as well as the story. Swinging that meat cleaver around is awesome. Its not as slow as I thought it would be and I am just lv4. But having three activateable talents already kicks ass. Knocking someone down with the giant hilt of my sword and then watching a big guaranteed crit number go up is more satisfying then cone of cold with a mage. Im sure a mage could CC more, but I doubt it would feel as badass.

I never feel vulnerable, I know nothing is going to knock me down. But at the same time, I know I know no fear. I hide behind no shield. I AM the shield.

#16
Sir Pounce-a-lot

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You cannot become king. Anora dubs you as "prince consort". She wears the pants. You're just her second in command, or her executor. You'd still command her armies though, so a champion would be the best leader. To be in character, the guardian specialization would be a fitting supplement. If you make it to a high enough level, the spirit warrior spec would be good too, but bear in mind that the templars and the Chantry would not approve of you for having this type of magic. This disapproval may weaken your authority. Specializing in the templar skills would be a good political move.

#17
Zenjamin

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Well. If that is the case, then it is only a temporary situation. All I have to do is seduce her, knock her up, marry her, increase my power on the front stage, and when its time for our child to be born..... Well.... Accidents happen.
Ok. I wouldnt really RP like that. But hey, What matters is I get my foot in8 the door.

As far as specs go, I am going to go for Champion/Templar/Spirit Warrior I think. And if I were going to replace any, I would replace templar.
My Character has little love for the chantry, and would not be ruled by anyone. And If I have to be addicted to the illirium to be a templar, I may avoid it for Bezerker.

I like the idea of a templar/ spirit warrior combo, as it would give me the ability to be a sort of bridge between the two and best able to see reform mandated. The Chantry promotes blind faith and fear in order to exert control. Both popular, political, and spiritual.
Perhaps I will grow to see the mages as more of a threat, but it seems that the chantry way of doing things keeps mages closer to blood magic, then if we were to do things the way an elven keeper would do thngs.

PS:
I know im talking about RP and story elements of the game, but dont let that fool you. I am still vulnerable to spoilers.Please dont drop anything big on me.

Modifié par Zenjamin, 22 septembre 2010 - 08:06 .


#18
Sir Pounce-a-lot

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I wasn't crazy about the Chantry either. However, it sounded to me like you were aiming for a more political character. Given the Chantry's political and military power, being on good terms with them would help you. You couldn't actually be a templar, but specializing in that skill set and that mindset would put you on better terms with them. Being a spirit warrior would definitely make someone a much wiser leader, bit it's not a strong political move.

#19
Zenjamin

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Being a wiser leader is always a stronger political move.



If more leaders realized this, we would not be in the mess we are today.

#20
Spartansfan8888

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A warden sword and shield warrior can be a BEAST... seriously I wish I would have gone the 26 dex max strength route because youll be so armored up it won't even matter if they hit you or not and shield wall still gives a decent defense bonus. If you go champion/templar youll get war cry, holy smite, shield bash, shield pummel, overpower all as stuns/knockdowns. I went champion/reaver to get frightening appearance... basically the horror spell as a warrior talent.

EDIT: Didn't see you took the 2-hand route with all strength... lemme know how that goes it sounds fun!

Modifié par Spartansfan8888, 23 septembre 2010 - 08:39 .