Opinion on Jacob Taylor...
#26
Posté 12 septembre 2010 - 07:56
#27
Posté 12 septembre 2010 - 08:31
With DLCs (GPS and cancelling out Barrier) he's arguably the BEST match for both an Adept and a Sentinel because he offers both pull (for warpsplosions and Squad ammo). I also disagree with the "Jack" argument in this thread. jack is arguably an even more squishy squadmate that Jacob and isn't able to max out to Pull Field without not fulling evolving her passive or Warp Ammo.
#28
Posté 12 septembre 2010 - 09:52
OniGanon wrote...
Jacob is fine. Reasonably sturdy, gives Pull and Incendiary Ammo, hurts shields and barriers fairly well with the GPS.
As for Charge, it could work. After all, what do you think Kasumi's Shadow Strike is?
Kasumi has the slight advantage of teleporting back. >_>
As for Jacob, my problem with him is that he is either a weak Jack or a weak Grunt (depending on why you want him.) Plus his lines suck.
#29
Posté 12 septembre 2010 - 11:43
Sure, he takes a back seat once I do get my squad ammo, but he's invaluable until then.
Modifié par sinosleep, 12 septembre 2010 - 11:44 .
#30
Posté 13 septembre 2010 - 12:16
#31
Posté 13 septembre 2010 - 12:17
#32
Posté 13 septembre 2010 - 12:23
numotsbane wrote...
I've found that warp ammo is a better ammo power for classes that really want access to pull - sentinels and adepts. especially adepts. other classes as well, really, becuase anywhere that you find weightless targets the +100% warp ammo bonus is gold.
Targets get destroyed so quickly under the effects of pull that i don't think it makes much difference. I'd rather have steady access to the fire dance more often than not. I think the only times I've gone out of my way to get warp ammo was on infiltrators to save a shot on the widow.
#33
Posté 13 septembre 2010 - 12:28
#34
Posté 13 septembre 2010 - 12:43
Totally agree. Fire dance is so full of win... Average weightless target life expectancy is already low enough for me. Jacob now often one shots flying dudes from quite far when he has gps and incendiary. He is now quite a beast whith the gps and no points in barrier.sinosleep wrote...
numotsbane wrote...
I've found that warp ammo is a better ammo power for classes that really want access to pull - sentinels and adepts. especially adepts. other classes as well, really, becuase anywhere that you find weightless targets the +100% warp ammo bonus is gold.
Targets get destroyed so quickly under the effects of pull that i don't think it makes much difference. I'd rather have steady access to the fire dance more often than not. I think the only times I've gone out of my way to get warp ammo was on infiltrators to save a shot on the widow.
#35
Posté 13 septembre 2010 - 02:07
fegede wrote...
Totally agree. Fire dance is so full of win... Average weightless target life expectancy is already low enough for me. Jacob now often one shots flying dudes from quite far when he has gps and incendiary. He is now quite a beast whith the gps and no points in barrier.sinosleep wrote...
numotsbane wrote...
I've found that warp ammo is a better ammo power for classes that really want access to pull - sentinels and adepts. especially adepts. other classes as well, really, becuase anywhere that you find weightless targets the +100% warp ammo bonus is gold.
Targets get destroyed so quickly under the effects of pull that i don't think it makes much difference. I'd rather have steady access to the fire dance more often than not. I think the only times I've gone out of my way to get warp ammo was on infiltrators to save a shot on the widow.
Yeah, I can understand saying Jack outshines Jacob for Collector missions, but in general, calling Jacob a "weak jack" is just plain inaccurate since Squad Incendiary Ammo is one of the best CC in the game (Ammo wise it's second to Squad Cryo) and Jacob, like you said, will be dropping the weightless enemies like bugs.
#36
Posté 13 septembre 2010 - 02:16
Show some love for the Old Spice guy.
#37
Posté 13 septembre 2010 - 03:48





#38
Posté 13 septembre 2010 - 04:15
#39
Posté 13 septembre 2010 - 06:53
Jacob is a very underrated. The GPS and Evi make jacob deadly. Set Jacob up behind cover with GPS, and heavy barrier and he'll outlast any squadmate (bar Grunt and possibly Legion)
#40
Posté 13 septembre 2010 - 01:04
sinosleep wrote...
Get Lair of the Shadow Broker and that's no longer an issue.
How so? I only use him on his loyalty so I didn't know they fixed the "rank 1 barrier spam" issue.
Of course, the easy way around that is to ignore his passive (which does squat for his cooldowns anyway) and give him Heavy Barrier post-loyalty.
#41
Posté 13 septembre 2010 - 01:08
Optimystic_X wrote...
sinosleep wrote...
Get Lair of the Shadow Broker and that's no longer an issue.
How so? I only use him on his loyalty so I didn't know they fixed the "rank 1 barrier spam" issue.
Of course, the easy way around that is to ignore his passive (which does squat for his cooldowns anyway) and give him Heavy Barrier post-loyalty.
Lair of The Shadow Broker has a terminal where you can respec your squadmate's abilities at the cost of some element zero.
I like Jacob, and not just because I have the same first name.
He's a good guy who does his best to do his job, namely keep all the combat gear in working order.
I kind of wish they didn't give all of Garrus' bromance dialouge to him, but worse things have happened in sequels.
Modifié par RobotNixon, 13 septembre 2010 - 01:10 .
#42
Posté 13 septembre 2010 - 01:12
Optimystic_X wrote...
How so? I only use him on his loyalty so I didn't know they fixed the "rank 1 barrier spam" issue.
Of course, the easy way around that is to ignore his passive (which does squat for his cooldowns anyway) and give him Heavy Barrier post-loyalty.
If you only use him on his loyalty quest then you don't get that issue at all since he doesn't have barrier yet. If you use him afterwards and have LotSB all you have to do is respec him out of barrier entirely. As has been pointed out, a Jacob that has barrier does nothing but spam barrier, so pull is never available which eliminates his utility and turns him into a weaker version of Grunt by defaulting him to tank mode sans krogan regeneration.
Without barrier he can play the middle ground. He can't pull as fast as Jack once she has her passive maxed but he provides a better ammo type far earlier into the game. He can't tank as well as Grunt but he can provide utility by having access to pull, once again, earlier in the game than any other squadmate.
#43
Posté 13 septembre 2010 - 03:25
numotsbane wrote...
Why I don't like jacob, brought to you by my amazing paint skills:
Hilarious. Lair of the Shadow Broker partially fixed the issue by allowing us to have a loyal Jacob without Barrier. But I still wish they'd add an option for no power usage at all for squadmate AI.
#44
Posté 13 septembre 2010 - 03:34
#45
Posté 13 septembre 2010 - 05:25
sinosleep wrote...
If you only use him on his loyalty quest then you don't get that issue at all since he doesn't have barrier yet.
I know that, that's WHY I didn't use him anywhere else.
sinosleep wrote...
If you use him afterwards and have LotSB all you have to do is respec him out of barrier entirely.
Oh, did they add Squad respeccing to Lair? I confess I haven't actually tried to Retrain powers yet since installing it.
Modifié par Optimystic_X, 13 septembre 2010 - 05:25 .
#46
Posté 13 septembre 2010 - 06:12
turian councilor Knockout wrote...
Jacob could have been a much more useful companion, the good thing with him is that he have decent health but he is limited to either hand cannon or shotgun, he doesnt have the right skills or equipment to fight on distance which happens quite often and at last he lacks thanes damage output.
That may have been true before Firepower pack but it ain't true now. I regularly use Jacob as a sort of natural compliment to Miranda and post Firepower its amazing how often you see 3x gps shot come flying over your shoulder to disintegrate some poor schmo about 2 miles away.
www.youtube.com/watch
(see 2:05 onwards)
www.youtube.com/watch
(see 1:10 onwards. He literally steals half my kills in this video.)
Hes very accurate with GPS and can practically be considered a sniper. He has very good survivability. Theres a few times where I forget to reset waypoints and he charges in, soaks up more firepower than I reckon Shepard could take and survives. In all the Infiltrating videos I've uploaded so far, Jacob is the only squaddie not to die. Miranda has died once which caused Shepard to get smoked from behind by Jedore's pet. So yep, gotta do Korlus all over again. Jacob however made it out like a guddamn bandit.
Modifié par Besetment, 13 septembre 2010 - 06:30 .
#47
Posté 13 septembre 2010 - 10:31
sinosleep wrote...
Squad AI stupidity isn't exclusive to Jacob. The entirety of the squad has a tendency to run around like chickens with their heads cut off and get themselves killed, which is precisely why I park them behind cover myself.
Squad AI is also dictated by the range of their primary weapon. Shotguns are generally for short-range and unless you consistently swap Jacob's shotgun for a hand cannon, the AI's tendency is for him to run forward where he can make use of his weapon. The GPS rocks in how it lets him deal damage mid-range, so he doesn't run forward as often.
#48
Posté 14 septembre 2010 - 07:26
Agreed.Besetment wrote...
turian councilor Knockout wrote...
Jacob could have been a much more useful companion, the good thing with him is that he have decent health but he is limited to either hand cannon or shotgun, he doesnt have the right skills or equipment to fight on distance which happens quite often and at last he lacks thanes damage output.
That may have been true before Firepower pack but it ain't true now. I regularly use Jacob as a sort of natural compliment to Miranda and post Firepower its amazing how often you see 3x gps shot come flying over your shoulder to disintegrate some poor schmo about 2 miles away.
www.youtube.com/watch
(see 2:05 onwards)
www.youtube.com/watch
(see 1:10 onwards. He literally steals half my kills in this video.)
Hes very accurate with GPS and can practically be considered a sniper. He has very good survivability. Theres a few times where I forget to reset waypoints and he charges in, soaks up more firepower than I reckon Shepard could take and survives. In all the Infiltrating videos I've uploaded so far, Jacob is the only squaddie not to die. Miranda has died once which caused Shepard to get smoked from behind by Jedore's pet. So yep, gotta do Korlus all over again. Jacob however made it out like a guddamn bandit.
Jacob has great survivability and is great at taking out enemies. I've seen Jacob with heavy barrier, singlehandedly take out one of Urvek's Krogan bodyguards (Grunt's loyalty mission) at pointblank range, most other squadmates would have died. And thanks to the GPS he can do damage at long range also.
Your second video shows what Jacob's about. (for the non believer's)
#49
Posté 14 septembre 2010 - 07:48
numotsbane wrote...
I've found that warp ammo is a better ammo power for classes that really want access to pull - sentinels and adepts. especially adepts. other classes as well, really, becuase anywhere that you find weightless targets the +100% warp ammo bonus is gold.
By the time targets become weightless, they're dead meat. Even a stripped krogan takes only a couple seconds to kill with good ole incindiary. I'd rather have the panic attribute incindiary gives on non weightless targets when playing a sentinel.
#50
Posté 14 septembre 2010 - 07:54
turian councilor Knockout wrote...
Jacob could have been a much more useful companion, the good thing with him is that he have decent health but he is limited to either hand cannon or shotgun, he doesnt have the right skills or equipment to fight on distance which happens quite often and at last he lacks thanes damage output.
Even without the GPS, Jacob did pretty good damage with the evi. Why do you even care about squaddies killing your enemies? Even if you had the most kick ass squad available, 95% of the enemies killed are gonna be by your hand. Whats most valuable on a squadmate is the powers they bring to the table to help you kill more effeciently, Jacob brings squad incindiary and full field. Two of the most useful skills period.





Retour en haut







