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Opinion on Jacob Taylor...


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49 réponses à ce sujet

#1
Nytemarex

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Do you think Bioware should change Jacob's Incendiary Ammo Power to the
Biotic Charge? It'll make Jacob a lot more useful. Personally, I like
Jacob because of his professional and casual personalities.

#2
numotsbane

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Jacob has a pretty difficult time staying alive as it is, and I don't think letting the game AI take control of suicide charging harbinger would in anyway up his survivability. for any class except the soldier, the ability to get squad incendiary is very useful anyway.

I'd maybe swap out barrier for, say, an actually useful biotic power. that would be enough.


#3
Nytemarex

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Well It could be a special biotic charge for hit and run only.

#4
True Zarken

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Do people actually use Jacob? :?

#5
Besetment

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Yeah, Jacob actually owns. It must be one of ME2's biggest kept secrets or something...

#6
numotsbane

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There are two uses for Jacob:

Support Jacob: with pull and incendiary ammo, use him to set up warpsplosions and boost the firepower of caster classes. notice that jack is just as useful with warp ammo and pull. decide to take jack because she has a personality. profit.

tank jacob: max barrier and inferno ammo. notice that he is not as good as grunt. switch back to grunt. profit.

but really, you can take jacob, and he is pretty good early game until Jack supercedes him.

#7
Nytemarex

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I think the creators made Jacob too weak in comparison to the other characters. They should really give him biotic charge or allow him to use heavy weapons. He's a weapons specialist!

#8
Besetment

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Hes not weak. What the hell? He has Pull and an awesome ammo power. With the firepower pack he also has a ridiculous shotgun too.

#9
sinosleep

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Pull is CRIMINALLY underrated on these boards. Even on insanity I use it all the time and Jacob happens to have it along with having one of the best squad ammos available. Give him the gps or evi if you have it, park him behind some mid range cover, cast incendiary ammo, and then use him as a pull bot. Things will start dropping like flies.

Modifié par sinosleep, 12 septembre 2010 - 03:18 .


#10
rumination888

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He has the best ammo power in the game, coupled with the ability to use the GPS.
I can understand your opinion if you don't have the firepower pack, though.

#11
ShamieGTX

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Jacob Sucks...he stays on the Normandy doing idk what in the armory...forever in my ME universe

#12
Nytemarex

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Ignoring ShamieGTX, I didn't use Jacob that much until the Evi shotgun was available. Then he became a very powerful character. Especially when he has on Barrier, nearly indestructible. However, they could make him have the charge since he is a Vanguard.



The shotguns suck in the vanilla ME2. That's why Legion was a better choice than Tali. Also, Jack was useful for Shockwaves. When I play the Vanguard, I never touched Jack once.

#13
sinosleep

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Vanilla shotguns suck on squadmates not named Grunt cause they are way to squishy to make effective use of them. On Shepard all shotguns are beast.

Modifié par sinosleep, 12 septembre 2010 - 04:20 .


#14
Jayce

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I don't use him much beyond the initial missions. Let's face it, you get a better vanguard in Jack and a tougher close-quarter soldier in Grunt. Jacob's only really useful when you need the abilities of each in one slot. Frankly that's pretty rare.



I'd happily see him loose inferno ammo for Stasis.

#15
coinop25

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Jacob is fine the way he is ... with DLC.



Pull – One of the best returns in the game for just 1 point, allowing you to put more points into damage-dealing stats (or you can do Pull Field if you want him more for crowd control).



Incendiary Ammo – Great for Squad Incendiary, but if you tend to run with squadmates who each have their own ammo powers and you with your own, Inferno Ammo is arguably the best ammo power in the game.



Barrier – Nice to have as an option for a bonus power for you, but you don't need to dump his points in it if you don't want. And with LotSB, you have the option to reallocate his points as needed. On higher difficulties, I'd much rather have to dump one point in Barrier than 3 points in Shockwave (as you do on Jack).



Eviscerator Shotgun – Crazy range and reliable damage on squadmates.

#16
Relix28

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Heavy risk...

Modifié par Relix28, 12 septembre 2010 - 05:06 .


#17
VampireCommando

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I think its silly how only Shep and Vasir can use the biotic charge, however its probbbly a balancing issue as it is rather destructive if rather dangerous.

#18
lazuli

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Jacob is the only character in the game without a prerequisite for Pull, meaning he has easy access to Pull Field.



Giving him Charge as it is would result in instant death for him though. I wouldn't mind him having a specialized version of Charge, much like Kasumi has a [loosely] specialized version of Tactical Cloak. The only way it could work is if it allowed him two Charges, one to the foe, and one back to safety.



Honestly, I wish they had handled Shadow Strike this way. It would be so much better if Kasumi vanished and then it just applied some wispy visual effect to her target to deal damage. As it is, I swear Shadow Strike bugs out at least 50% of the time. But I digress.

#19
godlike13

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Shadow Strike doesn't really bug out for me. I find Kasumi to be very effective.



On topic, i say no to Jacob with Charge. Charge sound like a bad idea for a squad mate. I mean squad mates are suppose be support, not to rush in ahead.

#20
Faerlyte

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I think I concur with the general opinion on giving Jacob 'Charge' - seems like too much potential for getting him killed. I love Charge, but you have to be careful where you use it or you'll get torn apart.



But I love Jacob's character. He's easy going and one of the least angst ridden, despite the issues with his father. And he never comes across as cheesy - grant it I've never done the romance angle with him so I can't speak for that, but I love the friendship potential he's got when you don't romance him - it's awesome. I'd take him over Kaidan any day.

#21
sinosleep

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Jayce F wrote...

I don't use him much beyond the initial missions. Let's face it, you get a better vanguard in Jack and a tougher close-quarter soldier in Grunt. Jacob's only really useful when you need the abilities of each in one slot. Frankly that's pretty rare.

I'd happily see him loose inferno ammo for Stasis.


1.) in those initial missions he is a godsend. I've never seen a single build out there that recommends maxing your ammo power before your class and passives. Jacob provides one of the best squad ammos from jump. The same squad ammo that is most effective in some of the earliest missions you'll be participating in Grunt, Mordin, and Garrus recruitments.

2.) Jack may become a better pullbot, but she doesn't actually become any better at it until you max her passive. She doesn't get an ammo power until you do her loyalty and the usefulness of shockwave is highly debatable on difficulties other than normal

3.) As far as grunt goes you've got a point, but if you use him for squad ammo you lose out on one of the abilities that makes him the tank that he is, having maxed fort and maxed krogan pureblood.

And as far as changing Jacob's power set, I'm fine with it as is. People always complain about Legion and Tali drones, all we'd see is more complaining if even more of Shepard's powers were bestowed upon his squad.

Modifié par sinosleep, 12 septembre 2010 - 06:25 .


#22
Kronner

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Jacob is awesome for classes that do not have access to Inferno ammo. And Pull is nice too.

For Vanguard and Soldier I do not find much use for him - Samara is better than Jacob in pretty much every situation.

#23
OniGanon

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Jacob is fine. Reasonably sturdy, gives Pull and Incendiary Ammo, hurts shields and barriers fairly well with the GPS.



As for Charge, it could work. After all, what do you think Kasumi's Shadow Strike is?

#24
Elyvern

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Jacob sucks UP to the point where you give him the GPS.

Before the firepower pack, he would run straight on into cross fire and die immediately, and most of the time I left him dead and mope things up myself (freedom's progress, his loyalty mission). With the GPS, his survivability actually goes up, he stays mid-range now and pull field is just remarkable for CC. So much so I actually bring him along for insanity runs now.

#25
sinosleep

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Squad AI stupidity isn't exclusive to Jacob. The entirety of the squad has a tendency to run around like chickens with their heads cut off and get themselves killed, which is precisely why I park them behind cover myself.