The Review of the LotSB Combat
#1
Posté 12 septembre 2010 - 09:02
1) Tela Vesir
pro: Tela Vesir has "charge". It looks great.
con: Instead of adding strategy to make the fight challenging extra barrier and armor are added. A solution would have been adding a rechargable, realistic barrier you have to take down fast (4-5 secs) in order to damage armor INSTEAD of mb1+w'ing the gazzilion of hit points, more hit points then all the YMIR Mechs and all the other bosses have combined. This resulted in a a tedious chase, as Verir's version of charge does not require a target, does not recharge barrier and is used 1-2 seconds after you are close.
2) Shadow Broker
pro: A unique boss encounter with great visuals requiring mellee.
con: Everything is explained way too much, the strategy is handed to you immediatly making it too easy. The close quater fight is at times bugged (beginning of my video) or poorly scripted.
3) Mercs
pro: Interractable environment, good spawn rates resulting in fun fights, flashbangs spice things up
con: They are still mercs.
Note: This is seen from a vanguard's perspective on insanity. This is a post about combat, not the actual value of the DLC (which is awesome).
The encounters can be seen here:
video 1
video 2
#2
Posté 12 septembre 2010 - 09:06
#3
Posté 12 septembre 2010 - 09:13
1) Vasir was nice, but if she had much better offense/tactics and less defense points, it would be more realistic and fun. She can now take more damage than 2 YMIR mechs combined, but she presents no threat.
2) Shadow Broker was too easy. It took about 10 seconds to remove all his defenses on Insanity. I liked the melee cutscenes though. SB is too slow, so his Revenant and "charge" are pretty useless.
3) It seems to me levels were clearly designed with Vanguards in mind, Charge was always available and it was lots of fun. Although I did encounter bug on that big ship, one "switch" did not appear. Reload was needed, this was probably caused by Charging (did not happen with other classes).
Modifié par Kronner, 12 septembre 2010 - 10:02 .
#4
Posté 12 septembre 2010 - 09:15
swk3000 wrote...
What is 'mb1+w'ing'? I can't figure it out.
As I played the PC version: the act of holding "W" - forward and "mouse button 1" - fire.
#5
Posté 12 septembre 2010 - 09:20
If anything the biggest annoyance I had is that Vasir doesn't need a target to charge at. I wish Shep could do that.
#6
Posté 12 septembre 2010 - 09:22
As for the fight against Vesir, it was also annoying, though to a lesser degree. It was actually kind of refreshing to see her take a Widow headshot to the face and survive, in a 'Dear Lord! Would you just fscking die already!' sort of way. There were a few points where it could have gone south, but I never claimed to be the best player out there.
The fight with the Shadow Broker was actually very satisfying. It was somewhat easier than I might have liked, but considering just how difficult it was to get to that point in the first place, having a cakewalk fight to end things was rather relaxing. I would have preferred the fights up to it to be easier, and this fight to be tougher, but it was balanced enough that I'm relatively happy with it.
#7
Posté 12 septembre 2010 - 09:26
swk3000 wrote...
The fight with the Shadow Broker was actually very satisfying. It was somewhat easier than I might have liked, but considering just how difficult it was to get to that point in the first place, having a cakewalk fight to end things was rather relaxing. I would have preferred the fights up to it to be easier, and this fight to be tougher, but it was balanced enough that I'm relatively happy with it.
Actually, I found it to be an interesting fight. I was a bit surprised that something that size decided to sit at the back and shoot rather than do the melee thing... and I think I chuckled at how blatantly Vanguard-focused the fight was, but hey, it was a fun battle.
#8
Posté 12 septembre 2010 - 10:00
still good fight. good enemy. not as good as vasir.
#9
Posté 12 septembre 2010 - 10:04
numotsbane wrote...
I found the shadow broker slightly disappointing from a story standpoint. I just don't think someone as supposedly intelligent as the shadow broker would act and fight in such a brute, unintelligent way. i expected him to be classy but deadly, not another angry Krogan wannabe.
still good fight. good enemy. not as good as vasir.
Actually, that part... if I could have applauded Liara in the way she dealt with him, I would have. Her studies of the shadow broker and her own natural intelligence meant that she knew *exactly* how to exploit him. All that time he was invulnerable behind his anomynity - the best way to make him vulnerable to was to draw attention to the fact that at the end of the day, he was a savage, a pretender.
Really cool
#10
Posté 12 septembre 2010 - 10:38
did anyone else really enjoy the car chase? it was like playing burnout again, only in mass effect, and with snide comments. and better. is the car chase combat? I'm going to go with yes, to justify the question being in this thread.
#11
Posté 12 septembre 2010 - 11:06
I enjoyed every merc encounter in the mission (apart from those confounded enemy engineers <_< ).
On the boss fights, well Vasir was good fun. Sadly stasis killed this fight by completely neutralising her charge, but I liked the breaks in the fight where a set of mercs/drones would show up.
The shadow broker fight - that wasn't so fun for me. Three rounds of grinding his protection down got a little tiresome. I would have preferred 1, maybe 2 rounds but with more variety (ie some mechs/drones to spice up the challenge).
But yeah, on the whole combat was very entertaining.
#12
Posté 12 septembre 2010 - 11:39
Kronner wrote...
1) Vasir was nice, but if she had much better offense/tactics and less defense points, it would be more realistic and fun. She can now take more damage than 2 YMIR mechs combined, but she presents no threat.
Clearly, Bioware is improving the combat and enemy powers. There is a core concept that is wrong, however: more shield/barrier + armor = more fun/challenge. How about directing that on a more complex AI and then differentiating the power usage.
Modifié par Neuzhelin, 12 septembre 2010 - 11:46 .
#13
Posté 12 septembre 2010 - 11:58
Neuzhelin wrote...
Kronner wrote...
1) Vasir was nice, but if she had much better offense/tactics and less defense points, it would be more realistic and fun. She can now take more damage than 2 YMIR mechs combined, but she presents no threat.
Clearly, Bioware is improving the combat and enemy powers. There is a core concept that is wrong, however: more shield/barrier + armor = more fun/challenge. How about directing that on a more complex AI and then differentiating the power usage.
Yep, if she had tech attacks like Damping from ME1, so she could disable all Sheps powers for some time, it would be a nice change. Her Shockwave (or whatever it is) took too long to cast and was easily avoided. Insantly cast Throw or Slam - sending Shepard to the ground for a few seconds - would work much better. Though it was cool to see Charge from another perspective, it was just eye candy and pretty much inefficient.
#14
Posté 12 septembre 2010 - 12:04
#15
Posté 12 septembre 2010 - 01:27
Kronner wrote...
Yep, if she had tech attacks like Damping from ME1, so she could disable all Sheps powers for some time, it would be a nice change. Her Shockwave (or whatever it is) took too long to cast and was easily avoided. Insantly cast Throw or Slam - sending Shepard to the ground for a few seconds - would work much better. Though it was cool to see Charge from another perspective, it was just eye candy and pretty much inefficient.
To be honest, one of the things I liked about ME2 was the removal of all those irritating 'thrown to the floor' moments from ME1. Telekinesis is a great concept for the player to use in a game, but not so much *against* them.
#16
Posté 12 septembre 2010 - 01:35
definitely the worst way to die. I hated harbinger until i learned the 'move right, then left, then right' trick to neutralise singularity
#17
Posté 12 septembre 2010 - 01:44
JaegerBane wrote...
Kronner wrote...
Yep, if she had tech attacks like Damping from ME1, so she could disable all Sheps powers for some time, it would be a nice change. Her Shockwave (or whatever it is) took too long to cast and was easily avoided. Insantly cast Throw or Slam - sending Shepard to the ground for a few seconds - would work much better. Though it was cool to see Charge from another perspective, it was just eye candy and pretty much inefficient.
To be honest, one of the things I liked about ME2 was the removal of all those irritating 'thrown to the floor' moments from ME1. Telekinesis is a great concept for the player to use in a game, but not so much *against* them.
Because there were such thing - Shep could be thrown to the floor - armor was meaningful. In ME2 you could run around naked and it would make no difference at all. You get stunned by a rocket no matter what, but the damage the rocket does is laughable..so armor is once again pointless. I am not asking for enemies that can instakill Shep (though who did not love geth snipers in ME1 lol), but something other than 100% accurate enemy fire would be welcome.
#18
Posté 12 septembre 2010 - 01:49
#19
Posté 12 septembre 2010 - 01:52
VampireCommando wrote...
In my eyes LoTSB has set the bar for future mass effect gameplay, squad banter and interactions, bos fights, car chases... FREAKIN CAR CHASES! and just everything in genral. I honestly loved it, its the best DLC for any game i've ever played, i truely do hope we get mre things in this direction BW, i especially loved the banter during combat between Shep and Liara, and the ME1 refrences to omni gel had me in pieces. All in all, utterly amazing.
I agree, I like the Illium battles because they really give you a sense of scale and atmosphere of Nos Astra, fighting in the middle of the public street instead of another isolated hanger bay or warehouse. Tela reminds me of fighting Benezia, fighing in different stages. I would've liked to see her charging right at me for a huge damage, but balancing it with a slight power-up delay + immunity warning so I know when to take cover. And yes, I agree the shadow broker fight had too much hand-holding, it was border-line quicktime event.
#20
Posté 12 septembre 2010 - 04:18
JaegerBane wrote...
Kronner wrote...
Yep, if she had tech attacks like Damping from ME1, so she could disable all Sheps powers for some time, it would be a nice change. Her Shockwave (or whatever it is) took too long to cast and was easily avoided. Insantly cast Throw or Slam - sending Shepard to the ground for a few seconds - would work much better. Though it was cool to see Charge from another perspective, it was just eye candy and pretty much inefficient.
To be honest, one of the things I liked about ME2 was the removal of all those irritating 'thrown to the floor' moments from ME1. Telekinesis is a great concept for the player to use in a game, but not so much *against* them.
This is getting dangeously off topic.. The only part I liked about ME1 combat compared to ME2 were the "realistic" effects of abilities on the player: damping, sabotage, statis, throw (yes you barely fell but you knew you were facing biotics). It is ridiculous that the most powerful biotic enemies in ME2 up until now only have warp.
A better ballance between acting and reacting is needed as the currect system tolerates mindless hiding behind a crate while waiting for recharge after taking out unoptimally programmed AI 1 after 1. Mobs can outnumber you 15:1 and still sit back as you kill them. Unfortunatly, even the slightest loss of control (Harbringer's warp bomb, attack drone, pyro/heavy mercs, scion shockwave generates so much complaining and rage instead of strategies and counters (which there are plenty of) on the forums that, I picture, Bioware working towards an even more control friendly gameplay in #3.
EDIT: Also as Kronner pointed out, I really liked the resistance part in ME1 where you could chose to get more biotic/tech/physical resistance.
Modifié par Neuzhelin, 12 septembre 2010 - 04:23 .
#21
Posté 12 septembre 2010 - 11:22
#22
Posté 12 septembre 2010 - 11:40
#23
Posté 18 septembre 2010 - 07:23
Just_mike wrote...
Tela Vasir was a harder boss fight than the Broker imho.
It was longer but I wouldn't say harder as the tactics didn't change.. at all.
#24
Posté 18 septembre 2010 - 07:55
That's what I did with an adept, I'm betting it's even easier with a claymore handy, since you can ignore the charge time.
Modifié par Nooneyouknow13, 18 septembre 2010 - 07:56 .
#25
Posté 18 septembre 2010 - 10:23
The Yahg establish dominance by social maneuvering and/or physical combat. Once dominance is achieved, the Yahg accept it and move on, business as normal.
What Liara did was challenge the Shadow Broker for dominance, socially, by insulting the Shadow Broker, calling him a slave.. or a pet. No matter how civilized the Yahg was, he could not permit that to pass; He'd clearly 'lost' the social dominance fight since Sheperd and Liara were clearly not impressed by his knowledge, so he reflexively moved to assert dominance through combat.
Fairly basic psychology on the Bioware writer's part, and quite believable.





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