David Gaider wrote...
....we'll stick to the party as a microcosm of the setting. And that's as far as it goes.
That seemed to be a defining point of DA:O to me. Every NPC tagalong seemed to be an embodiment of some certain aspect of the world, if not an aspect then perhaps an emotional or mental state personified. While some seemed to bring little more than cultural differences to the crew (Sten being a prime example in my mind) they always brought along some dark emotional baggage that the player (provided they aren't some sheltered preteen who shouldn't be playing this game anyhow) could really identify with.
In fact the racial chars like Oghren always seemed to live up to a stereotype that cheapened them in a finite way. I think Bioware went to great pains to avoid this as much as possible but it is unavoidable in ways. Correct me if I am wrong but the choice to show city Elves in such depth and not to have dwarves all speak with a random Scottish accent was an attempt at this. Kind of trying to break that predetermined fantasy setting mold people have in their heads but not pulling us too far out of our 'comfort zone'. Dwarves still live underground and drink alot afterall.
I loved them but it was the humans that always had such depth because they more believably embodied ideals and personal demons we could identify with. Unless that changes and they pull a future game into a region that isn't primarily populated by humans then why should that change?
At any rate I think as long as we see more of that style of writing we will have memorable chars again, regardless of their race.
Modifié par Valus, 14 septembre 2010 - 08:22 .