Aller au contenu

Photo

Fewer human companions kthnx


2 réponses à ce sujet

#1
Wishpig

Wishpig
  • Members
  • 2 173 messages
Being that we can only play as a human character, I think the following is a must. Fewer human companions more dwarves/elves/quanri/ect companions. If we can't play a dwarf or an elf, at least give us a few various dwarf and elf personalities to chose from!

As opposed to DA:O + Awakening where there was like 1 elf/dwarf for every 6 humans.

Am I alone in this? What do you guys think?

Modifié par Wishpig, 12 septembre 2010 - 03:49 .


#2
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages
Hm. Personally I've never thought of characters as races, first... and I'm not very big on making the player's party a collection of every minority or oddball in the land. The party reflects the setting, to me, so therefore you find a majority of humans simply because that's what the setting is.



Not to mention that I find nothing intrinsically exciting about a character that is an elf or a dwarf, simply by virtue of them being that race. I suppose there's always going to be people who have a special like or dislike for certain characters or even classes & races... so someone wanting more or less of one is great, but chances are we're going to go with what we feel works best for the game, the setting and our story.



"kthxbye" notwithstanding.

#3
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

Wishpig wrote...
You say your "not very big on making the player's party a collection of every minority or oddball in the land."

Well.. no offense... but that describes many of the companions in DA:O. Morrigan is the daughter of the uber almost godly flemith, Alistair is a bastard prince, Shale is one of the last sentiant golemns, Loghain is king kinda, Oghren is the husband of a paragon, Leliana likes me having sex with nugs, and Zevran is a wild bi-sexual killer.

I'm pretty sure they all fall into the minority/oddball camp.


There's nothing that says just because a character is human that they have to be boring. To me, it's much more interesting if a character is a mage, or an Antivan or a Chasind barbarian witch... there's so much room to explore within the human cultures that I don't find it particularly limiting to make them human any more than it's intrinsically interesting to make a character elven or dwarven.

And having unique or oddball characters is fine-- Justice was unique, after all. I just think that if absolutely everyone in the group is unique than that uniqueness becomes commonplace. I'd rather not do that. But I never meant that there can't be interesting things about the party members, but that covers a much wider spectrum than simply their race.

So if I (or the rest of the writing team) come up with some concepts that work better as non-humans and there's more of those concepts than human ones-- then yes, we'll have more non-humans than humans in the party. Failing that, however, we'll stick to the party as a microcosm of the setting. And that's as far as it goes.

Modifié par David Gaider, 14 septembre 2010 - 01:20 .