Lukas Kristjanson wrote...
Funny story, in BG1 there was a child alone in one of the wilderness areas. He'd lost his doggy, you see. classically tragic, a showcase of early storytelling genius. He wanted you to find his little pup, so he gave you a chew toy. It was a bloody skull, I believe. The dog was a beefed-up dire wolf that would follow you if you had the toy in inventory, and rip your throat out if you didn’t. Returning to the boy, he thanked you and then changed into a red-shaded ettin before stepping through a portal to the forsaken hellscape he called home. And we laughed and laughed.
Then we figured, hey, if you attack him, give him the powers and soundset of a demon, but don’t change his form. That’ll be a lesson for the bastards who take a shot at a "boy" and his dog. I lost my doggie once, so screw those jerks! And we laughed and laughed at our murderous offspring.
Then, because of legal and rating considerations in some markets, all children in some builds of the game were set to be invincible. And thereafter, if you attacked yon poor child, He became... something other... a rampaging engine of destruction cloaked in innocent curls, unkillable, who would smell your guilt and seek you like a guided missile of hellfire and hate every time you returned to that area, your only hope was to exit from one side, then return through the opposite for a mad dash to your destination before He would arrive, screaming in his eldritch tongue, scorching the earth with His every step. My Bhaalspawn dumped a lump, I tell you what.
And we laughed and laughed because we were all very tired, and phoned our mothers because we should really have called more often. Now if you’ll excuse me, there’s a knock at the door... at this hour? Goodness who could it...
I'd never heard that story. That's awesome.





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