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Would it be possible to have a child in your party?


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#101
Seifz

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LaztRezort wrote...

Seifz wrote...

How does Square-Enix get away with it, then? Doesn't pretty much every FF game have a kid in the party? Are teenagers acceptable?


I'm certainly not a fan of JRPGs, but of the ones I played, they are usually geared more toward light-hearted (often 'wacky') type of play - not the gritty. realistic type of gore splattering fun like you find in DA:O.  So perhaps it's all about context.

Although, I have to say, the whole game rating system seems pretty chaotic and oft illogical to me, at least in some countries.


Well, I'd hardly call something like FFXIII light-hearted or wacky.  Maybe those kids were "old enough".  That's why I wondered if teenagers were okay.

#102
Onyx Jaguar

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Shin Megami Tensei games often have "kids" (teenagers) as main characters



And if those are light hearted then Dragon Age is a perfect rendition of teletubbies

#103
Shadow_broker

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[quote]Seifz wrote...





How does Square-Enix get away with it, then? Doesn't pretty much every FF game have a kid in the party? Are teenagers acceptable?[/quote]

I'm certainly not a fan of JRPGs, but of the ones I played, they are usually geared more toward light-hearted (often 'wacky') type of play - not the gritty. realistic type of gore splattering fun like you find in DA:O.  So perhaps it's all about context.

Although, I have to say, the whole game rating system seems pretty chaotic and oft illogical to me, at least in some countries.[/quote]


[/quote]


Japan culture is weird.
They also get away with putting 10 year olds boys in short shorts,School girl pornography, and everything in between. Posted Image

#104
LaztRezort

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Seifz wrote...

LaztRezort wrote...

Seifz wrote...

How does Square-Enix get away with it, then? Doesn't pretty much every FF game have a kid in the party? Are teenagers acceptable?


I'm certainly not a fan of JRPGs, but of the ones I played, they are usually geared more toward light-hearted (often 'wacky') type of play - not the gritty. realistic type of gore splattering fun like you find in DA:O.  So perhaps it's all about context.

Although, I have to say, the whole game rating system seems pretty chaotic and oft illogical to me, at least in some countries.


Well, I'd hardly call something like FFXIII light-hearted or wacky.  Maybe those kids were "old enough".  That's why I wondered if teenagers were okay.


Yeah, can't really comment since I never played FF after 3 (or was it 4?) ;)

Does FFXIII actually show blood splattering (i.e. graphic violence) happening to characters?  I ask sincerely, since that would be my only guess (unless, as you say, there is some sort of informal age limit).

#105
Pritos

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Japanese people don't really care for what other countries say about restrictions and games...

#106
0rz0

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Make an invulnerable, unattackable child name Naaber follow you through the entire game and initiate dialogue randomly. Even in combat and during love scenes.

#107
Alexia89

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David Gaider wrote...

If there was a child in the party they wouldn't be able to engage in combat. Restrictions in some markets would prevent that-- Germany, for instance, forbids any violence being done to children on-screen.



What about Misson from Kotor?

#108
Seifz

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Pritos wrote...

Japanese people don't really care for what other countries say about restrictions and games...


They do if they want to sell their games in those countries (they do).

LaztRezort:  I don't actually remember if there's blood in FFXIII.  I can say that it's certainly not a light-hearted kind of game like Kingdom Hearts, though.

#109
OriginsIsBest

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I don't want a normal child, I want my godchild........with lazers and shiz.

#110
ErichHartmann

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Pritos wrote...

Japanese people don't really care for what other countries say about restrictions and games...


Which is why the majority of Japanese games will never see the light of day outside of Japan.  Most of them are pointless anyways.  

#111
Hathur

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And because I'm a sadistic bastard, I booted up fallout 2 and recorded a treat for everyone www.youtube.com/watch ... ahhhhh memories.

Yes.. I am likely going to hell.

:devil:

#112
Onyx Jaguar

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Good times, I remember murdering my village and getting a neat game over screen.



Give a savage a machine gun, they go boom boom boom!

#113
Lord_Valandil

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Why do you want a child in the party?

Unless him/her is a demon child, or a god child or a thing like that...a child is pretty useless, IMO.

#114
Hathur

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Onyx Jaguar wrote...

Good times, I remember murdering my village and getting a neat game over screen.

Give a savage a machine gun, they go boom boom boom!


Back when the game originally came out, I beat the before even realising I could shoot the kids hehe.. only found out by accident on my 2nd playthrough after I lobbed a grenade at some goon... missed... and hit the kid instead.... imagine my surprise to see the kid blown to pieces :)

#115
Ulicus

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Lukas Kristjanson wrote...

Funny story, in BG1 there was a child alone in one of the wilderness areas. He'd lost his doggy, you see. classically tragic, a showcase of early storytelling genius. He wanted you to find his little pup, so he gave you a chew toy. It was a bloody skull, I believe. The dog was a beefed-up dire wolf that would follow you if you had the toy in inventory, and rip your throat out if you didn’t. Returning to the boy, he thanked you and then changed into a red-shaded ettin before stepping through a portal to the forsaken hellscape he called home. And we laughed and laughed.
 
Then we figured, hey, if you attack him, give him the powers and soundset of a demon, but don’t change his form. That’ll be a lesson for the bastards who take a shot at a "boy" and his dog. I lost my doggie once, so screw those jerks! And we laughed and laughed at our murderous offspring.
 
Then, because of legal and rating considerations in some markets, all children in some builds of the game were set to be invincible. And thereafter, if you attacked yon poor child, He became... something other... a rampaging engine of destruction cloaked in innocent curls, unkillable, who would smell your guilt and seek you like a guided missile of hellfire and hate every time you returned to that area, your only hope was to exit from one side, then return through the opposite for a mad dash to your destination before He would arrive, screaming in his eldritch tongue, scorching the earth with His every step. My Bhaalspawn dumped a lump, I tell you what.
 
And we laughed and laughed because we were all very tired, and phoned our mothers because we should really have called more often. Now if you’ll excuse me, there’s a knock at the door... at this hour? Goodness who could it...

:lol:

Good times.

But, wait... ettin? His sprite was an ogre mage! Was the chew toy his other head? :o:sick:

Modifié par Ulicus, 12 septembre 2010 - 08:15 .


#116
The Hardest Thing In The World

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Lukas lost me on the 2nd paragraph of his post about the boy and his dog from BG.

#117
Nerdage

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Lukas Kristjanson wrote...

Funny story, in BG1 there was a child alone in one of the wilderness areas. He'd lost his doggy, you see. classically tragic, a showcase of early storytelling genius. He wanted you to find his little pup, so he gave you a chew toy. It was a bloody skull, I believe. The dog was a beefed-up dire wolf that would follow you if you had the toy in inventory, and rip your throat out if you didn’t. Returning to the boy, he thanked you and then changed into a red-shaded ettin before stepping through a portal to the forsaken hellscape he called home. And we laughed and laughed.
 
Then we figured, hey, if you attack him, give him the powers and soundset of a demon, but don’t change his form. That’ll be a lesson for the bastards who take a shot at a "boy" and his dog. I lost my doggie once, so screw those jerks! And we laughed and laughed at our murderous offspring.
 
Then, because of legal and rating considerations in some markets, all children in some builds of the game were set to be invincible. And thereafter, if you attacked yon poor child, He became... something other... a rampaging engine of destruction cloaked in innocent curls, unkillable, who would smell your guilt and seek you like a guided missile of hellfire and hate every time you returned to that area, your only hope was to exit from one side, then return through the opposite for a mad dash to your destination before He would arrive, screaming in his eldritch tongue, scorching the earth with His every step. My Bhaalspawn dumped a lump, I tell you what.
 
And we laughed and laughed because we were all very tired, and phoned our mothers because we should really have called more often. Now if you’ll excuse me, there’s a knock at the door... at this hour? Goodness who could it...

Damn, it was invincible? I remember trying to kill it, my summoned fodder (skeletons, bears, etc...) almost filled the screen and he still cleared it all before my ranged could take him down... No wonder.

Anyway, I don't want a child in my party, if nothing else I can't imagine it would make for a very interesting character. The only time I can think of a child (or possibly teenage) companion working for me was in Onimusha 4, but that's a completely different kind of game.

Edit: And Timesplitters: Future Perfect, I guess, but the less said about that here the better.

Modifié par nerdage, 12 septembre 2010 - 09:16 .


#118
Ryzaki

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Huh? What about Persona 3? I mean Ken actually fights with you and he's like 10...though the only blood he gets on him is someone else's blood on him. (I still hate Ken for that).

And he summons his Persona by using the Evoker like everyone else. So what a 10 year old imitating shooting himself in the head is okay as long as there's no blood? :huh:

Modifié par Ryzaki, 12 septembre 2010 - 09:08 .


#119
Onyx Jaguar

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Ryzaki wrote...

Huh? What about Persona 3? I mean Ken actually fights with you and he's like 10...though the only blood he gets on him is someone else's blood on him. (I still hate Ken for that).

And he summons his Persona by using the Evoker like everyone else. So what a 10 year old imitating shooting himself in the head is okay as long as there's no blood? :huh:


Because Blood is bad, unless its Green.  No blood, no added bigger deal. 

Look at Jet Force Gemini compared to Halo.  JFG is much more violent yet it is T rated while Halo is M.  

Also Persona 3 was M rated, not a mainstream title, that helps out a bit.  If it was more mainstream you could bet that the evoker would have been a bigger deal for all the characters.

#120
Ryzaki

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Onyx Jaguar wrote...

Ryzaki wrote...

Huh? What about Persona 3? I mean Ken actually fights with you and he's like 10...though the only blood he gets on him is someone else's blood on him. (I still hate Ken for that).

And he summons his Persona by using the Evoker like everyone else. So what a 10 year old imitating shooting himself in the head is okay as long as there's no blood? :huh:


Because Blood is bad, unless its Green.  No blood, no added bigger deal. 

Look at Jet Force Gemini compared to Halo.  JFG is much more violent yet it is T rated while Halo is M.  

Also Persona 3 was M rated, not a mainstream title, that helps out a bit.  If it was more mainstream you could bet that the evoker would have been a bigger deal for all the characters.


So is DA2 though...yeah the whole not being mainstream probably helps. I could already imagine all the QQ about the Evokers. <_<

#121
raven_corrino

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What good would a child do? Hmm.. Maybe as the party's servant/messenger of sorts?

#122
commonflu87

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You know, I actually wouldn't mind a child in the party. It would make a nice change from the current companion dynamics. The romance-equivalent, so to speak, would probably involve the child viewing Hawke as less of a guardian/escort and more of a father/mother figure, and maybe after doing his personal quest or whatever, the child companion might even take up the name Hawke provided you've been nice enough to him. That would definitely be something to mix things up a little. This would also lead to some interesting interactions between the other companions, especially if the companion you've chosen to romance decides she/he wants nothing to do with your new foster son. (My lover or my son, oh choices, choices! /despair)

I can definitely see this working for a rogue (think pickpocket/street urchin) or as the OP suggested, a prodigal mage, but definitely not a warrior haha.

Anyway, in conclusion, I wouldn't dismiss it too quickly as a run-of-the-mill whiny brat character. Bioware have shown they can make extremely likeable characters, and I wouldn't be surprised if they can make a child character likeable too.

Or if you're really averse to the idea, just click on the "Report prodigal child mage to the Templars" option when you're meant to recruit him. Done and dusted :P

Modifié par commonflu87, 13 septembre 2010 - 04:42 .


#123
Dhiro

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Onyx Jaguar wrote...

Shin Megami Tensei games often have "kids" (teenagers) as main characters

And if those are light hearted then Dragon Age is a perfect rendition of teletubbies


Ah, yes. In Devil Survivor, if you pick a particular route,
Spoiler


And I don't think the game is M Rated.

Modifié par Dhiro, 13 septembre 2010 - 05:05 .


#124
Rake21

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Kid: But I think we should help the kitty.

Hawke:  I told you it's not a kitty.

Kid: But it's fluffy and cute

Hawke:  And it's evil!  It's a Pride Demon in disguise and it wants to kill us!

Kid:  ...Why don't you like kitties?

Hawke:  ...I hate you... and we're killing the damn thing.

Modifié par Rake21, 13 septembre 2010 - 05:17 .


#125
commonflu87

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Haha, in all seriousness, you've given me a great idea. Doesn't DA2 span over ten years or some such? So depending on how you react to the child, like telling him you hate him and killing evil kitties, this might effect the resultant personality. Being harsh to him would create a broody distant child/teenager, whilst being too kind would result in a lovable but pathetically meek personality. Playing with extremes here of course, but you get the general idea :)



I think there's definitely room here for some fun choices!